Point the ledger rows at the files that hold the code

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Ludovic MarieandClaude Opus 5.5 committed 2026-11-02 08:19:43 +01:00
1 parent c8fef47f35
commit a3afe6b586
1 file changed
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@@ -87,7 +87,7 @@ LevelRenderer.executeDepthBoundsCull inline crates/horizon-client-render/src/gfx
LevelRenderer.executeOitWaterMask port crates/horizon-client-render/src/gfx.rs::WATER_MASK_OVERLAY the water mask overlay of the same pass
LevelRenderer.extractSectionDrawGroups port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame section draws grouped per layer and arena page from the visible sections
LevelRenderer.prepareChunkRenders port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame per-layer draw list built for the frame, reversed for translucent layers
LevelRenderer.performTransientBlockRemovals inline crates/horizon-client/src/game.rs::add_transient_block transient blocks are tracked and dropped by that list
LevelRenderer.performTransientBlockRemovals inline crates/horizon-client/src/game/transient_blocks.rs::add_transient_block transient blocks are tracked and dropped by that list
LevelRenderer.prepareChunkRendersIndirect port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame indirect draw arguments written and multi-draw issued
LevelRenderer.compileSections port crates/horizon-client-render/src/streaming.rs::Streaming::update section meshing jobs queued for dirty sections nearest the camera
LevelRenderer.submitEntities port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame entity models drawn with their batches
1 CloudRenderer.getSizeForCloudDistance skip:java GPU ring-buffer capacity for the cloud face buffer; Horizon sizes its vertex buffer from the built mesh
87 LevelRenderer.executeOitWaterMask port crates/horizon-client-render/src/gfx.rs::WATER_MASK_OVERLAY the water mask overlay of the same pass
88 LevelRenderer.extractSectionDrawGroups port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame section draws grouped per layer and arena page from the visible sections
89 LevelRenderer.prepareChunkRenders port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame per-layer draw list built for the frame, reversed for translucent layers
90 LevelRenderer.performTransientBlockRemovals inline crates/horizon-client/src/game.rs::add_transient_block crates/horizon-client/src/game/transient_blocks.rs::add_transient_block transient blocks are tracked and dropped by that list
91 LevelRenderer.prepareChunkRendersIndirect port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame indirect draw arguments written and multi-draw issued
92 LevelRenderer.compileSections port crates/horizon-client-render/src/streaming.rs::Streaming::update section meshing jobs queued for dirty sections nearest the camera
93 LevelRenderer.submitEntities port crates/horizon-client-render/src/gfx.rs::Renderer::draw_frame entity models drawn with their batches