167 Commits
Author SHA1 Message Date
Flyinghead 620699865b Merge remote-tracking branch 'origin/master' into dev 2026-10-21 17:47:06 +02:00
Flyinghead fa23eef593 multiboard: avoid crash when raw input is enabled
Fixes MINIDUMP-A9F
2026-10-12 09:44:10 +02:00
Flyinghead 9ec8b7e658 Merge remote-tracking branch 'origin/master' into dev 2026-10-04 11:56:16 +02:00
Richard Stokes 628bd3dbb1 macOS: queue document opens with an SDL user event
sdl2-compat (what Homebrew installs as sdl2) doesn't convert the file
name of an SDL_DROPFILE event pushed by the application, then crashes
in strdup(NULL) when converting the event back during window creation.
Carry the path in a registered user event instead.
2026-09-20 20:35:12 +02:00
Flyinghead da5be1a0a7 Merge remote-tracking branch 'origin/master' into dev 2026-09-18 14:56:43 +02:00
Rich Stokes 4509ee903c macOS: defer document loading until emulator initialization finishes (#2492)
Route document opens through SDL's event queue
[ci skip]
2026-09-15 11:28:32 +02:00
vkedwardli 93379c489f macOS: backport MoltenVK fixes and verify packaged artifacts (#2485)
[ci skip]
2026-09-12 13:14:52 +02:00
Flyinghead ce3abe5a0b Merge remote-tracking branch 'origin/master' into dev 2026-08-30 15:27:20 +02:00
Flyinghead c3763d8fc4 sdl: in multiboard mode, handle fullscreen switches locally
Switching to fullscreen and back should be handled by the slave, not
routed to the master like other key presses.
Issue #2439
2026-08-23 13:29:03 +02:00
scribam e82f38a8cc core: headers cleanup (#2399)
[ci skip]
2026-07-13 17:20:55 +02:00
Edward Li 89bf160a9d macOS: use release MoltenVK dylib directly 2026-07-08 16:58:59 +02:00
Edward Li 347681c5e2 SDL: refresh display metrics on monitor changes 2026-07-04 17:34:11 +02:00
Flyinghead ebfce147ba sdl: ignore hdpi scaling less than 1.2 2026-07-04 17:34:11 +02:00
mehlis 5400069d3c add HiDPI/scale factor support for Linux (#2326)
Respects GNOME scale settings via:
  1. GDK_SCALE environment variable
  2. GNOME settings (gsettings)
  3. SDL DPI detection fallback

[ci skip]
2026-07-04 17:34:11 +02:00
Flyinghead d2fd5cdfab multiboard: derby owners club support. route keyboard events to master
WIP support for derby owners club (except derbyoc2)
Slaves now send keyboard events to master, which handles them and sets
input focus to its own window, and attempts to raise it.
Half the sync interval for F355 to fix sync regression.
2026-07-04 17:34:11 +02:00
Edward Li 940f5bb911 SDL: refresh display metrics on monitor changes 2026-06-30 11:18:33 +02:00
Flyinghead 6de588bf57 sdl: ignore hdpi scaling less than 1.2 2026-05-31 19:41:42 +02:00
mehlis 39c991671f add HiDPI/scale factor support for Linux (#2326)
Respects GNOME scale settings via:
  1. GDK_SCALE environment variable
  2. GNOME settings (gsettings)
  3. SDL DPI detection fallback

[ci skip]
2026-05-30 14:31:54 +02:00
Flyinghead 1583b75dd7 multiboard: derby owners club support. route keyboard events to master
WIP support for derby owners club (except derbyoc2)
Slaves now send keyboard events to master, which handles them and sets
input focus to its own window, and attempts to raise it.
Half the sync interval for F355 to fix sync regression.
2026-05-28 14:41:03 +02:00
Flyinghead 99da46b4cc input: close all gamepads/keyboards/mice when terminating
Failure to do so may cause a static deinit order error on exit.
android: use AKEYCODE_ and AMOTION_EVENT_ system constants
2026-04-14 11:57:53 +02:00
Flyinghead 45c31c149d sdl: test code leftover
[ci skip]
2026-03-21 12:20:59 +01:00
Flyinghead 45e9b720d1 no swap interval support in dx9. Fix rounding of refresh rate on windows
DX9 windowed mode only supports a swap interval of one (and immediate).
Windows reports a refresh rate of 59.94 Hz or 119.98 Hz, which is
rounded down by SDL. This causes the calculated swap interval for 30 FPS
to be less than 2 (for 60 Hz).
Issue #520
2026-03-20 14:09:22 +01:00
Flyinghead 16cfce7aed DreamLink refactoring
Introduce MapleLink base interface and DreamPotato implementation.
2026-01-17 18:47:01 +01:00
Flyinghead 5833fb3a47 ui: use imgui touch support and get rid of delay touch hack 2025-12-16 17:20:45 +01:00
Flyinghead 1475812a94 i18n: localize input devices names, buttons and axes 2025-12-14 14:35:09 +01:00
Flyinghead 2cfce747c5 ui: better egl init test. display message box on graphics init error
Fail if eglGetDisplay() is null.
Throw exception on initRenderApi/switchRenderApi failure.
Catch in SDL and Android and show error message.
Localize Android java code.

