/*
Created on: Oct 8, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see .
*/
#include "drawer.h"
#include "hw/pvr/pvr_mem.h"
#include "rend/sorter.h"
TileClipping BaseDrawer::SetTileClip(vk::CommandBuffer cmdBuffer, u32 val, vk::Rect2D& clipRect)
{
Rect rect;
TileClipping clipmode = matrices.getTileClip(val, rect);
if (clipmode != TileClipping::Off)
{
clipRect.offset.x = rect.origin.x;
clipRect.offset.y = rect.origin.y;
clipRect.extent.width = rect.size.x;
clipRect.extent.height = rect.size.y;
}
if (clipmode == TileClipping::Outside)
SetScissor(cmdBuffer, clipRect);
else
SetScissor(cmdBuffer, baseScissor);
return clipmode;
}
void BaseDrawer::SetBaseScissor(const vk::Extent2D& viewport) {
Rect scissor = matrices.getBaseScissor();
baseScissor = vk::Rect2D{ {scissor.origin.x, scissor.origin.y}, {(u32)scissor.size.x, (u32)scissor.size.y} };
}
void BaseDrawer::scaleAndWriteFramebuffer(vk::CommandBuffer commandBuffer, FramebufferAttachment *finalFB)
{
static const float scopeColor[4] = { 0.25f, 0.25f, 0.25f, 0.25f };
CommandBufferDebugScope cmdBufDebug(commandBuffer, "scaleAndWriteFramebuffer", scopeColor);
u32 width = rendContext->globClip.x;
u32 height = rendContext->globClip.y;
glm::ivec2 scaledSize;
Rect finalClip;
getWriteFBToVramParams(*rendContext, scaledSize, finalClip);
FramebufferAttachment *scaledFB = nullptr;
if (scaledSize.x != (int)width || scaledSize.y != (int)height)
{
const u32 scaledW = scaledSize.x;
const u32 scaledH = scaledSize.y;
scaledFB = new FramebufferAttachment(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice());
scaledFB->Init(scaledW, scaledH, vk::Format::eR8G8B8A8Unorm, vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst,
"SCALED FRAMEBUFFER");
setImageLayout(commandBuffer, scaledFB->GetImage(), vk::Format::eR8G8B8A8Unorm, 1, vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal);
vk::ImageBlit imageBlit;
imageBlit.setSrcOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(width, height, 1) });
imageBlit.setSrcSubresource(vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1));
imageBlit.setDstOffsets({ vk::Offset3D(0, 0, 0), vk::Offset3D(scaledW, scaledH, 1) });
imageBlit.setDstSubresource(imageBlit.srcSubresource);
commandBuffer.blitImage(finalFB->GetImage(), vk::ImageLayout::eTransferSrcOptimal, scaledFB->GetImage(), vk::ImageLayout::eTransferDstOptimal,
1, &imageBlit, vk::Filter::eLinear);
setImageLayout(commandBuffer, scaledFB->GetImage(), vk::Format::eR8G8B8A8Unorm, 1, vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eTransferSrcOptimal);
finalFB = scaledFB;
width = scaledW;
height = scaledH;
}
vk::BufferImageCopy copyRegion(0, width, height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0),
vk::Extent3D(width, height, 1));
commandBuffer.copyImageToBuffer(finalFB->GetImage(), vk::ImageLayout::eTransferSrcOptimal,
*finalFB->GetBufferData()->buffer, copyRegion);
vk::BufferMemoryBarrier bufferMemoryBarrier(
vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eHostRead,
vk::QueueFamilyIgnored,
vk::QueueFamilyIgnored,
*finalFB->GetBufferData()->buffer,
0,
vk::WholeSize);
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eHost, {}, nullptr, bufferMemoryBarrier, nullptr);
cmdBufDebug.end();
commandBuffer.end();
commandPool->EndFrameAndWait();
PixelBuffer tmpBuf;
tmpBuf.init(width, height);
finalFB->GetBufferData()->download(width * height * 4, tmpBuf.data());
WriteFramebuffer(width, height, (u8 *)tmpBuf.data(), rendContext->fb_W_SOF1 & VRAM_MASK,
rendContext->fb_W_CTRL, rendContext->fb_W_LINESTRIDE * 8, finalClip);
delete scaledFB;
}
void Drawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager)
{
this->samplerManager = samplerManager;
if (!pipelineManager)
pipelineManager = std::make_unique();
pipelineManager->Init(shaderManager);
descriptorSets.init(samplerManager, pipelineManager->GetPipelineLayout(), pipelineManager->GetPerFrameDSLayout(), pipelineManager->GetPerPolyDSLayout());
renderDelegate->init(this);
}
void Drawer::Term()
{
renderDelegate->term();
colorAttachments.clear();
depthAttachment.reset();
descriptorSets.term();
mainBuffers.clear();
pipelineManager.reset();
}
void Drawer::NewImage()
{
descriptorSets.nextFrame();
imageIndex = (imageIndex + 1) % GetSwapChainSize();
if (perStripSorting != config::PerStripSorting)
{
perStripSorting = config::PerStripSorting;
pipelineManager->Reset();
}
}
void Drawer::DrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const PolyParam& poly, u32 first, u32 count)
