Since the switch to hostfs::File (#2299), MD5Sum::add(hostfs::File *)
resolved to the generic add(const T&) template, which hashes the pointer
value. The resulting digests depend on the heap address, so they differ
between peers and between runs. This breaks GGPO peer verification when
a .state.net savestate is used (stateMD5), and with CDI, GDI and CUE
images (gameMD5).
Add an MD5Sum::add(hostfs::File *) overload that hashes the whole file
content, like the std::FILE overload, and reject pointer types in the
template with a static_assert so this cannot happen again silently.
Co-authored-by: unjordi <[email protected]>
[ci skip]
Add NEON framebuffer conversion and VRAM write paths, and validate the physical VRAM footprint before vector loads so both 8 MB and 16 MB configurations remain in bounds.
[ci skip]
Support for localized dates, collation and messages.
Rewrite ini file reader/writer and command line parser.
Standardize all config stuff in the config namespace.
Retrieve last frame rgb data (gl, vk, dx9, dx11).
Specific save screenshot code for android, iOS and UWP.
Add Save Screenshot emu key (F12 by default)
vk: defer deletion of in-flight textures when texture cache is cleared.
vk: fix issue when updating imgui textures after a render pass has begun
(achievements)
vk: palette texture not updated after a state has been loaded.
gl: Move opengl-specific stuff into opengl imgui driver.
savestate: Add non compressed header, following by screenshot png data,
before actual savestate.
Issue #842
Open and decrypt 1STREAD.BIN then the image file to extract the rom boot
id.
Fix boot id for non-encrypted roms (bingogals)
Reset naomi default eeprom when forcing different region and before
reloading the bios.
introduce Storage abstraction interfaces
use Storage i/f to load zip and 7z archives, cdi/cue/gdi/chd media,
cheats and to find custom textures.
Use android file picker to add storage. Request persisted access perms.
jni helper classes.
Issue #813
Verify md5 of flash, eeprom, vmus if no savestate used
Use chd header SHA1 as digest
Load .state.net state file at start
Force real BIOS for some games
* Add audio arm64 cpp into Xcode project
* Build universal binary for SDL2 also
* Add vixl aarch64 dependency + build arm64 in cmake
* hardcode pagesize for M1 CPU
* Use `MAP_JIT` and toggle between RX and RW
* add pthread.h for cmake
* Disable audio dynarec temporary
* Enable aica arm dynarec
* Supports `br` with condition
* Dynamic linker flag for libSDL2.a since Homebrew path is different on arm (for xcodeproj)
* Fallback path for Intel
* de-dup for arm64, allow cross compilation on both Intel and Apple Silicon Mac
* Rename WriteProtect() to JITWriteProtect(), Move JITWriteProtect from arm7_rec to arm7_rec_arm64
* Remove CodeCache memset
* Remove keyboard_device.cpp from xcodeproj
* Use hard tab
* Update libchdr to support compiling on M1 (thanks @scribam)
sdl: pass through USB scancodes
windows: detect host keyboard layout and emulate corresponding DC
keyboard
update modifier keys state even if no key pressed (Typing of the Dead:
Shift key tutorial)
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)
look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations