dolphin/Source/Core/DolphinLib.ARM64.props
JosJuice f96ee475e4 Implement ArmFPURoundMode.cpp
Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix
other games that have problems with float/paired instructions
in JitArm64, but I haven't tested any.
2021-04-25 15:56:19 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Common\Arm64Emitter.h" />
<ClInclude Include="Common\ArmCommon.h" />
<ClInclude Include="Core\PowerPC\JitArm64\Jit_Util.h" />
<ClInclude Include="Core\PowerPC\JitArm64\Jit.h" />
<ClInclude Include="Core\PowerPC\JitArm64\JitArm64_RegCache.h" />
<ClInclude Include="Core\PowerPC\JitArm64\JitArm64Cache.h" />
<ClInclude Include="Core\PowerPC\JitArmCommon\BackPatch.h" />
<ClInclude Include="VideoCommon\VertexLoaderARM64.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Common\Arm64Emitter.cpp" />
<ClCompile Include="Common\ArmCPUDetect.cpp" />
<ClCompile Include="Common\ArmFPURoundMode.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\Jit_Util.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\Jit.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_BackPatch.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Branch.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_FloatingPoint.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Integer.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStore.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStoreFloating.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStorePaired.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Paired.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_RegCache.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_SystemRegisters.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Tables.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitArm64Cache.cpp" />
<ClCompile Include="Core\PowerPC\JitArm64\JitAsm.cpp" />
<ClCompile Include="VideoCommon\TextureDecoder_Generic.cpp" />
<ClCompile Include="VideoCommon\VertexLoaderARM64.cpp" />
</ItemGroup>
</Project>