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Shader pack image stand-ins: the test passes main's new storage-buffer minimums
#7203 added Buffers::new's minimums argument after this branch was cut. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -4198,8 +4198,12 @@ mod tests {
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],
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buffers: Vec::new(),
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};
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let buffers =
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pack_images::Buffers::new(&device, Default::default(), wgpu::ShaderStages::FRAGMENT);
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let buffers = pack_images::Buffers::new(
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&device,
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Default::default(),
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Default::default(),
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wgpu::ShaderStages::FRAGMENT,
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);
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let stand_ins = std::cell::RefCell::new(Vec::new());
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let pack = Resources {
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textures: &[],
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