{
if (!renderDelegate->beforeDrawPoly(cmdBuffer, listType, sortTriangles, poly, first, count))
return;
static const float scopeColor[4] = { 0.25f, 0.50f, 0.25f, 1.0f };
CommandBufferDebugScope _(cmdBuffer, "DrawPoly", scopeColor);
vk::Rect2D scissorRect;
TileClipping tileClip = SetTileClip(cmdBuffer, poly.tileclip, scissorRect);
float trilinearAlpha = 1.f;
bool trilinearAlphaEnabled = false;
if (poly.tsp.FilterMode > 1 && poly.pcw.Texture && listType != ListType_Punch_Through && poly.tcw.MipMapped == 1)
{
trilinearAlpha = 0.25f * (poly.tsp.MipMapD & 0x3);
if (poly.tsp.FilterMode == 2)
// Trilinear pass A
trilinearAlpha = 1.f - trilinearAlpha;
trilinearAlphaEnabled = true;
}
int gpuPalette = poly.texture == nullptr || !poly.texture->gpuPalette ? 0
: poly.tsp.FilterMode + 1;
float palette_index = 0.f;
if (gpuPalette != 0)
{
if (config::TextureFiltering == 1)
gpuPalette = 1; // force nearest
else if (config::TextureFiltering == 2)
gpuPalette = 2; // force linear
if (poly.tcw.PixelFmt == PixelPal4)
palette_index = float(poly.tcw.PalSelect << 4) / 1023.f;
else
palette_index = float((poly.tcw.PalSelect >> 4) << 8) / 1023.f;
}
if (tileClip == TileClipping::Inside || trilinearAlphaEnabled || gpuPalette != 0)
{
const std::array pushConstants = {
(float)scissorRect.offset.x,
(float)scissorRect.offset.y,
(float)scissorRect.offset.x + (float)scissorRect.extent.width,
(float)scissorRect.offset.y + (float)scissorRect.extent.height,
trilinearAlpha,
palette_index
};
cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
}
vk::Pipeline pipeline = pipelineManager->GetPipeline(listType, sortTriangles, poly, gpuPalette, dithering);
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
if (poly.pcw.Texture || poly.isNaomi2())
{
vk::DeviceSize offset = 0;
u32 index = 0;
if (poly.isNaomi2())
{
switch (listType)
{
case ListType_Opaque:
offset = offsets.naomi2OpaqueOffset;
index = &poly - &rendContext->global_param_op[0];
break;
case ListType_Punch_Through:
offset = offsets.naomi2PunchThroughOffset;
index = &poly - &rendContext->global_param_pt[0];
break;
case ListType_Translucent:
offset = offsets.naomi2TranslucentOffset;
index = &poly - &rendContext->global_param_tr[0];
break;
}
}
descriptorSets.bindPerPolyDescriptorSets(cmdBuffer, poly, index, curMainBuffer, offset, offsets.lightsOffset,
listType == ListType_Punch_Through);
}
cmdBuffer.drawIndexed(count, 1, first, 0, 0);
}
void Drawer::DrawSorted(const vk::CommandBuffer& cmdBuffer, const std::vector& polys, u32 first, u32 last, bool multipass)
{
if (first == last)
return;
static const float scopeColor[4] = { 0.25f, 0.50f, 0.50f, 1.0f };
CommandBufferDebugScope _(cmdBuffer, "DrawSorted", scopeColor);
for (u32 idx = first; idx < last; idx++)
DrawPoly(cmdBuffer, ListType_Translucent, true, rendContext->global_param_tr[polys[idx].polyIndex], polys[idx].first, polys[idx].count);
if (multipass && config::TranslucentPolygonDepthMask)
{
// Write to the depth buffer now. The next render pass might need it. (Cosmic Smash)
for (u32 idx = first; idx < last; idx++)
{
const SortedTriangle& param = polys[idx];
const PolyParam& polyParam = rendContext->global_param_tr[param.polyIndex];
if (polyParam.isp.ZWriteDis)
continue;
vk::Pipeline pipeline = pipelineManager->GetDepthPassPipeline(polyParam.isp.CullMode, polyParam.isNaomi2());
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
vk::Rect2D scissorRect;
SetTileClip(cmdBuffer, polyParam.tileclip, scissorRect);
cmdBuffer.drawIndexed(param.count, 1, param.first, 0, 0);
}
}
}
void Drawer::DrawList(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const std::vector& polys, u32 first, u32 last)
{
if (first == last)
return;
static const float scopeColor[4] = { 0.50f, 0.25f, 0.50f, 1.0f };
CommandBufferDebugScope _(cmdBuffer, "DrawList", scopeColor);
const PolyParam *pp_end = polys.data() + last;
for (const PolyParam *pp = &polys[first]; pp != pp_end; pp++)
if (pp->count > 2)
DrawPoly(cmdBuffer, listType, sortTriangles, *pp, pp->first, pp->count);
}
void Drawer::DrawModVols(const vk::CommandBuffer& cmdBuffer, int first, int count)
{
if (count == 0 || rendContext->modtrig.empty() || !config::ModifierVolumes)
return;
static const float scopeColor[4] = { 0.75f, 0.25f, 0.25f, 1.0f };
CommandBufferDebugScope _(cmdBuffer, "DrawModVols", scopeColor);
cmdBuffer.bindVertexBuffers(0, curMainBuffer, offsets.modVolOffset);
ModifierVolumeParam* params = &rendContext->global_param_mvo[first];
