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Author SHA1 Message Date
Ole André Vadla Ravnås 2ab95ef638 Author each effect once, in GLSL
Write each effect body-only against a preamble the host supplies,
and let the build systems generate what each renderer needs -- a
Swift catalog for OpenGL, a Metal fragment function through glslang
and spirv-cross. Effects react to arriving events.
2026-08-13 12:46:09 +02:00