Merge pull request #1164 from ludovic111/fix/moving-piston-tint-pos

🤖 Agent: merged. Verify passes. This fixes main's build (E0061, where #1113 and #1115 crossed).
This commit is contained in:
Ludovic Marie authored and GitHub committed 2026-10-22 07:38:39 +02:00
commit e730dc1426
1 file changed
+3 -1
@@ -88,7 +88,9 @@ impl Game<'_> {
light: u32,
out: &mut Vec<Vertex>,
) {
let tint = self.particle_sprite(state).map(|(_, tint)| tint);
let tint = self
.particle_sprite(state, [seed.x, seed.y, seed.z])
.map(|(_, tint)| tint);
let start = out.len();
self.block_model_vertices(
state,