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The trident probe reads clip_block_stop's face too
clip_block_stop now also returns the face normal; the probe ignores it. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -92,7 +92,7 @@ pub fn main() -> Result<()> {
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if in_ground {
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continue;
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}
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if let Some((stop, _)) =
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if let Some((stop, _, _)) =
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arrows::clip_block_stop(&scene, &facts, &binding, position, velocity)
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{
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// onHitBlock: pulled back, stopped, stuck, shaking 7 ticks.
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