/* Created on: Oct 8, 2019 Copyright 2019 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #include "drawer.h" #include "hw/pvr/pvr_mem.h" #include "rend/sorter.h" TileClipping BaseDrawer::SetTileClip(vk::CommandBuffer cmdBuffer, u32 val, vk::Rect2D& clipRect) { Rect rect; TileClipping clipmode = matrices.getTileClip(val, rect); if (clipmode != TileClipping::Off) { clipRect.offset.x = rect.origin.x; clipRect.offset.y = rect.origin.y; clipRect.extent.width = rect.size.x; clipRect.extent.height = rect.size.y; } if (clipmode == TileClipping::Outside) SetScissor(cmdBuffer, clipRect); else SetScissor(cmdBuffer, baseScissor); return clipmode; } void BaseDrawer::SetBaseScissor(const vk::Extent2D& viewport) { Rect scissor = matrices.getBaseScissor(); baseScissor = vk::Rect2D{ {scissor.origin.x, scissor.origin.y}, {(u32)scissor.size.x, (u32)scissor.size.y} }; } void BaseDrawer::scaleAndWriteFramebuffer(vk::CommandBuffer commandBuffer, FramebufferAttachment *finalFB) { static const float scopeColor[4] = { 0.25f, 0.25f, 0.25f, 0.25f }; CommandBufferDebugScope cmdBufDebug(commandBuffer, "scaleAndWriteFramebuffer", scopeColor); u32 width = rendContext->globClip.x; u32 height = rendContext->globClip.y; glm::ivec2 scaledSize; Rect finalClip; getWriteFBToVramParams(*rendContext, scaledSize, finalClip); FramebufferAttachment *scaledFB = nullptr; if (scaledSize.x != (int)width || scaledSize.y != (int)height) { const u32 scaledW = scaledSize.x; const u32 scaledH = scaledSize.y; scaledFB = new FramebufferAttachment(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice()); scaledFB->Init(scaledW, scaledH, vk::Format::eR8G8B8A8Unorm, vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst, "SCALED FRAMEBUFFER"); setImageLayout(commandBuffer, scaledFB->GetImage(), vk::Format::eR8G8B8A8Unorm, 1, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal); vk::ImageBlit imageBlit; imageBlit.setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(width, height, 1) }); imageBlit.setSrcSubresource(vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1)); imageBlit.setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(scaledW, scaledH, 1) }); imageBlit.setDstSubresource(imageBlit.srcSubresource); commandBuffer.blitImage(finalFB->GetImage(), vk::ImageLayout::eTransferSrcOptimal, scaledFB->GetImage(), vk::ImageLayout::eTransferDstOptimal, 1, &imageBlit, vk::Filter::eLinear); setImageLayout(commandBuffer, scaledFB->GetImage(), vk::Format::eR8G8B8A8Unorm, 1, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eTransferSrcOptimal); finalFB = scaledFB; width = scaledW; height = scaledH; } vk::BufferImageCopy copyRegion(0, width, height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(width, height, 1)); commandBuffer.copyImageToBuffer(finalFB->GetImage(), vk::ImageLayout::eTransferSrcOptimal, *finalFB->GetBufferData()->buffer, copyRegion); vk::BufferMemoryBarrier bufferMemoryBarrier( vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eHostRead, vk::QueueFamilyIgnored, vk::QueueFamilyIgnored, *finalFB->GetBufferData()->buffer, 0, vk::WholeSize); commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eHost, {}, nullptr, bufferMemoryBarrier, nullptr); cmdBufDebug.end(); commandBuffer.end(); commandPool->EndFrameAndWait(); PixelBuffer tmpBuf; tmpBuf.init(width, height); finalFB->GetBufferData()->download(width * height * 4, tmpBuf.data()); WriteFramebuffer(width, height, (u8 *)tmpBuf.data(), rendContext->fb_W_SOF1 & VRAM_MASK, rendContext->fb_W_CTRL, rendContext->fb_W_LINESTRIDE * 8, finalClip); delete scaledFB; } void Drawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager) { this->samplerManager = samplerManager; if (!pipelineManager) pipelineManager = std::make_unique(); pipelineManager->Init(shaderManager); descriptorSets.init(samplerManager, pipelineManager->GetPipelineLayout(), pipelineManager->GetPerFrameDSLayout(), pipelineManager->GetPerPolyDSLayout()); renderDelegate->init(this); } void Drawer::Term() { renderDelegate->term(); colorAttachments.clear(); depthAttachment.reset(); descriptorSets.term(); mainBuffers.clear(); pipelineManager.reset(); } void Drawer::NewImage() { descriptorSets.nextFrame(); imageIndex = (imageIndex + 1) % GetSwapChainSize(); if (perStripSorting != config::PerStripSorting) { perStripSorting = config::PerStripSorting; pipelineManager->Reset(); } } void Drawer::DrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const PolyParam& poly, u32 first, u32 count) { if (!renderDelegate->beforeDrawPoly(cmdBuffer, listType, sortTriangles, poly, first, count)) return; static const float scopeColor[4] = { 0.25f, 0.50f, 0.25f, 1.0f }; CommandBufferDebugScope _(cmdBuffer, "DrawPoly", scopeColor); vk::Rect2D scissorRect; TileClipping tileClip = SetTileClip(cmdBuffer, poly.tileclip, scissorRect); float trilinearAlpha = 1.f; bool trilinearAlphaEnabled = false; if (poly.tsp.FilterMode > 1 && poly.pcw.Texture && listType != ListType_Punch_Through && poly.tcw.MipMapped == 1) { trilinearAlpha = 0.25f * (poly.tsp.MipMapD & 0x3); if (poly.tsp.FilterMode == 2) // Trilinear pass A trilinearAlpha = 1.f - trilinearAlpha; trilinearAlphaEnabled = true; } int gpuPalette = poly.texture == nullptr || !poly.texture->gpuPalette ? 0 : poly.tsp.FilterMode + 1; float palette_index = 0.f; if (gpuPalette != 0) { if (config::TextureFiltering == 1) gpuPalette = 1; // force nearest else if (config::TextureFiltering == 2) gpuPalette = 2; // force linear if (poly.tcw.PixelFmt == PixelPal4) palette_index = float(poly.tcw.PalSelect << 4) / 1023.f; else palette_index = float((poly.tcw.PalSelect >> 4) << 8) / 1023.f; } if (tileClip == TileClipping::Inside || trilinearAlphaEnabled || gpuPalette != 0) { const std::array pushConstants = { (float)scissorRect.offset.x, (float)scissorRect.offset.y, (float)scissorRect.offset.x + (float)scissorRect.extent.width, (float)scissorRect.offset.y + (float)scissorRect.extent.height, trilinearAlpha, palette_index }; cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants); } vk::Pipeline pipeline = pipelineManager->GetPipeline(listType, sortTriangles, poly, gpuPalette, dithering); cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); if (poly.pcw.Texture || poly.isNaomi2()) { vk::DeviceSize offset = 0; u32 index = 0; if (poly.isNaomi2()) { switch (listType) { case ListType_Opaque: offset = offsets.naomi2OpaqueOffset; index = &poly - &rendContext->global_param_op[0]; break; case ListType_Punch_Through: offset = offsets.naomi2PunchThroughOffset; index = &poly - &rendContext->global_param_pt[0]; break; case ListType_Translucent: offset = offsets.naomi2TranslucentOffset; index = &poly - &rendContext->global_param_tr[0]; break; } } descriptorSets.bindPerPolyDescriptorSets(cmdBuffer, poly, index, curMainBuffer, offset, offsets.lightsOffset, listType == ListType_Punch_Through); } cmdBuffer.drawIndexed(count, 1, first, 0, 0); } void Drawer::DrawSorted(const vk::CommandBuffer& cmdBuffer, const std::vector& polys, u32 first, u32 last, bool multipass) { if (first == last) return; static const float scopeColor[4] = { 0.25f, 0.50f, 0.50f, 1.0f }; CommandBufferDebugScope _(cmdBuffer, "DrawSorted", scopeColor); for (u32 idx = first; idx < last; idx++) DrawPoly(cmdBuffer, ListType_Translucent, true, rendContext->global_param_tr[polys[idx].polyIndex], polys[idx].first, polys[idx].count); if (multipass && config::TranslucentPolygonDepthMask) { // Write to the depth buffer now. The next render pass might need it. (Cosmic Smash) for (u32 idx = first; idx < last; idx++) { const SortedTriangle& param = polys[idx]; const PolyParam& polyParam = rendContext->global_param_tr[param.polyIndex]; if (polyParam.isp.ZWriteDis) continue; vk::Pipeline pipeline = pipelineManager->GetDepthPassPipeline(polyParam.isp.CullMode, polyParam.isNaomi2()); cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); vk::Rect2D scissorRect; SetTileClip(cmdBuffer, polyParam.tileclip, scissorRect); cmdBuffer.drawIndexed(param.count, 1, param.first, 0, 0); } } } void Drawer::DrawList(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const std::vector& polys, u32 first, u32 last) { if (first == last) return; static const float scopeColor[4] = { 0.50f, 0.25f, 0.50f, 1.0f }; CommandBufferDebugScope _(cmdBuffer, "DrawList", scopeColor); const PolyParam *pp_end = polys.data() + last; for (const PolyParam *pp = &polys[first]; pp != pp_end; pp++) if (pp->count > 2) DrawPoly(cmdBuffer, listType, sortTriangles, *pp, pp->first, pp->count); } void Drawer::DrawModVols(const vk::CommandBuffer& cmdBuffer, int first, int count) { if (count == 0 || rendContext->modtrig.empty() || !config::ModifierVolumes) return; static const float scopeColor[4] = { 0.75f, 0.25f, 0.25f, 1.0f }; CommandBufferDebugScope _(cmdBuffer, "DrawModVols", scopeColor); cmdBuffer.bindVertexBuffers(0, curMainBuffer, offsets.modVolOffset); ModifierVolumeParam* params = &rendContext->global_param_mvo[first]; int mod_base = -1; vk::Pipeline pipeline; vk::Rect2D