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perf(render): cache chunk lookups inside ParticleLevel
Maintainer feedback from PR #13906 requested keeping signatures identical and placing the one-chunk lookup cache directly inside ParticleLevel via Cell<Option<((i32, i32), Option<&'a Chunk>)>>, avoiding threading _cached twins and preventing particles.rs from growing beyond base size. - Store cached_chunk inside ParticleLevel and read through ParticleLevel::block. - Decouple Ctx lifetime parameter in polytone.rs (Ctx<'a, 'l>) so ParticleLevel's invariant 'a does not constrain stack evaluation borrows. - Keep particles.rs strictly under line size limits (5,195 non-test lines vs 5,197 base). - Passes check_file_size.py, cargo fmt, clippy -D warnings, and particle unit tests.
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@@ -1222,8 +1222,9 @@ pub struct ParticleLevel<'a> {
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pub collision: &'a BlockCollisionRegistry<'a>,
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/// Local player feet position and vertical velocity (`PlayerCloudParticle`).
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pub player: Option<([f64; 3], f64)>,
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pub cached_chunk: std::cell::Cell<Option<((i32, i32), Option<&'a crate::chunk::Chunk>)>>,
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}
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impl ParticleLevel<'_> {
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impl<'a> ParticleLevel<'a> {
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fn collide(&self, bb: Aabb, d: [f64; 3]) -> [f64; 3] {
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let mut scene = SceneCollisions {
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world: self.world,
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@@ -1231,9 +1232,6 @@ impl ParticleLevel<'_> {
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subject: None,
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};
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let movement = Vec3::new(d[0], d[1], d[2]);
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// `Entity.collideBoundingBox(null, ...)`: no entity shapes, no border. Where no
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// block of the swept box's cells can collide, it finds no shape and the
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// movement stands, as the resolution below would return it.
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if scene.cells_without_collision(bb.expand_towards(movement)) {
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return d;
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}
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@@ -1249,38 +1247,46 @@ impl ParticleLevel<'_> {
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p[2].floor() as i32,
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]
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}
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#[inline]
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pub fn block(&self, x: i32, y: i32, z: i32) -> horizon_world::registry::BlockStateId {
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let (cx, cz) = (x >> 4, z >> 4);
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let chunk = match self.cached_chunk.get() {
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Some(((ccx, ccz), c)) if ccx == cx && ccz == cz => c,
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_ => {
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let c = self.world.chunks.get(&(cx, cz)).map(|c| c.as_ref());
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self.cached_chunk.set(Some(((cx, cz), c)));
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c
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}
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};
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chunk.map_or(self.world.air, |c| c.block(x & 15, y, z & 15))
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}
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/// The fluid at a block and `FluidState.getHeight`.
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fn fluid(&self, b: [i32; 3]) -> (Fluid, f64) {
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let s = self.facts.get(self.world.block(b[0], b[1], b[2]));
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let s = self.facts.get(self.block(b[0], b[1], b[2]));
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if s.fluid == Fluid::None {
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return (Fluid::None, 0.0);
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}
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let above = self.facts.get(self.world.block(b[0], b[1] + 1, b[2]));
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let height = if above.fluid == s.fluid {
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let above = self.facts.get(self.block(b[0], b[1] + 1, b[2]));
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let h = if above.fluid == s.fluid {
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1.0
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} else {
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f64::from(s.fluid_level) / 9.0
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};
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(s.fluid, height)
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(s.fluid, h)
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}
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/// The fluid at a block and whether it is a source (`FluidState.isSource`).
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pub(crate) fn fluid_source(&self, b: [i32; 3]) -> (Fluid, bool) {
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let s = self.facts.get(self.world.block(b[0], b[1], b[2]));
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let s = self.facts.get(self.block(b[0], b[1], b[2]));
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(s.fluid, s.fluid_level == 8 && !s.fluid_falling)
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}
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/// `getCollisionShape(...).max(Y, x, z)` for cached shapes.
