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"867e26dc548afc0e892725e62091517032f18e9de6cf9b796a44e37c32464f7c", + "references": [ + { + "side": "client", + "jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d", + "output_sha256": "867e26dc548afc0e892725e62091517032f18e9de6cf9b796a44e37c32464f7c", + "matched_output_lines": 27109699 + }, + { + "side": "server", + "jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6", + "output_sha256": "867e26dc548afc0e892725e62091517032f18e9de6cf9b796a44e37c32464f7c", + "matched_output_lines": 27109699 + } + ], + "scope": "Actual Player.maybeBackOffFromEdge issues native noCollision queries over registered block states in resident ProtoChunk storage. Rust combines edge-backoff guards/probe geometry with short-circuit entity-bearing no_world_collision and registry-bound TerrainChunk scanning. Every state is used as the supporting block; additional falling, step-height, chunk-edge, diagonal, partial/dynamic block, mover/flight/crouch and failing-provider cases are compared. Entity collider lists, border applicability/shapes and empty/position/placement contexts remain controlled inputs. This is registered-world ledge integration, not a complete Player.move/travel loop or full playable game." +} diff --git a/crates/horizon-world/examples/registry_collision_scan_fixture.rs b/crates/horizon-world/examples/registry_collision_scan_fixture.rs index 2867bb544f..dff8729087 100644 --- a/crates/horizon-world/examples/registry_collision_scan_fixture.rs +++ b/crates/horizon-world/examples/registry_collision_scan_fixture.rs @@ -5,10 +5,11 @@ use horizon_core::{ }; use horizon_world::{ block_collision::{BlockCollisionRegistry, DynamicCollisionWorld, ShulkerCollisionState}, - block_collision_scan::BlockCollisionScan, + block_collision_scan::{BlockCollisionScan, BlockCollisionWorld, CollisionScanError}, collision::CachedCollisionRegistry, collision_context::CollisionContext, dynamic_support::DynamicSupportWorld, + edge_backoff::{EdgeBackoffInput, EdgeBackoffWorld, back_off_from_edge}, entity_obstruction::EntityIdentity, fluid::FluidState, heightmap::HeightmapState, @@ -242,6 +243,39 @@ impl EntityMovementWorld for World<'_> { Ok(border.clone()) } } +struct EdgeWorld<'w, 'c, W> { + world: &'w mut W, + context: CollisionContext<'c>, + step: f32, + grounded: bool, + staying: bool, +} +impl EdgeBackoffWorld for EdgeWorld<'_, '_, W> +where + W: BlockCollisionWorld + EntityMovementWorld, +{ + type Error = CollisionScanError; + fn max_up_step(&mut self) -> Result { + Ok(self.step) + } + fn staying_on_ground_surface(&mut self) -> Result { + Ok(self.staying) + } + fn on_ground(&mut self) -> Result { + Ok(self.grounded) + } + fn no_collision(&mut self, bounds: Aabb) -> Result { + no_world_collision( + self.world, + CollisionCheckRequest { + entity: EntityIdentity(1), + context: self.context, + bounds, + candidate_budget: 1_000_000, + }, + ) + } +} impl DynamicSupportWorld for World<'_> { type Error = io::Error; fn shulker_is_closed(&mut self, p: [i32; 3]) -> io::Result> { @@ -449,6 +483,37 @@ fn main() -> Result<(), Box> { ); if let Some(m) = f.get("movement") { let v = &m["delta"]; + if let Some(edge) = m.get("edge") { + let mut world = EdgeWorld { + world: &mut bound, + context, + step: number(&m["step"]) as f32, + grounded: m["grounded"].as_bool().unwrap(), + staying: edge["staying"].as_bool().unwrap(), + }; + let result = back_off_from_edge( + &mut world, + EdgeBackoffInput { + movement: Vec3::new(number(&v[0]), number(&v[1]), number(&v[2])), + bounds, + flying: edge["flying"].as_bool().unwrap(), + self_or_player: matches!