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port map: clear game-002 rows main already implements
Two ServerPlayer rows said missing for pearls that main saves with their chunk, and three notes named advancement triggers that exist.
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@@ -81,16 +81,16 @@ ServerLevel.areEntitiesActuallyLoadedAndTicking skip:debug only game tests call
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ServerLevel.anyPlayerCloseEnoughForSpawning port crates/horizon-client/src/game/natural_spawning.rs::close_enough_for_spawning
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ServerLevel.fillReportDetails skip:debug crash report detail
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ServerLevel.EntityCallbacks.onCreated inline crates/horizon-client/src/lan/waypoints.rs::Waypoints::track players are the only waypoint transmitters Horizon has
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ServerLevel.EntityCallbacks.onDestroyed inline crates/horizon-client/src/lan/waypoints.rs::Waypoints::untrack gap: minor: dead non-player entities keep their scores and team membership (vanilla Scoreboard.entityRemoved clears them), so a sidebar can keep listing a dead mob
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ServerLevel.EntityCallbacks.onDestroyed inline crates/horizon-client/src/lan/waypoints.rs::Waypoints::untrack a dead non-player entity also runs Scoreboard.entityRemoved (game/scoreboard.rs::score_entity_removed: its scores are reset and it leaves its team)
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ServerLevel.EntityCallbacks.onTrackingStart inline crates/horizon-client/src/lan/entity.rs::Entities::tick an entity is tracked the first tick the level lists it; guests, waypoints and the sleep list are polled each tick, and there are no separate dragon part entities
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ServerLevel.EntityCallbacks.onTrackingEnd inline crates/horizon-client/src/lan/entity.rs::Entities::tick an entity the level stops listing is removed from every viewer (RemoveEntities)
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ServerPlayer.<init> port crates/horizon-client/src/lan/guest.rs::Guest::new
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ServerPlayer.readAdditionalSaveData port crates/horizon-client/src/save.rs::Level::read_player gap: minor: entered_nether_pos, last_explosion_impact_pos, spawn_extra_particles_on_fall, post_effects and previousPlayerGameType are not read back (kept verbatim in player_extra); recipe book, respawn, shoulders, warden tracker and raid omen are read
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ServerPlayer.addAdditionalSaveData port crates/horizon-client/src/save.rs::Level::player_tag gap: minor: writes only what it reads; the keys above come from the loaded file unchanged
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ServerPlayer.readAdditionalSaveData port crates/horizon-client/src/save.rs::Level::read_player gap: minor: entered_nether_pos, last_explosion_impact_pos and spawn_extra_particles_on_fall are not read back (kept verbatim in player_extra); post_effects, previousPlayerGameType, the recipe book, respawn, shoulders, warden tracker and raid omen are read
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ServerPlayer.addAdditionalSaveData port crates/horizon-client/src/save.rs::Level::player_tag gap: minor: writes only what it reads; the keys still listed above come from the loaded file unchanged
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ServerPlayer.saveParentVehicle port crates/horizon-client/src/save.rs::Level::player_tag the RootVehicle {Attach, Entity} tree goes in the player compound (lan/playerdata.rs::store for a guest), so the ride comes back on the next login
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ServerPlayer.loadAndSpawnParentVehicle port crates/horizon-client/src/game/persist.rs::Game::restore_saved_vehicle the mount is spawned from RootVehicle.Entity and the player is put back on it (`riding`)
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ServerPlayer.saveEnderPearls missing minor: a thrown ender pearl is not saved at all, so one in flight or hanging in a stasis chamber is gone after a reload
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ServerPlayer.loadAndSpawnEnderPearl missing minor: ender pearls are not loaded back (spawn_loaded_entities has no pearl)
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ServerPlayer.saveEnderPearls inline crates/horizon-client/src/game/persist.rs::Game::entity_chunks a thrown pearl is saved with its chunk as an ordinary entity (entity_nbt::throwable_to_nbt), not in the player file; gap: minor: a pearl in a chunk that never saves, a stasis chamber's, is not kept
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ServerPlayer.loadAndSpawnEnderPearl inline crates/horizon-client/src/game/persist.rs::Game::spawn_loaded_entities entity_nbt::throwable_from_nbt spawns a saved pearl back, in the chunk's own level; there is no per-player list to read
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ServerPlayer.setExperiencePoints port crates/horizon-client/src/game/commands.rs::Game::change_experience /xp set points
