Merge remote-tracking branch 'upstream/main' into fix/mining-hit-sound

This commit is contained in:
levzzz committed 2026-10-27 15:36:16 +05:00
commit fcc7a818b4
52 files changed
+1810 -294

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@@ -1061,6 +1061,7 @@ pub fn main() -> horizon_client::Result<()> {
uuid: PLAYER_UUID,
allies: Default::default(),
remote: false,
passenger: false,
}
});
let mut scratch = LegacyRandom::new(0);
@@ -353,6 +353,7 @@ pub fn main() -> Result<()> {
horizon_world::food::Difficulty::Hard,
][op["difficulty"].as_u64().unwrap() as usize],
natural_regeneration: op["regenerate"].as_bool().unwrap(),
..Default::default()
};
}
"food" => {
+23 -8
View File
@@ -40,6 +40,8 @@ pub struct Interaction {
/// The cauldron's new state.
pub block: Option<BlockState>,
pub sound: Option<&'static str>,
/// The custom statistic the player earns (`use_cauldron`, ...).
pub stat: Option<&'static str>,
}
fn state(name: &str, level: Option<u8>) -> BlockState {
@@ -57,6 +59,7 @@ fn pass() -> Interaction {
outcome: Outcome::Pass,
block: None,
sound: None,
stat: None,
}
}
@@ -117,11 +120,12 @@ fn lowered(cauldron: &BlockState) -> BlockState {
}
}
fn changed(block: BlockState, sound: Option<&'static str>) -> Interaction {
fn changed(block: BlockState, sound: Option<&'static str>, stat: &'static str) -> Interaction {
Interaction {
outcome: Outcome::Success,
block: Some(block),
sound,
stat: Some(stat),
}
}
@@ -179,18 +183,22 @@ pub fn interact(
stack.data_mut().dyed_color = None;
stack.tidy();
}
return changed(lowered(cauldron), None);
return changed(lowered(cauldron), None, "clean_armor");
}
let fill_bucket = |player: &mut dyn Player, new: &str, can_fill: bool, sound| {
if !can_fill {
return pass();
}
filled(player, ItemStack::new(new, 1), true);
changed(state("minecraft:cauldron", None), Some(sound))
changed(
state("minecraft:cauldron", None),
Some(sound),
"use_cauldron",
)
};
let empty_bucket = |player: &mut dyn Player, block: BlockState, sound| {
filled(player, ItemStack::new("minecraft:bucket", 1), true);
changed(block, Some(sound))
changed(block, Some(sound), "fill_cauldron")
};
match item {
"minecraft:lava_bucket" => {
@@ -199,6 +207,7 @@ pub fn interact(
outcome: Outcome::Consume,
block: None,
sound: None,
stat: None,
}
} else {
empty_bucket(
@@ -221,6 +230,7 @@ pub fn interact(
outcome: Outcome::Consume,
block: None,
sound: None,
stat: None,
}
} else {
empty_bucket(
@@ -241,6 +251,7 @@ pub fn interact(
changed(
state("minecraft:water_cauldron", Some(1)),
Some("minecraft:item.bottle.empty"),
"use_cauldron",
)
}
("water", "minecraft:bucket") => fill_bucket(
@@ -255,7 +266,11 @@ pub fn interact(
ItemStack::new("minecraft:potion", 1).with_potion("minecraft:water"),
true,
);
changed(lowered(cauldron), Some("minecraft:item.bottle.fill"))
changed(
lowered(cauldron),
Some("minecraft:item.bottle.fill"),
"use_cauldron",
)
}
("water", "minecraft:potion") => {
if level == 3 || !water_potion {
@@ -266,7 +281,7 @@ pub fn interact(
// BlockState.cycle on a 1..=3 property
next.properties
.insert("level".into(), (level % 3 + 1).to_string());
changed(next, Some("minecraft:item.bottle.empty"))
changed(next, Some("minecraft:item.bottle.empty"), "use_cauldron")
}
("water", name)
if name
@@ -283,7 +298,7 @@ pub fn interact(
cleaned.data_mut().banner_patterns.pop();
cleaned.tidy();
filled(player, cleaned, false);
changed(lowered(cauldron), None)
changed(lowered(cauldron), None, "clean_banner")
}
("water", name)
if name
@@ -292,7 +307,7 @@ pub fn interact(
.is_some_and(|c| COLORS.contains(&c)) =>
{
filled(player, held.transmute("minecraft:shulker_box", 1), false);
changed(lowered(cauldron), None)
changed(lowered(cauldron), None, "clean_shulker_box")
}
("lava", "minecraft:bucket") => fill_bucket(
player,
+12
View File
@@ -728,6 +728,18 @@ impl Furnace {
.recipes_used
.entry(recipe_used_key(&recipe.id))
.or_insert(0) += 1;
// AbstractFurnaceBlockEntity.burn: drying a wet sponge fills
// the bucket in the fuel slot.
if self.items[0]
.as_ref()
.is_some_and(|i| &*i.item == "minecraft:wet_sponge")
&& self.items[1]
.as_ref()
.is_some_and(|f| &*f.item == "minecraft:bucket")
{
self.items[1] =
Some(ItemStack::new("minecraft:water_bucket", 1));
}
if let Some(i) = self.items[0].as_mut() {
i.count -= 1;
if i.count == 0 {
+9 -6
View File
@@ -214,8 +214,9 @@ impl PlayerEffects {
}
/// `LivingEntity.tickEffects` (server part) with the omens' effect ticks:
/// `omen` answers `BadOmenMobEffect` (every tick) and `RaidOmenMobEffect`
/// (on its last tick). Returns the actions to apply, in order, and
/// whether Raid Omen was newly added.
/// (on its last tick); `absorption_empty` is `AbsorptionMobEffect`'s
/// answer: the effect ends once the absorption is used up. Returns the
/// actions to apply, in order, and whether Raid Omen was newly added.
///
/// Bad Omen turning into a new Raid Omen adds an entry to the map being
/// iterated: vanilla's iterator then throws a
@@ -225,6 +226,7 @@ impl PlayerEffects {
pub fn tick_with(
&mut self,
omen: &mut dyn FnMut(&EffectInstance) -> OmenTick,
absorption_empty: bool,
) -> (Vec<EffectAction>, bool) {
self.tick_count = self.tick_count.wrapping_add(1);
let mut actions = Vec::new();
@@ -247,6 +249,7 @@ impl PlayerEffects {
let answer = match e.id {
"bad_omen" => omen(e),
"raid_omen" if t == 1 => omen(e),
"absorption" if absorption_empty => OmenTick::Remove,
_ => OmenTick::Continue,
};
match answer {
@@ -466,13 +469,13 @@ mod tests {
};
// The first tick adds Raid Omen and stops there (the iterator's
// ConcurrentModificationException): Bad Omen and Speed stay as they were.
