Fix ambient particles for datapack biomes

Co-Authored-By: Codex <[email protected]>
This commit is contained in:
TiggerTakkyTTTandCodex committed 2026-11-08 09:11:04 +07:00
1 parent b893b6ae31
commit fb4805072f
2 files changed
+36 -3

No files matched your search

+25 -1
View File
@@ -1,6 +1,7 @@
//! Biome colours from the pinned biome definitions and colormaps
//! (`Biome.getGrassColor`/`getFoliageColor`/..., `BlockTintSources`).
use crate::Result;
use horizon_client_core::particle_type::ParticleType;
use horizon_core::{noise::SimplexNoise, position::BlockPos, random::LegacyRandom};
use serde_json::Value;
use std::{
@@ -106,11 +107,28 @@ pub struct BiomeInfo {
/// The biome's own fog colour attribute; otherwise the dimension's applies.
pub fog: Option<u32>,
pub water_fog: u32,
/// `minecraft:visual/ambient_particles` entries and their probabilities.
pub ambient_particles: Vec<(ParticleType, f32)>,
/// `BiomeGenerationSettings.features`: the placed feature ids of each
/// `GenerationStep.Decoration` step, in order.
pub features: Vec<Vec<String>>,
}
impl BiomeInfo {
fn ambient_particles(v: &Value) -> Vec<(ParticleType, f32)> {
let list = &v["attributes"]["minecraft:visual/ambient_particles"];
let entries = list["argument"].as_array().or_else(|| list.as_array());
entries
.into_iter()
.flatten()
.filter_map(|entry| {
Some((
ParticleType::from_name(entry["particle"]["type"].as_str()?)?,
entry["probability"].as_f64().unwrap_or(0.0) as f32,
))
})
.collect()
}
/// `Biome.getHeightAdjustedTemperature`: the frozen modifier, then cooler
/// with height above `sea_level + 17`.
pub fn temperature_at(&self, pos: BlockPos, sea_level: i32) -> f32 {
@@ -245,6 +263,7 @@ impl BiomeInfo {
sky: color(&attributes["minecraft:visual/sky_color"]),
fog: color(&attributes["minecraft:visual/fog_color"]),
water_fog: color(&attributes["minecraft:visual/water_fog_color"]).unwrap_or(0x050533),
ambient_particles: Self::ambient_particles(v),
features: v["features"]
.as_array()
.into_iter()
@@ -563,7 +582,9 @@ mod pack_tests {
#[test]
fn packs_replace_in_place_and_add_after_the_builtin_biomes() {
let base = builtin(&["minecraft:meadow", "minecraft:plains", "minecraft:river"]);
let red = json!({"temperature": 2.0, "effects": {"water_color": "#ff0000"}});
let red = json!({"temperature": 2.0, "effects": {"water_color": "#ff0000"},
"attributes": {"minecraft:visual/ambient_particles": {
"argument": [{"particle": {"type": "minecraft:ash"}, "probability": 0.25}]}}});
let hot = json!({"effects": {"grass_color": 0x123456}});
let files = [
("pack:zeta", &hot),
@@ -576,6 +597,9 @@ mod pack_tests {
assert_eq!(world.id("minecraft:river"), 2);
assert_eq!(world.get(2).water, 0xFF0000);
assert_eq!(world.get(2).temperature, 2.0);
assert_eq!(world.get(2).ambient_particles.len(), 1);
assert_eq!(world.get(2).ambient_particles[0].0.name(), "ash");
assert_eq!(world.get(2).ambient_particles[0].1, 0.25);
// New biomes follow, in registry order.
assert_eq!(world.id("minecraft:molten_peaks"), 3);
assert_eq!(world.id("pack:zeta"), 4);
+11 -2
View File
@@ -321,7 +321,7 @@ pub struct AnimateTables {
pale_oak_logs: Vec<bool>,
/// `FireBlock.canBurn`: states with ignite odds above zero (none waterlogged).
burnable: Vec<bool>,
/// Biome id -> ambient particles and probabilities (`minecraft:visual/ambient_particles`).
/// Biome id -> ambient particles and probabilities from the prepared pack.
ambient: Vec<Vec<(T, f32)>>,
/// Per state: 1 for a pointed dripstone, 2 for one whose tip points down.
dripstone: Vec<u8>,
@@ -632,7 +632,16 @@ fn do_animate_tick(
.chunks
.get(&(x >> 4, z >> 4))
.map_or(0, |c| c.biome(x, y, z));
for &(ty, probability) in tables.ambient.get(biome as usize).into_iter().flatten() {
let info = ctx.biomes.get(biome);
let particles: &[(T, f32)] = if ctx.biomes.pack_file(&info.name).is_some() {
&info.ambient_particles
} else {
tables
.ambient
.get(biome as usize)
.map_or(&[][..], Vec::as_slice)
};
for &(ty, probability) in particles {
// AmbientParticle.canSpawn: random.nextFloat() <= probability.
let random = engine.random();
if random.next_float() <= probability {