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ServerPlayer.setExperienceLevels port crates/horizon-client/src/game/commands.rs::Game::change_experience /xp set levels
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ServerPlayer.onLeaveCombat skip:other the client ignores ClientboundPlayerCombatEnd
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@@ -102,11 +102,11 @@ ServerPlayer.updateScoreForCriteria port crates/horizon-client/src/game/scoreboa
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ServerPlayer.tellNeutralMobsThatIDied port crates/horizon-client/src/game/creatures.rs::Game::tell_neutral_mobs_player_died mobs within 32 blocks across and 10 up and down forgive a dead player when the rule is on
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ServerPlayer.handleTeamKill inline crates/horizon-client/src/game/scoreboard.rs::Game::score_player_killed teamkill and killedByTeam objectives
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ServerPlayer.hurtServer port crates/horizon-client/src/game/lan_pvp.rs::Game::pvp_land pvp rule and team friendly fire gate the damage
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ServerPlayer.addPostEffect port crates/horizon-client/src/game/commands/extra.rs::Game::cmd_posteffect gap: minor: one list shared by every target, nothing is sent to guests (an empty list at join) and no post shader is drawn
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ServerPlayer.clearPostEffects port crates/horizon-client/src/game/commands/extra.rs::Game::cmd_posteffect gap: minor: same as addPostEffect
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ServerPlayer.removePostEffect port crates/horizon-client/src/game/commands/extra.rs::Game::cmd_posteffect gap: minor: same as addPostEffect
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ServerPlayer.addPostEffect port crates/horizon-client/src/game/commands/extra.rs::Game::cmd_posteffect each target keeps its own list (change_post_effects: the player's here, a guest's on its record); the client builds its post chain from the player's, and a guest's is sent when it changes (Hub::send_post_effects)
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ServerPlayer.clearPostEffects port crates/horizon-client/src/game/commands/extra.rs::Game::cmd_posteffect the same per-target lists; clearing empties the target's
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ServerPlayer.removePostEffect port crates/horizon-client/src/game/commands/extra.rs::Game::cmd_posteffect the same per-target lists; removing takes the one effect out
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ServerPlayer.forceSetRotation inline crates/horizon-client/src/game/commands/world_cmds.rs::Game::cmd_rotate /rotate turns a guest through a teleport packet with the new rotation
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ServerPlayer.triggerDimensionChangeTriggers port crates/horizon-client/src/game/advancements.rs::Game::trigger_dimension gap: player: nether_travel is never triggered (entered_nether_pos is not kept), so the Subspace Bubble advancement can never be earned
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ServerPlayer.triggerDimensionChangeTriggers port crates/horizon-client/src/game/advancements.rs::Game::trigger_dimension nether_travel fires on the way back to the Overworld from the position the Nether was entered at (adv.marks.nether); gap: minor: that position is not restored from entered_nether_pos after a reload
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ServerPlayer.broadcastToPlayer port crates/horizon-client/src/lan/entity.rs::broadcast_to_player a spectator viewer sees a player only while its camera is that player; anyone else never sees a spectator
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ServerPlayer.startSleeping port crates/horizon-client/src/game.rs::Game::try_sleep
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ServerPlayer.isReachableBedBlock inline crates/horizon-client/src/game.rs::Game::try_sleep the reachable closure: 3 blocks sideways, 2 vertically
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@@ -119,8 +119,8 @@ ServerPlayer.awardStat port crates/horizon-client/src/game/stats.rs::Stats::add
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ServerPlayer.resetStat port crates/horizon-client/src/game/stats.rs::Stats::reset
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ServerPlayer.disconnect inline crates/horizon-client/src/game/lan.rs::Game::tick_lan HostEvent::Left: the guest is saved and removed; its mount just loses its rider (no eject or forced wake)
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ServerPlayer.transferInventoryXpAndScore inline crates/horizon-client/src/game/screens.rs::Game::respawn_player keep_inventory keeps the inventory and Experience::respawn keeps xp
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ServerPlayer.onEffectUpdated port crates/horizon-client/src/lan/hub.rs::Hub::sync_effects gap: player: the effects_changed trigger does not exist, so How Did We Get Here? and A Furious Cocktail can never be earned
