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* Edit wisdom_horizon's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> * Edit wisdom_horizon's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> * Edit wisdom_horizon's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> * Edit wisdom_horizon's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> * Edit wisdom_horizon's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> --------- Co-authored-by: tomasmendes01 <[email protected]>
41 lines
2.5 KiB
TOML
41 lines
2.5 KiB
TOML
id = "wisdom_horizon"
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kind = "shader"
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name = "Wisdom Shaders V3 (Horizon port)"
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summary = "bobcao3's Wisdom Shaders V3 ported to Horizon's native shader API."
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description = """
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bobcao3's Wisdom Shaders V3 (Build 3300) ported to Horizon's shader API: its sun, ambient and torch colours, Oren-Nayar and GGX lighting, jittered soft shadows, atmosphere, 2D clouds, fog and AgX tonemap, translated from GLSL to WGSL. Adds bloom, FXAA, mob and chest relighting, held light sources and a horizon haze as Horizon post passes.
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Unofficial port by tomasmendes01 (in-game name: iLoong). A lighter version for more FPS is published as `wisdom_horizon_lite`."""
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authors = ["bobcao3", "tomasmendes01"]
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owners = ["tomasmendes01"]
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owner_ids = [68385376]
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license = "Apache-2.0"
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source = "https://github.com/tomasmendes01/wisdom-horizon"
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icon = "icons/wisdom_horizon.png"
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categories = ["semi-realistic", "shadows", "high"]
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tags = ["wisdom", "bloom", "atmosphere", "clouds", "port"]
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screenshots = ["screenshots/wisdom_horizon/1.png", "screenshots/wisdom_horizon/2.png", "screenshots/wisdom_horizon/3.png"]
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[[versions]]
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version = "1.3.7"
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published = "2026-11-04"
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game = "26.3"
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file = "wisdom_horizon-1.3.7.hshader"
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sha256 = "3c1dc775e3eac9e67ced2e346bf7edd5cb83161b35eca7231ca9aff7725a40b4"
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changelog = """
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- Night: the sky and fog no longer turn black when rain hides the stars, rain streaks stay faint in the dark, and a "Night brightness" option raises the moonlight and night ambient light (3x Wisdom's by default).
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- Rain: lighter fog in the rain ("Rain fog", 0.5 by default; 1 is Wisdom's), the water gets the same fog as the land, and the sun's glint on water fades under rain clouds.
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- Water: its top stays flat (the waves are in the normals, as in Wisdom), and the mirror Horizon draws with vanilla's light is brought to this pack's light.
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- Mobs, items, chests and particles: a post pass relights them to match this pack's light on the terrain in view, eased over time ("Light mobs and chests", with a diagnostic view).
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- Held light sources light the terrain when Horizon's Dynamic lights extra is on.
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- Glowing blocks show their own colour instead of burning out to white at night ("Glowing blocks"), with extra bloom around them ("Glow bloom").
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- The far edge of the loaded terrain blends into the sky ("Horizon haze")."""
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[[versions]]
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version = "1.1.0"
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published = "2026-11-04"
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game = "26.3"
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file = "wisdom_horizon-1.1.0.hshader"
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sha256 = "2b7b4e11e3506b65e8c4162ed56fbf3c33bc51bbc56038a4b1297219d917dd1e"
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changelog = "First release: a port of Wisdom Shaders V3 (Build 3300) to Horizon's shader API."
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