let (_, added) = fx.tick_with(&mut convert);
let (_, added) = fx.tick_with(&mut convert, false);
assert!(added);
assert_eq!(fx.get("bad_omen").unwrap().duration, 100);
assert_eq!(fx.get("speed").unwrap().duration, 50);
assert_eq!(fx.get("raid_omen").unwrap().duration, 600);
// The second refreshes Raid Omen and drops Bad Omen.
let (_, added) = fx.tick_with(&mut convert);
let (_, added) = fx.tick_with(&mut convert, false);
assert!(!added);
assert!(fx.get("bad_omen").is_none());
assert_eq!(fx.get("speed").unwrap().duration, 49);
@@ -487,9 +490,9 @@ mod tests {
seen.push(e.duration);
OmenTick::Remove
};
fx.tick_with(&mut watch);
fx.tick_with(&mut watch, false);
assert!(fx.get("raid_omen").is_some());
fx.tick_with(&mut watch);
fx.tick_with(&mut watch, false);
assert!(fx.get("raid_omen").is_none());
assert_eq!(seen, vec![1]);
}
-4
View File
@@ -498,10 +498,6 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
Tag::Int(i32::from(m.extra.variant.min(4))),
);
}
// Rabbit.addAdditionalSaveData (the legacy id; 99 is the killer bunny).
"minecraft:rabbit" => {
map.insert("RabbitType".into(), Tag::Int(i32::from(m.extra.variant)));
}
"minecraft:parrot" => {
map.insert(
"Variant".into(),
+244 -18
View File
@@ -570,6 +570,8 @@ struct GameLevel<'w> {
player_collision: Option<PlayerCollision>,
/// Minecart boxes (detector rails).
cart_boxes: Vec<([f64; 3], [f64; 3])>,
/// Each minecart's kind and comparator signal, in `cart_boxes` order.
cart_signals: Vec<(minecarts::CartKind, i32)>,
/// Arrow and thrown trident boxes (wooden buttons).
arrow_boxes: Vec<([f64; 3], [f64; 3])>,
/// The other entities that keep blocks from being placed into them.
@@ -648,6 +650,37 @@ impl EntityObstructionWorld for BuildingObstruction {
}
}
impl GameLevel<'_> {
/// `DetectorRailBlock.getAnalogOutputSignal`: a powered rail reads the
/// minecart on it, a command block cart first (its success count, which
/// is 0 here), else the first container cart's fullness.
fn detector_rail_signal(&self, pos: BlockPos, powered: bool) -> i32 {
if !powered {
return 0;
}
let (x, y, z) = (f64::from(pos.x), f64::from(pos.y), f64::from(pos.z));
let area = Aabb::new(
Vec3::new(x + 0.2, y, z + 0.2),
Vec3::new(x + 0.8, y + 0.8, z + 0.8),
);
let mut container = None;
for ((lo, hi), &(kind, signal)) in self.cart_boxes.iter().zip(&self.cart_signals) {
let cart = Aabb::new(
Vec3::new(lo[0], lo[1], lo[2]),
Vec3::new(hi[0], hi[1], hi[2]),
);
if !area.intersects(cart) {
continue;
}
match kind {
minecarts::CartKind::CommandBlock => return 0,
minecarts::CartKind::Chest | minecarts::CartKind::Hopper => {
container = container.or(Some(signal));
}
_ => {}
}
}
container.unwrap_or(0)
}
/// Every entity box that blocks building: the players who aren't
/// spectators, the minecarts and the `Blockers` (a removed mob or a marker
/// armor stand, whose box is empty, doesn't).
@@ -708,6 +741,14 @@ impl LevelAccess for GameLevel<'_> {
state: BlockStateId,
_direction: Direction,
) -> i32 {
if let Some(s) = self.registry.state(state)
&& s.name == "minecraft:detector_rail"
{
return self.detector_rail_signal(
pos,
s.properties.get("powered").is_some_and(|v| v == "true"),
);
}
if let Some(signal) = command_blocks::analog_signal(self.world, (pos.x, pos.y, pos.z)) {
return signal;
}
@@ -2577,8 +2618,14 @@ impl Game<'_> {
pickups::Taken::Item(Box::new(item.clone())),
pickups::Collector::Player,
);
// handleTakeItemEntity: the random pitch of a full pickup.
let pitch = ((self.world.random.next_float()
- self.world.random.next_float())
* 0.7
+ 1.0)
* 2.0;
self.audio
.play("minecraft:entity.item.pickup", Some(feet), 0.2, 1.0);
.play("minecraft:entity.item.pickup", Some(feet), 0.2, pitch);
}
item.stack = rest;
}
@@ -2635,6 +2682,7 @@ impl Game<'_> {
)
})
.collect();
let cart_signals = self.cart_signals();
let arrow_boxes = self
.creatures
.projectiles
@@ -2677,6 +2725,7 @@ impl Game<'_> {
};
let mut level = GameLevel {
cart_boxes,
cart_signals,
arrow_boxes,
blockers,
world: &mut self.world,
@@ -3073,6 +3122,34 @@ impl Game<'_> {
pos,
data,
} => self.composter_fill_event(pos, data == 1),
// LevelEventHandler 1504: the stalactite's drip particle.
LevelEvent::LevelEvent { id: 1504, pos, .. } => self.dripstone_drip_particle(pos),
// LevelEventHandler 2006: the dragon fireball's burst.
LevelEvent::LevelEvent {
id: 2006,
pos,
data,
} => self.dragon_fireball_burst(pos, data),
// LevelEventHandler 2009: a wet sponge drying.
LevelEvent::LevelEvent { id: 2009, pos, .. } => {
self.puffs_above_block(pos, horizon_client::particles::ParticleType::Cloud)
}
// LevelEventHandler 2012: a turtle egg laid.
LevelEvent::LevelEvent {
id: 2012,
pos,
data,
} => self.turtle_egg_particles(pos, data),
// LevelEventHandler 2014: a straw bed destroyed, with no sound.
LevelEvent::LevelEvent {
id: 2014,
pos,
data,
} => self.destroy_particles([pos.x, pos.y, pos.z], BlockStateId(data as u32)),
// LevelEventHandler 3009: a sniffer egg cracking.
LevelEvent::LevelEvent { id: 3009, pos, .. } => {
self.sniffer_egg_crack_particles(pos)
}
LevelEvent::LevelEvent {
id: id @ 3011..=3021,
pos,
@@ -3088,6 +3165,16 @@ impl Game<'_> {
1501 => Some(("minecraft:block.lava.extinguish", 0.5)),
1009 => Some(("minecraft:block.fire.extinguish", 0.5)),
1502 => Some(("minecraft:block.redstone_torch.burnout", 0.5)),
1033 => Some(("minecraft:block.chorus_flower.grow", 1.0)),
1034 => Some(("minecraft:block.chorus_flower.death", 1.0)),
1046 => Some((
"minecraft:block.pointed_dripstone.drip_lava_into_cauldron",
2.0,
)),
1047 => Some((
"minecraft:block.pointed_dripstone.drip_water_into_cauldron",
2.0,
)),
// LevelEvent.SOUND_ZOMBIE_WOODEN_DOOR (attack, break).