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fn collision_top(&self, b: [i32; 3], fx: f64, fz: f64) -> f64 {
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let state = self.world.block(b[0], b[1], b[2]);
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let state = self.block(b[0], b[1], b[2]);
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match self.collision.cached_shapes().cached_shape(state) {
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Ok(Some(shape)) if !shape.is_empty() => shape.max_at(Axis::Y, fx, fz),
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Ok(Some(_)) => 0.0,
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_ => {
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if self.facts.get(state).full_collision {
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1.0
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} else {
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0.0
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}
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}
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_ if self.facts.get(state).full_collision => 1.0,
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_ => 0.0,
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}
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}
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}
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@@ -4052,15 +4058,12 @@ impl ParticleEngine {
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}
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Behaviour::Lava => {
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p.base_tick(level);
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if !p.removed {
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let odds = p.age as f32 / p.lifetime as f32;
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if p.random.next_float() > odds {
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self.add(
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&ParticleOptions::simple(ParticleType::Smoke),
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p.position,
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p.velocity,
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);
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}
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if !p.removed && p.random.next_float() > p.age as f32 / p.lifetime as f32 {
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self.add(
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&ParticleOptions::simple(ParticleType::Smoke),
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p.position,
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p.velocity,
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);
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}
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}
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Behaviour::Crit => {
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@@ -4144,9 +4147,7 @@ impl ParticleEngine {
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*c *= f64::from(0.98f32);
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}
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if p.on_ground {
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if p.random.next_float() < 0.5 {
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p.removed = true;
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}
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p.removed |= p.random.next_float() < 0.5;
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p.velocity[0] *= f64::from(0.7f32);
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p.velocity[2] *= f64::from(0.7f32);
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}
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@@ -4186,13 +4187,10 @@ impl ParticleEngine {
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} => {
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p.base_tick(level);
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let (fluid, source) = level.fluid_source(ParticleLevel::block_at(p.position));
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if !(p.removed || (fluid == Fluid::Water && source)) {
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p.removed = true;
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}
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if !p.removed && p.position[1] >= y_end {
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p.removed = true;
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}
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if !p.removed && p.position[1] <= y_prev {
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if !(fluid == Fluid::Water && source)
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|| p.position[1] >= y_end
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|| p.position[1] <= y_prev
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{
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p.removed = true;
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}
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// randomHorizontalWiggling, then a second, horizontal move.
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@@ -4216,9 +4214,8 @@ impl ParticleEngine {
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p.base_tick(level);
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self.sprite_from_age(p);
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if p.age as f32 > fade_start {
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let frames_since_fade_out_start = p.age as f32 - fade_start;
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p.rgba[3] =
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(p.lifetime as f32 - frames_since_fade_out_start) / p.lifetime as f32;
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(p.lifetime as f32 - (p.age as f32 - fade_start)) / p.lifetime as f32;
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}
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}
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Behaviour::NoxiousGasCloud => {
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@@ -4682,7 +4679,7 @@ impl ParticleEngine {
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self.sprite_from_age(p);
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half(p);
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let b = ParticleLevel::block_at(p.position);
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if level.facts.is_air(level.world.block(b[0], b[1], b[2])) {
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if level.facts.is_air(level.block(b[0], b[1], b[2])) {
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p.velocity[1] -= f64::from(0.0074f32);
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}
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}
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@@ -4690,7 +4687,7 @@ impl ParticleEngine {
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Behaviour::Firefly => {
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p.base_tick(level);
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let b = ParticleLevel::block_at(p.position);
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if !level.facts.is_air(level.world.block(b[0], b[1], b[2])) {
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if !level.facts.is_air(level.block(b[0], b[1], b[2])) {
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p.removed = true;
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} else {
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p.rgba[3] = fade_amount(p.lifetime_progress(p.age as f32), 0.3, 0.5);
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@@ -5154,11 +5151,12 @@ fn hdr_tier(ty: ParticleType) -> u8 {
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}
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/// `Particle.LifetimeAlpha.currentAlphaForAge`.
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fn lifetime_alpha(a: [f32; 4], age: i32, lifetime: i32, partial: f32) -> f32 {
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if (a[0] - a[1]).abs() < 1.0e-5 {
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return a[0];
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}
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let t = ((age as f32 + partial) / lifetime as f32 - a[2]) / (a[3] - a[2]);
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a[0] + (a[1] - a[0]) * t.clamp(0.0, 1.0)
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if (a[0] - a[1]).abs() < 1.0e-5 {
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a[0]
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} else {
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a[0] + (a[1] - a[0]) * t.clamp(0.0, 1.0)
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}
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}
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struct Starter {
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@@ -5589,6 +5587,7 @@ mod tests {
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facts: &facts,
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collision: &collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = ParticleEngine::new(Path::new(""), &HashMap::new(), &HashSet::new());
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engine.set_sprites.push(vec![10, 11, 12]);
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@@ -5680,6 +5679,7 @@ mod tests {
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facts: &facts,
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collision: &collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = ParticleEngine::new(Path::new(""), &HashMap::new(), &HashSet::new());
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let mut particle = Particle::blank(ParticleType::Smoke, [0.0; 3]);
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@@ -124,6 +124,7 @@ mod tests {
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facts: &facts,
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collision: &collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut e = engine();
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let mut p = e
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@@ -490,14 +490,14 @@ enum Subject<'a> {
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}
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/// What one expression runs against: its subject, the frame and the level.
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struct Ctx<'a> {
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struct Ctx<'a, 'l> {
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subject: Subject<'a>,
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random: &'a mut LegacyRandom,
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custom: &'a mut f64,
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customs: &'a mut BTreeMap<String, f64>,
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frame: &'a Frame,
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registry: &'a Registry,
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level: Option<&'a ParticleLevel<'a>>,
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level: Option<&'a ParticleLevel<'l>>,
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blocks: Vec<[i32; 3]>,
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}
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@@ -515,7 +515,7 @@ fn axis(name: &str) -> usize {
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usize::from(name.as_bytes()[0] - b'x')
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}
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impl Ctx<'_> {
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impl Ctx<'_, '_> {
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fn position(&self) -> [f64; 3] {
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match &self.subject {
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Subject::Particle(p) => p.position,
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@@ -683,7 +683,7 @@ impl Ctx<'_> {
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}
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}
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impl Host for Ctx<'_> {
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impl Host for Ctx<'_, '_> {
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fn root(&mut self, root: Root) -> V {
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match root {
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Root::Object => V::Object(SELF),
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@@ -1662,6 +1662,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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// Air has no emitters; the torch fires its first emitter only.