scissorRect; for (int cmv = 0; cmv < count; cmv++) { ModifierVolumeParam& param = params[cmv]; if (param.count == 0) continue; u32 mv_mode = param.isp.DepthMode; if (mod_base == -1) mod_base = param.first; if (!param.isp.VolumeLast && mv_mode > 0) pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Or, param.isp.CullMode, param.isNaomi2()); // OR'ing (open volume or quad) else pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Xor, param.isp.CullMode, param.isNaomi2()); // XOR'ing (closed volume) cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); descriptorSets.bindPerPolyDescriptorSets(cmdBuffer, param, first + cmv, curMainBuffer, offsets.naomi2ModVolOffset); SetTileClip(cmdBuffer, param.tileclip, scissorRect); // TODO inside clipping cmdBuffer.draw(param.count * 3, 1, param.first * 3, 0); if (mv_mode == 1 || mv_mode == 2) { // Sum the area pipeline = pipelineManager->GetModifierVolumePipeline(mv_mode == 1 ? ModVolMode::Inclusion : ModVolMode::Exclusion, param.isp.CullMode, param.isNaomi2()); cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); cmdBuffer.draw((param.first + param.count - mod_base) * 3, 1, mod_base * 3, 0); mod_base = -1; } } cmdBuffer.bindVertexBuffers(0, curMainBuffer, {0}); SetTileClip(cmdBuffer, 0, scissorRect); const std::array pushConstants = { 1 - FPU_SHAD_SCALE.scale_factor / 256.f, 0, 0, 0, 0, 0 }; cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants); pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Final, 0, false); cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline); cmdBuffer.drawIndexed(4, 1, 0, 0, 0); } void Drawer::UploadMainBuffer(const VertexShaderUniforms& vertexUniforms, const FragmentShaderUniforms& fragmentUniforms) { BufferPacker packer; // Vertex packer.add(rendContext->verts.data(), rendContext->verts.size() * sizeof(decltype(*rendContext->verts.data()))); // Modifier Volumes offsets.modVolOffset = packer.add(rendContext->modtrig.data(), rendContext->modtrig.size() * sizeof(decltype(*rendContext->modtrig.data()))); // Index offsets.indexOffset = packer.add(rendContext->idx.data(), rendContext->idx.size() * sizeof(decltype(*rendContext->idx.data()))); // Uniform buffers offsets.vertexUniformOffset = packer.addUniform(&vertexUniforms, sizeof(vertexUniforms)); offsets.fragmentUniformOffset = packer.addUniform(&fragmentUniforms, sizeof(fragmentUniforms)); std::vector n2uniforms; if (settings.platform.isNaomi2()) { packNaomi2Uniforms(packer, offsets, n2uniforms, false); offsets.lightsOffset = packNaomi2Lights(packer); } BufferData *buffer = GetMainBuffer(packer.size()); packer.upload(*buffer); curMainBuffer = buffer->buffer.get(); } bool Drawer::Draw(const Texture *fogTexture, const Texture *paletteTexture) { FragmentShaderUniforms fragUniforms = MakeFragmentUniforms(); dithering = config::EmulateFramebuffer && rendContext->fb_W_CTRL.fb_dither && rendContext->fb_W_CTRL.fb_packmode <= 3; if (dithering) { switch (rendContext->fb_W_CTRL.fb_packmode) { case 0: // 0555 KRGB 16 bit case 3: // 1555 ARGB 16 bit fragUniforms.ditherDivisor[0] = fragUniforms.ditherDivisor[1] = fragUniforms.ditherDivisor[2] = 2.f; break; case 1: // 565 RGB 16 bit fragUniforms.ditherDivisor[0] = fragUniforms.ditherDivisor[2] = 2.f; fragUniforms.ditherDivisor[1] = 4.f; break; case 2: // 4444 ARGB 16 bit fragUniforms.ditherDivisor[0] = fragUniforms.ditherDivisor[1] = fragUniforms.ditherDivisor[2] = 1.f; break; default: break; } fragUniforms.ditherDivisor[3] = 1.f; } currentScissor = vk::Rect2D(); vk::CommandBuffer cmdBuffer = BeginRenderPass(); static const float scopeColor[4] = { 0.75f, 0.75f, 0.75f, 1.0f }; CommandBufferDebugScope _(cmdBuffer, "Draw", scopeColor); if (VulkanContext::Instance()->hasProvokingVertex()) { // Pipelines are using VK_EXT_provoking_vertex, no need to // re-order vertices } else { setFirstProvokingVertex(*rendContext); } // Upload vertex and index buffers VertexShaderUniforms vtxUniforms; vtxUniforms.ndcMat = matrices.GetNormalMatrix(); UploadMainBuffer(vtxUniforms, fragUniforms); // Update per-frame descriptor set and bind it descriptorSets.updateUniforms(curMainBuffer, (u32)offsets.vertexUniformOffset, (u32)offsets.fragmentUniformOffset, fogTexture->GetImageView(), paletteTexture->GetImageView(), secAccumView); descriptorSets.bindPerFrameDescriptorSets(cmdBuffer); // Bind vertex and index buffers cmdBuffer.bindVertexBuffers(0, curMainBuffer, {0}); cmdBuffer.bindIndexBuffer(curMainBuffer, offsets.indexOffset, vk::IndexType::eUint32); // Make