1019 => Some(("minecraft:entity.zombie.attack_wooden_door", 2.0)),
1021 => Some(("minecraft:entity.zombie.break_wooden_door", 2.0)),
@@ -3109,6 +3196,13 @@ impl Game<'_> {
- self.world.random.next_float())
* 0.8
}
// LevelEventHandler draws these from the client
// level's random, before 1501's and 1502's smoke.
1501 | 1502 => {
let r = self.particles.level_random();
2.6 + (r.next_float() - r.next_float()) * 0.8
}
1046 | 1047 => self.particles.level_random().next_float() * 0.1 + 0.9,
1029 | 1030 | 1042 | 1043 | 1044 | 1053 | 1054 => {
self.world.random.next_float() * 0.1 + 0.9
}
@@ -3127,6 +3221,15 @@ impl Game<'_> {
self.audio.play(name, c, volume, pitch);
}
}
// LevelEventHandler 1501 and 1502 draw their smoke after the sound.
match id {
1501 => self.puffs_above_block(
pos,
horizon_client::particles::ParticleType::LargeSmoke,
),
1502 => self.torch_burnout_smoke(pos),
_ => {}
}
}
LevelEvent::Sound {
pos,
@@ -3193,6 +3296,8 @@ impl Game<'_> {
// Popped as the behaviour emits it (GameLevel::emit).
PlayerEffect::DropItem(_) => {}
PlayerEffect::EatCake => {
// CakeBlock.eat
self.stats.custom("eat_cake_slice", 1);
if let Some(p) = self.player.as_mut() {
let food = &mut p.health.food;
food.food = (food.food + 2).min(20);
@@ -3326,11 +3431,18 @@ impl Game<'_> {
self.open_command_block(key);
return;
}
// SignBlock.useWithoutItem: the text editor, not a container.
if horizon_client::signs::sign_kind(&name).is_some() {
self.use_sign_empty_hand(pos);
return;
}
if &*name == "minecraft:crafting_table" {
self.craft_size = 3;
self.craft_table = Some(pos);
} else if &*name == "minecraft:ender_chest" {
self.open_ender_chest(key);
// EnderChestBlock.useWithoutItem
self.stats.custom("open_enderchest", 1);
self.container_opener_event(key, true);
let at = [
f64::from(key.0) + 0.5,
@@ -3722,6 +3834,21 @@ impl Game<'_> {
{
self.hive_broken_by_player(pos, hive, honey, facing);
}
// InfestedBlock.spawnAfterBreak: its silverfish comes out unless the
// tool has silk touch (#prevents_infested_spawns) or blocks don't drop.
if facts.name.starts_with("minecraft:infested_")
&& !silk
&& self.ui.rules.bool("block_drops")
{
let at = [
f64::from(pos[0]) + 0.5,
f64::from(pos[1]),
f64::from(pos[2]) + 0.5,
];
if let Some(id) = self.spawn_mob("minecraft:silverfish", at, false) {
self.mob_poof(id);
}
}
// SpawnerBlock.spawnAfterBreak pops its experience whatever the tool.
let xp = if silk && &*facts.name != "minecraft:spawner" {
0
@@ -3843,6 +3970,10 @@ impl Game<'_> {
self.swing_arm();
return Ok(true);
}
if self.use_sign_applicator(hit.pos, held.as_ref()) {
self.swing_arm();
return Ok(true);
}
if self.use_jukebox(hit.pos, held.as_ref()) {
self.swing_arm();
return Ok(true);
@@ -3902,6 +4033,20 @@ impl Game<'_> {
)
});
self.process_level_events()?;
// NoteBlock.useWithoutItem (tuned) and BellBlock.onHit (rung).
if result == horizon_world::level::InteractionResult::Success {
let name = self
.res
.facts()
.get(self.world.block(hit.pos[0], hit.pos[1], hit.pos[2]))
.name
.clone();
match &*name {
"minecraft:note_block" => self.stats.custom("tune_noteblock", 1),
"minecraft:bell" => self.stats.custom("bell_ring", 1),
_ => {}
}
}
if result.consumes_action() {
self.swing_arm();
return Ok(true);
@@ -4792,6 +4937,10 @@ impl Game<'_> {
};
self.audio.play(name, Some(feet), volume, pitch);
}
// Player.causeFallDamage: a fall of 2 blocks or more counts.
MotionEvent::Fall(horizon_client::landing::FallEvent::Statistic(cm)) => {
self.stats.custom("fall_one_cm", cm)
}
// LivingEntity.checkFallDamage: the block's crumbs where the fall landed.
MotionEvent::Fall(horizon_client::landing::FallEvent::Particles {
state,
@@ -7934,13 +8083,15 @@ impl Game<'_> {
}
/// The visual and sound part of `Player.doSweepAttack` after a successful hit.
pub(super) fn sweep_attack(&mut self, at: [f64; 3], from: Option<[f64; 3]>) {
self.particles.add(
&horizon_client::particles::ParticleOptions::simple(
horizon_client::particles::ParticleType::SweepAttack,
),
at,
[0.0; 3],
let sweep = horizon_client::particles::ParticleOptions::simple(
horizon_client::particles::ParticleType::SweepAttack,
);
self.particles.add(&sweep, at, [0.0; 3]);
// Player.sweepAttack's `sendParticles(SWEEP_ATTACK, ..., 0, dx, 0, dz, 0)`:
// the offset is the one from the player to the particle.
let origin = from.unwrap_or(at);
let spread = [at[0] - origin[0], 0.0, at[2] - origin[2]];
self.lan_send_particles(&sweep, at, spread, 0.0, 0);
self.audio
.play("minecraft:entity.player.attack.sweep", from, 1.0, 1.0);
}
@@ -8095,11 +8246,6 @@ impl Game<'_> {
let sweep = self.sweep_attack_position(scale, crit);
let (knockback, knockback_attack) = self.extra_knockback(&target_kind, scale);
self.attack_ticks = 0;
if let Some(p) = self.player.as_mut()
&& !self.creative
{
p.cause_food_exhaustion(0.1);
}
let player = self.player.as_ref();
let from = player.map(|p| [p.position.x, p.position.y, p.position.z]);
if knockback_attack {
@@ -8179,6 +8325,14 @@ impl Game<'_> {
0.2,
(actual * 0.5) as u32,
);
// The players a server serves are sent them too.
self.lan_send_particles(
&indicator,
[feet[0], feet[1] + height * 0.5, feet[2]],
[0.1, 0.0, 0.1],
0.2,
(actual * 0.5) as u32,
);
}
self.last_hurt_by_player
.insert(self.mobs[index].id, self.lan_acting);
@@ -8209,6 +8363,13 @@ impl Game<'_> {
}
}
self.weapon_hit(index);
// Player.attack: causeFoodExhaustion(0.1F) only when the hit hurt
// (inside `if (wasHurt)`), after damageStatsAndHearts.
