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Regenerate the mod API output after the merge with main
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_018zuDTsnyHkP28bzn3u7S3m
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@@ -1144,7 +1144,8 @@ pub trait Hooks: Send + Sync {
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/// the clicked position, whether the clicked block is being replaced, the
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/// item in hand) and `fluid` the fluid in the position the block would go
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/// in, which a waterlogged block reads. Build the state from `state` with
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/// `native_state_with_property`. It is asked for every placer that goes
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/// `native_state_with_property`, and know whether `state` is yours with
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/// `native_state_block`. It is asked for every placer that goes
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/// through vanilla's placement (a player's `BlockItem.place`, a
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/// dispenser's `DirectionalPlaceContext`), and the answer still takes its
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/// survival and entity obstruction checks. A trait mod returns
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