Clear stale client-007.tsv rows main already implements

Eight missing rows of the client-007 batch are in the code: the bogged's sheared mushrooms, the
arrow's wobble while it shakes, the shulker bullet's model and its tumble toward the flight, the
player's cape and ears layers, and the flower bed's 0.25 shift on a copper golem's antenna.
This commit is contained in:
MSedgeMC committed 2026-11-02 11:24:20 +00:00
1 parent 17cdbc2639
commit 8eaecfcd5b
1 file changed
+8 -8
+8 -8
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@@ -6,7 +6,7 @@ ShulkerModel.createShellMesh skip:data layer baked into entity-models.json, loa
ShulkerModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
SilverfishModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
BoggedModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
BoggedModel.setupAnim missing player: a sheared bogged keeps its mushrooms on its head; Bogged shearing sets sheared but nothing hides the mushrooms part
BoggedModel.setupAnim inline crates/horizon-client/src/mobs/anim.rs::setup the mushrooms part comes off once the bogged is sheared
SkeletonModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
SkeletonModel.createDefaultSkeletonMesh skip:data layer baked into entity-models.json, loaded by key
SkeletonModel.createSingleModelDualBodyLayer skip:data layer baked into entity-models.json, loaded by key
@@ -70,9 +70,9 @@ ElytraModel.setupAnim port crates/horizon-client/src/game/perspective.rs::Game::
ShieldModel.createLayer skip:data layer baked into entity-models.json, loaded by key
LeashKnotModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
ArrowModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
ArrowModel.setupAnim missing player: an arrow that lands in a block does not wobble for 7 ticks; arrows.rs sets shake but the arrow draw has no roll
ShulkerBulletModel.createBodyLayer missing player: shulker bullets draw as a flat spark sprite, not the tumbling 3D orb; the baked shulker_bullet model is never loaded
ShulkerBulletModel.setupAnim missing player: the bullet's spin and facing toward its flight are absent, since no model is drawn
ArrowModel.setupAnim inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry the root rolls while the shake timer runs
ShulkerBulletModel.createBodyLayer inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry the model is the baked shulker_bullet#main, drawn there as the tumbling orb
ShulkerBulletModel.setupAnim inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry yaw and pitch toward the flight, the tumble turned by its age, scaled -0.5
TridentModel.createLayer skip:data layer baked into entity-models.json, loaded by key
WindChargeModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
WindChargeModel.setupAnim port crates/horizon-client/src/game/wind.rs::Game::wind_charge_geometry wind and wind_charge parts spin in opposite directions
@@ -82,9 +82,9 @@ PiglinHeadModel.setupAnim inline crates/horizon-client-render/src/block_entity_r
SkullModel.createHeadModel skip:data layer baked into entity-models.json, loaded by key
SkullModel.createHumanoidHeadLayer skip:data layer baked into entity-models.json, loaded by key
SkullModel.setupAnim inline crates/horizon-client-render/src/block_entity_render.rs::BlockEntityRenderer::render_one head yaw and pitch in the skull branch of render_one
PlayerCapeModel.createCapeLayer missing player: capes never draw; skins.rs downloads the cape texture but nothing draws the cape layer
PlayerCapeModel.setupAnim missing player: the cape does not lean or flap with movement, since no cape is drawn
PlayerEarsModel.createEarsLayer missing minor: extra ears (showExtraEars accounts) are not drawn
PlayerCapeModel.createCapeLayer port crates/horizon-client/src/mobs/render.rs::cape the layer is the baked player#cape model, posed and drawn there
PlayerCapeModel.setupAnim port crates/horizon-client/src/mobs/render.rs::cape the cape part turned by the flap and the two leans
PlayerEarsModel.createEarsLayer port crates/horizon-client/src/mobs/render.rs::ears the layer is the baked player#ears model, drawn there
PlayerModel.createMesh skip:data layer baked into entity-models.json, loaded by key
PlayerModel.createArmorMeshSet skip:data layer baked into entity-models.json, loaded by key
PlayerModel.setupAnim port crates/horizon-client/src/mobs/anim.rs::setup gap: player: hat, jacket, sleeve and pant toggles (modelPart options) are not read, so a hidden layer still draws; humanoid pose is in the Humanoid branch
@@ -116,7 +116,7 @@ BuiltInBlockModels.createChest port crates/horizon-client-render/src/block_entit
BuiltInBlockModels.createSingletonChest port crates/horizon-client-render/src/block_entity_render.rs::classify Chest kind, single chest
BuiltInBlockModels.createXmasChest port crates/horizon-client-render/src/block_entity_render.rs::classify Chest kind with the Christmas texture
BuiltInBlockModels.createCopperGolem port crates/horizon-client-render/src/block_entity_render.rs::classify CopperGolem kind
BuiltInBlockModels.createFlowerBedModel missing minor: the 0.25 block shift for a flower bed shown by a copper golem is not applied
BuiltInBlockModels.createFlowerBedModel port crates/horizon-client/src/game/mob_blocks.rs::antenna_block_matrix wildflowers and pink petals take the flower bed's 0.25 shift on a golem's antenna