if let Some(p) = self.player.as_mut()
&& !self.creative
{
p.cause_food_exhaustion(0.1);
}
} else {
self.audio
.play("minecraft:entity.player.attack.nodamage", from, 1.0, 1.0);
@@ -8772,6 +8933,10 @@ impl Game<'_> {
}
self.lan_close(false);
self.save_game()?;
if let Some(mut remote) = self.remote.take() {
// Minecraft.disconnect closes the connection, so the host sees a clean leave.
remote.session.disconnect();
}
self.saved_for_exit = true;
Ok(())
}
@@ -9053,6 +9218,9 @@ impl Game<'_> {
if result.outcome == Outcome::Pass {
return Ok(false);
}
if let Some(stat) = result.stat {
self.stats.custom(stat, 1);
}
if let Some(block) = result.block
&& let Ok(new) = registry.resolve(&block)
{
@@ -9162,6 +9330,8 @@ impl Game<'_> {
else {
return Ok(false);
};
// BlockTransformer.transformBlock: ITEM_USED_ON_BLOCK before the swap.
self.trigger_block("minecraft:item_used_on_block", pos, stack);
self.level_set(pos, new)?;
// BlockTransformer.TransformParticle.send.
self.transform_particle(&particle, pos);
@@ -9434,6 +9604,8 @@ impl Game<'_> {
if let Some(waxed) = old.and_then(|old| self.res.transformers().waxed(registry, &old))
&& let Ok(state) = registry.resolve(&waxed)
{
// HoneycombItem.useOn: ITEM_USED_ON_BLOCK before the swap.
self.trigger_block("minecraft:item_used_on_block", hit.pos, stack);
self.level_set(hit.pos, state)?;
self.level_event_at(3003, hit.pos, 0);
self.audio.play(
@@ -10884,6 +11056,21 @@ impl Game<'_> {
}
return Ok(false);
}
// A server pack's reload covers the frame with its progress
// (`LoadingOverlay`) until `tick_server_packs` applies it.
if let Some(reload) = &self.server_packs.reload {
if let Some(renderer) = &mut self.renderer {
let mut hud = HudBatch::new([renderer.config.width, renderer.config.height]);
horizon_client::level_loading::draw_progress(
&mut hud,
&self.gui.atlas,
reload.progress.line(),
reload.progress.fraction(),
);
return renderer.render(&loading_frame(&hud));
}
return Ok(false);
}
let Some(size) = self
.renderer
.as_ref()
@@ -11971,6 +12158,19 @@ impl ApplicationHandler for Game<'_> {
{
return;
}
// The pack reload's progress overlay takes no input
// (`LoadingOverlay`): `start_pack_reload` released what was held.
if self.server_packs.reload.is_some()
&& !matches!(
&event,
WindowEvent::CloseRequested
| WindowEvent::Focused(_)
| WindowEvent::Resized(_)
| WindowEvent::RedrawRequested
)
{
return;
}
if self.pending_save.is_some() {
match event {
WindowEvent::CloseRequested => {
@@ -12773,6 +12973,16 @@ impl ApplicationHandler for Game<'_> {
}
}
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
if horizon_threads::stop_requests() > 0
&& self.pending_save.as_ref().is_none_or(|save| !save.quit)
{
// SIGTERM, SIGINT or SIGHUP: the shutdown hook's server halt, as a window close.
if let Err(error) = self.begin_closing_save(true) {
self.error = Some(error);
event_loop.exit();
return;
}
}
if self.pending_save.is_some() {
match self.poll_closing_save() {
Ok(true) => event_loop.exit(),
@@ -13468,7 +13678,6 @@ const NUMERIC_KEYS: [KeyCode; 11] = [
KeyCode::Numpad9,
];
const STAGES: u32 = 10;
const STAGE_LINES: [&str; 10] = [
"Loading menu",
"Loading assets",
@@ -13484,19 +13693,28 @@ const STAGE_LINES: [&str; 10] = [
/// The background loader's checkpoint, read by the loading screen each frame.
#[derive(Clone)]
struct Progress(Arc<AtomicU32>);
struct Progress {
value: Arc<AtomicU32>,
lines: &'static [&'static str],
}
impl Progress {
fn new() -> Self {
Self(Arc::new(AtomicU32::new(0)))
Self::with(&STAGE_LINES)
}
fn with(lines: &'static [&'static str]) -> Self {
Self {
value: Arc::new(AtomicU32::new(0)),
lines,
}
}
fn set(&self, stage: u32) {
self.0.store(stage, Ordering::Relaxed);
self.value.store(stage, Ordering::Relaxed);
}
fn fraction(&self) -> f32 {
self.0.load(Ordering::Relaxed) as f32 / (STAGES - 1) as f32
self.value.load(Ordering::Relaxed) as f32 / (self.lines.len() - 1) as f32
}
fn line(&self) -> &'static str {
STAGE_LINES[(self.0.load(Ordering::Relaxed) as usize).min(STAGE_LINES.len() - 1)]
self.lines[(self.value.load(Ordering::Relaxed) as usize).min(self.lines.len() - 1)]
}
}
@@ -14263,6 +14481,11 @@ impl Loading {
}
}
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
if horizon_threads::stop_requests() > 0 {
// No world is open yet: nothing to save.
event_loop.exit();
return;
}
if let Err(error) = self.poll_menu_resources() {
self.error = Some(error);
event_loop.exit();
@@ -14540,6 +14763,9 @@ pub fn run() -> Result<()> {
{
horizon_client::heartbeat::start();
}
if options.execution_role.is_client() {
horizon_threads::catch_stop_signals();
}
let started = Instant::now();
horizon_client::spans::enable(options.spikes.is_some());
let vanilla_root = options.resources.clone();
@@ -708,6 +708,27 @@ impl Game<'_> {
let it = item_view(stack);
self.trigger(name, |c, w| adv::item_entity(c, &me, target, &it, w));
}
/// `TradeTrigger`: the villager and the item the trade gave.
pub(super) fn trigger_trade(&mut self, villager: &EntityView, stack: &ItemStack) {
let me = self.player_entity();
let villager = villager.clone();
let it = item_view(stack);
self.trigger("minecraft:villager_trade", move |c, w| {
let pctx = adv::Entities {
this: Some(&me),
origin: me.position,
tool: None,
block_pos: None,
};
let vctx = adv::Entities {
this: Some(&villager),
..pctx
};
adv::conditions(&c["player"], &pctx, w)
&& adv::conditions(&c["villager"], &vctx, w)
&& adv::item(&c["item"], &it, w)
});
}
/// `EnterBlockTrigger`: the block, its state properties and the player.