int mod_base = -1;
vk::Pipeline pipeline;
vk::Rect2D scissorRect;
for (int cmv = 0; cmv < count; cmv++)
{
ModifierVolumeParam& param = params[cmv];
if (param.count == 0)
continue;
u32 mv_mode = param.isp.DepthMode;
if (mod_base == -1)
mod_base = param.first;
if (!param.isp.VolumeLast && mv_mode > 0)
pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Or, param.isp.CullMode, param.isNaomi2()); // OR'ing (open volume or quad)
else
pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Xor, param.isp.CullMode, param.isNaomi2()); // XOR'ing (closed volume)
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
descriptorSets.bindPerPolyDescriptorSets(cmdBuffer, param, first + cmv, curMainBuffer, offsets.naomi2ModVolOffset);
SetTileClip(cmdBuffer, param.tileclip, scissorRect);
// TODO inside clipping
cmdBuffer.draw(param.count * 3, 1, param.first * 3, 0);
if (mv_mode == 1 || mv_mode == 2)
{
// Sum the area
pipeline = pipelineManager->GetModifierVolumePipeline(mv_mode == 1 ? ModVolMode::Inclusion : ModVolMode::Exclusion, param.isp.CullMode, param.isNaomi2());
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
cmdBuffer.draw((param.first + param.count - mod_base) * 3, 1, mod_base * 3, 0);
mod_base = -1;
}
}
cmdBuffer.bindVertexBuffers(0, curMainBuffer, {0});
SetTileClip(cmdBuffer, 0, scissorRect);
const std::array pushConstants = { 1 - FPU_SHAD_SCALE.scale_factor / 256.f, 0, 0, 0, 0, 0 };
cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Final, 0, false);
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
cmdBuffer.drawIndexed(4, 1, 0, 0, 0);
}
void Drawer::UploadMainBuffer(const VertexShaderUniforms& vertexUniforms, const FragmentShaderUniforms& fragmentUniforms)
{
BufferPacker packer;
// Vertex
packer.add(rendContext->verts.data(), rendContext->verts.size() * sizeof(decltype(*rendContext->verts.data())));
// Modifier Volumes
offsets.modVolOffset = packer.add(rendContext->modtrig.data(), rendContext->modtrig.size() * sizeof(decltype(*rendContext->modtrig.data())));
// Index
offsets.indexOffset = packer.add(rendContext->idx.data(), rendContext->idx.size() * sizeof(decltype(*rendContext->idx.data())));
// Uniform buffers
offsets.vertexUniformOffset = packer.addUniform(&vertexUniforms, sizeof(vertexUniforms));
offsets.fragmentUniformOffset = packer.addUniform(&fragmentUniforms, sizeof(fragmentUniforms));
std::vector n2uniforms;
if (settings.platform.isNaomi2())
{
packNaomi2Uniforms(packer, offsets, n2uniforms, false);
offsets.lightsOffset = packNaomi2Lights(packer);
}
BufferData *buffer = GetMainBuffer(packer.size());
packer.upload(*buffer);
curMainBuffer = buffer->buffer.get();
}
bool Drawer::Draw(const Texture *fogTexture, const Texture *paletteTexture)
{
FragmentShaderUniforms fragUniforms = MakeFragmentUniforms();
dithering = config::EmulateFramebuffer && rendContext->fb_W_CTRL.fb_dither && rendContext->fb_W_CTRL.fb_packmode <= 3;
if (dithering)
{
switch (rendContext->fb_W_CTRL.fb_packmode)
{
case 0: // 0555 KRGB 16 bit
case 3: // 1555 ARGB 16 bit
fragUniforms.ditherDivisor[0] = fragUniforms.ditherDivisor[1] = fragUniforms.ditherDivisor[2] = 2.f;
break;
case 1: // 565 RGB 16 bit
fragUniforms.ditherDivisor[0] = fragUniforms.ditherDivisor[2] = 2.f;
fragUniforms.ditherDivisor[1] = 4.f;
break;
case 2: // 4444 ARGB 16 bit
fragUniforms.ditherDivisor[0] = fragUniforms.ditherDivisor[1] = fragUniforms.ditherDivisor[2] = 1.f;
break;
default:
break;
}
fragUniforms.ditherDivisor[3] = 1.f;
}
currentScissor = vk::Rect2D();
vk::CommandBuffer cmdBuffer = BeginRenderPass();
static const float scopeColor[4] = { 0.75f, 0.75f, 0.75f, 1.0f };
CommandBufferDebugScope _(cmdBuffer, "Draw", scopeColor);
if (VulkanContext::Instance()->hasProvokingVertex())
{
// Pipelines are using VK_EXT_provoking_vertex, no need to
// re-order vertices
}
else
{
setFirstProvokingVertex(*rendContext);
}
// Upload vertex and index buffers
VertexShaderUniforms vtxUniforms;
vtxUniforms.ndcMat = matrices.GetNormalMatrix();
UploadMainBuffer(vtxUniforms, fragUniforms);
// Update per-frame descriptor set and bind it
descriptorSets.updateUniforms(curMainBuffer, (u32)offsets.vertexUniformOffset, (u32)offsets.fragmentUniformOffset,
fogTexture->GetImageView(), paletteTexture->GetImageView(), secAccumView);
descriptorSets.bindPerFrameDescriptorSets(cmdBuffer);
// Bind vertex and index buffers
cmdBuffer.bindVertexBuffers(0, curMainBuffer, {0});
cmdBuffer.bindIndexBuffer(curMainBuffer, offsets.indexOffset, vk::IndexType::eUint32);