BuiltInBlockModels.createEnchantingTable port crates/horizon-client-render/src/block_entity_render.rs::classify EnchantingTable kind
BuiltInBlockModels.specialModelWithPropertyDispatch port crates/horizon-client-render/src/block_entity_render.rs::classify property dispatch by block state values
BuiltInBlockModels.Builder.put skip:java builder map of special models
1 PiglinModel.setupAttackAnimation port crates/horizon-client/src/mobs/anim.rs::humanoid melee swing branch via weapon_swing, which piglin_pose sets
6 ShulkerModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
7 SilverfishModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
8 BoggedModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
9 BoggedModel.setupAnim missing inline crates/horizon-client/src/mobs/anim.rs::setup player: a sheared bogged keeps its mushrooms on its head; Bogged shearing sets sheared but nothing hides the mushrooms part the mushrooms part comes off once the bogged is sheared
10 SkeletonModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
11 SkeletonModel.createDefaultSkeletonMesh skip:data layer baked into entity-models.json, loaded by key
12 SkeletonModel.createSingleModelDualBodyLayer skip:data layer baked into entity-models.json, loaded by key
70 ShieldModel.createLayer skip:data layer baked into entity-models.json, loaded by key
71 LeashKnotModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
72 ArrowModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
73 ArrowModel.setupAnim missing inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry player: an arrow that lands in a block does not wobble for 7 ticks; arrows.rs sets shake but the arrow draw has no roll the root rolls while the shake timer runs
74 ShulkerBulletModel.createBodyLayer missing inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry player: shulker bullets draw as a flat spark sprite, not the tumbling 3D orb; the baked shulker_bullet model is never loaded the model is the baked shulker_bullet#main, drawn there as the tumbling orb
75 ShulkerBulletModel.setupAnim missing inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry player: the bullet's spin and facing toward its flight are absent, since no model is drawn yaw and pitch toward the flight, the tumble turned by its age, scaled -0.5
76 TridentModel.createLayer skip:data layer baked into entity-models.json, loaded by key
77 WindChargeModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
78 WindChargeModel.setupAnim port crates/horizon-client/src/game/wind.rs::Game::wind_charge_geometry wind and wind_charge parts spin in opposite directions
82 SkullModel.createHeadModel skip:data layer baked into entity-models.json, loaded by key
83 SkullModel.createHumanoidHeadLayer skip:data layer baked into entity-models.json, loaded by key
84 SkullModel.setupAnim inline crates/horizon-client-render/src/block_entity_render.rs::BlockEntityRenderer::render_one head yaw and pitch in the skull branch of render_one
85 PlayerCapeModel.createCapeLayer missing port crates/horizon-client/src/mobs/render.rs::cape player: capes never draw; skins.rs downloads the cape texture but nothing draws the cape layer the layer is the baked player#cape model, posed and drawn there
86 PlayerCapeModel.setupAnim missing port crates/horizon-client/src/mobs/render.rs::cape player: the cape does not lean or flap with movement, since no cape is drawn the cape part turned by the flap and the two leans
87 PlayerEarsModel.createEarsLayer missing port crates/horizon-client/src/mobs/render.rs::ears minor: extra ears (showExtraEars accounts) are not drawn the layer is the baked player#ears model, drawn there
88 PlayerModel.createMesh skip:data layer baked into entity-models.json, loaded by key
89 PlayerModel.createArmorMeshSet skip:data layer baked into entity-models.json, loaded by key
90 PlayerModel.setupAnim port crates/horizon-client/src/mobs/anim.rs::setup gap: player: hat, jacket, sleeve and pant toggles (modelPart options) are not read, so a hidden layer still draws; humanoid pose is in the Humanoid branch
116 BuiltInBlockModels.createSingletonChest port crates/horizon-client-render/src/block_entity_render.rs::classify Chest kind, single chest
117 BuiltInBlockModels.createXmasChest port crates/horizon-client-render/src/block_entity_render.rs::classify Chest kind with the Christmas texture
118 BuiltInBlockModels.createCopperGolem port crates/horizon-client-render/src/block_entity_render.rs::classify CopperGolem kind
119 BuiltInBlockModels.createFlowerBedModel missing port crates/horizon-client/src/game/mob_blocks.rs::antenna_block_matrix minor: the 0.25 block shift for a flower bed shown by a copper golem is not applied wildflowers and pink petals take the flower bed's 0.25 shift on a golem's antenna
120 BuiltInBlockModels.createEnchantingTable port crates/horizon-client-render/src/block_entity_render.rs::classify EnchantingTable kind
121 BuiltInBlockModels.specialModelWithPropertyDispatch port crates/horizon-client-render/src/block_entity_render.rs::classify property dispatch by block state values
122 BuiltInBlockModels.Builder.put skip:java builder map of special models