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Clear stale client-007.tsv rows main already implements
Eight missing rows of the client-007 batch are in the code: the bogged's sheared mushrooms, the arrow's wobble while it shakes, the shulker bullet's model and its tumble toward the flight, the player's cape and ears layers, and the flower bed's 0.25 shift on a copper golem's antenna.
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@@ -6,7 +6,7 @@ ShulkerModel.createShellMesh skip:data layer baked into entity-models.json, loa
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ShulkerModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
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SilverfishModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
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BoggedModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
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BoggedModel.setupAnim missing player: a sheared bogged keeps its mushrooms on its head; Bogged shearing sets sheared but nothing hides the mushrooms part
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BoggedModel.setupAnim inline crates/horizon-client/src/mobs/anim.rs::setup the mushrooms part comes off once the bogged is sheared
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SkeletonModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
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SkeletonModel.createDefaultSkeletonMesh skip:data layer baked into entity-models.json, loaded by key
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SkeletonModel.createSingleModelDualBodyLayer skip:data layer baked into entity-models.json, loaded by key
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@@ -70,9 +70,9 @@ ElytraModel.setupAnim port crates/horizon-client/src/game/perspective.rs::Game::
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ShieldModel.createLayer skip:data layer baked into entity-models.json, loaded by key
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LeashKnotModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
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ArrowModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
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ArrowModel.setupAnim missing player: an arrow that lands in a block does not wobble for 7 ticks; arrows.rs sets shake but the arrow draw has no roll
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ShulkerBulletModel.createBodyLayer missing player: shulker bullets draw as a flat spark sprite, not the tumbling 3D orb; the baked shulker_bullet model is never loaded
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ShulkerBulletModel.setupAnim missing player: the bullet's spin and facing toward its flight are absent, since no model is drawn
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ArrowModel.setupAnim inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry the root rolls while the shake timer runs
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ShulkerBulletModel.createBodyLayer inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry the model is the baked shulker_bullet#main, drawn there as the tumbling orb
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ShulkerBulletModel.setupAnim inline crates/horizon-client/src/game/creatures.rs::Game::mob_geometry yaw and pitch toward the flight, the tumble turned by its age, scaled -0.5
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TridentModel.createLayer skip:data layer baked into entity-models.json, loaded by key
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WindChargeModel.createBodyLayer skip:data layer baked into entity-models.json, loaded by key
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WindChargeModel.setupAnim port crates/horizon-client/src/game/wind.rs::Game::wind_charge_geometry wind and wind_charge parts spin in opposite directions
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@@ -82,9 +82,9 @@ PiglinHeadModel.setupAnim inline crates/horizon-client-render/src/block_entity_r
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SkullModel.createHeadModel skip:data layer baked into entity-models.json, loaded by key
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SkullModel.createHumanoidHeadLayer skip:data layer baked into entity-models.json, loaded by key
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SkullModel.setupAnim inline crates/horizon-client-render/src/block_entity_render.rs::BlockEntityRenderer::render_one head yaw and pitch in the skull branch of render_one
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PlayerCapeModel.createCapeLayer missing player: capes never draw; skins.rs downloads the cape texture but nothing draws the cape layer
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PlayerCapeModel.setupAnim missing player: the cape does not lean or flap with movement, since no cape is drawn
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PlayerEarsModel.createEarsLayer missing minor: extra ears (showExtraEars accounts) are not drawn
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PlayerCapeModel.createCapeLayer port crates/horizon-client/src/mobs/render.rs::cape the layer is the baked player#cape model, posed and drawn there
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PlayerCapeModel.setupAnim port crates/horizon-client/src/mobs/render.rs::cape the cape part turned by the flap and the two leans
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PlayerEarsModel.createEarsLayer port crates/horizon-client/src/mobs/render.rs::ears the layer is the baked player#ears model, drawn there
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PlayerModel.createMesh skip:data layer baked into entity-models.json, loaded by key
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PlayerModel.createArmorMeshSet skip:data layer baked into entity-models.json, loaded by key
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PlayerModel.setupAnim port crates/horizon-client/src/mobs/anim.rs::setup gap: player: hat, jacket, sleeve and pant toggles (modelPart options) are not read, so a hidden layer still draws; humanoid pose is in the Humanoid branch
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@@ -116,7 +116,7 @@ BuiltInBlockModels.createChest port crates/horizon-client-render/src/block_entit
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BuiltInBlockModels.createSingletonChest port crates/horizon-client-render/src/block_entity_render.rs::classify Chest kind, single chest
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BuiltInBlockModels.createXmasChest port crates/horizon-client-render/src/block_entity_render.rs::classify Chest kind with the Christmas texture
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BuiltInBlockModels.createCopperGolem port crates/horizon-client-render/src/block_entity_render.rs::classify CopperGolem kind
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BuiltInBlockModels.createFlowerBedModel missing minor: the 0.25 block shift for a flower bed shown by a copper golem is not applied
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BuiltInBlockModels.createFlowerBedModel port crates/horizon-client/src/game/mob_blocks.rs::antenna_block_matrix wildflowers and pink petals take the flower bed's 0.25 shift on a golem's antenna
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BuiltInBlockModels.createEnchantingTable port crates/horizon-client-render/src/block_entity_render.rs::classify EnchantingTable kind
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BuiltInBlockModels.specialModelWithPropertyDispatch port crates/horizon-client-render/src/block_entity_render.rs::classify property dispatch by block state values
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BuiltInBlockModels.Builder.put skip:java builder map of special models
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