Files
Chris Dixon ce8689101f libretro: look for the NAOMI BIOS through the frontend VFS (#2542)
findNaomiBios checked for the BIOS archive with access(), so a frontend
watching its VFS never saw it being looked for, unlike findFlash, which
already uses path_is_valid. Kodi uses that to name the file a core is
missing.
[ci skip]
2026-10-13 11:28:29 +02:00

228 lines
6.0 KiB
C++

/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "oslib/oslib.h"
#include "stdclass.h"
#include "file/file_path.h"
#include "oslib/i18n.h"
#ifndef _WIN32
#include <unistd.h>
#endif
const char *retro_get_system_directory();
extern char game_dir_no_slash[1024];
extern char vmu_dir_no_slash[PATH_MAX];
extern char content_name[PATH_MAX];
extern char g_roms_dir[PATH_MAX];
extern unsigned per_content_vmus;
extern std::string arcadeFlashPath;
extern retro_environment_t environ_cb;
namespace hostfs
{
std::string getVmuPath(const std::string& port, bool save)
{
if ((per_content_vmus == 1 && port == "A1")
|| per_content_vmus == 2)
{
std::string vmuDir = vmu_dir_no_slash + std::string(PATH_DEFAULT_SLASH());
if (settings.platform.isConsole() && !settings.content.gameId.empty())
{
constexpr std::string_view INVALID_CHARS { " /\\:*?|<>" };
std::string vmuName = settings.content.gameId;
for (char &c: vmuName)
if (INVALID_CHARS.find(c) != INVALID_CHARS.npos)
c = '_';
vmuName += "." + port + ".bin";
std::string wpath = vmuDir + vmuName;
if (save || file_exists(wpath.c_str()))
return wpath;
// Legacy path with rom name
std::string rpath = vmuDir + std::string(content_name) + "." + port + ".bin";
if (file_exists(rpath.c_str()))
return rpath;
else
return wpath;
}
return vmuDir + std::string(content_name) + "." + port + ".bin";
}
else {
return std::string(game_dir_no_slash) + std::string(PATH_DEFAULT_SLASH()) + "vmu_save_" + port + ".bin";
}
}
std::string getArcadeFlashPath()
{
return arcadeFlashPath;
}
std::string findFlash(const std::string& prefix, const std::string& names_ro)
{
std::string root(game_dir_no_slash);
root += "/";
char base[512];
char temp[512];
char names[512];
strcpy(names,names_ro.c_str());
sprintf(base,"%s",root.c_str());
char* curr=names;
char* next;
do
{
next=strstr(curr,";");
if(next) *next=0;
if (curr[0]=='%')
{
sprintf(temp,"%s%s%s",base,prefix.c_str(),curr+1);
}
else
{
sprintf(temp,"%s%s",base,curr);
}
curr=next+1;
if (path_is_valid(temp))
return temp;
} while(next);
return "";
}
std::string getFlashSavePath(const std::string& prefix, const std::string& name)
{
std::string root(game_dir_no_slash);
return root + PATH_DEFAULT_SLASH() + prefix + name;
}
std::string findNaomiBios(const std::string& name)
{
std::string basepath(game_dir_no_slash);
basepath += PATH_DEFAULT_SLASH() + name;
if (!path_is_valid(basepath.c_str()))
{
// File not found in system dir, try game dir instead
basepath = g_roms_dir + name;
if (!path_is_valid(basepath.c_str()))
return "";
}
return basepath;
}
std::string getSavestatePath(int index, bool writable)
{
// Not used
return "";
}
std::string getShaderCachePath(const std::string& filename)
{
return std::string(game_dir_no_slash) + std::string(PATH_DEFAULT_SLASH()) + filename;
}
std::string getTextureLoadPath(const std::string& gameId)
{
return std::string(retro_get_system_directory()) + "/dc/textures/"
+ gameId + PATH_DEFAULT_SLASH();
}
std::string getTextureDumpPath()
{
return std::string(game_dir_no_slash) + std::string(PATH_DEFAULT_SLASH())
+ "texdump" + std::string(PATH_DEFAULT_SLASH());
}
std::string getScreenshotsPath()
{
// Unfortunately retroarch doesn't expose its "screenshots" path
return std::string(retro_get_system_directory()) + "/dc";
}
void saveScreenshot(const std::string& name, const std::vector<u8>& data)
{
std::string path = getScreenshotsPath();
path += "/" + name;
FILE *f = nowide::fopen(path.c_str(), "wb");
if (f == nullptr)
throw FlycastException(path);
if (std::fwrite(&data[0], data.size(), 1, f) != 1) {
std::fclose(f);
nowide::remove(path.c_str());
throw FlycastException(path);
}
std::fclose(f);
}
}
#if defined(_WIN32) || defined(__APPLE__)
void os_SetThreadName(const char *name) {
}
#endif
namespace i18n
{
std::string getCurrentLocale()
{
unsigned language;
if (!environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language))
return "en";
switch (language)
{
case RETRO_LANGUAGE_JAPANESE: return "ja";
case RETRO_LANGUAGE_FRENCH: return "fr";
case RETRO_LANGUAGE_SPANISH: return "es";
case RETRO_LANGUAGE_GERMAN: return "de";
case RETRO_LANGUAGE_ITALIAN: return "it";
case RETRO_LANGUAGE_DUTCH: return "nl";
case RETRO_LANGUAGE_PORTUGUESE_BRAZIL: return "pt_BR";
case RETRO_LANGUAGE_PORTUGUESE_PORTUGAL: return "pt_PT";
case RETRO_LANGUAGE_RUSSIAN: return "uk";
case RETRO_LANGUAGE_KOREAN: return "ko";
case RETRO_LANGUAGE_CHINESE_TRADITIONAL: return "zh_TW";
case RETRO_LANGUAGE_CHINESE_SIMPLIFIED: return "zh_CN";
case RETRO_LANGUAGE_ESPERANTO: return "eo";
case RETRO_LANGUAGE_POLISH: return "pl";
case RETRO_LANGUAGE_VIETNAMESE: return "vi";
case RETRO_LANGUAGE_ARABIC: return "ar";
case RETRO_LANGUAGE_GREEK: return "el";
case RETRO_LANGUAGE_TURKISH: return "tr";
case RETRO_LANGUAGE_SLOVAK: return "sk";
case RETRO_LANGUAGE_PERSIAN: return "fa";
case RETRO_LANGUAGE_HEBREW: return "he";
case RETRO_LANGUAGE_FINNISH: return "fi";
case RETRO_LANGUAGE_INDONESIAN: return "id";
case RETRO_LANGUAGE_SWEDISH: return "sv";
case RETRO_LANGUAGE_UKRAINIAN: return "uk";
case RETRO_LANGUAGE_CZECH: return "cs";
case RETRO_LANGUAGE_CATALAN_VALENCIA: return "ca";
case RETRO_LANGUAGE_CATALAN: return "ca";
case RETRO_LANGUAGE_BRITISH_ENGLISH: return "en_GB";
case RETRO_LANGUAGE_HUNGARIAN: return "hu";
default: return "en";
}
}
}