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Point the ledger rows at the files that hold the code
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -87,7 +87,7 @@ LevelRenderer.executeDepthBoundsCull inline crates/horizon-client-render/src/gfx
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LevelRenderer.executeOitWaterMask port crates/horizon-client-render/src/gfx.rs::WATER_MASK_OVERLAY the water mask overlay of the same pass
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LevelRenderer.extractSectionDrawGroups port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame section draws grouped per layer and arena page from the visible sections
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LevelRenderer.prepareChunkRenders port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame per-layer draw list built for the frame, reversed for translucent layers
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LevelRenderer.performTransientBlockRemovals inline crates/horizon-client/src/game.rs::add_transient_block transient blocks are tracked and dropped by that list
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LevelRenderer.performTransientBlockRemovals inline crates/horizon-client/src/game/transient_blocks.rs::add_transient_block transient blocks are tracked and dropped by that list
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LevelRenderer.prepareChunkRendersIndirect port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame indirect draw arguments written and multi-draw issued
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LevelRenderer.compileSections port crates/horizon-client-render/src/streaming.rs::Streaming::update section meshing jobs queued for dirty sections nearest the camera
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LevelRenderer.submitEntities port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame entity models drawn with their batches
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