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* Edit wisdom_horizon_lite's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> * Edit wisdom_horizon_lite's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> * Edit wisdom_horizon_lite's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> * Edit wisdom_horizon_lite's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> * Edit wisdom_horizon_lite's page Submitted by @tomasmendes01 through the form. Co-authored-by: tomasmendes01 <[email protected]> --------- Co-authored-by: tomasmendes01 <[email protected]>
41 lines
2.4 KiB
TOML
41 lines
2.4 KiB
TOML
id = "wisdom_horizon_lite"
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kind = "shader"
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name = "Wisdom Shaders V3 Lite (Horizon port)"
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summary = "A lighter Wisdom Shaders V3 port for Horizon, for more FPS."
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description = """
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A lighter version of the Wisdom Shaders V3 port (`wisdom_horizon`) for more FPS: the same lighting, atmosphere, fog and AgX tonemap, with a smaller shadow map, no bloom or FXAA, and soft shadows, cloud shadows and water reflections off by default (each can be turned back on in the settings).
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Unofficial port of bobcao3's Wisdom Shaders V3 by tomasmendes01 (in-game name: iLoong)."""
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authors = ["bobcao3", "tomasmendes01"]
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owners = ["tomasmendes01"]
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owner_ids = [68385376]
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license = "Apache-2.0"
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source = "https://github.com/tomasmendes01/wisdom-horizon"
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icon = "icons/wisdom_horizon_lite.png"
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categories = ["semi-realistic", "atmosphere", "low"]
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tags = ["wisdom", "lite", "performance", "port"]
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screenshots = ["screenshots/wisdom_horizon_lite/1.png", "screenshots/wisdom_horizon_lite/2.png", "screenshots/wisdom_horizon_lite/3.png"]
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[[versions]]
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version = "1.3.7"
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published = "2026-11-04"
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game = "26.3"
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file = "wisdom_horizon_lite-1.3.7.hshader"
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sha256 = "ba41f0094a886b2e86a462994206fa184ebabf424dc0736829ddc7024ea9e880"
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changelog = """
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- Night: the sky and fog no longer turn black when rain hides the stars, rain streaks stay faint in the dark, and a "Night brightness" option raises the moonlight and night ambient light (3x Wisdom's by default).
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- Rain: lighter fog in the rain ("Rain fog", 0.5 by default; 1 is Wisdom's), the water gets the same fog as the land, and the sun's glint on water fades under rain clouds.
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- Water: its top stays flat (the waves are in the normals, as in Wisdom), and the mirror Horizon draws with vanilla's light is brought to this pack's light.
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- Mobs, items, chests and particles: a post pass relights them to match this pack's light on the terrain in view, eased over time ("Light mobs and chests", with a diagnostic view).
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- Held light sources light the terrain when Horizon's Dynamic lights extra is on.
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- Glowing blocks show their own colour instead of burning out to white at night ("Glowing blocks").
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- The far edge of the loaded terrain blends into the sky ("Horizon haze")."""
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[[versions]]
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version = "1.1.0"
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published = "2026-11-04"
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game = "26.3"
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file = "wisdom_horizon_lite-1.1.0.hshader"
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sha256 = "662570653111bd34fec37a7482791b8b1d0bdcee1bcba5351c4137acababb818"
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changelog = "First release: the LITE profile of Wisdom Shaders V3 (Build 3300), ported to Horizon's shader API."
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