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@@ -1701,6 +1702,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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engine.polytone_animate(&level, [1, 64, 1]);
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@@ -1722,6 +1724,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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engine.polytone_animate(&level, [1, 64, 1]);
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@@ -1767,6 +1770,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let registry = Registry::read(&root, Default::default(), blocks);
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let frame = registry.frame.clone();
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@@ -1820,6 +1824,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let registry = Registry::read(&root, Default::default(), blocks);
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let mut engine = engine(registry);
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@@ -1853,6 +1858,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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let rect = crate::hud::Rect {
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@@ -1905,6 +1911,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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let rect = crate::hud::Rect {
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@@ -1966,6 +1973,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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engine.polytone_entity(&level, "minecraft:player", [1.0, 70.0, 1.0]);
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@@ -2014,6 +2022,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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let rect = crate::hud::Rect {
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@@ -2080,6 +2089,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let registry = Arc::new(Registry::read(&root, Default::default(), blocks));
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// The chunk's biome is id 0: plains, whose foliage is #336699.
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@@ -2198,6 +2208,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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engine.polytone_entity(&level, "minecraft:player", [1.5, 70.0, 1.5]);
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@@ -2276,6 +2287,7 @@ mod tests {
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facts: &scene.facts,
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collision: &scene.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = engine(Registry::read(&root, Default::default(), blocks));
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// The test chunk's biome is the table's first: a cold one first, then a warm one.
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@@ -93,6 +93,7 @@ fn particle_tick_cost() {
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facts: &facts,
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collision: &collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let ty = |name: &str| ParticleType::from_name(name).unwrap();
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let (fx, fy, fz) = (0.5, f64::from(FLOOR_Y + 5), 20.5);
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@@ -97,6 +97,7 @@ pub fn main() -> Result<()> {
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facts: &facts,
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collision: &collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let mut engine = ParticleEngine::new(&root, &Default::default(), &Default::default());
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let mut out = BufWriter::new(File::create(&args[2])?);
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@@ -194,6 +194,7 @@ pub fn main() -> Result<()> {
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facts: &facts,
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collision: &collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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let v = |key: &str| -> [f64; 3] {
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std::array::from_fn(|i| case[key][i].as_f64().unwrap_or(0.0))
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@@ -612,6 +612,7 @@ fn do_animate_tick(
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facts: ctx.facts,
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collision: ctx.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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engine.polytone_animate(&level, pos);
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let facts = ctx.facts.get(state);
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@@ -92,6 +92,7 @@ fn a_mods_fireworks_burst_and_bang_on_the_client_only() {
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facts: game.res.facts(),
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collision: game.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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game.particles.tick(&level);
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};
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@@ -25,6 +25,7 @@ impl Game<'_> {
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facts: self.res.facts(),
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collision: self.collision,
|
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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self.particles.tick(&level);
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}
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@@ -143,6 +143,7 @@ impl Game<'_> {
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facts: self.res.facts(),
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collision: self.collision,
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player: None,
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cached_chunk: std::cell::Cell::new(None),
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};
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find_noxious_gas_source_block(&level, [pos.0, pos.1, pos.2])
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}
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@@ -198,6 +199,7 @@ impl Game<'_> {
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facts: self.res.facts(),
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collision: self.collision,
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player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
// The gas reads blocks only, so the mobs it reaches can be found
|
||||
// before any gets its effect.
|
||||
@@ -264,6 +266,7 @@ impl Game<'_> {
|
||||
facts: self.res.facts(),
|
||||
collision: self.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
can_be_reached_by_noxious_gas(&level, source, eye)
|
||||
};
|
||||
@@ -356,6 +359,7 @@ impl Game<'_> {
|
||||
facts: self.res.facts(),
|
||||
collision: self.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let height = unobstructed_block_count(&level, [pos.0, pos.1 + 1, pos.2], water_blocks);
|
||||
let area = launch_area(pos, height);
|
||||
@@ -419,6 +423,7 @@ impl Game<'_> {
|
||||
facts: self.res.facts(),
|
||||
collision: self.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
unobstructed_block_count(&level, [pos.0, pos.1 + 1, pos.2], water_blocks)
|
||||
};
|
||||
|
||||
@@ -679,6 +679,7 @@ impl Game<'_> {
|
||||
.player
|
||||
.as_ref()
|
||||
.map(|p| ([p.position.x, p.position.y, p.position.z], p.velocity.y)),
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
laps.lap("tp_level");
|
||||
// Resource packs' Polytone entity emitters on the player (#11486): fog, dust and
|
||||
|
||||
Reference in new issue
Block a user