167 Commits
Author SHA1 Message Date
Flyinghead 34cd222e12 vk: use FIFO present mode for all gpus and platfoms
Mailbox mode was used on desktop with NVidia GPUs before, which may
cause some frames to be lost.
Issue #732
2026-09-08 16:06:33 +02:00
Flyinghead 0ff538115f vk: fix deprecation warning 2026-09-07 20:24:29 +02:00
Flyinghead 230d83654f vk: use dynamic rendering local read to implement 2ndary accumulator
Secondary accumulator fixes BANG! Gunship Elite, Evil Dead, Space
Channel 5 part 2 and WCCF in non-OIT mode.
Bind dummy imageView/buffer if a descriptor set doesn't use a slot. This
avoids referencing old resources and fixes validation errors when those
resources are deleted.
oit: lighter headers. Also bind dummy imageView/buffer where needed.
2026-09-07 18:58:08 +02:00
Edward Li 89bf160a9d macOS: use release MoltenVK dylib directly 2026-07-08 16:58:59 +02:00
Edward Li 940f5bb911 SDL: refresh display metrics on monitor changes 2026-06-30 11:18:33 +02:00
jpovixwm fc7b8c247d vk oit: honor maxStorageBufferRange and use BDA if available 2026-06-23 19:45:52 +02:00
scribam f52c275c90 vk: use enums from vulkan-hpp (#2376)
[ci skip]
2026-06-16 14:46:18 +02:00
Flyinghead e435d72aa8 android: use gamesdk frame-pacing library
Use games-frame-pacing library (aka Swappy) for OpenGL and Vulkan.
Implements proper frame pacing for 30 FPS games and/or 120+ Hz displays.
Don't duplicate Vulkan frames.
2026-06-13 14:27:59 +02:00
Flyinghead f68e60fe92 wsi: get rid of static graphics contexts 2026-06-11 17:41:20 +02:00
Flyinghead 1e60ef78c7 vk: detect crash when pipeline file is corrupted and ignore on next run
Use emu.cfg flag to detect crash. Ignore pipeline cache if flag remains
set from previous run.
Use assert() instead of verify()
2026-06-11 10:03:27 +02:00
Flyinghead b4f89c9926 vk: fix regression on android due to eSuboptimalKHR handling
presentKHR() returns eSuboptimalKHR on Android if not rendering at the
native resolution and orientation of the screen (often vertical).
2026-06-03 12:45:01 +02:00
Joe Mattiello 6925586fa2 vk: enable portability enumeration on Apple platforms (#2324)
Since Vulkan loader 1.3.216 the loader no longer enumerates portability ICDs unless the application
sets VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR and enables the
VK_KHR_portability_enumeration instance extension. Without this,
vkCreateInstance returns VK_ERROR_INCOMPATIBLE_DRIVER on macOS / iOS
where MoltenVK is the only available ICD, and Flycast fails to start
the Vulkan renderer entirely.

Made-with: Cursor

[ci skip]
2026-05-30 14:28:31 +02:00
Joe Mattiello d447d3d2db vk: recreate swapchain on suboptimal present result (#2323)
vulkan-hpp lists eSuboptimalKHR as a success code for presentKHR, so
the call returns the value rather than throwing. The existing code
ignores it via (void)res and the surface stays stuck in a sub-optimal
configuration until something else triggers a resize.

In practice this shows up across DPI / window-resize / display-mode
changes and on MoltenVK, where the driver more aggressively reports
the swapchain as suboptimal but still presents. Set resized so the
swapchain is rebuilt on the next frame, matching the existing
out-of-date handling that already comes through vk::SystemError.

