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Registry v2 backfill (docs/design/registry-v2.md): categories and tags for each entry, descriptions extended where they were short or unformatted, and every icon stored in icons/<id>.png (creators' own icons mirrored, the missing ones drawn). No owners, versions or keys change. Co-authored-by: Horizon agent <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>
30 lines
1.4 KiB
TOML
30 lines
1.4 KiB
TOML
id = "itemnew"
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kind = "native-mod"
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name = "Item New"
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summary = "Newly picked-up items glow in your hotbar and inventory until you look at them."
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description = """
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**A native Horizon mod**: the launcher builds it into the game (install it on the launcher's Mods page, then press Build there). Native mods are not sandboxed and run with your account's rights, so read the source before you build it. Pinned to Horizon 142388e and horizon-mixins 0d6b103.
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Items you just got (picked up, crafted, taken from a chest, given) get a soft glow in the hotbar and in inventory and container screens, until you point at them or close the screen.
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- Styles: glow, glow with a star, by rarity colour.
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- Which screens, and when a mark clears, are settings; `/itemnew` shows or clears the marks.
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Settings: Options → Mods → Item New. Inspired by [Item Highlighter](https://modrinth.com/mod/item-highlighter); not affiliated, no code from it."""
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authors = ["d3grando"]
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owners = ["d3grando"]
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owner_ids = [36463198]
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license = "MIT"
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source = "https://github.com/d3grando/itemnew"
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icon = "icons/itemnew.png"
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categories = ["utility", "storage"]
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tags = ["inventory", "highlight", "new-items", "hotbar"]
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[[versions]]
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version = "0.1.1"
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published = "2026-10-29"
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game = "26.3"
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file = "itemnew-0.1.1.hnmod"
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sha256 = "cdc68c9911736703ebc4b8b81895a719edd74ba9d08fe01ddb34fe09b8d490e9"
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changelog = "First release."
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