Fixes MINIDUMP-7SD MINIDUMP-2XH MINIDUMP-5KM MINIDUMP-2FF MINIDUMP-4ZP
MINIDUMP-6T1 MINIDUMP-5D3 MINIDUMP-7ME
[ci skip]
2025-12-13 17:23:55 +01:00
Flyinghead 2113e4e249 localization support WIP. rewrite ini file reader/writer and more.
Support for localized dates, collation and messages.
Rewrite ini file reader/writer and command line parser.
Standardize all config stuff in the config namespace.
2025-12-04 18:17:13 +01:00
Flyinghead a6dc38a35b switch: use sync keyboard applet for keyboard input 2025-11-30 18:23:15 +01:00
Flyinghead eab952fcbe ui: UWP keyboard fix. Fix DPad nav & scrolling with child windows
Detect UWP on-screen keyboard hiding and validate imgui text edit (code
by @danprice142).
Don't use list boxes for paths in Settings > General since child windows
cause issues with DPad/cursor keys navigation and thumbstick scrolling.
2025-11-29 18:06:21 +01:00
danprice142 4bb32466bd Add UWP protocol activation support for ROM loading from UWP Frontends (#2095)
Adds UWP protocol activation support for ROM loading from UWP Frontends/Browsers, allows launching ROMs via SDL's `SDL_WinRTGetProtocolActivationURI()` and redirection using the 'launchOnExit' URI parameter from protocol activation in SDL_WinRTApp, Closing a Rom/Game from the quick menu or closing the app will make use of `launchOnExit` and redirect to the specified app

Implements launching a URI via Windows.System.Launcher after the game is stopped from the Exit button in the quick menu, enabling return to sender/redirection on UWP

Update SDL submodule to include SDL_WinRTGetProtocolActivationURI()
2025-10-28 11:37:16 +01:00
JamesandRikki Gibson 3917c0181b DreamPicoPort API Update (#2079)
Co-authored-by: Rikki Gibson <[email protected]>
2025-10-20 10:48:23 +02:00
Flyinghead df93c069f2 sdl: add sdl_gamepad.cpp 2025-06-16 18:50:37 +02:00
Flyinghead 8801b2ae16 haptic: add sine effect. implement spring for midi FFB
Add sine effect to haptic api and stop using maple rumble for naomi FFB.
Emulate spring in midi FFB. Thanks to njz3 for his help on decoding the
protocol.
Don't use exponential scale for rumble when using haptic sine effect.

serialize Sh4OCache::writeBack/ThroughBufferCycles
2025-06-16 17:50:36 +02:00
Flyinghead 7e7f645f37 sdl: use SDL_HAPTIC_STEERING_AXIS instead of SDL_HAPTIC_CARTESIAN
tentative fix for Issue #1962
2025-06-13 11:58:19 +02:00
nexus382andJames Smith 64b9e51af0 button mapping multi binds (#1938)
Add button combination mappping support
- Implement tracking of pressed buttons in GamepadDevice
- Add ability to detect button combinations- Fix mapping system to preserve individual button mappings
- Ensure buttons can work both individually and as part of combinations
- Ensured trigger buttons can be the first button in a combination
- Maintained detection state when binding multiple buttons
- Added special handling to recognize both original and normalized trigger codes

