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Merge pull request #835 from ludovic111/perf/decoration-order-grid
🤖 Agent: merged: decoration_order::vanilla_order on flat arrays (RD32 8.14→1.06 ms per call; ticket order unchanged, checked against the old version). Combined on current main with #834/#835: clippy, client + world tests PASS.
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1 file changed
+133
-22
@@ -121,7 +121,7 @@ fn ticket_hash(x: i32, z: i32) -> u64 {
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/// The chunks decorated around a player at `center`, in vanilla's order.
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pub fn vanilla_order(center: (i32, i32), radius: i32) -> Vec<(i32, i32)> {
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use std::cmp::Reverse;
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use std::collections::{BinaryHeap, HashSet, VecDeque};
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use std::collections::{BinaryHeap, VecDeque};
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let mut tickets: Vec<(i32, i32)> = (-radius..=radius)
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.flat_map(|dx| (-radius..=radius).map(move |dz| (center.0 + dx, center.1 + dz)))
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.collect();
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@@ -133,35 +133,45 @@ pub fn vanilla_order(center: (i32, i32), radius: i32) -> Vec<(i32, i32)> {
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)
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});
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let mut tickets: VecDeque<_> = tickets.into();
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// Every chunk this touches lies within `half` of the centre: tickets
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// reach `LIGHT_LEVEL - TICKET_LEVEL` further, and FULL tasks decorate
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// one more ring. Dense grids over that square replace hash maps.
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let reach = LIGHT_LEVEL - TICKET_LEVEL;
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let half = radius.max(0) + reach + 1;
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let side = (2 * half + 1) as usize;
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let cell = |(x, z): (i32, i32)| {
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((x - center.0 + half) as usize) * side + (z - center.1 + half) as usize
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};
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let mut active: Vec<(i32, i32)> = Vec::new();
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// Queued task per chunk (level, sequence); stale heap entries are skipped.
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let mut queued: HashMap<(i32, i32), (i32, u64)> = HashMap::new();
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// Queued task per chunk (level, sequence), `NONE` when there is none;
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// stale heap entries are skipped.
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const NONE: (i32, u64) = (i32::MAX, 0);
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let mut queued = vec![NONE; side * side];
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let mut heap = BinaryHeap::new();
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let mut sequence = 0u64;
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let mut full = HashSet::new();
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let mut seen = HashSet::new();
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let mut full = vec![false; side * side];
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let mut seen = vec![false; side * side];
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let mut order = Vec::new();
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// Each ticket lowers the levels around it to 31 + its Chebyshev distance.
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let mut levels: HashMap<(i32, i32), i32> = HashMap::new();
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let mut levels = vec![i32::MAX; side * side];
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let mut add = |ticket: (i32, i32),
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active: &mut Vec<(i32, i32)>,
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queued: &mut HashMap<(i32, i32), (i32, u64)>,
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queued: &mut [(i32, u64)],
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heap: &mut BinaryHeap<Reverse<(i32, u64, (i32, i32))>>,
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full: &HashSet<(i32, i32)>| {
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full: &[bool]| {
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active.push(ticket);
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let reach = LIGHT_LEVEL - TICKET_LEVEL;
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for x in ticket.0 - reach..=ticket.0 + reach {
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for z in ticket.1 - reach..=ticket.1 + reach {
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let own = TICKET_LEVEL + (x - ticket.0).abs().max((z - ticket.1).abs());
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let l = levels.entry((x, z)).or_insert(i32::MAX);
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*l = (*l).min(own);
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let l = *l;
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if full.contains(&(x, z)) {
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let i = cell((x, z));
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levels[i] = levels[i].min(own);
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let l = levels[i];
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if full[i] {
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continue;
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}
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if queued.get(&(x, z)).is_none_or(|&(old, _)| l < old) {
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if l < queued[i].0 {
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sequence += 1;
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queued.insert((x, z), (l, sequence));
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queued[i] = (l, sequence);
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heap.push(Reverse((l, sequence, (x, z))));
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}
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}
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@@ -173,24 +183,25 @@ pub fn vanilla_order(center: (i32, i32), radius: i32) -> Vec<(i32, i32)> {
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}
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}
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while let Some(Reverse((l, s, chunk))) = heap.pop() {
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if queued.get(&chunk) != Some(&(l, s)) {
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let i = cell(chunk);
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if queued[i] != (l, s) {
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continue;
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}
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queued.remove(&chunk);
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queued[i] = NONE;
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let r = i32::from(l <= FULL_LEVEL);
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for x in chunk.0 - r..=chunk.0 + r {
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for z in chunk.1 - r..=chunk.1 + r {
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if seen.insert((x, z)) {
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let seen = &mut seen[cell((x, z))];
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if !*seen {
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*seen = true;
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order.push((x, z));
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}
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}
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}
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if l <= FULL_LEVEL {
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full.insert(chunk);
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full[i] = true;
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}
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active.retain(|t| {
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!(-2..=2).all(|dx| (-2..=2).all(|dz| full.contains(&(t.0 + dx, t.1 + dz))))
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});
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active.retain(|t| !(-2..=2).all(|dx| (-2..=2).all(|dz| full[cell((t.0 + dx, t.1 + dz))])));
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while active.len() < TICKETS_IN_FLIGHT {
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let Some(t) = tickets.pop_front() else { break };
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add(t, &mut active, &mut queued, &mut heap, &full);
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@@ -203,6 +214,106 @@ pub fn vanilla_order(center: (i32, i32), radius: i32) -> Vec<(i32, i32)> {
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mod tests {
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use super::*;
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/// The hash map version this module had before its dense grids.