Made-with: Cursor

[ci skip]
2026-05-30 14:24:20 +02:00
Edward Li b95e7fc4cc deps: update Vulkan-Headers and VulkanMemoryAllocator 2026-04-10 15:49:29 +02:00
Edward Li 13a2639f8d Update imgui backends 2026-03-29 18:35:38 +02:00
Flyinghead 75feafbbf0 vk: use mailbox present mode if immediate mode isn't available
Fixes fast forward not working on mobile.
Issue #2219
2026-02-11 18:06:25 +01:00
Flyinghead fb43c91ab9 vulkan: throw in case of error instead of dying
Fixes MINIDUMP-8EG
2026-01-30 15:30:41 +01:00
Flyinghead 945376a3a6 pvr: correct handling of exception from Process/Render. Vulkan fix
pvr: reset the TA context and let the emu thread continue in case of renderer exception.
vulkan: reset rendering state when recreating swap chain
ui: only pause the game on renderer exception to allow the user to save a state. Disable scrolling buttons on Settings tab bar.
i18n: update source pot
2026-01-20 15:45:35 +01:00
Flyinghead 90301d5c31 pvr: get rid of _pvrrc global. Improve exception handling in renderers
New RendererException for fatal renderer errors.
Avoid propagation of vulkan exceptions and throw known ones instead.
Reset graphics API on error.
2026-01-18 19:36:45 +01:00
Flyinghead 4b09de2fc1 vulkan: recreate swap chain when the vulkan context becomes invalid
Fixes freeze when switching to fullscreen on gentoo.
Issue #2082
2025-11-14 10:57:14 +01:00
Flyinghead 70c8d1d22b vk: handle acquireNextImageKHR error when resizing window
Ignoring the error leads to a deadlock since the imageAcquired semaphore
can't be signaled.
Fixes freeze when resizing window.
Issue #1620
2025-10-21 12:47:46 +02:00
Flyinghead 4ee24ca612 vk: test automation fix 2025-10-10 09:01:31 +02:00
Flyinghead 34e2f426ac build fix 2025-10-05 15:53:24 +02:00
Flyinghead b4b4b3ab1e vk: add image barrier to work around nvidia 30xx issue
Add image barrier in VulkanContext::PresentFrame() for nvidia gpus.
Tentative fix for square glitches on nvidia 30xx series.
Issue #1631
oit: Add dependency from external to subpass 2 since vulkan's implicit
one is too relaxed.
2025-10-05 15:34:18 +02:00
xander-will 71341a27e4 Integer Scaling + Screen-Level Linear Interpolation Options (#1976) 2025-06-13 11:59:15 +02:00
scribam c3275d3c6f ci: update bsd workflows 2025-05-21 23:22:47 +02:00
Flyinghead 58ce9a4159 vk: (mali) add memory barrier in GetLastFrame
Add memory barrier between drawing and transfer.
Fix savestate thumbnail image corruption.
Issue #1922
2025-05-02 15:30:45 +02:00
Wunkolo da9f030a0e vk: Refactor swapchain format selection
Use a series of stable-partitions to sort the list of available formats
to find the best candidate surface-format/color-space that is a non-sRGB
format being presented in an sRGB color-space. Vulkan mandates that all
surface formats that have SRGB forms must also support a UNORM form.

This is basically just RGBA8/BGRA8 on all platforms still, but in a way
that is still capable of falling back to secondary formats in a stable
way in the case that the primary choice is not available.  Mobile
devices especially have a LOT of secondary HDR surface formats and other
weird formats that can be used to present such as RGBA16 or RGBA565.
With stable partitions, if we can't get our best option then there is
always a "next best thing" to fall back on rather than relying on the
driver-order.
2025-01-22 18:28:55 +01:00
Wunkolo a0e1eb0005 vulkan: Allow native RGB8 screenshot framebuffers when available
Some notable devices support native RGB8 color-attachments:
https://vulkan.gpuinfo.org/listdevicescoverage.php?optimaltilingformat=R8G8B8_UNORM&featureflagbit=COLOR_ATTACHMENT

This removes the need to do a manual RGBA->RGB format conversion on the CPU in favor of a direct memcpy from the downloaded texture, when available.
2025-01-22 18:27:20 +01:00
Flyinghead b4dcc64ef6 android: draw onscreen gamepad with imgui
Get rid of Renderer::DrawOSD.
gl: make a GlQuadDrawer class.
Draw on-screen gamepad using imgui.
Clean up vgamepad interface.
2024-11-22 14:42:51 +01:00
Wunk 4d73cc8e13 vk: Add VK_EXT_provoking_vertex optimization (#1681)
* vk: Add `VK_EXT_provoking_vertex` optimization

The dreamcast uses the last vertex as the provoking vertex, while vulkan uses the first vertex.
This requires an additional call to `setFirstProvokingVertex` to reorder the vertices for all incoming geometry.
With `VK_EXT_provoking_vertex`, the pipeline can designate that the provoking vertex is to be the last vertex, which removes the need to re-order incoming geometry on the CPU.

* vk: Propagate physical device API version to VMA

Allows VMA to make assumptions such as using the `*KHR` or non-`KHR` versions of certain function names.

* vk: Refactor libretro device initialization for `VK_EXT_provoking_vertex`

* vk: Top out at vulkan API version to VMA to 1.1

Despite the physical device possibly being 1.2 or 1.3, we only want up to 1.1. Otherwise we will be responsible for other API functions being resolved and loaded when passing to VMA.

* vk: Enable `VK_EXT_provoking_vertex` usage for ModVol and Final(OIT) pipeline

* vk: Enable `VK_EXT_provoking_vertex` for ModVol(OIT) pipeline

Pretty much anything handling dreamcast-geometry should use this extension when available

