dolphin/Source/Core/VideoCommon/FramebufferManagerBase.cpp
Stenzek dae161e138 FramebufferManager: Use D24S8 on Adreno when using Vulkan
D32F clears are broken on Adreno, which resulted in smeared geometry
across the screen.
2018-07-19 23:30:25 +10:00

29 lines
960 B
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/FramebufferManagerBase.h"
#include <memory>
#include "VideoCommon/AbstractTexture.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/RenderBase.h"
std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
unsigned int FramebufferManagerBase::m_EFBLayers = 1;
FramebufferManagerBase::~FramebufferManagerBase() = default;
AbstractTextureFormat FramebufferManagerBase::GetEFBDepthFormat()
{
// 32-bit depth clears are broken in the Adreno Vulkan driver, and have no effect.
// To work around this, we use a D24_S8 buffer instead, which results in a loss of accuracy.
// We still resolve this to a R32F texture, as there is no 24-bit format.
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_D32F_CLEAR))
return AbstractTextureFormat::D24_S8;
else
return AbstractTextureFormat::D32F;
}