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Clear the rest-013 row for PlayerAdvancements.reload
/reload re-reads every loaded guest's advancement progress against the new tree and resets its visible set before the tick advancements and reward recipes are added. The row said the tree was kept for the session; it now names the function and the half that is still not covered.
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@@ -115,7 +115,7 @@ MinecraftServer.isAutoSave inline crates/horizon-client/src/game/dedicated.rs::G
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MinecraftServer.storeChunkIoError skip:debug writes a chunk IO crash report
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MinecraftServer.reportChunkLoadFailure missing unsure: no chunk-load failure log or report found in save.rs or streaming.rs
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MinecraftServer.reportChunkSaveFailure port crates/horizon-client/src/save.rs::Persistent::save_finished gap: minor: logs only; no debug report and no low-disk warning
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PlayerAdvancements.reload missing minor: /reload rebuilds datapack functions and settings only (cmd_reload); the advancement tree is kept for the session
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PlayerAdvancements.reload port crates/horizon-client/src/lan/advancements.rs::ServerAdvancements::reload on /reload every guest loaded so far has its visible set cleared and its progress re-read against the new tree, then the tick advancements are granted and the reward recipes added; gap: the host's own progress is not reloaded
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PlayerAdvancements.registerListeners skip:other no per-criterion listener map; trigger() tests every criterion when an event fires
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PlayerAdvancements.checkForAutomaticTriggers missing minor: criteria-less advancements from data packs are not granted when a player loads
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PlayerAdvancements.asData inline crates/horizon-client/src/game/advancements.rs::Game::save_advancements writes the progress that has any progress
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