// Make sure to push constants even if not used
const std::array pushConstants = { 0, 0, 0, 0, 0, 0 };
cmdBuffer.pushConstants(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
RenderPass previous_pass{};
for (int render_pass = 0; render_pass < (int)rendContext->render_passes.size(); render_pass++)
{
const RenderPass& current_pass = rendContext->render_passes[render_pass];
DEBUG_LOG(RENDERER, "Render pass %d OP %d PT %d TR %d MV %d autosort %d", render_pass + 1,
current_pass.op_count - previous_pass.op_count,
current_pass.pt_count - previous_pass.pt_count,
current_pass.tr_count - previous_pass.tr_count,
current_pass.mvo_count - previous_pass.mvo_count, current_pass.autosort);
DrawList(cmdBuffer, ListType_Opaque, false, rendContext->global_param_op, previous_pass.op_count, current_pass.op_count);
DrawList(cmdBuffer, ListType_Punch_Through, false, rendContext->global_param_pt, previous_pass.pt_count, current_pass.pt_count);
DrawModVols(cmdBuffer, previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count);
if (current_pass.autosort)
{
if (!config::PerStripSorting)
DrawSorted(cmdBuffer, rendContext->sortedTriangles, previous_pass.sorted_tr_count, current_pass.sorted_tr_count, render_pass + 1 < (int)rendContext->render_passes.size());
else
DrawList(cmdBuffer, ListType_Translucent, true, rendContext->global_param_tr, previous_pass.tr_count, current_pass.tr_count);
}
else
DrawList(cmdBuffer, ListType_Translucent, false, rendContext->global_param_tr, previous_pass.tr_count, current_pass.tr_count);
previous_pass = current_pass;
}
curMainBuffer = nullptr;
return !rendContext->isRTT;
}
TextureDrawer::TextureDrawer()
{
if (GetContext()->supportsDynamicLocalRead())
renderDelegate = std::make_unique();
else
renderDelegate = std::make_unique();
}
void TextureDrawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager, TextureCache *textureCache)
{
Drawer::Init(samplerManager, shaderManager);
this->textureCache = textureCache;
}
vk::CommandBuffer TextureDrawer::BeginRenderPass()
{
DEBUG_LOG(RENDERER, "RenderToTexture packmode=%d stride=%d - %d x %d @ %06x", rendContext->fb_W_CTRL.fb_packmode, rendContext->fb_W_LINESTRIDE * 8,
rendContext->fbClip.size.x, rendContext->fbClip.size.y, rendContext->fb_W_SOF1 & VRAM_MASK);
textureAddr = rendContext->fb_W_SOF1 & VRAM_MASK;
u32 width = rendContext->framebufferWidth;
u32 height = rendContext->framebufferHeight;
matrices.CalcMatrices(rendContext, width, height);
VulkanContext *context = GetContext();
vk::Device device = context->GetDevice();
NewImage();
vk::CommandBuffer commandBuffer = commandPool->Allocate(true);
commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
if (!depthAttachment || width > depthAttachment->getExtent().width || height > depthAttachment->getExtent().height)
{
if (!depthAttachment)
depthAttachment = std::make_unique(context->GetPhysicalDevice(), device);
else
GetContext()->WaitIdle();
depthAttachment->Init(width, height, GetContext()->GetDepthFormat(),
vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment,
"RTT DEPTH ATTACHMENT");
setImageLayout(commandBuffer, depthAttachment->GetImage(), GetContext()->GetDepthFormat(),
1, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal);
}
vk::Image colorImage;
vk::ImageView colorImageView;
vk::ImageLayout colorImageCurrentLayout;
if (!config::RenderToTextureBuffer)
{
int wpo2, hpo2;
getPvrFramebufferSize(*rendContext, wpo2, hpo2);
texture = textureCache->getRTTexture(textureAddr, rendContext->fb_W_CTRL.fb_packmode, wpo2, hpo2);
if (textureCache->IsInFlight(texture, false))
{
texture->readOnlyImageView = *texture->imageView;
texture->deferDeleteResource(commandPool);
}
textureCache->SetInFlight(texture);
constexpr vk::ImageUsageFlags imageUsage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled;
if (!texture->image || texture->format != vk::Format::eR8G8B8A8Unorm
|| texture->extent.width != width || texture->extent.height != height
|| (texture->usageFlags & imageUsage) != imageUsage)
{
texture->extent = vk::Extent2D(width, height);
texture->format = vk::Format::eR8G8B8A8Unorm;
texture->needsStaging = true;
texture->CreateImage(vk::ImageTiling::eOptimal, imageUsage,
vk::ImageLayout::eUndefined, vk::ImageAspectFlagBits::eColor);
colorImageCurrentLayout = vk::ImageLayout::eUndefined;
}
else
{
colorImageCurrentLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
}
colorImage = *texture->image;