pub(super) fn trigger_enter_block(&mut self, state: horizon_world::registry::BlockStateId) {
let Some(definition) = self.pack.assets.registry.state(state).cloned() else {
+2 -1
View File
@@ -131,7 +131,8 @@ impl Game<'_> {
let m = &mut self.mobs[i];
m.extra.ints[1] -= 1;
m.extra.ints[3] = 60;
self.spawn_item(ItemStack::new(&item, 1), from, v, 40);
// ItemEntity.setDefaultPickUpDelay.
self.spawn_item(ItemStack::new(&item, 1), from, v, 10);
if self.world.game_time % 7 == 0 && self.world.random.next_double() < 0.9 {
const PITCHES: [f32; 16] = [
0.5625, 0.625, 0.75, 0.9375, 1.0, 1.0, 1.125, 1.25, 1.5, 1.875, 2.0, 2.25, 2.5,
+5
View File
@@ -789,6 +789,11 @@ impl Game<'_> {
pub(super) fn sync_rules(&mut self) {
self.world.health_rules.natural_regeneration =
self.ui.rules.bool("natural_health_regeneration");
// Player.isInvulnerableTo: the damage-type rules.
self.world.health_rules.drowning_damage = self.ui.rules.bool("drowning_damage");
self.world.health_rules.fall_damage = self.ui.rules.bool("fall_damage");
self.world.health_rules.fire_damage = self.ui.rules.bool("fire_damage");
self.world.health_rules.freeze_damage = self.ui.rules.bool("freeze_damage");
use horizon_world::food::Difficulty;
self.world.health_rules.difficulty = match self.ui.difficulty {
0 => Difficulty::Peaceful,
+11
View File
@@ -67,6 +67,17 @@ impl Game<'_> {
self.audio
.play("minecraft:entity.player.burp", self.feet(), 0.5, pitch);
}
// SuspiciousStewEffects.onConsume, a ConsumableListener: each entry is
// added as a `MobEffectInstance(effect, duration)` (amplifier 0).
if let Some(data) = stack.extra.as_deref() {
for (id, duration) in &data.stew_effects {
if let Some(def) = horizon_client::brewing::effect(id) {
self.add_player_effect(horizon_client::effects::EffectInstance::new(
def.id, *duration, 0,
));
}
}
}
for effect in &consumable.effects {
self.apply_consume_effect(effect);
}
@@ -44,13 +44,13 @@ impl Game<'_> {
slot: usize,
stack: Option<ItemStack>,
) {
if let Some(e) = self
.world
.block_entities
.get_mut(&(chest[0], chest[1], chest[2]))
let key = (chest[0], chest[1], chest[2]);
if let Some(e) = self.world.block_entities.get_mut(&key)
&& let Some(s) = e.slots_mut().get_mut(slot)
{
*s = stack;
// TransportItemsBetweenContainers calls Container.setChanged.
self.container_changed(key);
}
}
/// `ContainerOpenersCounter.recheckOpeners` every five ticks: the golems
@@ -46,10 +46,22 @@ pub(super) struct Creatures {
pub projectiles: Vec<Projectile>,
/// Wind bursts from a guest's turn, waiting for it to end (game/wind.rs).
pub wind_bursts: Vec<super::wind::Burst>,
/// Explosion packets from a guest's turn, waiting for it to end
/// (centre, small, radius, blocks hit; game/lan_particles.rs).
pub lan_explosions: Vec<([f64; 3], bool, f32, usize)>,
/// Ticks left of the elder guardian's apparition (MobAppearanceParticle).
pub elder_apparition: i32,
/// The wandering trader spawner's clock.
pub trader: super::wandering_trader::Spawner,
/// Particles from a guest's turn, waiting for it to end
/// (`lan_send_particles`: options, centre, spread, speed, count).
pub lan_particles: Vec<(
horizon_client::particles::ParticleOptions,
[f64; 3],
[f64; 3],
f64,
u32,
)>,
}
pub(super) struct ProjWorld<'a, 'w> {
pub w: &'a MobWorld<'w>,
@@ -198,6 +210,7 @@ impl Game<'_> {
uuid: self.level.player_uuid.unwrap_or_default(),
allies: std::sync::Arc::new(self.player_allies()),
remote: false,
passenger: self.riding.is_some(),
})
}
/// Biome facts at a position for finalizeSpawn and variant rules.
@@ -2125,6 +2138,7 @@ impl Game<'_> {
_ => self.projectile_hit(&p, hit)?,
}
}
self.flush_lan_explosions();
self.flush_wind_bursts()
}
/// `projectile_hit` for a projectile the guest `conn` shot, run as them;
@@ -2891,6 +2905,14 @@ impl Game<'_> {
self.swing_arm();
return Ok(true);
}
if self.interact_armadillo(index, &item) {
if let Some(stack) = &held {
let target = self.mob_entity(&self.mobs[index]);
self.trigger_item_entity("minecraft:player_interacted_with_entity", stack, &target);
}
self.swing_arm();
return Ok(true);
}
if self.interact_copper_golem(index, &item) {
self.swing_arm();
return Ok(true);
@@ -2946,6 +2968,16 @@ impl Game<'_> {
consume = true;
sound = Some("entity.cow.milk");
}
// Goat.mobInteract: a bucket on an adult gives milk.
Species::Goat if item == "minecraft:bucket" && !m.is_baby() => {
give = Some("minecraft:milk_bucket");
consume = true;
sound = Some(if m.extra.screaming {
"entity.goat.screaming.milk"
} else {
"entity.goat.milk"
});
}
Species::Mooshroom if item == "minecraft:bowl" && !m.is_baby() => {
give = Some("minecraft:mushroom_stew");
consume = true;
@@ -3206,6 +3238,19 @@ impl Game<'_> {
self.trigger_entity("minecraft:tame_animal", "entity", &view);
}
}
// Tadpole.feed: frog food ages it by a tenth of the time left to
// grow into a frog (it grows on its next tick once past 24000).
Species::Tadpole if is_food && !m.extra.age_locked => {
consume = true;
let left = 24_000 - m.extra.age;
m.extra.age += ((left / 20) as f32 * 0.1) as i32 * 20;
// One happy villager particle at rest about the body.
self.particles_around_mob(
self.mobs[index].id,
"happy_villager",
horizon_client::particles::Burst::HORSE_EATING,
);
}
// HappyGhast.canFallInLove: never, so only a ghastling takes food.
