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@@ -27,10 +27,10 @@ ClientboundAnimatePacket.write port crates/horizon-protocol/src/buf.rs::write pa
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ClientboundBlockDestructionPacket.write port crates/horizon-protocol/src/buf.rs::write packet! BlockDestruction {id, pos, progress}
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ClientboundBlockEntityDataPacket.create missing player: block entity changes after load (sign text, banner, chest name) are not sent to other players; the LAN host has no BlockEntityData sender
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ClientboundBlockEventPacket.write port crates/horizon-protocol/src/buf.rs::write packet! BlockEvent {pos, b0, b1, block}
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ClientboundBossEventPacket.createUpdateProgressPacket missing player: boss bar progress is never sent to other players; the LAN host has no BossEvent sender
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ClientboundBossEventPacket.createUpdateNamePacket missing player: boss bar name changes are never sent to other players; the LAN host has no BossEvent sender
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ClientboundBossEventPacket.createUpdateStylePacket missing player: boss bar colour and overlay changes are never sent to other players; the LAN host has no BossEvent sender
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ClientboundBossEventPacket.createUpdatePropertiesPacket missing player: boss bar fog, music and darkening flags are never sent to other players; the LAN host has no BossEvent sender
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ClientboundBossEventPacket.createUpdateProgressPacket inline crates/horizon-client/src/game/bossbars.rs::Game::diff_boss_events UpdateProgress goes out to every viewer of the bar (a guest by connection, the host's own overlay in place)
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ClientboundBossEventPacket.createUpdateNamePacket inline crates/horizon-client/src/game/bossbars.rs::Game::diff_boss_events UpdateName when the bar's name differs from what that viewer was sent
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ClientboundBossEventPacket.createUpdateStylePacket inline crates/horizon-client/src/game/bossbars.rs::Game::diff_boss_events UpdateStyle when the colour or the overlay differ
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ClientboundBossEventPacket.createUpdatePropertiesPacket inline crates/horizon-client/src/game/bossbars.rs::Game::diff_boss_events UpdateProperties when darken, boss music or fog differ
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ClientboundBossEventPacket.encodeProperties port crates/horizon-protocol/src/packets/play.rs::boss_flags the three flag bits (darken, music, fog)
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ClientboundBossEventPacket.AddOperation.dispatch port crates/horizon-client/src/boss_overlay.rs::BossOverlay::apply
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ClientboundChunksBiomesPacket.ChunkBiomeData.calculateChunkSize missing minor: biome-only chunk updates are never sent; no ChunksBiomes packet in ids.rs
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@@ -70,9 +70,9 @@ ClientboundPlayerInfoUpdatePacket.createPlayerInitializing port crates/horizon-c
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ClientboundPlayerInfoUpdatePacket.entryCodec port crates/horizon-protocol/src/packets/play.rs::PlayerInfoUpdate::write per-entry write in action order
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ClientboundPlayerInfoUpdatePacket.toString skip:debug debug string
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ClientboundPlayerInfoUpdatePacket.EntryBuilder.build inline crates/horizon-protocol/src/packets/play.rs::PlayerInfoUpdate::read entry fields read in action order
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ClientboundPlayerLookAtPacket.<init> missing player: a server's facing command (e.g. teleport facing an entity) does not turn the client's view
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ClientboundPlayerLookAtPacket.write missing player: same as the constructor; the view is never turned by the server
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ClientboundPlayerLookAtPacket.getPosition missing player: same as the constructor; the view is never turned by the server
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ClientboundPlayerLookAtPacket.<init> port crates/horizon-client/src/game/commands.rs::Game::send_player_look_at every target of /tp ... facing and /rotate ... facing gets the packet, a guest over its connection
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ClientboundPlayerLookAtPacket.write port crates/horizon-protocol/src/buf.rs::write packet! PlayerLookAt {from, target, entity LookAtEntity {id, anchor}}
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ClientboundPlayerLookAtPacket.getPosition inline crates/horizon-client/src/game/remote.rs::Game::remote_look_at the point is read off the packet, unless the named entity is tracked, then its feet or eyes
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ClientboundRotateHeadPacket.write port crates/horizon-protocol/src/buf.rs::write packet! RotateHead {id VarInt, head_yaw Byte}
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ClientboundSectionBlocksUpdatePacket.<init> port crates/horizon-client/src/lan/hub.rs::Hub::broadcast_block_changes builds the section's change list from the changed blocks
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ClientboundSectionBlocksUpdatePacket.write port crates/horizon-protocol/src/buf.rs::write packet! SectionBlocksUpdate (play.rs) with SectionPos and VarLong changes
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