diff --git a/icons/projecte.png b/icons/projecte.png new file mode 100644 index 0000000..5074034 Binary files /dev/null and b/icons/projecte.png differ diff --git a/icons/projecte_core.png b/icons/projecte_core.png new file mode 100644 index 0000000..68fc5f7 Binary files /dev/null and b/icons/projecte_core.png differ diff --git a/mods/projecte.toml b/mods/projecte.toml new file mode 100644 index 0000000..0f07df4 --- /dev/null +++ b/mods/projecte.toml @@ -0,0 +1,26 @@ +id = "projecte" +kind = "mod" +name = "ProjectE for Horizon (assets)" +summary = "The blocks, items, textures, text and recipes of ProjectE for Horizon. Needs the native mod." +description = """ +**This is one of the two parts of [ProjectE for Horizon](https://playhorizon.dev/mods/projecte_core), and does little alone.** Install both: this one, the assets, and the native part. + +It holds the blocks, items, creative tab, textures, text and recipes. It has no code. The code, and the description of what the mod does, are in the native part. + +An unofficial port of [ProjectE](https://github.com/sinkillerj/ProjectE) (MIT, Copyright (c) 2020 Sin Tachikawa); its recipes and names are used under that licence. The textures are original work made for this port, inspired by ProjectE's look; ProjectE's and EE2's art isn't included. No Minecraft assets are included. MIT licensed.""" +authors = ["Arthur Black"] +owners = ["d3xc0"] +owner_ids = [136307382] +license = "MIT" +source = "https://github.com/d3xc0/projecte-horizon" +icon = "icons/projecte.png" +categories = ["technology", "library"] +tags = ["emc", "transmutation", "assets"] + +[[versions]] +version = "0.1.0" +published = "2026-11-06" +game = "26.3" +file = "projecte-0.1.0.hmod" +sha256 = "da08dffc1d021463e43576db233bc79e943aaf4e76a8a1ea37b66aa8ebab883f" +changelog = "First release." diff --git a/mods/projecte_core.toml b/mods/projecte_core.toml new file mode 100644 index 0000000..c946f04 --- /dev/null +++ b/mods/projecte_core.toml @@ -0,0 +1,43 @@ +id = "projecte_core" +kind = "native-mod" +name = "ProjectE for Horizon" +summary = "Unofficial port of ProjectE: EMC, transmutation tables, collectors, condensers, dark and red matter tools and armour." +description = """ +**This mod has two parts, and you need both.** Install this one, the native part, and [ProjectE for Horizon (assets)](https://playhorizon.dev/mods/projecte), then press Build. + +An **unofficial** port of [ProjectE](https://github.com/sinkillerj/ProjectE) to Horizon. It isn't made or supported by the ProjectE team, so please report its bugs here, not to them. + +Break items down into EMC and turn that EMC into new items: + +- **Transmutation Table and Tablet**: burn an item to learn it and gain its EMC, then make more of anything you've learned. Your EMC and knowledge are saved per player. +- **Philosopher's Stone**: changes blocks in the world, with charge and modes, and works as a crafting tool. +- **EMC devices**: Energy Collectors MK1-3, Anti-Matter Relays MK1-3, Energy Condensers MK1 and MK2, Dark and Red Matter Furnaces, Klein Stars. +- **Fuels and matter**: Alchemical Coal, Mobius and Aeternalis Fuel, Dark and Red Matter, covalence dusts. +- **Gear**: unbreakable dark and red matter tools that dig wider as they charge, the katar and morning star, dark matter, red matter and gem armour. +- **Trinkets**: rings, stones, amulets, the Repair Talisman, Gem of Eternal Density, Watch of Flowing Time, divining rods, lenses, the pedestal, the Interdiction Torch, Nova explosives, Alchemical Chest and the 16 Alchemical Bags. + +Keys: V charge, G mode, C extra function, R fire projectile. + +The menus are chest and furnace screens, not ProjectE's own. Some things are simplified or missing: Swiftwolf's Rending Gale gives speed and slow falling, not flight; projectiles act at once; rings cost no EMC; the Mercurial Eye isn't ported. EMC values are a fixed table worked out from ProjectE's defaults, so they don't adapt to other mods. The [README](https://github.com/d3xc0/projecte-horizon#simplified-or-left-out) has the full list. + +Native source mod: install it on the launcher's Mods page, press Build there, and confirm the native-code warning. It runs with your account's permissions. + +**Credits.** All credit for the design goes to [ProjectE](https://github.com/sinkillerj/ProjectE) (MIT, Copyright (c) 2020 Sin Tachikawa) by SinKillerJ, pupnewfster, MaPePeR, MozeIntel and its contributors, a rewrite of Equivalent Exchange 2 by x3n0ph0b3. Its recipes, EMC conversions and names are used under its MIT licence; see [CREDITS.md](https://github.com/d3xc0/projecte-horizon/blob/main/CREDITS.md). + +The textures are original work made for this port, inspired by ProjectE's look; ProjectE's and EE2's art isn't included. No Minecraft code or assets are included. MIT licensed.""" +authors = ["Arthur Black"] +owners = ["d3xc0"] +owner_ids = [136307382] +license = "MIT" +source = "https://github.com/d3xc0/projecte-horizon" +icon = "icons/projecte_core.png" +categories = ["technology", "game-mechanics", "magic"] +tags = ["emc", "transmutation", "alchemy", "tools"] + +[[versions]] +version = "0.1.0" +published = "2026-11-06" +game = "26.3" +file = "projecte_core-0.1.0.hnmod" +sha256 = "ea0cd9cdb85cb8f3bd9f35a99d7b2c8e4f95ea2c0ba321509be02ee8f4b3df85" +changelog = "First release. Tested on Horizon Nightly 66f3981 and Horizon Mixins e8cd0aa."