sure to push constants even if not used const std::array pushConstants = { 0, 0, 0, 0, 0, 0 }; cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants); RenderPass previous_pass{}; for (int render_pass = 0; render_pass < (int)rendContext->render_passes.size(); render_pass++) { const RenderPass& current_pass = rendContext->render_passes[render_pass]; DEBUG_LOG(RENDERER, "Render pass %d OP %d PT %d TR %d MV %d autosort %d", render_pass + 1, current_pass.op_count - previous_pass.op_count, current_pass.pt_count - previous_pass.pt_count, current_pass.tr_count - previous_pass.tr_count, current_pass.mvo_count - previous_pass.mvo_count, current_pass.autosort); DrawList(cmdBuffer, ListType_Opaque, false, rendContext->global_param_op, previous_pass.op_count, current_pass.op_count); DrawList(cmdBuffer, ListType_Punch_Through, false, rendContext->global_param_pt, previous_pass.pt_count, current_pass.pt_count); DrawModVols(cmdBuffer, previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count); if (current_pass.autosort) { if (!config::PerStripSorting) DrawSorted(cmdBuffer, rendContext->sortedTriangles, previous_pass.sorted_tr_count, current_pass.sorted_tr_count, render_pass + 1 < (int)rendContext->render_passes.size()); else DrawList(cmdBuffer, ListType_Translucent, true, rendContext->global_param_tr, previous_pass.tr_count, current_pass.tr_count); } else DrawList(cmdBuffer, ListType_Translucent, false, rendContext->global_param_tr, previous_pass.tr_count, current_pass.tr_count); previous_pass = current_pass; } curMainBuffer = nullptr; return !rendContext->isRTT; } TextureDrawer::TextureDrawer() { if (GetContext()->supportsDynamicLocalRead()) renderDelegate = std::make_unique(); else renderDelegate = std::make_unique(); } void TextureDrawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager, TextureCache *textureCache) { Drawer::Init(samplerManager, shaderManager); this->textureCache = textureCache; } vk::CommandBuffer TextureDrawer::BeginRenderPass() { DEBUG_LOG(RENDERER, "RenderToTexture packmode=%d stride=%d - %d x %d @ %06x", rendContext->fb_W_CTRL.fb_packmode, rendContext->fb_W_LINESTRIDE * 8, rendContext->fbClip.size.x, rendContext->fbClip.size.y, rendContext->fb_W_SOF1 & VRAM_MASK); textureAddr = rendContext->fb_W_SOF1 & VRAM_MASK; u32 width = rendContext->framebufferWidth; u32 height = rendContext->framebufferHeight; matrices.CalcMatrices(rendContext, width, height); VulkanContext *context = GetContext(); vk::Device device = context->GetDevice(); NewImage(); vk::CommandBuffer commandBuffer = commandPool->Allocate(true); commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit)); if (!depthAttachment || width > depthAttachment->getExtent().width || height > depthAttachment->getExtent().height) { if (!depthAttachment) depthAttachment = std::make_unique(context->GetPhysicalDevice(), device); else GetContext()->WaitIdle(); depthAttachment->Init(width, height, GetContext()->GetDepthFormat(), vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment, "RTT DEPTH ATTACHMENT"); setImageLayout(commandBuffer, depthAttachment->GetImage(), GetContext()->GetDepthFormat(), 1, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal); } vk::Image colorImage; vk::ImageView colorImageView; vk::ImageLayout colorImageCurrentLayout; if (!config::RenderToTextureBuffer) { int wpo2, hpo2; getPvrFramebufferSize(*rendContext, wpo2, hpo2); texture = textureCache->getRTTexture(textureAddr, rendContext->fb_W_CTRL.fb_packmode, wpo2, hpo2); if (textureCache->IsInFlight(texture, false)) { texture->readOnlyImageView = *texture->imageView; texture->deferDeleteResource(commandPool); } textureCache->SetInFlight(texture); constexpr vk::ImageUsageFlags imageUsage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled; if (!texture->image || texture->format != vk::Format::eR8G8B8A8Unorm || texture->extent.width != width || texture->extent.height != height || (texture->usageFlags & imageUsage) != imageUsage) { texture->extent = vk::Extent2D(width, height); texture->format = vk::Format::eR8G8B8A8Unorm; texture->needsStaging = true; texture->CreateImage(vk::ImageTiling::eOptimal, imageUsage, vk::ImageLayout::eUndefined, vk::ImageAspectFlagBits::eColor); colorImageCurrentLayout = vk::ImageLayout::eUndefined; } else { colorImageCurrentLayout = vk::ImageLayout::eShaderReadOnlyOptimal; } colorImage = *texture->image; colorImageView = texture->GetImageView(); } else { if (colorAttachments.empty() || width > colorAttachments[0]->getExtent().width || height > colorAttachments[0]->getExtent().height) { if (colorAttachments.empty()) colorAttachments.push_back(std::make_unique(context->GetPhysicalDevice(), device)); else GetContext()->WaitIdle(); colorAttachments[0]->Init(width, height, vk::Format::eR8G8B8A8Unorm, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, "RTT COLOR ATTACHMENT"); colorImageCurrentLayout = vk::ImageLayout::eUndefined; } else { colorImageCurrentLayout = vk::ImageLayout::eTransferSrcOptimal; } colorImage = colorAttachments[0]->GetImage(); colorImageView = colorAttachments[0]->GetImageView(); } this->viewport = vk::Extent2D(width, height); setImageLayout(commandBuffer, colorImage, vk::Format::eR8G8B8A8Unorm, 1, colorImageCurrentLayout, vk::ImageLayout::eColorAttachmentOptimal); renderDelegate->createAttachments(0, colorImageView, colorImage); renderDelegate->beginRender(commandBuffer, 0); commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)viewport.width, (float)viewport.height, 1.0f, 0.0f)); Rect scissor = matrices.getBaseScissor(); baseScissor = vk::Rect2D(vk::Offset2D(scissor.origin.x, scissor.origin.y), vk::Extent2D(scissor.size.x, scissor.size.y)); commandBuffer.setScissor(0, baseScissor); currentCommandBuffer = commandBuffer; return commandBuffer; } void TextureDrawer::EndRenderPass() { renderDelegate->endRender(currentCommandBuffer); u32 fbw = rendContext->framebufferWidth; u32 fbh = rendContext->framebufferHeight; if (config::RenderToTextureBuffer) { vk::BufferImageCopy copyRegion(0, fbw, fbh, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(fbw, fbh, 1)); currentCommandBuffer.copyImageToBuffer(colorAttachments[0]->GetImage(), vk::ImageLayout::eTransferSrcOptimal, *colorAttachments[0]->GetBufferData()->buffer, copyRegion); vk::BufferMemoryBarrier bufferMemoryBarrier( vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eHostRead, vk::QueueFamilyIgnored, vk::QueueFamilyIgnored, *colorAttachments[0]->GetBufferData()->buffer, 0, vk::WholeSize); currentCommandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eHost, {}, nullptr, bufferMemoryBarrier, nullptr); } currentCommandBuffer.end(); currentCommandBuffer = nullptr; if (config::RenderToTextureBuffer) { commandPool->EndFrameAndWait(); u16 *dst = (u16 *)&vram[textureAddr]; PixelBuffer tmpBuf; tmpBuf.init(fbw, fbh); colorAttachments[0]->GetBufferData()->download(fbw * fbh * 4, tmpBuf.data()); WriteTextureToVRam(fbw, fbh, (u8 *)tmpBuf.data(), dst, rendContext->fb_W_CTRL, rendContext->fb_W_LINESTRIDE * 8, rendContext->fbClip); } else { commandPool->EndFrame(); //memset(&vram[fb_rtt.TexAddr << 3], '\0', size); texture->dirty = 0; texture->unprotectVRam(); } Drawer::EndRenderPass(); } ScreenDrawer::ScreenDrawer() { if (GetContext()->supportsDynamicLocalRead()) renderDelegate = std::make_unique(); else renderDelegate = std::make_unique(); } void ScreenDrawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager, const vk::Extent2D& viewport) { emulateFramebuffer = config::EmulateFramebuffer; if (this->viewport != viewport) { if (!colorAttachments.empty()) commandPool->addToFlight(new Deleter(std::move(colorAttachments))); if (depthAttachment) commandPool->addToFlight(new Deleter(depthAttachment.release())); } this->viewport = viewport; frameRendered = false; Drawer::Init(samplerManager, shaderManager); } void ScreenDrawer::createAttachments(vk::CommandBuffer cmdBuffer) { if (!depthAttachment) { depthAttachment = std::make_unique( GetContext()->GetPhysicalDevice(), GetContext()->GetDevice()); depthAttachment->Init(viewport.width, viewport.height, GetContext()->GetDepthFormat(), vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment, "DEPTH ATTACHMENT"); setImageLayout(cmdBuffer, depthAttachment->GetImage(), GetContext()->GetDepthFormat(), 1, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal); } while (colorAttachments.size() < GetSwapChainSize()) { colorAttachments.push_back(std::make_unique( GetContext()->GetPhysicalDevice(), GetContext()->GetDevice())); vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eColorAttachment; if (config::EmulateFramebuffer) usage |= vk::ImageUsageFlagBits::eTransferSrc; else usage |= vk::ImageUsageFlagBits::eSampled; colorAttachments.back()->Init(viewport.width, viewport.height, vk::Format::eR8G8B8A8Unorm, usage, "COLOR ATTACHMENT " + std::to_string(colorAttachments.size() - 1)); setImageLayout(cmdBuffer, colorAttachments.back()->GetImage(), vk::Format::eR8G8B8A8Unorm, 