211 Commits
Author SHA1 Message Date
Flyinghead 620699865b Merge remote-tracking branch 'origin/master' into dev 2026-10-21 17:47:06 +02:00
Flyinghead 658abb386a maple: don't crash on invalid maple device. Just ignore it
Fixes MINIDUMP-A9C
2026-10-12 09:42:20 +02:00
Flyinghead 1145248aa7 save states: drop support for old save states
First version supported is now V42 (release v2.2 2023/10/23)
netdimm: add full network dump (disabled)
2026-09-05 09:28:35 +02:00
Flyinghead 253970d8e5 wccf ccd cam emulation
Work in progress
2026-07-22 16:35:29 +02:00
ClownacyandClownacy 16345dfdd0 Add support for libretro VFS (and file IO indirection in general). (#2299)
* Use custom file IO callbacks for libraries: libzip, 7zip, libchdr, and stb_image.
* Add file IO indirection.
* Add libretro VFS implementation.

---------

Co-authored-by: Clownacy <[email protected]>
2026-04-11 11:26:51 +02:00
Flyinghead cc3ff811e8 maple/jvs: fix RFID card reader regression (mushiking, vf4)
The RFID card reader/writer is an MIE device. Fixes regression uncovered
by a429fba21d.
Also fixes mushikc
[ci skip]
2026-01-29 15:49:03 +01:00
DarkOK ea9464f7c3 maple: implement DreamParaPara controller
a device that is very against spec
2026-01-21 16:00:40 +01:00
Flyinghead a429fba21d maple: better handling of non-standard messages. some refactoring
maple: ignore the outgoing message header if the device doesn't have expansion ports. Use port and len from the DMA header.
maplelink: add virtual event handlers for game start and term. Use in DreamLink and DreamPicoPort.
2026-01-20 16:51:20 +01:00
James Smith fa3c8f2117 Allow a MapleLink device to handle GetLastError commands which are needed by real VMUs 2026-01-19 13:36:22 +01:00
Flyinghead 7775b3d0d0 maplelink: notify user on the first write to a remote VMU
[ci skip]
2026-01-18 11:11:48 +01:00
Flyinghead 5fa1886fdf maple: individual device reconnect. Check DreamPotato socket state
Only reconnect maple devices that have changed instead of all of them.
Check DreamPotato socket state every second.
Disconnect linked maple device when disconnected from remote device.
dreampicoport: send port when changing bus
2026-01-17 19:11:56 +01:00
Flyinghead b7bf027645 maplelink: disable savestates. Change some options default. Bug fix
Disable load/save state if at least one MapleLink with storage enabled.
Change UsePhysicalMemory default to false.
Change Per Game VMU A1 default to true.
Fix DreamLink infinite loop on exit.
dreampotato, dreamconn: don't use stringstream for output
dreampotato: libretro support (no VMU storage yet)
2026-01-17 18:47:13 +01:00
Flyinghead 16cfce7aed DreamLink refactoring
Introduce MapleLink base interface and DreamPotato implementation.
2026-01-17 18:47:01 +01:00
Flyinghead e0ad9f6125 Merge remote-tracking branch 'origin/master' into dev 2026-01-17 12:26:20 +01:00
Rikki Gibson f3ea74fa28 Fix DreamPotato integration (#2199)
* Revert "dreamconn: only build on win32. remove unused code"
This reverts commit 8511d1ad3c.
* Fix for access violation on exit
* Unlisten when freed
2026-01-15 10:11:10 +01:00
Flyinghead b76b1c7275 Merge remote-tracking branch 'origin/master' into dev
[ci skip]
2026-01-13 11:39:33 +01:00
Flyinghead 8511d1ad3c dreamconn: only build on win32. remove unused code 2026-01-06 16:21:35 +01:00
Rikki Gibson 16fc172ffc DreamConn: fix compat issue involving slot 2 VMU support (#2172)
* Do not create a shared_ptr from destructor
* Fall back when MDC_DeviceRequest message does not have an expected response
* Assume the device type for physical DreamConn controllers
* DreamConn controllers do not support physical VMU memory
* Do not maple_ReconnectDevices for DreamConn controller
2025-12-27 19:40:13 +01:00
James Smith ef689fd35d Minor bug fixes for DreamPicoPort 2025-12-15 18:05:32 +01:00
nexus382 c24d7fb0fe Send game id to vmu pro/vm2 (#2126)
[ci skip]
2025-12-12 19:39:28 +01:00
Flyinghead b2941a8593 ui: more l10n. add plural and context support. no l10n for debug stuff 2025-12-08 11:50:51 +01:00
Flyinghead 410b37b041 naomi: add dc microphone to king of route 66. Add cd-mic switch binding
King of route 66 uses a maple microphone for the CB-MIC feature.
Also define the mic switch button binding (button 6).
Don't add VMUs to naomi2 games since no game uses them afaik
2025-11-17 19:13:45 +01:00
JamesandRikki Gibson 3917c0181b DreamPicoPort API Update (#2079)
Co-authored-by: Rikki Gibson <[email protected]>
2025-10-20 10:48:23 +02:00
Rikki GibsonandJames 909ea496ac DreamPotato connectivity (#1989)
Co-authored-by: James <[email protected]>
2025-10-03 14:34:25 +02:00
Flyinghead 09b27ddd5c maple: use PantherDC id for full controller. ui: buttons and axes state
Use actual Panther DC identifier for full controller. Fixes KISS: Psycho
Circus.
Issue #2026
Show current state of mapped gamepad buttons and axes in controller
mapping.
2025-08-13 18:26:26 +02:00
James 54b06a5c34 Recover DreamLink hardware after load state (#2003) 2025-07-10 20:32:00 +02:00
Flyinghead c20ec680a8 Merge remote-tracking branch 'origin/master' into dev 2025-04-30 22:58:14 +02:00
Xphalnos 240be07bbb Misc: Remove Duplicated Semicolons 2025-04-10 11:30:33 +02:00
JamesandNexus382 34fda43d9c DreamPicoPort fixes/enhancements (#1892)
* added getFunctionDefinitions
* Set DreamPort device default deadzone to 0% while preserving user customization
* Fixed default dead zone 0% for DreamPicoPort; set UsePhysicalVmuMemory default to true
* Use DisabledScope for UsePhysicalVmuMemory; moved DreamLinkGamepad::getDefaultMapping() to protected scope to match parent
* Set unique ID for DreamPicoPort devices so they enumerate the same way by flycast on every load
* Implement DreamLinkGamepad::resetMappingToDefault() and set C, D, and Z buttons for DreamPicoPort
---------
Co-authored-by: Nexus382 <[email protected]>
2025-04-07 19:23:14 +02:00
James 2631706fe2 Enable physical VMU memory access (#1881) 2025-03-22 15:59:42 +01:00
JamesandMike Kosek 4e74619d9e Harden serial comm interface (#1847)
* Harden serial interface
* Fixed build errors
* Minor tweaks
* Automatically attached A->A, B->B, etc
* Interfaces go in decending order
* Do a modulo in case I decide to move interface numbers
* Do specifically mod 4
* Call SDL_JoystickGetDeviceInstanceID which seems to help with a Windows bug
* Made MapleDevices smart pointers so they can freely be swapped out without leaking
* Fixed issues some issues reported by kosekmi
* Added missing bracket
* Fixed another compile issue
* Fixed a missing else
* If device had no serial number, fall down to checking name
* Use new DreamPort firmware dynamics
* Added missing parens
* Fixed screen blanking issue
* Added const
* Reset VMU Screen on game/emulator exit
* Added gameTermination() hook to hardware gamepad
* Send SW port on game termination
* Added checks so port is only sent if data is valid
* Fixed bug: wait for write to complete in sendCmd
* Fixed bug leading to multiple pointers to VMU and Rumble pack
---------

Co-authored-by: Mike Kosek <[email protected]>
2025-02-16 17:36:57 +01:00
Mike Kosek 77636391fc Enabled the usage of VMUs and Rumble Packs with Original DC Controllers 2025-01-25 17:02:18 +01:00
Flyinghead 553f77c675 dreamconn: send buzzer messages. Rename controller. Use asio iostream
Issue #1305
2024-12-27 18:47:12 +01:00
Flyinghead b9fdd5070b dreamconn: detect dreamconn+ with VID/PID. Send maple data as text.
Create DreamConn gamepad when detected.
Send/receive maple data in ascii dump form.
Simplify maple device creation.

Issue #1305
2024-12-20 20:02:58 +01:00
Flyinghead 34a5e7f47d input: dreamconn+ support prototype
Issue #1305
2024-12-16 17:17:45 +01:00
Flyinghead fc6142b332 maple: do a full save of the vmu after loading a state
A partial save might corrupt the vmu file system.
2024-11-04 19:19:31 +01:00
Flyinghead 5fc84acdfb maple: base vmu file name on game ID for multidisk games
Build vmu file name with game ID so that all disks of multidisk games
share the same vmu (A1 only, or all with libretro when enabled).
Rename existing vmu file to new format if none exists.
Issue #1556
2024-11-03 17:14:31 +01:00
Flyinghead 4d5ced1ce6 maple: add Full Controller with 2 analog sticks and all buttons
add AllStatusReq string for purupuru device.

Issue #1171
2024-11-02 18:13:38 +01:00
Flyinghead a81a02f14b maple: save rfid card after decrementing counter
Issue #1626
2024-09-07 14:50:29 +02:00
Flyinghead 7174ef1194 naomi: full rfid chip emulation for mushiking series
Fixes hang after playing 3 games.
Issue #1626
2024-09-04 09:48:34 +02:00
Flyinghead 21c77adc4d os_notify 2024-05-14 22:43:55 +02:00
Flyinghead 13302b87c8 move ui to its own folder 2024-05-07 22:23:51 +02:00
Flyinghead e8340bfa5e maple: implement AllStatusReq for controller and VMU 2024-04-07 11:47:42 +02:00
flyinghead c146a92f83 Merge pull request #1379 from flyinghead/dev
merge dev branch
2024-02-03 18:25:15 +01:00
Flyinghead c001240797 move audio drivers to their own folder 2024-01-10 11:45:54 +01:00
scribam 6aa59c54a5 Minor misc changes (#1360)
* core: cleanup include headers
* dx11: remove unimplemented function
* core: annotate destructors with override
* aica: use range-based for loop
* bm: use const reference/structured bindings with blkmap
2024-01-02 14:38:16 +01:00
Flyinghead 192838b9c1 maple: lightgun must return 0 for trigger axes
Fixes Death Crimson 2 fast forwarding in story mode when using a
lightgun.
Issue #646
2023-12-16 16:47:48 +01:00
Flyinghead e9beea484d Merge remote-tracking branch 'origin/master' into dev 2023-12-04 11:58:12 +01:00
Flyinghead ce4a3a7147 scif: always schedule timer when updating baud rate
Old savestates don't have any callback set, and read only devices
(barcode readers) won't schedule any either
UI message when r/w card is ejected
2023-12-03 18:22:52 +01:00
Flyinghead d6593b9c6e maple: race controller has only 3 axes
Reporting 5 axes (with the optional pedals unit) breaks some games:
daytona usa, super speed racing, F1 world grand prix, ...
2023-11-29 12:26:04 +01:00