Skip the golem push test when the prepared world is missing

CI has no extracted 26.3 data, so the test asserted data that is not there; it now
returns instead, as the other world-backed mob tests do.
This commit is contained in:
MSedgeMC committed 2026-11-02 10:23:03 +00:00
1 parent 55a6eddf8e
commit 630e4dc8bc
1 file changed
+10 -6
+10 -6
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@@ -3659,7 +3659,9 @@ mod iron_golem_push_tests {
/// so a creeper or an animal leaves the golem's random alone.
#[test]
fn an_iron_golem_targets_the_monster_that_bumps_it() {
let hits = |victim: Mob| {
// CI has no prepared 26.3 data, so a world that does not build skips
// the whole check rather than asserting the data exists.
let hits = |victim: Mob| -> Option<u32> {
let seen = victim.seen(None);
let mut hits = 0;
let ran = with_test_world(&[seen], |w, _| {
@@ -3673,21 +3675,23 @@ mod iron_golem_push_tests {
}
}
});
assert!(ran, "the test world needs the prepared data");
hits
ran.then_some(hits)
};
let Some(zombie) = hits(mob(2, Species::Zombie, "monster")) else {
return;
};
assert!(
hits(mob(2, Species::Zombie, "monster")) > 0,
zombie > 0,
"a zombie that bumps the golem is taken as its target"
);
assert_eq!(
hits(mob(3, Species::Creeper, "monster")),
0,
Some(0),
"IronGolem.doPush never targets a creeper"
);
assert_eq!(
hits(mob(4, Species::Cow, "creature")),
0,
Some(0),
"a pushed animal is not an Enemy"
);
}