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Clear eleven game-008 ledger rows: the tag game, the trade display, three dangling citations
Eight rows still said missing for behaviour main has: the four ShowTradesToPlayer methods (the villager holds up the offer the player's item pays for and cycles every 40 ticks), the three PlayTagWithOtherKids methods (a kid joins a chase of one with 1 to 5 chasers, and a chased kid runs inside the village), all in villager_brain.rs. Three rows cited functions that are gone or were not functions at all (B::InteractWithDoor, LongJump::start's parenthetical, LaySpawn), so map-check is clean afterwards.
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@@ -3,7 +3,7 @@ HarvestFarmland.start inline crates/horizon-client/src/mobs/villager_brain.rs::B
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HarvestFarmland.stop inline crates/horizon-client/src/mobs/villager_brain.rs::B::do_stop clears look and walk target, worked = 0, next_ok = now + 40
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InsideBrownianWalk.create inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start InsideBrownianWalk arm: shuffled 3x3x3 cells, first one without sky view that is solid; a solid-block test stands in for loadedAndEntityCanStandOn
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InteractWith.of inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start InteractWith arm for villager, breeding villager and cat targets (range 8, speed 0.5, stop distance 2); piglins and piglin brutes use goals instead
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InteractWithDoor.create inline crates/horizon-client/src/mobs/animal_brain.rs::B::InteractWithDoor (copper golem), villager_brain.rs::B::try_start (villager) gap: piglins have no door behaviour yet (the probe has no piglin brain); a golem does not look for another golem coming through the door
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InteractWithDoor.create inline crates/horizon-client/src/mobs/animal_brain.rs::B::trigger, crates/horizon-client/src/mobs/villager_brain.rs::B::try_start the copper golem's trigger arm and the villager's try_start; gap: piglins have no door behaviour yet (the probe has no piglin brain); a golem does not look for another golem coming through the door
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InteractWithDoor.areOtherMobsComingThroughDoor inline crates/horizon-client/src/mobs/villager_brain.rs::close_doors villagers within 2 blocks of the door whose path has the door as previous or next node
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InteractWithDoor.isMobComingThroughDoor inline crates/horizon-client/src/mobs/villager_brain.rs::close_doors read from the other villager's Seen.path_nodes
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InteractWithDoor.isDoorTooFarAway inline crates/horizon-client/src/mobs/villager_brain.rs::close_doors 3 block test; no dimension compare needed
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@@ -20,7 +20,7 @@ JumpOnBed.tiredOfWalking inline crates/horizon-client/src/mobs/villager_brain.rs
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JumpOnBed.tiredOfJumping inline crates/horizon-client/src/mobs/villager_brain.rs::B::tick_or_stop folded into the still-using test
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LocateHidingPlace.create inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start LocateHidingPlace arm: a home POI within close+1 and near, else a shuffled one within the radius, else the home memory; sets the hiding place and walks there when far
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LongJumpMidJump.stop inline crates/horizon-client/src/mobs/frog.rs::LongJump::end goal stand-in for the frog and goat brains (#3946; no tick parity: the probe has no frog or goat brain)
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LongJumpToPreferredBlock.start inline crates/horizon-client/src/mobs/frog.rs::LongJump::start (wanting_preferred) goal stand-in for the frog and goat brains (#3946; no tick parity: the probe has no frog or goat brain)
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LongJumpToPreferredBlock.start inline crates/horizon-client/src/mobs/frog.rs::LongJump::start goal stand-in for the frog and goat brains (#3946; no tick parity: the probe has no frog or goat brain); wanting_preferred marks the preferred-block jump
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LongJumpToPreferredBlock.getJumpCandidate inline crates/horizon-client/src/mobs/frog.rs::LongJump::candidate goal stand-in for the frog and goat brains (#3946; no tick parity: the probe has no frog or goat brain)
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LongJumpToRandomPos.defaultAcceptableLandingSpot inline crates/horizon-client/src/mobs/frog.rs::default_acceptable_landing goal stand-in for the frog and goat brains (#3946; no tick parity: the probe has no frog or goat brain)
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LongJumpToRandomPos.checkExtraStartConditions inline crates/horizon-client/src/mobs/frog.rs::LongJump::can_use goal stand-in for the frog and goat brains (#3946; no tick parity: the probe has no frog or goat brain)
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@@ -43,9 +43,9 @@ MoveToTargetSink.canStillUse inline crates/horizon-client/src/mobs/villager_brai
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MoveToTargetSink.start inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start the arm sets the PATH memory and starts the navigation as it starts
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MoveToTargetSink.isWalkTargetSpectator missing minor: a walk target on a player in spectator mode is not dropped
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PlayTagWithOtherKids.chaseKid inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start PlayTag arm sets interaction, look and walk target (speed 0.6, close 1)
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PlayTagWithOtherKids.findSomeoneBeingChased missing minor: a kid always chases the first friend it sees instead of joining a chase of a kid that has 1 to 5 chasers (Seen.interaction_target is recorded but unused)
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PlayTagWithOtherKids.checkHowManyChasersEachFriendHas missing minor: no chaser counts; see findSomeoneBeingChased
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PlayTagWithOtherKids.isFriendChasingMe missing player: a kid that is being chased never runs off to a spot in the village, so the tag game is only chasing
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PlayTagWithOtherKids.findSomeoneBeingChased inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start the kid chased by the fewest chasers, one to five, else any friend; what a friend chases is its INTERACTION_TARGETrded but unused)
