diff --git a/mods/jade.toml b/mods/jade.toml index c28146e..9d23ca7 100644 --- a/mods/jade.toml +++ b/mods/jade.toml @@ -3,20 +3,16 @@ kind = "native-mod" name = "Jade" summary = "The look-at tooltip: what you're pointing at, its mod, its details and its state." description = """ -An unofficial port of [Jade](https://github.com/Snownee/Jade) 26.3.5 by Snownee to Horizon: the look-at overlay for blocks and entities, with its providers, its settings under Options > Mods, its keys, and the `/jade` and `/jadec` commands. +An unofficial port of [Jade](https://github.com/Snownee/Jade) 26.3.5 by Snownee to Horizon: the look-at overlay for blocks and entities, with its providers, themes, config screens, drag-to-place screen, profiles, keys, the `/jade` and `/jadec` commands and the `jade:max_position_deviation` game rule. Rewritten in Rust for Horizon's hooks, so no original code runs. Not made or endorsed by Snownee, so please report problems to this project, not to them. -**Ported:** themes, opacity, text background, profiles, ignore lists, boss bar overlap, TTS, perspective mode, reach, icon positions, the item mod name and the plugin sub-options. +**Missing or not the same:** +- Java plugins for Jade can't run. Other mods register with this port's own provider functions. +- The icon style of the energy line shows redstone dust, because Jade's energy sprite isn't in Horizon's atlas. +- The game rule works through mixins on tables compiled into the game, so it is the part most likely to break on a Horizon update. -**What differs from Jade:** -- Themes are drawn with solid fills in the theme's colours, not Jade's sprites. -- The position adjust screen is a setting you cycle through, not a screen you drag on. -- The sniffer's dig cooldown isn't shown. -- Energy Storage has nothing to show, because Horizon has no shared energy API for other mods. -- Access variant and NPC details are approximate. - -Tested on Windows, in single player and on LAN with one guest. Dedicated servers don't build native mods, so "server" here means a LAN host. +**Tested** on Windows, in single player, on LAN with one guest, and on a dedicated server with one client. Other platforms and Jade's mouse binds were not tested. Licence: CC BY-NC-SA 4.0, noncommercial use only, the same licence as Jade.""" authors = ["Snownee", "Joeypc6"] @@ -26,6 +22,20 @@ license = "CC-BY-NC-SA-4.0" source = "https://github.com/Joeypc6/Jade-Horizon" icon = "https://media.forgecdn.net/avatars/thumbnails/207/323/256/256/636965628804677340.png" +[[versions]] +version = "26.3.6" +published = "2026-11-05" +game = "26.3" +file = "jade-26.3.6.hnmod" +sha256 = "5aa01e83aeda733b60b69d53cfa13fa1c9d4e66f83c54373c5cca4d77fa47087" +changelog = """ +Still a port of Jade 26.3.5; 26.3.6 is this port's own version number, not a Jade release. Built and tested on Horizon commit 6475f62. + +- Jade's sprites in themes, the drag-to-place screen, the config screens, and the sniffer's dig cooldown. +- `jade:max_position_deviation` is a real game rule. +- Block aim follows the player's reach and Extended Reach. +- Tested on a dedicated server.""" + [[versions]] version = "26.3.5" published = "2026-11-04"