colorImageView = texture->GetImageView();
}
else
{
if (colorAttachments.empty() || width > colorAttachments[0]->getExtent().width || height > colorAttachments[0]->getExtent().height)
{
if (colorAttachments.empty())
colorAttachments.push_back(std::make_unique(context->GetPhysicalDevice(), device));
else
GetContext()->WaitIdle();
colorAttachments[0]->Init(width, height, vk::Format::eR8G8B8A8Unorm,
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
"RTT COLOR ATTACHMENT");
colorImageCurrentLayout = vk::ImageLayout::eUndefined;
}
else {
colorImageCurrentLayout = vk::ImageLayout::eTransferSrcOptimal;
}
colorImage = colorAttachments[0]->GetImage();
colorImageView = colorAttachments[0]->GetImageView();
}
this->viewport = vk::Extent2D(width, height);
setImageLayout(commandBuffer, colorImage, vk::Format::eR8G8B8A8Unorm, 1, colorImageCurrentLayout, vk::ImageLayout::eColorAttachmentOptimal);
renderDelegate->createAttachments(0, colorImageView, colorImage);
renderDelegate->beginRender(commandBuffer, 0);
commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)viewport.width, (float)viewport.height, 1.0f, 0.0f));
Rect scissor = matrices.getBaseScissor();
baseScissor = vk::Rect2D(vk::Offset2D(scissor.origin.x, scissor.origin.y), vk::Extent2D(scissor.size.x, scissor.size.y));
commandBuffer.setScissor(0, baseScissor);
currentCommandBuffer = commandBuffer;
return commandBuffer;
}
void TextureDrawer::EndRenderPass()
{
renderDelegate->endRender(currentCommandBuffer);
u32 fbw = rendContext->framebufferWidth;
u32 fbh = rendContext->framebufferHeight;
if (config::RenderToTextureBuffer)
{
vk::BufferImageCopy copyRegion(0, fbw, fbh,
vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0),
vk::Extent3D(fbw, fbh, 1));
currentCommandBuffer.copyImageToBuffer(colorAttachments[0]->GetImage(), vk::ImageLayout::eTransferSrcOptimal,
*colorAttachments[0]->GetBufferData()->buffer, copyRegion);
vk::BufferMemoryBarrier bufferMemoryBarrier(
vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eHostRead,
vk::QueueFamilyIgnored,
vk::QueueFamilyIgnored,
*colorAttachments[0]->GetBufferData()->buffer,
0,
vk::WholeSize);
currentCommandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eHost, {}, nullptr, bufferMemoryBarrier, nullptr);
}
currentCommandBuffer.end();
currentCommandBuffer = nullptr;
if (config::RenderToTextureBuffer)
{
commandPool->EndFrameAndWait();
u16 *dst = (u16 *)&vram[textureAddr];
PixelBuffer tmpBuf;
tmpBuf.init(fbw, fbh);
colorAttachments[0]->GetBufferData()->download(fbw * fbh * 4, tmpBuf.data());
WriteTextureToVRam(fbw, fbh, (u8 *)tmpBuf.data(), dst, rendContext->fb_W_CTRL, rendContext->fb_W_LINESTRIDE * 8, rendContext->fbClip);
}
else
{
commandPool->EndFrame();
//memset(&vram[fb_rtt.TexAddr << 3], '\0', size);
texture->dirty = 0;
texture->unprotectVRam();
}
Drawer::EndRenderPass();
}
ScreenDrawer::ScreenDrawer()
{
if (GetContext()->supportsDynamicLocalRead())
renderDelegate = std::make_unique();
else
renderDelegate = std::make_unique();
}
void ScreenDrawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager, const vk::Extent2D& viewport)
{
emulateFramebuffer = config::EmulateFramebuffer;
if (this->viewport != viewport)
{
if (!colorAttachments.empty())
commandPool->addToFlight(new Deleter(std::move(colorAttachments)));
if (depthAttachment)
commandPool->addToFlight(new Deleter(depthAttachment.release()));
}
this->viewport = viewport;
frameRendered = false;
Drawer::Init(samplerManager, shaderManager);
}
void ScreenDrawer::createAttachments(vk::CommandBuffer cmdBuffer)
{
if (!depthAttachment)
{
depthAttachment = std::make_unique(
GetContext()->GetPhysicalDevice(), GetContext()->GetDevice());
depthAttachment->Init(viewport.width, viewport.height, GetContext()->GetDepthFormat(),
vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment,
"DEPTH ATTACHMENT");
setImageLayout(cmdBuffer, depthAttachment->GetImage(), GetContext()->GetDepthFormat(),
1, vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal);
}
while (colorAttachments.size() < GetSwapChainSize())
{
colorAttachments.push_back(std::make_unique(
GetContext()->GetPhysicalDevice(), GetContext()->GetDevice()));
vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eColorAttachment;
if (config::EmulateFramebuffer)
usage |= vk::ImageUsageFlagBits::eTransferSrc;
else
usage |= vk::ImageUsageFlagBits::eSampled;
colorAttachments.back()->Init(viewport.width, viewport.height, vk::Format::eR8G8B8A8Unorm, usage,
