Atlas layout: fall back to first-fit shelves before giving up on a pack

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
Federico TaglianiandClaude Sonnet 5.5 committed 2026-11-01 23:48:53 +01:00
1 parent f8bfa06b90
commit 4673402d9b
1 file changed
+51 -15
+51 -15
View File
@@ -652,25 +652,21 @@ impl HudAtlas {
/// packs fill a 4096-wide atlas past what GPUs allow (Faithful 64x needs
/// 32768 rows); vanilla's stitcher fails the reload when its atlases don't
/// fit, and the packs are then turned off (`Minecraft.clearResourcePacksOnError`).
/// A width where the plain shelves (each image after the last) leave too
/// much unused is tried again with each image in the first shelf with
/// room: a pack of thousands of mixed sizes (server packs with custom
/// items) fits where the shelves' ragged ends would not.
fn layout(images: &[PackedImage], max: u32) -> Result<(u32, Vec<(u32, u32)>, u32)> {
let mut width = 4096.min(max);
loop {
let mut placements = Vec::with_capacity(images.len());
let (mut x, mut y, mut row) = (0u32, 0u32, 0u32);
for (_, w, h, _) in images {
if x + w + 1 > width {
x = 0;
y += row + 1;
row = 0;
}
placements.push((x, y));
x += w + 1;
row = row.max(*h);
}
let glyph_region = y + row + 1;
let wide_enough = images.iter().all(|i| i.1 < width);
if wide_enough && glyph_region + GLYPH_ROWS <= max {
return Ok((width, placements, glyph_region));
if wide_enough {
for first_fit in [false, true] {
let (placements, glyph_region) = Self::shelves(images, width, first_fit);
if glyph_region + GLYPH_ROWS <= max {
return Ok((width, placements, glyph_region));
}
}
}
if width >= max {
let texels: u64 = images.iter().map(|i| u64::from(i.1) * u64::from(i.2)).sum();
@@ -683,6 +679,33 @@ impl HudAtlas {
width = (width * 2).min(max);
}
}
/// `layout`'s shelves at one width: the placements and the first row below
/// them. `first_fit` puts an image in the first shelf that is tall enough
/// and has room, instead of only the last one.
fn shelves(images: &[PackedImage], width: u32, first_fit: bool) -> (Vec<(u32, u32)>, u32) {
// Each shelf: its top row, its height (its first image's) and the next free column.
let mut shelves: Vec<(u32, u32, u32)> = Vec::new();
let mut placements = Vec::with_capacity(images.len());
for (_, w, h, _) in images {
let open = if first_fit {
shelves.iter().position(|s| s.1 >= *h && s.2 + w < width)
} else {
shelves
.len()
.checked_sub(1)
.filter(|&i| shelves[i].1 >= *h && shelves[i].2 + w < width)
};
let i = open.unwrap_or_else(|| {
let top = shelves.last().map_or(0, |s| s.0 + s.1 + 1);
shelves.push((top, *h, 0));
shelves.len() - 1
});
placements.push((shelves[i].2, shelves[i].0));
shelves[i].2 += w + 1;
}
let glyph_region = shelves.last().map_or(1, |s| s.0 + s.1 + 1);
(placements, glyph_region)
}
/// Pack the textures under these folders of `textures/`, and for the
/// `full` atlas the generated sprites and the run-time slots too.
fn pack(root: &Path, defaults: &Path, folders: &[&str], full: bool) -> Result<Self> {
@@ -3046,6 +3069,19 @@ texture=wide",
assert_inside(&images, width, &placements, free);
}
#[test]
fn mixed_sizes_fill_the_ends_of_the_shelves() {
// 15 images 9000 wide leave 7383 of a 16384 shelf unused each; the
// 4000-wide ones (same height) come after them, and on shelves of their
// own (4 to a shelf) the atlas is 19 shelves tall: past 16384 rows.
// Each in a gap, it is 15.
let mut images = sized(15, 9000, 1000);
images.extend(sized(15, 4000, 1000));
let (width, placements, free) = HudAtlas::layout(&images, 16384).unwrap();
assert_eq!(width, 16384);
assert!(free + GLYPH_ROWS <= 16384);
assert_inside(&images, width, &placements, free);
}
#[test]
fn textures_that_cannot_fit_are_an_error_not_a_gpu_panic() {
let error = HudAtlas::layout(&sized(300, 1024, 1024), MAX_ATLAS_SIZE).unwrap_err();
assert!(error.to_string().contains("do not fit a 16384x16384 atlas"));