_ if is_food
&& m.kind.flags.animal
@@ -3293,6 +3338,50 @@ impl Game<'_> {
}
Ok(true)
}
/// `Armadillo.mobInteract`: a brush brushes a scute off an adult
/// (`brushOffScute`) and loses 16 durability.
fn interact_armadillo(&mut self, index: usize, item: &str) -> bool {
let m = &self.mobs[index];
if item != "minecraft:brush"
|| m.species() != Species::Armadillo
|| !m.alive()
|| m.is_baby()
{
return false;
}
let (id, at) = (m.id, m.position);
let feet = [at.x, at.y, at.z];
let tool = self.held().cloned();
let table = "minecraft:brush/armadillo";
for d in self.sequence_loot(table, table, tool.as_ref()) {
self.spawn_at_location(at, 0.0, d);
}
self.audio
.play("minecraft:entity.armadillo.brush", Some(feet), 1.0, 1.0);
let ctx = self.who_context(Some(Who::Mob(id)), None);
self.post_game_event("minecraft:entity_interact", feet, ctx);
// ItemStack.hurtAndBreak(16).
if !self.creative
&& let Some(stack) = tool
{
let max = self
.res
.items()
.get(&stack.item)
.map_or(0, |i| i.max_damage);
if max > 0 {
let loss = self.durability_loss(&stack, 16);
let slot = self.held_slot();
if let Some(held) = self.stack_in_mut(slot).as_mut() {
held.damage += loss;
if held.damage >= max {
*self.stack_in_mut(slot) = None;
}
}
}
}
true
}
pub(super) fn damage_held_tool(&mut self) {
if self.creative {
return;
@@ -120,6 +120,11 @@ impl Game<'_> {
p.guest = guest;
// Not into the one who turned it on its way out.
p.left_owner = false;
// `AbstractHurtingProjectile.onDeflection` by an attack, and the
// `needsSync` that `AIM_DEFLECT` sets: a server's players see it turn
// at once, not at the fireball's next update ten ticks later.
p.acceleration = 0.1;
p.needs_sync = true;
self.reset_attack_strength();
self.swing_arm();
let from = self
+39 -14
View File
@@ -291,11 +291,11 @@ pub(super) enum FightWho {
}
/// A player in the End as the dragon sees it.
#[derive(Clone, Copy, Debug)]
struct FightPlayer {
who: FightWho,
position: Vec3,
bounds: Aabb,
alive: bool,
pub(super) struct FightPlayer {
pub(super) who: FightWho,
pub(super) position: Vec3,
pub(super) bounds: Aabb,
pub(super) alive: bool,
creative: bool,
spectator: bool,
}
@@ -693,7 +693,7 @@ impl Game<'_> {
}
/// The players in the level the dragon sees (`level.players()`): the
/// window's own, then every guest in the level.
fn fight_players(&self) -> Vec<FightPlayer> {
pub(super) fn fight_players(&self) -> Vec<FightPlayer> {
let mut out = Vec::new();
if let Some(p) = self.player.as_ref() {
out.push(FightPlayer {
@@ -722,7 +722,7 @@ impl Game<'_> {
}
/// Run `f` as the fight's player `who` (a guest's turn, its knockback
/// sent to its client).
fn as_fight_player(&mut self, who: FightWho, f: impl FnOnce(&mut Self)) {
pub(super) fn as_fight_player(&mut self, who: FightWho, f: impl FnOnce(&mut Self)) {
match who {
FightWho::Host => f(self),
FightWho::Guest(conn) => {
@@ -1568,6 +1568,7 @@ impl Game<'_> {
age: 0,
duration: 200,
from_dragon: true,
potion: None,
});
}
}
@@ -2080,12 +2081,18 @@ impl Game<'_> {
age: 0,
duration: 600,
from_dragon: false,
potion: None,
});
self.audio.play(
"minecraft:entity.dragon_fireball.explode",
Some([next.x, next.y, next.z]),
1.0,
1.0,
// DragonFireball.onHit: level event 2006 (the burst of dragon
// breath and the explosion sound) at its block position.
self.level_event_at(
2006,
[
next.x.floor() as i32,
next.y.floor() as i32,
next.z.floor() as i32,
],
1,
);
return false;
}
@@ -2112,6 +2119,10 @@ impl Game<'_> {
let mut harmed: Vec<(FightWho, f32)> = Vec::new();
let mut clouds = std::mem::take(&mut self.breath_clouds);
clouds.retain_mut(|c| {
// Lingering potions' clouds tick with the potions.
if c.potion.is_some() {
return true;
}
c.age += 1;
if c.age >= c.duration {
return false;
@@ -2259,8 +2270,22 @@ pub(super) struct Breath {
pub(super) at: [f64; 3],
pub(super) radius: f32,
pub(super) age: i32,
duration: i32,
from_dragon: bool,
pub(super) duration: i32,
pub(super) from_dragon: bool,
/// A lingering potion's cloud (`ThrownLingeringPotion`): what it applies.
pub(super) potion: Option<super::potions::PotionCloud>,
}
impl Breath {
/// `AreaEffectCloud.isWaiting`: before its wait time (20 ticks, 10 for a
/// lingering potion's).
pub(super) fn waiting(&self) -> bool {
self.age
< if self.potion.is_some() {
super::potions::LINGERING_WAIT
} else {
20
}
}
}
impl Game<'_> {
/// `EnderDragonRenderer` and `EnderDragonModel.setupAnim`.
@@ -433,6 +433,8 @@ impl Game<'_> {
let options = ParticleOptions::simple(kind);
self.particles
.send_particles(&options, at, spread, speed, count);
// The players a server serves are sent them too.
self.lan_send_particles(&options, at, spread, speed, count);
}
/// `FishingHook.tick`.
pub(super) fn tick_fishing(&mut self) {
@@ -79,6 +79,7 @@ impl Game<'_> {
if !self.creative {
self.consume_held();
}
self.stats.custom("play_record", 1);
self.world.block_entities.insert(
(pos[0], pos[1], pos[2]),
BlockEntity::Jukebox(Jukebox {
@@ -90,6 +91,8 @@ impl Game<'_> {
self.set_has_record(pos, true);
self.start_song(pos, &song);
self.jukebox_changed(pos);
// ServerPlayerGameMode.useItemOn: the action was consumed.
self.trigger_block("minecraft:item_used_on_block", pos, stack);
true
}
/// Level event 1010: the song from the jukebox, and the "Now Playing" overlay.
+7 -1
View File
@@ -1030,6 +1030,9 @@ impl Game<'_> {
for m in &mut self.mobs {
m.needs_sync = false;
}
for p in &mut self.creatures.projectiles {
p.needs_sync = false;
}
// `runBlockEvents`' broadcast precedes the tick's block changes
// (`ChunkHolder.broadcastChanges` in `tick_level` below): the
// guest re-runs a piston's `triggerEvent` while its level still
@@ -1190,8 +1193,11 @@ impl Game<'_> {
drop(holding);
lan::flush_all(host.hub.guests.iter().map(|g| &g.sender));
self.lan = Some(host);
// A mace's wind burst from a guest's attack.
// A blast from a guest's attack, and a mace's wind burst.
self.flush_lan_explosions();
let _ = self.flush_wind_bursts();
// Particles a guest's turn sent (sweep attack, damage indicator, a hook's splashes).
self.flush_lan_particles();
}
fn lan_guest_joined(
+22 -7
View File
@@ -267,8 +267,10 @@ impl Game<'_> {
}
let mut play = host.play.remove(&conn).unwrap_or_default();
if fresh {
// A new body (joined, respawned, changed level): nothing on it yet.