"COLOR ATTACHMENT " + std::to_string(colorAttachments.size() - 1));
setImageLayout(cmdBuffer, colorAttachments.back()->GetImage(), vk::Format::eR8G8B8A8Unorm,
1, vk::ImageLayout::eUndefined,
emulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal);
}
renderDelegate->createAttachments(GetCurrentImage(), colorAttachments[GetCurrentImage()]->GetImageView(),
colorAttachments[GetCurrentImage()]->GetImage());
}
vk::CommandBuffer ScreenDrawer::BeginRenderPass()
{
if (!renderPassStarted)
{
NewImage();
frameRendered = false;
vk::CommandBuffer commandBuffer = commandPool->Allocate(true);
commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
createAttachments(commandBuffer);
renderDelegate->beginRender(commandBuffer, GetCurrentImage());
currentCommandBuffer = commandBuffer;
renderPassStarted = true;
}
currentCommandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)viewport.width, (float)viewport.height, 1.0f, 0.0f));
matrices.CalcMatrices(rendContext, viewport.width, viewport.height);
SetBaseScissor(viewport);
currentCommandBuffer.setScissor(0, baseScissor);
return currentCommandBuffer;
}
void ScreenDrawer::EndRenderPass()
{
if (!renderPassStarted)
return;
renderDelegate->endRender(currentCommandBuffer);
FramebufferAttachment *colorAttachment = nullptr;
if (GetCurrentImage() < (int)colorAttachments.size())
colorAttachment = colorAttachments[GetCurrentImage()].get();
if (colorAttachment != nullptr)
{
if (emulateFramebuffer)
{
scaleAndWriteFramebuffer(currentCommandBuffer, colorAttachments[GetCurrentImage()].get());
}
else
{
currentCommandBuffer.end();
commandPool->EndFrame();
aspectRatio = getOutputFramebufferAspectRatio();
}
frameRendered = true;
}
else {
currentCommandBuffer.end();
commandPool->EndFrame();
}
currentCommandBuffer = nullptr;
Drawer::EndRenderPass();
}
bool ScreenDrawer::PresentFrame()
{
EndRenderPass();
if (!frameRendered)
return false;
frameRendered = false;
GetContext()->PresentFrame(colorAttachments[GetCurrentImage()]->GetImage(),
colorAttachments[GetCurrentImage()]->GetImageView(), viewport, aspectRatio);
return true;
}
void ClassicRender::init(Drawer *drawer)
{
RenderDelegate::init(drawer);
if (!framebuffers.empty()) {
verify(drawer->commandPool != nullptr);
drawer->commandPool->addToFlight(new Deleter(std::move(framebuffers)));
}
}
void ClassicRender::term()
{
framebuffers.clear();
RenderDelegate::term();
}
void ClassicRender::createAttachments(int index, vk::ImageView imageView, vk::Image image)
{
std::array attachments = {
imageView,
drawer->depthAttachment->GetImageView(),
};
if ((int)framebuffers.size() < index + 1)
framebuffers.resize(index + 1);
if (!framebuffers[index])
{
vk::FramebufferCreateInfo createInfo(vk::FramebufferCreateFlags(), getRenderPass(false),
attachments, drawer->viewport.width, drawer->viewport.height, 1);
framebuffers[index] = vkCtx()->GetDevice().createFramebufferUnique(createInfo);
}
}
void ClassicRender::beginRender(vk::CommandBuffer cmdBuffer, int index)
{
vk::RenderPass renderPass = getRenderPass(!drawer->rendContext->clearFramebuffer);
const std::array clear_colors = { vk::ClearColorValue(std::array { 0.f, 0.f, 0.f, 1.f }), vk::ClearDepthStencilValue { 0.f, 0 } };
cmdBuffer.beginRenderPass(vk::RenderPassBeginInfo(renderPass, *framebuffers[index],
vk::Rect2D( { 0, 0 }, drawer->viewport), clear_colors), vk::SubpassContents::eInline);
}
void ClassicRender::endRender(vk::CommandBuffer cmdBuffer) {
cmdBuffer.endRenderPass();
}
bool ClassicRender::beforeDrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles,
const PolyParam& poly, u32 first, u32 count)
{
return poly.tsp.DstSelect != 1 && poly.tsp.SrcSelect != 1;
}
void ScreenClassicRender::init(Drawer *drawer)
{
ClassicRender::init(drawer);
std::array attachmentDescriptions = {
// Color attachment
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vk::Format::eR8G8B8A8Unorm, vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eLoad, vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
config::EmulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal,
config::EmulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal),
// Depth attachment
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vkCtx()->GetDepthFormat(), vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal),
};
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics,
nullptr,
colorReference,
nullptr,
&depthReference);
vk::SubpassDependency dependency(0, vk::SubpassExternal, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead,vk::DependencyFlagBits::eByRegion);