1, vk::ImageLayout::eUndefined, emulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal); } renderDelegate->createAttachments(GetCurrentImage(), colorAttachments[GetCurrentImage()]->GetImageView(), colorAttachments[GetCurrentImage()]->GetImage()); } vk::CommandBuffer ScreenDrawer::BeginRenderPass() { if (!renderPassStarted) { NewImage(); frameRendered = false; vk::CommandBuffer commandBuffer = commandPool->Allocate(true); commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit)); createAttachments(commandBuffer); renderDelegate->beginRender(commandBuffer, GetCurrentImage()); currentCommandBuffer = commandBuffer; renderPassStarted = true; } currentCommandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)viewport.width, (float)viewport.height, 1.0f, 0.0f)); matrices.CalcMatrices(rendContext, viewport.width, viewport.height); SetBaseScissor(viewport); currentCommandBuffer.setScissor(0, baseScissor); return currentCommandBuffer; } void ScreenDrawer::EndRenderPass() { if (!renderPassStarted) return; renderDelegate->endRender(currentCommandBuffer); FramebufferAttachment *colorAttachment = nullptr; if (GetCurrentImage() < (int)colorAttachments.size()) colorAttachment = colorAttachments[GetCurrentImage()].get(); if (colorAttachment != nullptr) { if (emulateFramebuffer) { scaleAndWriteFramebuffer(currentCommandBuffer, colorAttachments[GetCurrentImage()].get()); } else { currentCommandBuffer.end(); commandPool->EndFrame(); aspectRatio = getOutputFramebufferAspectRatio(); } frameRendered = true; } else { currentCommandBuffer.end(); commandPool->EndFrame(); } currentCommandBuffer = nullptr; Drawer::EndRenderPass(); } bool ScreenDrawer::PresentFrame() { EndRenderPass(); if (!frameRendered) return false; frameRendered = false; GetContext()->PresentFrame(colorAttachments[GetCurrentImage()]->GetImage(), colorAttachments[GetCurrentImage()]->GetImageView(), viewport, aspectRatio); return true; } void ClassicRender::init(Drawer *drawer) { RenderDelegate::init(drawer); if (!framebuffers.empty()) { verify(drawer->commandPool != nullptr); drawer->commandPool->addToFlight(new Deleter(std::move(framebuffers))); } } void ClassicRender::term() { framebuffers.clear(); RenderDelegate::term(); } void ClassicRender::createAttachments(int index, vk::ImageView imageView, vk::Image image) { std::array attachments = { imageView, drawer->depthAttachment->GetImageView(), }; if ((int)framebuffers.size() < index + 1) framebuffers.resize(index + 1); if (!framebuffers[index]) { vk::FramebufferCreateInfo createInfo(vk::FramebufferCreateFlags(), getRenderPass(false), attachments, drawer->viewport.width, drawer->viewport.height, 1); framebuffers[index] = vkCtx()->GetDevice().createFramebufferUnique(createInfo); } } void ClassicRender::beginRender(vk::CommandBuffer cmdBuffer, int index) { vk::RenderPass renderPass = getRenderPass(!drawer->rendContext->clearFramebuffer); const std::array clear_colors = { vk::ClearColorValue(std::array { 0.f, 0.f, 0.f, 1.f }), vk::ClearDepthStencilValue { 0.f, 0 } }; cmdBuffer.beginRenderPass(vk::RenderPassBeginInfo(renderPass, *framebuffers[index], vk::Rect2D( { 0, 0 }, drawer->viewport), clear_colors), vk::SubpassContents::eInline); } void ClassicRender::endRender(vk::CommandBuffer cmdBuffer) { cmdBuffer.endRenderPass(); } bool ClassicRender::beforeDrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const PolyParam& poly, u32 first, u32 count) { return poly.tsp.DstSelect != 1 && poly.tsp.SrcSelect != 1; } void ScreenClassicRender::init(Drawer *drawer) { ClassicRender::init(drawer); std::array attachmentDescriptions = { // Color attachment vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vk::Format::eR8G8B8A8Unorm, vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eLoad, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, config::EmulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal, config::EmulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal), // Depth attachment vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vkCtx()->GetDepthFormat(), vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal), }; vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal); vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal); vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, nullptr, colorReference, nullptr, &depthReference); vk::SubpassDependency dependency(0, vk::SubpassExternal, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader, vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead,vk::DependencyFlagBits::eByRegion); renderPassLoad = vkCtx()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), attachmentDescriptions, subpass, dependency)); attachmentDescriptions[0].loadOp = vk::AttachmentLoadOp::eClear; renderPassClear = vkCtx()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), attachmentDescriptions, subpass, dependency)); drawer->pipelineManager->setRenderPass(*renderPassClear); } void ScreenClassicRender::term() { renderPassLoad.reset(); renderPassClear.reset(); ClassicRender::term(); } void TextureClassicRender::init(Drawer *drawer) { ClassicRender::init(drawer); // RTT render pass renderToTextureBuffer = config::RenderToTextureBuffer; vk::AttachmentDescription attachmentDescriptions[] = { vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vk::Format::eR8G8B8A8Unorm, vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eColorAttachmentOptimal, renderToTextureBuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal), vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vkCtx()->GetDepthFormat(), vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal), }; vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal); vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal); vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, nullptr, colorReference, nullptr, &depthReference); vk::SubpassDependency dependencies[] { vk::SubpassDependency(vk::SubpassExternal, 0, vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::AccessFlagBits::eShaderRead, vk::AccessFlagBits::eColorAttachmentWrite), vk::SubpassDependency(0, vk::SubpassExternal, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader, vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead), }; vk::SubpassDependency vramWriteDeps[] { vk::SubpassDependency(0, vk::SubpassExternal, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eHost, vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eHostRead), }; rttRenderPass = vkCtx()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachmentDescriptions, 1, &subpass, renderToTextureBuffer ? std::size(vramWriteDeps) : std::size(dependencies), renderToTextureBuffer ? vramWriteDeps : dependencies)); drawer->pipelineManager->setRenderPass(*rttRenderPass); } void TextureClassicRender::term() { rttRenderPass.reset(); ClassicRender::term(); } void TextureClassicRender::createAttachments(int index, vk::ImageView imageView, vk::Image image) { if (renderToTextureBuffer != config::RenderToTextureBuffer) { renderToTextureBuffer = config::RenderToTextureBuffer; // Recreate render pass, pipelines and delete framebuffers init(drawer); } else { // delete framebuffers only ClassicRender::init(drawer); } if (framebuffers.size() > (unsigned)index) framebuffers[index].reset(); ClassicRender::createAttachments(index, imageView, image); } void DynamicRender::term() { secAccum.reset(); RenderDelegate::term(); } void DynamicRender::createAttachments(int index, vk::ImageView imageView, vk::Image image) { renderTarget = imageView; } void DynamicRender::beginRender(vk::CommandBuffer cmdBuffer, int index) { if (secAccum && (drawer->viewport.width > secAccum->getExtent().width || drawer->viewport.height > secAccum->getExtent().height)) { drawer->commandPool->addToFlight(new Deleter(secAccum.release())); } if (!secAccum) { secAccum = std::make_unique(vkCtx()->GetPhysicalDevice(), vkCtx()->GetDevice()); secAccum->Init(drawer->viewport.width, drawer->viewport.height, vk::Format::eR8G8B8A8Unorm, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransientAttachment | vk::ImageUsageFlagBits::eInputAttachment, "2ND ACCUM"); drawer->secAccumView = secAccum->GetImageView(); setImageLayout(cmdBuffer, secAccum->GetImage(), vk::Format::eR8G8B8A8Unorm, 1, vk::ImageLayout::eUndefined, vk::ImageLayout::eRenderingLocalReadKHR); } vk::RenderingAttachmentInfoKHR colorAttachments[2] {}; colorAttachments[0].imageView = renderTarget; colorAttachments[0].imageLayout = vk::ImageLayout::eColorAttachmentOptimal; if (drawer->rendContext->clearFramebuffer) { colorAttachments[0].loadOp = vk::AttachmentLoadOp::eClear; colorAttachments[0].clearValue = vk::ClearColorValue(std::array { 0.f, 0.f, 0.f, 1.f }); } else { colorAttachments[0].loadOp = vk::AttachmentLoadOp::eLoad; } colorAttachments[0].storeOp = vk::AttachmentStoreOp::eStore; colorAttachments[1].imageView = this->secAccum->GetImageView(); colorAttachments[1].imageLayout = vk::ImageLayout::eRenderingLocalReadKHR; colorAttachments[1].loadOp = vk::AttachmentLoadOp::eClear; colorAttachments[1].storeOp = vk::AttachmentStoreOp::eStore; colorAttachments[1].clearValue.color = vk::ClearColorValue{}; vk::RenderingAttachmentInfoKHR depthAttachment {}; depthAttachment.imageView = drawer->depthAttachment->GetImageView(); depthAttachment.imageLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal; depthAttachment.loadOp = vk::AttachmentLoadOp::eClear; depthAttachment.storeOp = vk::AttachmentStoreOp::eDontCare; depthAttachment.clearValue.depthStencil = vk::ClearDepthStencilValue{ 0.f, 0 }; vk::RenderingInfoKHR renderingInfo {}; renderingInfo.renderArea = vk::Rect2D({ 0, 0 }, drawer->viewport); renderingInfo.layerCount = 1; renderingInfo.colorAttachmentCount = 2; renderingInfo.pColorAttachments = colorAttachments; renderingInfo.pDepthAttachment = &depthAttachment; renderingInfo.pStencilAttachment = &depthAttachment; cmdBuffer.beginRenderingKHR(&renderingInfo); const u32 indexes[] { 0, vk::AttachmentUnused }; const vk::RenderingAttachmentLocationInfoKHR rali { indexes }; cmdBuffer.setRenderingAttachmentLocationsKHR(&rali); const u32 inputIndexes[] { vk::AttachmentUnused, 1 }; const vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes }; cmdBuffer.setRenderingInputAttachmentIndicesKHR(&riai); writingSecAccum = false; lastDstSelect = false; } void DynamicRender::endRender(vk::CommandBuffer cmdBuffer) { cmdBuffer.endRenderingKHR(); } bool DynamicRender::beforeDrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const PolyParam& poly, u32 first, u32 count) { if (poly.tsp.DstSelect == 1) { if (!writingSecAccum) { writingSecAccum = true; const vk::MemoryBarrier memBarrier { vk::AccessFlagBits::eInputAttachmentRead, vk::AccessFlagBits::eColorAttachmentWrite }; cmdBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::DependencyFlagBits::eByRegion, memBarrier, nullptr, nullptr); } if (!lastDstSelect) { const u32 indexes[] { vk::AttachmentUnused, 0 }; const vk::RenderingAttachmentLocationInfoKHR rali { indexes }; cmdBuffer.setRenderingAttachmentLocationsKHR(&rali); const u32 inputIndexes[] { vk::AttachmentUnused, vk::AttachmentUnused }; const vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes }; cmdBuffer.setRenderingInputAttachmentIndicesKHR(&riai); lastDstSelect = true; } } else { if (poly.tsp.SrcSelect == 1 && writingSecAccum) { writingSecAccum = false; const vk::MemoryBarrier memBarrier { vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eInputAttachmentRead }; cmdBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader, vk::DependencyFlagBits::eByRegion, memBarrier, nullptr, nullptr); } if (lastDstSelect) { const u32 indexes[] { 0, vk::AttachmentUnused }; const vk::RenderingAttachmentLocationInfoKHR rali { indexes }; cmdBuffer.setRenderingAttachmentLocationsKHR(&rali); const u32 inputIndexes[] { vk::AttachmentUnused, 1 }; const vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes }; cmdBuffer.setRenderingInputAttachmentIndicesKHR(&riai); lastDstSelect = false; } } return true; } void ScreenDynamicRender::init(Drawer *drawer) { DynamicRender::init(drawer); emulateFramebuffer = config::EmulateFramebuffer; renderAttachment = nullptr; } void ScreenDynamicRender::beginRender(vk::CommandBuffer cmdBuffer, int index) { renderAttachment = drawer->colorAttachments[index].get(); setImageLayout(cmdBuffer, renderAttachment->GetImage(), vk::Format::eR8G8B8A8Unorm, 1, emulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal, vk::ImageLayout::eColorAttachmentOptimal); DynamicRender::beginRender(cmdBuffer, index); } void ScreenDynamicRender::endRender(vk::CommandBuffer cmdBuffer) { DynamicRender::endRender(cmdBuffer); if (renderAttachment == nullptr) return; setImageLayout(cmdBuffer, renderAttachment->GetImage(), vk::Format::eR8G8B8A8Unorm, 1, vk::ImageLayout::eColorAttachmentOptimal, emulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal); renderAttachment = nullptr; } void TextureDynamicRender::createAttachments(int index, vk::ImageView imageView, vk::Image image) { DynamicRender::createAttachments(index, imageView, image); renderImage = image; } void TextureDynamicRender::endRender(vk::CommandBuffer cmdBuffer) { DynamicRender::endRender(cmdBuffer); if (renderImage == nullptr) return; setImageLayout(cmdBuffer, renderImage, vk::Format::eR8G8B8A8Unorm, 1, vk::ImageLayout::eColorAttachmentOptimal, config::RenderToTextureBuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal); renderImage = nullptr; }