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OptiFine entity models: the module doc says a .jem paints the models it reshapes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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//! "Block entity name" table of OptiFine's `cem_model.txt`, and Entity Model Features' one-file
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//! `banner`), found and read as the mobs' are ([`horizon_optifine::cem::files`]). Each entry
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//! replaces or joins the boxes of the vanilla part it names and takes its `scale`; animations
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//! don't run yet. A `.jem`'s texture paints its model instead of vanilla's when the atlas has it.
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//! don't run yet. A `.jem`'s texture paints the models it reshapes instead of vanilla's when the
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//! atlas has it.
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//!
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//! An entry's part is OptiFine's name for it, else the vanilla part's own name. Trapped and
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//! ender chests take only their own file, and copper chests (no CEM name) keep vanilla's chest.
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