renderPassLoad = vkCtx()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(),
attachmentDescriptions,
subpass,
dependency));
attachmentDescriptions[0].loadOp = vk::AttachmentLoadOp::eClear;
renderPassClear = vkCtx()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(),
attachmentDescriptions,
subpass,
dependency));
drawer->pipelineManager->setRenderPass(*renderPassClear);
}
void ScreenClassicRender::term()
{
renderPassLoad.reset();
renderPassClear.reset();
ClassicRender::term();
}
void TextureClassicRender::init(Drawer *drawer)
{
ClassicRender::init(drawer);
// RTT render pass
renderToTextureBuffer = config::RenderToTextureBuffer;
vk::AttachmentDescription attachmentDescriptions[] = {
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vk::Format::eR8G8B8A8Unorm, vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eColorAttachmentOptimal,
renderToTextureBuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal),
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vkCtx()->GetDepthFormat(), vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal),
};
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, nullptr, colorReference, nullptr, &depthReference);
vk::SubpassDependency dependencies[] {
vk::SubpassDependency(vk::SubpassExternal, 0, vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::AccessFlagBits::eShaderRead, vk::AccessFlagBits::eColorAttachmentWrite),
vk::SubpassDependency(0, vk::SubpassExternal, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead),
};
vk::SubpassDependency vramWriteDeps[] {
vk::SubpassDependency(0, vk::SubpassExternal,
vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eHost,
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eHostRead),
};
rttRenderPass = vkCtx()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachmentDescriptions,
1, &subpass, renderToTextureBuffer ? std::size(vramWriteDeps) : std::size(dependencies), renderToTextureBuffer ? vramWriteDeps : dependencies));
drawer->pipelineManager->setRenderPass(*rttRenderPass);
}
void TextureClassicRender::term() {
rttRenderPass.reset();
ClassicRender::term();
}
void TextureClassicRender::createAttachments(int index, vk::ImageView imageView, vk::Image image)
{
if (renderToTextureBuffer != config::RenderToTextureBuffer)
{
renderToTextureBuffer = config::RenderToTextureBuffer;
// Recreate render pass, pipelines and delete framebuffers
init(drawer);
}
else {
// delete framebuffers only
ClassicRender::init(drawer);
}
if (framebuffers.size() > (unsigned)index)
framebuffers[index].reset();
ClassicRender::createAttachments(index, imageView, image);
}
void DynamicRender::term() {
secAccum.reset();
RenderDelegate::term();
}
void DynamicRender::createAttachments(int index, vk::ImageView imageView, vk::Image image) {
renderTarget = imageView;
}
void DynamicRender::beginRender(vk::CommandBuffer cmdBuffer, int index)
{
if (secAccum && (drawer->viewport.width > secAccum->getExtent().width
|| drawer->viewport.height > secAccum->getExtent().height)) {
drawer->commandPool->addToFlight(new Deleter(secAccum.release()));
}
if (!secAccum)
{
secAccum = std::make_unique(vkCtx()->GetPhysicalDevice(),
vkCtx()->GetDevice());
secAccum->Init(drawer->viewport.width, drawer->viewport.height, vk::Format::eR8G8B8A8Unorm,
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransientAttachment
| vk::ImageUsageFlagBits::eInputAttachment,
"2ND ACCUM");
drawer->secAccumView = secAccum->GetImageView();
setImageLayout(cmdBuffer, secAccum->GetImage(), vk::Format::eR8G8B8A8Unorm,
1, vk::ImageLayout::eUndefined, vk::ImageLayout::eRenderingLocalReadKHR);
}
vk::RenderingAttachmentInfoKHR colorAttachments[2] {};
colorAttachments[0].imageView = renderTarget;
colorAttachments[0].imageLayout = vk::ImageLayout::eColorAttachmentOptimal;
if (drawer->rendContext->clearFramebuffer) {
colorAttachments[0].loadOp = vk::AttachmentLoadOp::eClear;
colorAttachments[0].clearValue = vk::ClearColorValue(std::array { 0.f, 0.f, 0.f, 1.f });
}
else {
colorAttachments[0].loadOp = vk::AttachmentLoadOp::eLoad;
}
colorAttachments[0].storeOp = vk::AttachmentStoreOp::eStore;
colorAttachments[1].imageView = this->secAccum->GetImageView();
colorAttachments[1].imageLayout = vk::ImageLayout::eRenderingLocalReadKHR;
colorAttachments[1].loadOp = vk::AttachmentLoadOp::eClear;
colorAttachments[1].storeOp = vk::AttachmentStoreOp::eStore;
colorAttachments[1].clearValue.color = vk::ClearColorValue{};
