mirror of
https://github.com/flyinghead/flycast.git
synced 2026-11-07 17:11:09 -10:00
findNaomiBios checked for the BIOS archive with access(), so a frontend watching its VFS never saw it being looked for, unlike findFlash, which already uses path_is_valid. Kodi uses that to name the file a core is missing. [ci skip]
228 lines
6.0 KiB
C++
228 lines
6.0 KiB
C++
/*
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Copyright 2021 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "oslib/oslib.h"
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#include "stdclass.h"
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#include "file/file_path.h"
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#include "oslib/i18n.h"
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#ifndef _WIN32
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#include <unistd.h>
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#endif
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const char *retro_get_system_directory();
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extern char game_dir_no_slash[1024];
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extern char vmu_dir_no_slash[PATH_MAX];
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extern char content_name[PATH_MAX];
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extern char g_roms_dir[PATH_MAX];
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extern unsigned per_content_vmus;
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extern std::string arcadeFlashPath;
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extern retro_environment_t environ_cb;
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namespace hostfs
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{
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std::string getVmuPath(const std::string& port, bool save)
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{
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if ((per_content_vmus == 1 && port == "A1")
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|| per_content_vmus == 2)
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{
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std::string vmuDir = vmu_dir_no_slash + std::string(PATH_DEFAULT_SLASH());
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if (settings.platform.isConsole() && !settings.content.gameId.empty())
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{
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constexpr std::string_view INVALID_CHARS { " /\\:*?|<>" };
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std::string vmuName = settings.content.gameId;
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for (char &c: vmuName)
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if (INVALID_CHARS.find(c) != INVALID_CHARS.npos)
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c = '_';
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vmuName += "." + port + ".bin";
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std::string wpath = vmuDir + vmuName;
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if (save || file_exists(wpath.c_str()))
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return wpath;
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// Legacy path with rom name
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std::string rpath = vmuDir + std::string(content_name) + "." + port + ".bin";
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if (file_exists(rpath.c_str()))
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return rpath;
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else
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return wpath;
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}
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return vmuDir + std::string(content_name) + "." + port + ".bin";
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}
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else {
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return std::string(game_dir_no_slash) + std::string(PATH_DEFAULT_SLASH()) + "vmu_save_" + port + ".bin";
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}
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}
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std::string getArcadeFlashPath()
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{
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return arcadeFlashPath;
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}
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std::string findFlash(const std::string& prefix, const std::string& names_ro)
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{
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std::string root(game_dir_no_slash);
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root += "/";
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char base[512];
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char temp[512];
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char names[512];
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strcpy(names,names_ro.c_str());
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sprintf(base,"%s",root.c_str());
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char* curr=names;
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char* next;
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do
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{
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next=strstr(curr,";");
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if(next) *next=0;
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if (curr[0]=='%')
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{
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sprintf(temp,"%s%s%s",base,prefix.c_str(),curr+1);
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}
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else
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{
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sprintf(temp,"%s%s",base,curr);
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}
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curr=next+1;
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if (path_is_valid(temp))
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return temp;
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} while(next);
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return "";
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}
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std::string getFlashSavePath(const std::string& prefix, const std::string& name)
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{
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std::string root(game_dir_no_slash);
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return root + PATH_DEFAULT_SLASH() + prefix + name;
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}
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std::string findNaomiBios(const std::string& name)
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{
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std::string basepath(game_dir_no_slash);
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basepath += PATH_DEFAULT_SLASH() + name;
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if (!path_is_valid(basepath.c_str()))
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{
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// File not found in system dir, try game dir instead
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basepath = g_roms_dir + name;
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if (!path_is_valid(basepath.c_str()))
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return "";
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}
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return basepath;
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}
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std::string getSavestatePath(int index, bool writable)
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{
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// Not used
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return "";
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}
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std::string getShaderCachePath(const std::string& filename)
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{
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return std::string(game_dir_no_slash) + std::string(PATH_DEFAULT_SLASH()) + filename;
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}
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std::string getTextureLoadPath(const std::string& gameId)
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{
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return std::string(retro_get_system_directory()) + "/dc/textures/"
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+ gameId + PATH_DEFAULT_SLASH();
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}
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std::string getTextureDumpPath()
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{
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return std::string(game_dir_no_slash) + std::string(PATH_DEFAULT_SLASH())
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+ "texdump" + std::string(PATH_DEFAULT_SLASH());
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}
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std::string getScreenshotsPath()
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{
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// Unfortunately retroarch doesn't expose its "screenshots" path
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return std::string(retro_get_system_directory()) + "/dc";
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}
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void saveScreenshot(const std::string& name, const std::vector<u8>& data)
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{
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std::string path = getScreenshotsPath();
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path += "/" + name;
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FILE *f = nowide::fopen(path.c_str(), "wb");
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if (f == nullptr)
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throw FlycastException(path);
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if (std::fwrite(&data[0], data.size(), 1, f) != 1) {
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std::fclose(f);
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nowide::remove(path.c_str());
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throw FlycastException(path);
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}
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std::fclose(f);
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}
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}
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#if defined(_WIN32) || defined(__APPLE__)
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void os_SetThreadName(const char *name) {
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}
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#endif
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namespace i18n
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{
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std::string getCurrentLocale()
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{
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unsigned language;
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if (!environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language))
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return "en";
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switch (language)
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{
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case RETRO_LANGUAGE_JAPANESE: return "ja";
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case RETRO_LANGUAGE_FRENCH: return "fr";
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case RETRO_LANGUAGE_SPANISH: return "es";
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case RETRO_LANGUAGE_GERMAN: return "de";
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case RETRO_LANGUAGE_ITALIAN: return "it";
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case RETRO_LANGUAGE_DUTCH: return "nl";
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case RETRO_LANGUAGE_PORTUGUESE_BRAZIL: return "pt_BR";
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case RETRO_LANGUAGE_PORTUGUESE_PORTUGAL: return "pt_PT";
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case RETRO_LANGUAGE_RUSSIAN: return "uk";
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case RETRO_LANGUAGE_KOREAN: return "ko";
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case RETRO_LANGUAGE_CHINESE_TRADITIONAL: return "zh_TW";
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case RETRO_LANGUAGE_CHINESE_SIMPLIFIED: return "zh_CN";
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case RETRO_LANGUAGE_ESPERANTO: return "eo";
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case RETRO_LANGUAGE_POLISH: return "pl";
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case RETRO_LANGUAGE_VIETNAMESE: return "vi";
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case RETRO_LANGUAGE_ARABIC: return "ar";
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case RETRO_LANGUAGE_GREEK: return "el";
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case RETRO_LANGUAGE_TURKISH: return "tr";
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case RETRO_LANGUAGE_SLOVAK: return "sk";
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case RETRO_LANGUAGE_PERSIAN: return "fa";
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case RETRO_LANGUAGE_HEBREW: return "he";
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case RETRO_LANGUAGE_FINNISH: return "fi";
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case RETRO_LANGUAGE_INDONESIAN: return "id";
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case RETRO_LANGUAGE_SWEDISH: return "sv";
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case RETRO_LANGUAGE_UKRAINIAN: return "uk";
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case RETRO_LANGUAGE_CZECH: return "cs";
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case RETRO_LANGUAGE_CATALAN_VALENCIA: return "ca";
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case RETRO_LANGUAGE_CATALAN: return "ca";
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case RETRO_LANGUAGE_BRITISH_ENGLISH: return "en_GB";
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case RETRO_LANGUAGE_HUNGARIAN: return "hu";
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default: return "en";
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}
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}
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}
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