// A new body (joined, respawned, changed level): nothing on it yet,
// its effects' modifiers and armor protection included.
play.equipped = None;
play.potions = Default::default();
play.sculk = Default::default();
}
let g = &mut host.hub.guests[i];
@@ -405,6 +407,12 @@ impl Game<'_> {
self.apply_equipment();
play.equipped = Some(equipped);
}
// The player's effects are on the new body before anything it does
// (the movement that brought it, a landing): vanilla keeps the same
// entity through a level change, with its attributes and effects.
if fresh {
self.apply_effect_status();
}
self.update_totem_ready();
Some(GuestSwap {
conn,
@@ -1541,9 +1549,13 @@ impl Game<'_> {
if let Some(victim) = Self::pvp_victim(host, conn, id) {
if let Some(Some(strike)) = self.as_guest(host, conn, |g| g.pvp_strike())
&& self.pvp_land(host, victim, &strike)
&& strike.stops_sprint()
{
self.as_guest(host, conn, |g| g.stop_sprint_after_extra_knockback());
self.as_guest(host, conn, |g| {
g.pvp_exhaustion();
if strike.stops_sprint() {
g.stop_sprint_after_extra_knockback();
}
});
}
return;
}
@@ -1848,10 +1860,6 @@ impl Game<'_> {
};
xp.respawn(self.ui.rules.bool("keep_inventory") || g.game_mode == SPECTATOR);
(g.xp_level, g.xp_progress, g.xp_total) = (xp.level, xp.progress, xp.total);
// A new body: nothing given to the old one carries over.
if let Some(play) = host.play.get_mut(&conn) {
play.potions = Default::default();
}
let clock_rate = self.network_clock_rate();
let ctx = TickCtx {
world: &mut self.world,
@@ -2336,6 +2344,13 @@ impl Game<'_> {
// ServerEntity.sendChanges sends it as it is after this travel.
let marked = std::mem::take(&mut player.health.sync_velocity);
let velocity = marked.then_some(player.velocity);
// Player.causeFallDamage: a fall of 2 blocks or more counts.
for event in &events {
if let MotionEvent::Fall(horizon_client::landing::FallEvent::Statistic(cm)) = event
{
game.stats.custom("fall_one_cm", *cm);
}
}
game.record_combat(&events);
game.wear_armor(&events);
(events, velocity)
@@ -342,6 +342,7 @@ impl Game<'_> {
let mut e = state(p.id, kind, at(p.position), p.yaw, false);
e.pitch = p.pitch;
e.velocity = at(p.velocity);
e.needs_sync = p.needs_sync;
// Projectile.getAddEntityPacket: the owner's id.
e.data = match p.guest.and_then(|conn| hub.guest(conn)) {
Some(g) => g.entity_id,
@@ -466,7 +467,7 @@ impl Game<'_> {
}
out.push(e);
}
// The dragon's breath clouds (AreaEffectCloud's DATA_RADIUS,
// The dragon's breath and lingering potion clouds (AreaEffectCloud's DATA_RADIUS,
// DATA_WAITING for its 20-tick wait, and DATA_PARTICLE): the
// client draws them from these (`tick_remote_clouds`).
let breath = self.network_particle(
@@ -484,10 +485,14 @@ impl Game<'_> {
for b in self.breath_clouds.iter().filter(|b| b.id != 0) {
let mut e = state(b.id, "minecraft:area_effect_cloud", b.at, 0.0, false);
e.meta.push((8, serializer::FLOAT, Value::Float(b.radius)));
if b.age < 20 {
if b.waiting() {
e.meta.push((9, serializer::BOOLEAN, Value::Bool(true)));
}
if let Some(p) = &breath {
let particle = match &b.potion {
Some(p) => self.network_particle(&p.particle(), None),
None => breath.clone(),
};
if let Some(p) = &particle {
e.meta
.push((10, serializer::PARTICLE, Value::Particle(p.clone())));
}
@@ -369,6 +369,7 @@ mod tests {
uuid: [0; 4],
allies: Default::default(),
remote: false,
passenger: false,
}
}
@@ -318,16 +318,86 @@ impl Game<'_> {
}
}
/// `ServerLevel.sendParticles` for the players a server serves: one
/// `ClientboundLevelParticlesPacket` to each player in the level whose
/// block is within 32 blocks of `at`. The window's own player is not
/// sent it (the caller draws it in this window). While the host holds
/// the players (a guest's turn through `as_guest`, a host's hit on a
/// guest) the packet waits for the turn to end so that it reaches every
/// player, the guest too.
pub(super) fn lan_send_particles(
&mut self,
options: &ParticleOptions,
at: [f64; 3],
spread: [f64; 3],
speed: f64,
count: u32,
) {
if self.lan.is_none() {
// The server is running (its sounds are captured for the guests).
if self.audio.capture.is_some() {
self.creatures
.lan_particles
.push((options.clone(), at, spread, speed, count));
}
return;
}
let Some(particle) = self.network_particle(options, None) else {
return;
};
let Some(host) = self.lan.as_ref() else {
return;
};
let body = C::LevelParticles(play::LevelParticles {
particle,
override_limiter: false,
always_show: false,
pos: at,
dist: spread.map(|d| d as f32),
max_speed: [speed as f32; 3],
count: count as i32,
randomization: 0,
})
.encode();
for g in host.hub.guests.iter().filter(|g| host.hub.here(g)) {
// BlockPos.closerToCenterThan(at, 32): from the centre of the
// player's block.
let d: f64 = (0..3)
.map(|k| (g.position[k].floor() + 0.5 - at[k]).powi(2))
.sum();
if d < 32.0 * 32.0 {
g.sender.send(body.clone());
}
}
}
/// The particles guests' turns put off.
pub(super) fn flush_lan_particles(&mut self) {
for (options, at, spread, speed, count) in std::mem::take(&mut self.creatures.lan_particles)
{
self.lan_send_particles(&options, at, spread, speed, count);
}
}
/// `ServerLevel.explode`'s packet to each player within 64 blocks. The
/// sound and the push reach them on their own (the level's sounds, the
/// motion a hurt player is sent), so the packet carries neither.
pub(super) fn lan_explode(
&self,
&mut self,
center: [f64; 3],
small: bool,
radius: f32,
block_count: usize,
) {
// In a guest's turn (their hit on an end crystal or a minecart) the
// host holds the players (`as_guest`): the packet waits for the turn
// to end so that it reaches every player, the guest too.
if self.lan_acting.is_some() && self.lan.is_none() {
self.creatures
.lan_explosions
.push((center, small, radius, block_count));
return;
}
let emitter = if small {
"minecraft:explosion"
} else {
@@ -341,6 +411,15 @@ impl Game<'_> {
}
}
/// The explosions guests' turns put off.