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PlayTagWithOtherKids.checkHowManyChasersEachFriendHas inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start the chaser count per chased kid that picks the target
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PlayTagWithOtherKids.isFriendChasingMe inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start the chased kid runs to a random spot inside the village (land_random_pos, 10 tries, one section from the village)
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PoiCompetitorScan.selectWinner inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start PoiCompetitorScan arm: higher xp keeps the site, a tie goes to the later villager; gap: minor: only this villager's own site is erased, a losing neighbour loses its site in its own scan
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PoiCompetitorScan.competesForSameJobsite inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start same job site and profession; the profession is compared with this villager's, not with the site's POI type
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PrepareRamNearestTarget.start port crates/horizon-client/src/mobs/goat.rs::Ram::start picks the nearest allowed target and chooses a ramming spot
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@@ -66,12 +66,12 @@ SetWalkTargetFromBlockMemory.create port crates/horizon-client/src/mobs/villager
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SetWalkTargetFromLookTarget.create inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start WalkToLookTarget arm; the sniffer, ghastling and breeze brains have the same
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ShowTradesToPlayer.canStillUse inline crates/horizon-client/src/mobs/villager_brain.rs::B::tick_or_stop ShowTrades arm: still near the player, look time left and an interaction target
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ShowTradesToPlayer.start inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start looks at the player, look time 40
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ShowTradesToPlayer.stop inline crates/horizon-client/src/mobs/villager_brain.rs::B::do_stop clears the interaction target; the held item is never touched because no offer is ever shown
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ShowTradesToPlayer.findItemsToDisplay missing player: a villager facing a player who holds an item matching one of its trade costs never holds up the matching offer, and the look time never extends to 900 ticks
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ShowTradesToPlayer.updateDisplayItems missing minor: the offer list matched against the player's item, part of findItemsToDisplay
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ShowTradesToPlayer.playerItemStackMatchesCostOfOffer missing minor: cost match of findItemsToDisplay
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ShowTradesToPlayer.stop inline crates/horizon-client/src/mobs/villager_brain.rs::B::do_stop clears the interaction target and the held item (clearHeldItem), and the player's item it compared against
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ShowTradesToPlayer.findItemsToDisplay inline crates/horizon-client/src/mobs/villager_brain.rs::B::tick_or_stop the offers the player's held item pays for; a match raises the look time to 900 and puts the result in the villager's hand
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ShowTradesToPlayer.updateDisplayItems inline crates/horizon-client/src/mobs/villager_brain.rs::B::tick_or_stop rebuilt when the player's held item changes, skipping an offer that is out of stock
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ShowTradesToPlayer.playerItemStackMatchesCostOfOffer inline crates/horizon-client/src/mobs/villager_brain.rs::B::tick_or_stop the held item against an offer's cost A or cost B
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ShowTradesToPlayer.lookAtTarget inline crates/horizon-client/src/mobs/villager_brain.rs::B::tick_or_stop the arm sets the look target to the player on start and each tick
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ShowTradesToPlayer.displayCyclingItems missing player: with several matching offers the villager would swap the item in its hand every 40 ticks; it never holds anything
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ShowTradesToPlayer.displayCyclingItems inline crates/horizon-client/src/mobs/villager_brain.rs::B::tick_or_stop with two or more matching offers the held item moves on every 40 ticks, wrapping round
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ShufflingList.add inline crates/horizon-client/src/mobs/warden_brain.rs::activities the idle RunOne list is built with its weights (stroll 2, do nothing 1); the other brains list weights where their packages are built
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ShufflingList.WeightedEntry.setRandom inline crates/horizon-client/src/mobs/warden_brain.rs::B::try_start the RunOne arm draws -pow(random, 1/weight) per entry and sorts; the villager, animal and monster brains do the same in their gates
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SleepInBed.checkExtraStartConditions inline crates/horizon-client/src/mobs/villager_brain.rs::B::try_start SleepInBed arm: not riding, 100 ticks since waking, bed within 2 blocks and free
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@@ -144,4 +144,4 @@ TryFindLand.create inline crates/horizon-client/src/mobs/goals.rs::Stroll::can_u
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TryFindLand.canStandOn missing minor: no scan for the nearest solid land next to water; see TryFindLand.create
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TryFindLandNearLiquid.create missing minor: only runs in the frog's lay-spawn activity, which needs a pregnant frog (see TryLaySpawnOnFluidNearLand)
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TryFindLiquid.create port crates/horizon-client/src/mobs/animal_brain.rs::axolotl_action FindLiquid arm: nearest water within 6, speed 0.15, re-run every 40 ticks
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TryLaySpawnOnFluidNearLand.create inline crates/horizon-client/src/mobs/frog.rs::LaySpawn goal stand-in for the frog brain (no tick parity: the probe has no frog brain): feeding, pregnancy, walk to land beside water, frogspawn
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TryLaySpawnOnFluidNearLand.create inline crates/horizon-client/src/mobs/frog.rs::LaySpawn::can_use goal stand-in for the frog brain (no tick parity: the probe has no frog brain): feeding, pregnancy, walk to land beside water, frogspawn
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