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* Add lumina 1.0.0 Submitted by @cosmo-jar through the form. Submission: 59v7aMAs_D1nZGbda5vg46_p4nvpHxvmOLiQkO3afso Co-authored-by: cosmo-jar <[email protected]> * Add lumina 1.0.0 Submitted by @cosmo-jar through the form. Submission: 59v7aMAs_D1nZGbda5vg46_p4nvpHxvmOLiQkO3afso Co-authored-by: cosmo-jar <[email protected]> * Add lumina 1.0.0 Submitted by @cosmo-jar through the form. Submission: 59v7aMAs_D1nZGbda5vg46_p4nvpHxvmOLiQkO3afso Co-authored-by: cosmo-jar <[email protected]> * Add lumina 1.0.0 Submitted by @cosmo-jar through the form. Submission: 59v7aMAs_D1nZGbda5vg46_p4nvpHxvmOLiQkO3afso Co-authored-by: cosmo-jar <[email protected]> * Add lumina 1.0.0 Submitted by @cosmo-jar through the form. Submission: 59v7aMAs_D1nZGbda5vg46_p4nvpHxvmOLiQkO3afso Co-authored-by: cosmo-jar <[email protected]> * Add lumina 1.0.0 Submitted by @cosmo-jar through the form. Submission: 59v7aMAs_D1nZGbda5vg46_p4nvpHxvmOLiQkO3afso Co-authored-by: cosmo-jar <[email protected]> * Add lumina 1.0.0 Submitted by @cosmo-jar through the form. Submission: 59v7aMAs_D1nZGbda5vg46_p4nvpHxvmOLiQkO3afso Co-authored-by: cosmo-jar <[email protected]> * Add lumina 1.0.0 Submitted by @cosmo-jar through the form. Submission: 59v7aMAs_D1nZGbda5vg46_p4nvpHxvmOLiQkO3afso Co-authored-by: cosmo-jar <[email protected]> --------- Co-authored-by: cosmo-jar <[email protected]>
56 lines
2.7 KiB
TOML
56 lines
2.7 KiB
TOML
id = "lumina"
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kind = "shader"
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name = "Lumina"
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summary = "High performance with real-time shadows, physical water, roof overhang occlusion, volumetric 3D clouds, and sharp anti-aliasing"
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description = """
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Native shaders designed for high frame rates and clean, balanced visuals without post-processing blur. All options are fully configurable directly in the shader settings menu.
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**Lighting & Overhang Shading**
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- Balanced daytime lighting with warm sun and clean azure shadows.
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- Directional sky dome occlusion: accurate contrast between ground, walls, and ceilings.
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- Non-linear ambient occlusion under house roofs, eaves, porches, and balconies.
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- Selective midtone vibrance on grass and foliage without clipping bright highlights.
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- Foliage subsurface scattering and sun-facing rim lighting.
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**Shadows**
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- Real-time sun and moon shadow maps with distortion-aware filtering.
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- Acne-free shadows on terrain, blocks, and thin grass at any distance.
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- Selectable shadow map resolution: 512, 1024, 1536, or 2048.
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**Clarity Anti-Aliasing (FXAA)**
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- Edge-selective geometric smoothing on block silhouettes, roofs, and stairs.
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- Flat surfaces, textures, wood, stone, and UI remain 100% sharp with zero blurring.
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- Modes: Sharp, Smooth, or Off.
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**Water & Underwater**
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- High-speed Screen Space Reflections (SSR) combined with planar mirror reflections.
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- Physics-based Beer-Lambert light absorption with depth-dependent color transition.
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- Snell's window when looking up from underwater with total internal reflection.
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- Animated seabed caustics, wave refraction, and underwater depth fog.
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**Clouds & Atmosphere**
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- Raymarched procedural 3D cumulus clouds with Fast, Balanced, and Cinematic presets.
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- Volumetric god rays through terrain and trees.
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- Procedural rain puddles on grass and dirt with raindrop impact ripples.
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- Custom weather rendering for rain and snow particles.
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- Native block emission and dynamic colored lighting support.
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**Setup Note:**
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Set Clouds to OFF in your video settings to let the custom 3D clouds render properly."""
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authors = ["cosmo-jar"]
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owners = ["cosmo-jar"]
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owner_ids = [246506206]
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license = "GPL-3.0"
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source = "https://github.com/cosmo-jar/Lumina-Shader-Pack-for-Horizon-Minecraft-on-Rust"
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icon = "icons/lumina.png"
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categories = ["atmosphere", "shadows", "semi-realistic"]
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tags = ["shadows", "water", "reflections", "volumetric", "clouds", "atmosphere", "optimized", "lighting", "god", "rays"]
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screenshots = ["screenshots/lumina/1.jpg", "screenshots/lumina/2.jpg", "screenshots/lumina/3.jpg", "screenshots/lumina/4.jpg", "screenshots/lumina/5.jpg", "screenshots/lumina/6.jpg"]
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[[versions]]
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version = "1.0.0"
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published = "2026-11-06"
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game = "26.3"
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file = "lumina-1.0.0.hshader"
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sha256 = "3b81722173fc4c4476def75fbfeff964ccd8a2fde0e31b49507078ea7616dd43"
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