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OptiFine entity models: say which random textures follow a .jem's texture
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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//! nothing is built and every model stays vanilla's, and a file no layer uses isn't parsed.
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//!
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//! The seam with random entity textures (ETF): a `.jem`'s own `texture` replaces the layer's
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//! vanilla texture name, and the texture selection then works on that name as on vanilla's.
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//! It paints the layer the file is for, not the overlays drawn on that layer's model (a wolf's
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//! vanilla texture name, and the random texture lookup then gets that name. Variants without
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//! rules (`green2.png` beside `green.png`) follow it; a `.properties` with rules for it is not
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//! matched yet, because the random-texture picks are made for the vanilla names. That half
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//! belongs with random textures. The `.jem` texture paints the layer the file is for, not the overlays drawn on that layer's model (a wolf's
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//! collar, a spider's eyes, the cracks on a wolf's armour): those keep their textures over the
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//! new geometry.
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