OptiFine entity models: the module doc says a .jem paints the models it reshapes

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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some-du6eandClaude Opus 5.5 committed 2026-11-01 17:56:24 -06:00
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//! "Block entity name" table of OptiFine's `cem_model.txt`, and Entity Model Features' one-file
//! `banner`), found and read as the mobs' are ([`horizon_optifine::cem::files`]). Each entry
//! replaces or joins the boxes of the vanilla part it names and takes its `scale`; animations
//! don't run yet. A `.jem`'s texture paints its model instead of vanilla's when the atlas has it.
//! don't run yet. A `.jem`'s texture paints the models it reshapes instead of vanilla's when the
//! atlas has it.
//!
//! An entry's part is OptiFine's name for it, else the vanilla part's own name. Trapped and
//! ender chests take only their own file, and copper chests (no CEM name) keep vanilla's chest.