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fn hashed_order(center: (i32, i32), radius: i32) -> Vec<(i32, i32)> {
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use std::cmp::Reverse;
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use std::collections::{BinaryHeap, HashSet, VecDeque};
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let mut tickets: Vec<(i32, i32)> = (-radius..=radius)
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.flat_map(|dx| (-radius..=radius).map(move |dz| (center.0 + dx, center.1 + dz)))
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.collect();
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// A fastutil open hash set iterates its slots from the last to the first.
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tickets.sort_by_key(|&(x, z)| {
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(
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(x - center.0).abs().max((z - center.1).abs()),
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Reverse(ticket_hash(x, z) & (TICKET_SET_CAPACITY - 1)),
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)
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});
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let mut tickets: VecDeque<_> = tickets.into();
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let mut active: Vec<(i32, i32)> = Vec::new();
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// Queued task per chunk (level, sequence); stale heap entries are skipped.
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let mut queued: HashMap<(i32, i32), (i32, u64)> = HashMap::new();
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let mut heap = BinaryHeap::new();
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let mut sequence = 0u64;
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let mut full = HashSet::new();
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let mut seen = HashSet::new();
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let mut order = Vec::new();
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// Each ticket lowers the levels around it to 31 + its Chebyshev distance.
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let mut levels: HashMap<(i32, i32), i32> = HashMap::new();
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let mut add = |ticket: (i32, i32),
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active: &mut Vec<(i32, i32)>,
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queued: &mut HashMap<(i32, i32), (i32, u64)>,
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heap: &mut BinaryHeap<Reverse<(i32, u64, (i32, i32))>>,
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full: &HashSet<(i32, i32)>| {
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active.push(ticket);
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let reach = LIGHT_LEVEL - TICKET_LEVEL;
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for x in ticket.0 - reach..=ticket.0 + reach {
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for z in ticket.1 - reach..=ticket.1 + reach {
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let own = TICKET_LEVEL + (x - ticket.0).abs().max((z - ticket.1).abs());
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let l = levels.entry((x, z)).or_insert(i32::MAX);
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*l = (*l).min(own);
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let l = *l;
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if full.contains(&(x, z)) {
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continue;
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}
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if queued.get(&(x, z)).is_none_or(|&(old, _)| l < old) {
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sequence += 1;
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queued.insert((x, z), (l, sequence));
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heap.push(Reverse((l, sequence, (x, z))));
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}
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}
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}
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};
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for _ in 0..TICKETS_IN_FLIGHT {
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if let Some(t) = tickets.pop_front() {
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add(t, &mut active, &mut queued, &mut heap, &full);
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}
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}
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while let Some(Reverse((l, s, chunk))) = heap.pop() {
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if queued.get(&chunk) != Some(&(l, s)) {
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continue;
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}
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queued.remove(&chunk);
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let r = i32::from(l <= FULL_LEVEL);
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for x in chunk.0 - r..=chunk.0 + r {
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for z in chunk.1 - r..=chunk.1 + r {
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if seen.insert((x, z)) {
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order.push((x, z));
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}
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}
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}
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if l <= FULL_LEVEL {
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full.insert(chunk);
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}
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active.retain(|t| {
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!(-2..=2).all(|dx| (-2..=2).all(|dz| full.contains(&(t.0 + dx, t.1 + dz))))
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});
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while active.len() < TICKETS_IN_FLIGHT {
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let Some(t) = tickets.pop_front() else { break };
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add(t, &mut active, &mut queued, &mut heap, &full);
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}
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}
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order
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}
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#[test]
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fn dense_grids_keep_the_hashed_order() {
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for (center, radius) in [
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((0, 0), -1),
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((0, 0), 0),
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((0, 0), 1),
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((12, -15), 8),
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((-30_000, 29_999), 5),
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((7, 3), 12),
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((-61, 1234), 32),
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] {
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assert_eq!(
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vanilla_order(center, radius),
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hashed_order(center, radius),
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"{center:?} radius {radius}"
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);
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}
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}
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#[test]
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fn first_wave_matches_vanilla() {
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// Seed 1891623539983467248, player teleported into chunk 12,-15 with
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