* vk: Additional `VK_EXT_provoking_vertex` pipeline fixes
2024-10-11 10:23:48 +02:00
Wunkolo 5b343562b9 vk: Add CommandBufferDebugScope utility-type
Adds a new RAII-based utility type for adding diagnostic information to command buffers.
Enabled only when `VK_DEBUG` is set to `1`.
2024-10-09 19:47:14 +02:00
Wunkolo a8bc1c12f4 vk: Optimize redundant QuadBuffer uploads
Hashes the contents of the `QuadBuffer` vertex-data such that data is only uploaded when the vertices actually change rather than every frame.
2024-10-09 19:40:59 +02:00
Wunkolo 0c3f5c7a76 vk: Refactor device/instance extension enablement
* Uses a utility-lambda for repeated extension-adding logic
* Uses an `std::set` for the list of available extensions for quick queries
* `VK_EXT_DEBUG_REPORT` and `VK_EXT_DEBUG_UTILS` aren't device extensions and don't need to be here. They are instance extensions
* Each extension that is tested to be added has a corresponding log message for if it was enabled or if it was unavailable

```
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_swapchain
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_get_memory_requirements2
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_dedicated_allocation
00:00:162 rend\vulkan\vulkan_context.cpp:430 N[RENDERER]: Device extension unavailable: VK_KHR_portability_subset
00:00:162 rend\vulkan\vulkan_context.cpp:430 N[RENDERER]: Device extension unavailable: VK_EXT_debug_marker
```
2024-10-09 19:39:49 +02:00
Wunk 556e2ead56 vk: Refactor physical device selection (#1671)
Rather than electing the first physical device it finds, and falling back on the first-listed GPU: a series of stable-partitions are done so that the "least compromising" GPU is selected based on a series of criteria.

It will now maximally try to find a GPU that(in order of priority):
* Is a discrete GPU
* Supports `fragmentStoresAndAtomics`
* Supports `R5G5B5`/`R5G6B5A1`/`R4G4B4A4`

In the case that a system has two dGPUs and one of them supports optimal-formats, the optimal-format one is selected

In the case that a system has an iGPU and the dGPU and they both support optimal formats, the dGPU is selected.

In the case that a system has an iGPU and the dGPU and the dGPU doesn't support optimal formats, the dGPU is still selected.
2024-10-08 17:07:09 +02:00
Flyinghead 368bd17ae0 vk: use swap_chain_size + 1 semaphores
Fixes validation error VUID-vkAcquireNextImageKHR-semaphore-01779
introduced in vulkan sdk 1.3.275
Issue #1620
2024-08-29 13:01:11 +02:00
scribam 56b8bb1245 vk: cleanup
* Use constants for extension names
* Prefer VK_USE_PLATFORM_* constants
* Remove IOS_MVK/MACOS_MVK deprecated code
2024-07-28 20:02:34 +02:00
Flyinghead 35acb7e62c ui: load savestate thumbnails asynchronously. limit thumbnail size
GetLastFrame can take max width or height.
Limit width of savestate screenshot to 640.
Load savestate thumbnail in async task.
2024-05-14 14:23:40 +02:00
Flyinghead 6f0581032b save screenshot. add screenshot to savestates
Retrieve last frame rgb data (gl, vk, dx9, dx11).
Specific save screenshot code for android, iOS and UWP.
Add Save Screenshot emu key (F12 by default)
vk: defer deletion of in-flight textures when texture cache is cleared.
vk: fix issue when updating imgui textures after a render pass has begun
(achievements)
vk: palette texture not updated after a state has been loaded.
gl: Move opengl-specific stuff into opengl imgui driver.
savestate: Add non compressed header, following by screenshot png data,
before actual savestate.

Issue #842
2024-05-13 15:47:34 +02:00
Flyinghead 13302b87c8 move ui to its own folder 2024-05-07 22:23:51 +02:00
Flyinghead 43ba8953a2 vk: don't delete the ImGui driver when recreating the swap chain
It might be drawing at this point so just reset it.
2024-05-04 19:24:02 +02:00
Flyinghead 108c8a4b5d vk: move macOS video routing code from context to renderer 2024-04-10 17:31:23 +02:00
Flyinghead a6c4530e22 vulkan: allow custom GPU driver loading with libadrenotools
Issue #1471
2024-04-07 12:27:54 +02:00
scribam 0c5e79d618 deps: update imgui to version 1.90.3 2024-02-17 17:40:22 +01:00
vkedwardli 790f5b1ad2 Video Routing Revamp (#1323)
* Update Spout2 dep
* Remove all `initVideoRouting` call from `GraphicContext`
* Fix MinGW build error
2023-12-21 14:19:57 +01:00
Flyinghead 939e2bc68f vk: better deferred deletion. fix validation layer issues
Use raii-like mechanism to delete resources when not in use.
Fix several issues reported by validation layers (vtennis rtt, main
buffer size resizing, ...)
2023-12-03 19:18:16 +01:00
scribam f3a774ab4e imgui: use fonts upload code from v1.90 2023-12-01 15:02:43 +01:00
scribam 105ab95efa deps: update imgui and implot 2023-11-25 17:08:01 +01:00
Flyinghead c58ae4daac vulkan: terminate context if init fails
Avoids crash on exit
2023-10-16 14:19:47 +02:00
Flyinghead 2cd3ffb33f Revert "vk oit: add sync event between renderer and vk context on Mali
gpu"

This reverts commit abd9219347.
Issue #1234
2023-10-11 14:13:34 +02:00