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ServerPlayer.onEffectsRemoved port crates/horizon-client/src/lan/hub.rs::Hub::sync_effects gap: player: same missing effects_changed trigger
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ServerPlayer.onEffectUpdated port crates/horizon-client/src/lan/hub.rs::Hub::sync_effects the effects_changed trigger exists (advancements.rs::Game::trigger_effects_changed, from the end-of-tick comparison of the effect list); gap: minor: that comparison reads the host player's list, while this path only sends a guest its effects
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ServerPlayer.onEffectsRemoved port crates/horizon-client/src/lan/hub.rs::Hub::sync_effects same effect comparison and trigger as onEffectUpdated
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ServerPlayer.magicCrit port crates/horizon-client/src/lan/containers.rs::Hub::critical_hit
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ServerPlayer.onUpdateAbilities inline crates/horizon-client/src/lan/hub.rs::Hub::set_game_mode abilities go out with a game mode change; there is no other way abilities change
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ServerPlayer.createCommandSourceStack inline crates/horizon-client/src/game/lan_actions.rs::Game::run_guest_command the guest is swapped in as the acting player and its permission level applied
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@@ -133,14 +133,14 @@ ServerPlayer.sendServerStatus port crates/horizon-client/src/lan/hub.rs::Hub::pl
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ServerPlayer.updateInvisibilityStatus inline crates/horizon-client/src/game/lan.rs::Game::lan_host_state
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ServerPlayer.drop port crates/horizon-client/src/game.rs::Game::player_drop item_dropped and drop statistics, thrower set
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ServerPlayer.calculateGameModeForNewPlayer port crates/horizon-client/src/game/lan.rs::Game::lan_guest_joined default or forced game mode for a new or force-gamemode guest
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ServerPlayer.storeGameTypes port crates/horizon-client/src/save.rs::Level::player_tag gap: minor: playerGameType only; previousPlayerGameType is not saved, so the game mode switcher forgets the previous mode after a reload
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ServerPlayer.storeGameTypes port crates/horizon-client/src/save.rs::Level::player_tag both are saved: playerGameType, and previousPlayerGameType (absent when unset, as storeNullable is), read back into previous_game_mode
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ServerPlayer.shouldFilterMessageTo skip:service text filtering
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ServerPlayer.mayInteract inline crates/horizon-client/src/game/lan_actions.rs::Game::under_spawn_protection gap: minor: same as ServerLevel.mayInteract, no world border check
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ServerPlayer.onItemPickup port crates/horizon-client/src/game/advancements.rs::Game::trigger_thrown_picked_up_by_player a taken stack whose owner is another player fires thrown_item_picked_up_by_player, whole or partial
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ServerPlayer.getChatSession skip:java getter with an expiry check
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ServerPlayer.startRiding inline crates/horizon-client/src/game/lan_entities.rs::Game::lan_riding gap: minor: SetPassengers goes out, but the mount's active effects (a horse's speed) are not sent to the rider
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ServerPlayer.removeVehicle inline crates/horizon-client/src/game/lan_entities.rs::Game::lan_riding gap: minor: SetPassengers updates, vehicle effects are not removed from the rider
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ServerPlayer.getKnownSpeed port crates/horizon-client/src/game/spear.rs::Game::known_player_movement gap: minor: ignores the vehicle's speed for a rider who is not steering
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ServerPlayer.getKnownSpeed port crates/horizon-client/src/game/spear.rs::Game::known_player_movement a rider's speed is its root vehicle's (mob_speed walks up the mounts); a guest's is the movement it last reported
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ServerPlayer.onEquippedItemBroken port crates/horizon-client/src/game.rs::Game::damage_held gap: minor: only the held item counts toward the broken statistic; breaking armour is not counted
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ServerPlayer.registerAndUpdateEnderPearlTicket missing minor: a thrown ender pearl does not keep its chunk loaded; none are saved either
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ServerPlayer.registerAndUpdateEnderPearlTicket missing minor: a thrown ender pearl holds no chunk of its own (no ENDER_PEARL ticket); it is saved only with a chunk that saves, so one in an unloaded chunk is gone
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ServerPlayer.debugSubscriptions skip:debug debug subscriptions for the debug screen
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