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2026-04-10 15:49:05 +02:00

86 lines
2.4 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include <string>
#include <functional>
void gui_init();
void gui_updateStyle();
void gui_open_settings();
void gui_display_ui();
void gui_draw_osd();
void gui_display_osd();
void gui_display_profiler();
void gui_open_onboarding();
void gui_term();
void gui_cancel_load();
void gui_refresh_files();
void gui_cheats();
void gui_keyboard_input(u32 wc);
void gui_keyboard_inputUTF8(const std::string& s);
void gui_keyboard_key(u8 keyCode, bool pressed);
bool gui_keyboard_captured();
bool gui_mouse_captured();
void gui_set_mouse_position(int x, int y, bool touchscreen);
// 0: left, 1: right, 2: middle/wheel, 3: button 4
void gui_set_mouse_button(int button, bool pressed, bool touchscreen);
void gui_set_mouse_wheel(float delta);
void gui_set_insets(int left, int right, int top, int bottom);
void gui_stop_game(const std::string& message = "");
void gui_start_game(const std::string& path);
void gui_error(const std::string& what);
void gui_setOnScreenKeyboardCallback(void (*callback)(bool show));
void gui_loadState(bool inRam = false);
void gui_saveState(bool stopRestart = true, bool inRam = false);
void gui_cycleSaveStateSlot(int step);
void gui_togglePause();
std::string gui_getCurGameBoxartUrl();
void gui_takeScreenshot();
void gui_runOnUiThread(std::function<void()> function);
enum class GuiState {
Closed,
Commands,
Pause,
Settings,
Main,
Onboarding,
VJoyEdit,
VJoyEditCommands,
SelectDisk,
Loading,
NetworkStart,
Cheats,
Achievements,
};
extern GuiState gui_state;
void gui_setState(GuiState newState);
static inline bool gui_is_open()
{
return gui_state != GuiState::Closed;
}
static inline bool gui_is_content_browser()
{
return gui_state == GuiState::Main;
}