Use fixed-size slice chunks in the crack projection helper

Follow the CI Clippy suggestion without changing the four-vertex grouping or ignored remainder.

Co-Authored-By: Codex GPT-6 <[email protected]>
This commit is contained in:
gigamans442andCodex GPT-6 committed 2026-11-01 20:55:21 -05:00
1 parent 667dd7902a
commit d454f23ff6
1 file changed
+1 -1
@@ -553,7 +553,7 @@ mod tests {
/// sprite over each model face. Pack geometry uses ordinary atlas UVs, not Horizon's overlay codes.
fn project_cracks(vertices: &mut [Vertex], sprite: [f32; 4], atlas: [u32; 2]) {
let dims = [atlas[0].max(1) as f32, atlas[1].max(1) as f32];
for quad in vertices.chunks_exact_mut(4) {
for quad in vertices.as_chunks_mut::<4>().0 {
let origin = [
(quad[0].light & 65535) as f32 / 65535.0,
(quad[0].light >> 16) as f32 / 65535.0,