---------

Co-authored-by: James Smith <[email protected]>
2025-06-03 16:28:51 +02:00
James eacadf24a6 DreamPicoPort Mapping Updates (for maraca support) (#1940)
Add rightx and righty for DreamPicoPort (for maraca support)
Add secondary d-pad to dreampicoport mapping
Allow DreamLink device to dictate button/axis name; set custom button names in DreamPicoPort to known codes
2025-05-19 10:37:03 +02:00
nexus382 f62582a4bd Screen position bug fix with multiple monitors (#1916) 2025-04-28 18:58:33 +02:00
James 2631706fe2 Enable physical VMU memory access (#1881) 2025-03-22 15:59:42 +01:00
Mike Kosek 9cdd0aab9f Rename DreamPort to DreamPicoPort (#1850)
* Renamed DreamPort to DreamPicoPort
* Removed fallback to deprecated config keys
2025-02-22 08:11:05 +01:00
JamesandMike Kosek 4e74619d9e Harden serial comm interface (#1847)
* Harden serial interface
* Fixed build errors
* Minor tweaks
* Automatically attached A->A, B->B, etc
* Interfaces go in decending order
* Do a modulo in case I decide to move interface numbers
* Do specifically mod 4
* Call SDL_JoystickGetDeviceInstanceID which seems to help with a Windows bug
* Made MapleDevices smart pointers so they can freely be swapped out without leaking
* Fixed issues some issues reported by kosekmi
* Added missing bracket
* Fixed another compile issue
* Fixed a missing else
* If device had no serial number, fall down to checking name
* Use new DreamPort firmware dynamics
* Added missing parens
* Fixed screen blanking issue
* Added const
* Reset VMU Screen on game/emulator exit
* Added gameTermination() hook to hardware gamepad
* Send SW port on game termination
* Added checks so port is only sent if data is valid
* Fixed bug: wait for write to complete in sendCmd
* Fixed bug leading to multiple pointers to VMU and Rumble pack
---------

Co-authored-by: Mike Kosek <[email protected]>
2025-02-16 17:36:57 +01:00
James a35e8214df Serial comm update (#1820)
* Broke apart DreamConn and DreamcastControllerUsb implementations; added serial timeouts; process serial in thread; removed crc from DreamcastControllerUsb sdl definition

* Added missing include statements

* Changed INFO_LOG to NOTICE_LOG on a couple of lines

* Clear the read queue once string is pulled off of it
2025-01-28 17:27:26 +01:00
Mike Kosek ce0060126e Now adding mappings for Dreamcast Controller USB during input_sdl_init() 2025-01-25 17:02:18 +01:00
Mike Kosek 77636391fc Enabled the usage of VMUs and Rumble Packs with Original DC Controllers 2025-01-25 17:02:18 +01:00
Flyinghead b9fdd5070b dreamconn: detect dreamconn+ with VID/PID. Send maple data as text.
Create DreamConn gamepad when detected.
Send/receive maple data in ascii dump form.
Simplify maple device creation.

Issue #1305
2024-12-20 20:02:58 +01:00
Flyinghead 34a5e7f47d input: dreamconn+ support prototype
Issue #1305
2024-12-16 17:17:45 +01:00
Flyinghead 2b83df86cd boxart: don't save database when pausing (android, uwp)
Avoids ANR on android. Unnecessary since database is now saved
regularly.
2024-07-20 10:07:18 +02:00
Flyinghead adeba60ba9 input: ffb support for arcade games. rumble support (f355, 18wheeler)
SDL force feedback for racing wheels.
Support for jvs ffb (f355, 18wheeler), atomiswave (maxspeed, ftspeed)
and midi ffb (initd, clubk, kingrt66, sgdrvsim).
Simple haptic rumble for f355 and 18wheeler.
2024-06-01 11:03:14 +02:00
Flyinghead 336706e728 move most os_* funcs to oslib
add os_DestroyWindow and os_UpdateInputState
2024-04-12 17:37:45 +02:00
Flyinghead 06a6e26588 get rid of os_GetSeconds()
replace it with std::chrono-based getTimeMs()
2024-04-11 15:25:25 +02:00
Flyinghead 9e916ca1c9 minor input and lua fixes
Make macOS keyboard class with haptic code
Call SDL_JoystickSetPlayerIndex using maple port
Add Network event for LUA
Set proper controller unique id on iOS
rumblePower wasn't copied over new mappings.
2024-04-10 17:24:47 +02:00