( + edge["mover"].as_str().unwrap(), + "SELF" | "PLAYER" + ), + fall_distance: number(&edge["fall"]), + query_budget: 10000, + }, + ); + let mut t = trace.borrow_mut(); + match result { + Ok(v) => values(&mut t.out, "edge", [v.x, v.y, v.z])?, + Err(_) => writeln!(t.out, "error")?, + }; + let calls = t.calls; + writeln!(t.out, "done edge {calls}")?; + continue; + } if m.get("check").and_then(Value::as_bool) == Some(true) { let result = no_world_collision( &mut bound, diff --git a/docs/collision-geometry.md b/docs/collision-geometry.md index 50b9a06a6f..de744df5cd 100644 --- a/docs/collision-geometry.md +++ b/docs/collision-geometry.md @@ -639,3 +639,18 @@ guards, fall/step and 0.05 thresholds, nonfinite values and query failures. Two query-budget unit tests and workspace Clippy pass. Registered-world ledge probes, live crouching/attribute state and the complete player movement loop are separate integration work. + + +Registered-world ledge integration now runs `back_off_from_edge` through +`no_world_collision` and registry-bound resident chunk scans. The native side +executes actual `Player.maybeBackOffFromEdge` and its collision probes over +`ProtoChunk` sections. Every state is used as a supporting block, with additional +falling, step-height, chunk-edge, diagonal, dynamic-block and guard/error cases. + +`python3 tools/test_world_edge_backoff_parity.py` passes with +**27,109,699 matching lines per JAR** in the +[world ledge report](../benchmarks/rust-world-edge-backoff-2026-10-07/scoped-parity.json). +The shared fixture now supports player probes alongside direct movement and +collision checks; workspace Clippy passes. Entity lists, border applicability and +collision contexts remain controlled snapshots. A complete player movement/travel +loop and playable client remain pending. diff --git a/mods/horizon/src/test/java/dev/horizonlab/parity/VanillaRegistryCollisionScanOracle.java b/mods/horizon/src/test/java/dev/horizonlab/parity/VanillaRegistryCollisionScanOracle.java index 7a35b26226..093fc522a1 100644 --- a/mods/horizon/src/test/java/dev/horizonlab/parity/VanillaRegistryCollisionScanOracle.java +++ b/mods/horizon/src/test/java/dev/horizonlab/parity/VanillaRegistryCollisionScanOracle.java @@ -49,6 +49,16 @@ public final class VanillaRegistryCollisionScanOracle { @Override public boolean onGround(){return grounded;} void configure(StepLevel level,AABB bounds,float step,boolean grounded){setLevel(level);setBoundingBox(bounds);this.step=step;this.grounded=grounded;} } + static final class EdgePlayer extends net.minecraft.world.entity.player.Player { + float step;boolean grounded,staying; + private EdgePlayer(){super(null,null);} + @Override public GameType gameMode(){return GameType.SURVIVAL;} + @Override public float maxUpStep(){return step;} + @Override public boolean onGround(){return grounded;} + @Override protected boolean isStayingOnGroundSurface(){return staying;} + void configure(StepLevel level,AABB bounds,float step,boolean grounded,boolean staying){setLevel(level);setBoundingBox(bounds);this.step=step;this.grounded=grounded;this.staying=staying;} + Vec3 backoff(Vec3 delta,net.minecraft.world.entity.MoverType mover){return maybeBackOffFromEdge(delta,mover);} + } static long key(int x,int z){return (long)x<<32|Integer.toUnsignedLong(z);} static double number(JsonElement v){return Double.longBitsToDouble(Long.parseUnsignedLong(v.getAsString(),16));} public static void main(String[] args)throws Exception { @@ -65,6 +75,7 @@ public final class VanillaRegistryCollisionScanOracle { for(var status:animation.getType().getEnumConstants())if(((Enum)status).name().equals(i==1?"CLOSED":"OPENED"))animation.set(entities[i],status); progress.setFloat(entities[i],i==1?0:0.5f);previous.setFloat(entities[i],i==1?0:0.5f); } + var abilities=net.minecraft.world.entity.player.Player.class.getDeclaredField("abilities");abilities.setAccessible(true); var collide=net.minecraft.world.entity.Entity.class.getDeclaredMethod("collide",Vec3.class);collide.setAccessible(true); var emit=VanillaFaceSupportOracle.class.getDeclaredMethod("emit",PrintWriter.class,VoxelShape.class);emit.setAccessible(true); try(var out=new PrintWriter(Files.newBufferedWriter(dir.resolve(args[0]+".txt")));var lines=Files.lines(dir.resolve("inputs.txt"))){ @@ -85,6 +96,10 @@ public final class VanillaRegistryCollisionScanOracle { level.entities=new ArrayList<>();for(var shape:m.getAsJsonArray("entities"))level.entities.add(boxShape(shape)); level.border=new StepBorder();level.border.trace=trace;level.border.shape=m.get("border").isJsonNull()?null:boxShape(m.get("border")); var entity=(StepEntity)allocate.invoke(unsafe,StepEntity.class);entity.configure(level,bounds,(float)number(m.get("step")),m.get("grounded").getAsBoolean());var delta=m.getAsJsonArray("delta"); + if(m.has("edge")){ + var e=m.getAsJsonObject("edge");var player=(EdgePlayer)allocate.invoke(unsafe,EdgePlayer.class);player.configure(level,bounds,(float)number(m.get("step")),m.get("grounded").getAsBoolean(),e.get("staying").getAsBoolean());player.fallDistance=number(e.get("fall"));var a=new net.minecraft.world.entity.player.Abilities();a.flying=e.get("flying").getAsBoolean();abilities.set(player,a); + try{var result=player.backoff(new Vec3(number(delta.get(0)),number(delta.get(1)),number(delta.get(2))),net.minecraft.world.entity.MoverType.valueOf(e.get("mover").getAsString()));out.printf("edge %016x %016x %016x%n",Double.doubleToLongBits(result.x),Double.doubleToLongBits(result.y),Double.doubleToLongBits(result.z));}catch(Stop error){out.println("error");}out.println("done edge "+trace.calls);continue; + } if(m.has("check")&&m.get("check").getAsBoolean()){try{out.println("clear "+level.noCollision(entity,bounds));}catch(Stop error){out.println("error");}out.println("done check "+trace.calls);continue;} try{var result=(Vec3)collide.invoke(entity,new Vec3(number(delta.get(0)),number(delta.get(1)),number(delta.get(2))));out.printf("movement %016x %016x %016x%n",Double.doubleToLongBits(result.x),Double.doubleToLongBits(result.y),Double.doubleToLongBits(result.z));} catch(InvocationTargetException error){if(error.getCause() instanceof Stop)out.println("error");else throw error;} diff --git a/tools/test_world_edge_backoff_parity.py b/tools/test_world_edge_backoff_parity.py new file mode 100644 index 0000000000..eee2b8fb51 --- /dev/null +++ b/tools/test_world_edge_backoff_parity.py @@ -0,0 +1,106 @@ +#!/usr/bin/env python3 +"""Compare player ledge backoff through registered world collision probes with pinned vanilla.""" +import collections +import json +import os +from pathlib import Path +import platform +import subprocess +import struct +import random +try: + from . import lab, test_rust_parity as base, test_worldgen_parity as worldgen +except ImportError: + import lab + import test_rust_parity as base + import test_worldgen_parity as worldgen + + +def corpus(facts): + def bits(v):return struct.pack('>d',float(v)).hex() + def row(state,delta=(.8,-.08,.8),step=.6,grounded=True,context=0,offset=0,fail=-1,extra=(),entities=(),border=None,fall=0,staying=True,flying=False,mover='SELF'): + blocks=[[offset,-1,0,state],*extra] + return