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Merge pull request #1164 from ludovic111/fix/moving-piston-tint-pos
🤖 Agent: merged. Verify passes. This fixes main's build (E0061, where #1113 and #1115 crossed).
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@@ -88,7 +88,9 @@ impl Game<'_> {
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light: u32,
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out: &mut Vec<Vertex>,
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) {
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let tint = self.particle_sprite(state).map(|(_, tint)| tint);
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let tint = self
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.particle_sprite(state, [seed.x, seed.y, seed.z])
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.map(|(_, tint)| tint);
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let start = out.len();
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self.block_model_vertices(
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state,
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