vk::RenderingAttachmentInfoKHR depthAttachment {};
depthAttachment.imageView = drawer->depthAttachment->GetImageView();
depthAttachment.imageLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal;
depthAttachment.loadOp = vk::AttachmentLoadOp::eClear;
depthAttachment.storeOp = vk::AttachmentStoreOp::eDontCare;
depthAttachment.clearValue.depthStencil = vk::ClearDepthStencilValue{ 0.f, 0 };
vk::RenderingInfoKHR renderingInfo {};
renderingInfo.renderArea = vk::Rect2D({ 0, 0 }, drawer->viewport);
renderingInfo.layerCount = 1;
renderingInfo.colorAttachmentCount = 2;
renderingInfo.pColorAttachments = colorAttachments;
renderingInfo.pDepthAttachment = &depthAttachment;
renderingInfo.pStencilAttachment = &depthAttachment;
cmdBuffer.beginRenderingKHR(&renderingInfo);
const u32 indexes[] { 0, vk::AttachmentUnused };
const vk::RenderingAttachmentLocationInfoKHR rali { indexes };
cmdBuffer.setRenderingAttachmentLocationsKHR(&rali);
const u32 inputIndexes[] { vk::AttachmentUnused, 1 };
const vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes };
cmdBuffer.setRenderingInputAttachmentIndicesKHR(&riai);
writingSecAccum = false;
lastDstSelect = false;
}
void DynamicRender::endRender(vk::CommandBuffer cmdBuffer) {
cmdBuffer.endRenderingKHR();
}
bool DynamicRender::beforeDrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles,
const PolyParam& poly, u32 first, u32 count)
{
if (poly.tsp.DstSelect == 1)
{
if (!writingSecAccum)
{
writingSecAccum = true;
const vk::MemoryBarrier memBarrier { vk::AccessFlagBits::eInputAttachmentRead,
vk::AccessFlagBits::eColorAttachmentWrite };
cmdBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader,
vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::DependencyFlagBits::eByRegion, memBarrier, nullptr, nullptr);
}
if (!lastDstSelect)
{
const u32 indexes[] { vk::AttachmentUnused, 0 };
const vk::RenderingAttachmentLocationInfoKHR rali { indexes };
cmdBuffer.setRenderingAttachmentLocationsKHR(&rali);
const u32 inputIndexes[] { vk::AttachmentUnused, vk::AttachmentUnused };
const vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes };
cmdBuffer.setRenderingInputAttachmentIndicesKHR(&riai);
lastDstSelect = true;
}
}
else
{
if (poly.tsp.SrcSelect == 1 && writingSecAccum)
{
writingSecAccum = false;
const vk::MemoryBarrier memBarrier { vk::AccessFlagBits::eColorAttachmentWrite,
vk::AccessFlagBits::eInputAttachmentRead };
cmdBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eFragmentShader,
vk::DependencyFlagBits::eByRegion, memBarrier, nullptr, nullptr);
}
if (lastDstSelect)
{
const u32 indexes[] { 0, vk::AttachmentUnused };
const vk::RenderingAttachmentLocationInfoKHR rali { indexes };
cmdBuffer.setRenderingAttachmentLocationsKHR(&rali);
const u32 inputIndexes[] { vk::AttachmentUnused, 1 };
const vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes };
cmdBuffer.setRenderingInputAttachmentIndicesKHR(&riai);
lastDstSelect = false;
}
}
return true;
}
void ScreenDynamicRender::init(Drawer *drawer)
{
DynamicRender::init(drawer);
emulateFramebuffer = config::EmulateFramebuffer;
renderAttachment = nullptr;
}
void ScreenDynamicRender::beginRender(vk::CommandBuffer cmdBuffer, int index)
{
renderAttachment = drawer->colorAttachments[index].get();
setImageLayout(cmdBuffer, renderAttachment->GetImage(), vk::Format::eR8G8B8A8Unorm, 1,
emulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal,
vk::ImageLayout::eColorAttachmentOptimal);
DynamicRender::beginRender(cmdBuffer, index);
}
void ScreenDynamicRender::endRender(vk::CommandBuffer cmdBuffer)
{
DynamicRender::endRender(cmdBuffer);
if (renderAttachment == nullptr)
return;
setImageLayout(cmdBuffer, renderAttachment->GetImage(), vk::Format::eR8G8B8A8Unorm, 1,
vk::ImageLayout::eColorAttachmentOptimal,
emulateFramebuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal);
renderAttachment = nullptr;
}
void TextureDynamicRender::createAttachments(int index, vk::ImageView imageView, vk::Image image)
{
DynamicRender::createAttachments(index, imageView, image);
renderImage = image;
}
void TextureDynamicRender::endRender(vk::CommandBuffer cmdBuffer)
{
DynamicRender::endRender(cmdBuffer);
if (renderImage == nullptr)
return;
setImageLayout(cmdBuffer, renderImage, vk::Format::eR8G8B8A8Unorm, 1,
vk::ImageLayout::eColorAttachmentOptimal,
config::RenderToTextureBuffer ? vk::ImageLayout::eTransferSrcOptimal
: vk::ImageLayout::eShaderReadOnlyOptimal);
renderImage = nullptr;
}