dict(chunks=[[x,z] for x in range((offset>>4)-1,(offset>>4)+2) for z in [-1,0,1]],blocks=blocks,context=context,y=bits(0),entities=[0,0],fail=fail,limit=100000,suffocating=False,box=list(map(bits,[offset+.2,0,.2,offset+.8,1.8,.8])),movement=dict(delta=list(map(bits,delta)),step=bits(step),grounded=grounded,entities=[list(map(bits,b)) for b in entities],border=None if border is None else list(map(bits,border)),edge=dict(staying=staying,flying=flying,mover=mover,fall=bits(fall)))) + states=facts['states'];defaults=facts['defaults'] + for state in range(len(states)):yield row(state,context=state%4) + obstacles=[i for i,s in enumerate(states) if s['id'] in ['minecraft:oak_stairs','minecraft:stone_slab','minecraft:snow','minecraft:scaffolding','minecraft:powder_snow','minecraft:water','minecraft:shulker_box','minecraft:moving_piston','minecraft:piston','minecraft:soul_sand','minecraft:mud','minecraft:farmland','minecraft:bamboo','minecraft:pointed_dripstone']] + for state in obstacles: + for step in [0,.5,.6,1.0]: + for fall in [0,.2,.6,1.0]:yield row(state,step=step,grounded=False,fall=fall,context=state%4) + for mover in ['SELF','PLAYER','PISTON','SHULKER','SHULKER_BOX']: + for flying in [False,True]: + for staying in [False,True]: + for y in [-.08,0,.1]: + for fail in [-1,0,1,3,10,30,100]:yield row(defaults['minecraft:stone'],delta=(.8,y,.8),mover=mover,flying=flying,staying=staying,fail=fail) + rng=random.Random(0x574f524c44454447) + for index in range(2500): + offset=rng.choice([-16,0,15]);state=rng.choice(obstacles);delta=[rng.choice([-1,-.05,-0.0,0,.05,.5,.8,1]),rng.choice([-.5,-.08,0,.1]),rng.choice([-1,-.5,0,.5,.8,1])] + entities=[] if index%3 else [[offset+.2,-1,.2,offset+.8,0,.8]] + border=None if index%4 else [offset+1,-2,-2,offset+1.2,3,3] + extra=[] if index%2 else [[offset+1,-1,1,defaults['minecraft:stone']]] + f=row(state,delta,step=rng.choice([0,.5,.6,1]),grounded=bool(index%2),context=index%4,offset=offset,fail=rng.choice([-1,-1,0,3,15,50]),entities=entities,border=border,extra=extra,fall=rng.choice([0,.2,.6,1]));f['entities']=[rng.randrange(3),rng.randrange(3)];yield f + + +def main(): + lock, jars, libraries = base.verify_artifacts() + build = lab.LOCAL/'rust-world-edge-backoff-parity';build.mkdir(exist_ok=True) + report_path = build/'report.json';report_path.unlink(missing_ok=True) + oracle = lab.ROOT/'mods/horizon/src/test/java/dev/horizonlab/parity/VanillaRegistryCollisionScanOracle.java' + helpers = [oracle.with_name(name+'.java') for name in + ['VanillaHeightmapOracle', 'VanillaCollisionOracle', 'VanillaBlockStateCodecOracle', 'VanillaSuffocationOracle', 'VanillaFaceSupportOracle']] + sources = [oracle, *helpers, Path(__file__), lab.ROOT/'tools/test_rust_parity.py', + lab.ROOT/'tools/test_worldgen_parity.py', lab.ROOT/'tools/lab.py', + lab.ROOT/'Cargo.toml', lab.ROOT/'Cargo.lock', + lab.ROOT/'crates/horizon-world/examples/registry_collision_scan_fixture.rs'] + for crate in ['horizon-core', 'horizon-world']: + sources += [lab.ROOT/'crates'/crate/'Cargo.toml', + *sorted((lab.ROOT/'crates'/crate/'src').rglob('*.rs'))] + tested = base.source_hashes(sources) + tags = worldgen.tag_resources(jars['server']) + if tags != worldgen.tag_resources(jars['client']):raise AssertionError('Client/server block tags differ') + lab.write_json(build/'tags.json', tags) + classes = build/'classes';classes.mkdir(exist_ok=True) + dependencies = os.pathsep.join(map(str, libraries)) + def run(command, name): + with (build/(name+'.log')).open('w') as log: + subprocess.run(list(map(str, command)), cwd=lab.ROOT, check=True, timeout=3600, + stdout=log, stderr=subprocess.STDOUT) + run(['javac', '--release', lock['minecraft']['java_major'], '-proc:none', '-cp', + str(jars['server'])+os.pathsep+dependencies, '-d', classes, oracle, *helpers], 'compile-java') + def java(side, mode): + run(['java', '-Xmx768M', '-cp', os.pathsep.join([str(classes), str(jars[side]), dependencies]), + 'dev.horizonlab.parity.VanillaRegistryCollisionScanOracle', mode, build], side+'-'+mode) + java('server', 'export') + facts = json.loads((build/'facts.json').read_text()) + if len(facts['states']) != 35723:raise AssertionError('Incomplete pinned registry') + definitions = json.loads((build/'definitions.json').read_text()) + count = 0 + with (build/'inputs.txt').open('w') as output: + for fixture in corpus(facts): + output.write(json.dumps(fixture, separators=(',', ':'))+'\n');count += 1 + fixture_paths = [build/name for name in ['inputs.txt', 'facts.json', 'definitions.json', + 'block-registry.nbt', 'cached-collision.nbt', 'tags.json']] + fixtures = base.source_hashes(fixture_paths) + run(['cargo', 'build', '--locked', '--release', '-p', 'horizon-world', '--example', 'registry_collision_scan_fixture'], 'compile-rust') + metadata = json.loads(subprocess.check_output(['cargo', 'metadata', '--locked', '--no-deps', '--format-version', '1'], cwd=lab.ROOT)) + binary = Path(metadata['target_directory'])/'release/examples'/('registry_collision_scan_fixture.exe' if os.name=='nt' else 'registry_collision_scan_fixture') + run([binary, build], 'rust');references = [] + for side, jar in jars.items(): + java(side, side) + matched = base.compare(build/(side+'.txt'), build/'rust.txt') + references.append({'side':side, 'jar_sha256':lab.digest(jar, 'sha256'), + 'output_sha256':lab.digest(build/(side+'.txt'), 'sha256'), 'matched_output_lines':matched}) + print(f'{side}: {matched:,} world edge-backoff lines match', flush=True) + base.ensure_sources_unchanged(sources, tested);base.ensure_sources_unchanged(fixture_paths, fixtures) + report = {'schema':1, 'minecraft':lock['minecraft']['version'], 'manifest_sha1':lock['minecraft']['manifest_sha1'], + 'platform':platform.platform(), 'java':subprocess.check_output(['java', '--version'], text=True).splitlines()[0], + 'rustc':subprocess.check_output(['rustc', '--version'], text=True).strip(), + 'registry_states':len(facts['states']), 'block_definitions':len(definitions), + 'definition_counts':dict(collections.Counter(definitions.values())), + 'native_chunk_storage':'ProtoChunk', 'rust_chunk_storage':'TerrainChunk', 'fixtures':count, 'sources_sha256':tested, 'fixtures_sha256':fixtures, + 'rust_output_sha256':lab.digest(build/'rust.txt', 'sha256'), 'references':references, + 'scope':'Actual Player.maybeBackOffFromEdge issues native noCollision queries over registered block states in resident ProtoChunk storage. Rust combines edge-backoff guards/probe geometry with short-circuit entity-bearing no_world_collision and registry-bound TerrainChunk scanning. Every state is used as the supporting block; additional falling, step-height, chunk-edge, diagonal, partial/dynamic block, mover/flight/crouch and failing-provider cases are compared. Entity collider lists, border applicability/shapes and empty/position/placement contexts remain controlled inputs. This is registered-world ledge integration, not a complete Player.move/travel loop or full playable game.'} + lab.write_json(report_path, report);print(f'Scoped world edge backoff parity passed: {report_path}', flush=True) + + +if __name__ == '__main__':main()