pub(super) fn flush_lan_explosions(&mut self) {
for (center, small, radius, block_count) in
std::mem::take(&mut self.creatures.lan_explosions)
{
self.lan_explode(center, small, radius, block_count);
}
}
/// A wind charge's burst (`AbstractWindCharge.explode`): gust emitters,
/// no block particles, and for each player it pushed the push
/// (`ServerExplosion.hitPlayers`), which only that client applies, as
+15 -8
View File
@@ -86,9 +86,11 @@ impl Game<'_> {
};
if let Some(strike) = self.pvp_strike()
&& self.pvp_land(&mut host, Victim::Guest(conn), &strike)
&& strike.stops_sprint()
{
self.stop_sprint_after_extra_knockback();
self.pvp_exhaustion();
if strike.stops_sprint() {
self.stop_sprint_after_extra_knockback();
}
}
self.lan = Some(host);
true
@@ -106,8 +108,18 @@ impl Game<'_> {
.map(|g| Victim::Guest(g.conn))
}
/// `Player.attack`'s `causeFoodExhaustion(0.1F)`, charged to the attacker
/// (the host, or a guest swapped in) only once the hit hurt the victim.
pub(super) fn pvp_exhaustion(&mut self) {
if let Some(p) = self.player.as_mut()
&& !self.creative
{
p.cause_food_exhaustion(0.1);
}
}
/// The attacker's side of `Player.attack` (the host, or a guest swapped
/// in): the damage, the charge reset, the exhaustion and the swing.
/// in): the damage, the charge reset and the swing.
pub(super) fn pvp_strike(&mut self) -> Option<Strike> {
let p = self.player.as_ref()?;
let from = [p.position.x, p.position.y, p.position.z];
@@ -116,11 +128,6 @@ impl Game<'_> {
let (strength, knockback_attack) = self.extra_knockback("minecraft:player", scale);
let (xd, zd) = self.extra_knockback_direction();
self.attack_ticks = 0;
if let Some(p) = self.player.as_mut()
&& !self.creative
{
p.cause_food_exhaustion(0.1);
}
self.swing_arm();
Some(Strike {
attacker: self.lan_acting,
@@ -277,7 +277,12 @@ impl Game<'_> {
g.carried = menu.carried.take();
}
self.register_exploration_maps(made);
gm.merchant.session = self.merchant_apply(session, gm.merchant.mob);
let (session, traded) = self.merchant_apply(session, gm.merchant.mob);
gm.merchant.session = session;
if !traded.is_empty() {
// The guest's own statistic and advancements.
self.as_guest(host, conn, |g| g.merchant_traded(gm.merchant.mob, &traded));
}
self.drop_guest_items(host, gi, dropped);
self.lan_send_offers(host, conn, &mut gm, false);
self.lan_send_merchant_content(host, conn, &mut gm);
+190 -15
View File
@@ -1,12 +1,14 @@
//! Level events whose client handler (`LevelEventHandler`) spawns particles
//! on a block: bone meal's growth (1505), dragon egg teleportation (2015), a
//! consumable's teleport (2017), electric sparks (3002), waxing (3003), wax
//! off (3004) and scraping (3005).
//! off (3004) and scraping (3005), plus the smoke, drips, egg and dragon
//! fireball particles of 1501, 1502, 1504, 2006, 2009, 2012 and 3009.
use super::Game;
use horizon_client::items::ItemStack;
use horizon_client::particles::{self, ParticleOptions, ParticleType};
use horizon_core::{position::BlockPos, random::RandomSource};
use horizon_core::{geometry::trig, position::BlockPos, random::RandomSource};
use horizon_world::level::LevelEvent;
use horizon_world::registry::BlockStateId;
impl Game<'_> {
pub(super) fn dragon_egg_particles(&mut self, pos: [i32; 3], data: i32) {
@@ -72,24 +74,42 @@ impl Game<'_> {
} else {
// ParticleUtils.spawnParticleInBlock: up to the
// block's shape (a full block when air).
let inside = self.world.block(at[0], at[1], at[2]);
let height = if facts.is_air(inside) {
1.0
} else {
facts
.get(inside)
.outline
.iter()
.map(|b| b[4])
.fold(0.0, f64::max)
};
(at, count, 0.5, height, true)
(at, count, 0.5, self.block_shape_top(at), true)
}
}
None if &*facts.get(state).name == "minecraft:water" => (p, count * 3, 3.0, 1.0, false),
None => return,
};
let options = ParticleOptions::simple(ParticleType::HappyVillager);
self.spawn_particles(at, count, xz, height, floating, ParticleType::HappyVillager);
}
/// `BlockState.getShape(..).max(Y)` of the block at `at`, 1.0 for air.
fn block_shape_top(&self, at: [i32; 3]) -> f64 {
let facts = self.res.facts();
let inside = self.world.block(at[0], at[1], at[2]);
if facts.is_air(inside) {
1.0
} else {
facts
.get(inside)
.outline
.iter()
.map(|b| b[4])
.fold(0.0, f64::max)
}
}
/// `ParticleUtils.spawnParticles`: `count` slow particles spread over
/// `xz` blocks around `at` and `height` up, only above solid ground
/// unless floating ones are allowed.
fn spawn_particles(
&mut self,
at: [i32; 3],
count: i32,
xz: f64,
height: f64,
floating: bool,
ty: ParticleType,
) {
let options = ParticleOptions::simple(ty);
for _ in 0..count.max(0) {
let r = self.particles.level_random();
let v = [0.0; 3].map(|_: f64| r.next_gaussian() * 0.02);
@@ -108,6 +128,161 @@ impl Game<'_> {
}
}
}
/// `LevelEventHandler` 2012 (a turtle egg laid on sand):
/// `ParticleUtils.spawnParticleInBlock` with happy villager sparks.
pub(super) fn turtle_egg_particles(&mut self, pos: BlockPos, count: i32) {
let at = [pos.x, pos.y, pos.z];
let height = self.block_shape_top(at);
self.spawn_particles(at, count, 0.5, height, true, ParticleType::HappyVillager);
}
/// `LevelEventHandler` 3009 (a sniffer egg cracking on moss):
/// `spawnParticlesOnBlockFaces(.., EGG_CRACK, UniformInt.of(3, 6))`.
pub(super) fn sniffer_egg_crack_particles(&mut self, pos: BlockPos) {
let mut spawned = Vec::new();
particles::on_block_faces_between(
self.particles.level_random(),
[pos.x, pos.y, pos.z],
3,
6,
|p, v| spawned.push((p, v)),
);
let options = ParticleOptions::simple(ParticleType::EggCrack);
for (p, v) in spawned {
self.particles.add(&options, p, v);
}
}
/// `LevelEventHandler` 1501 (lava put out) and 2009 (a wet sponge dried):
/// eight puffs just above the block, drawn after the sound.
pub(super) fn puffs_above_block(&mut self, pos: BlockPos, ty: ParticleType) {
let options = ParticleOptions::simple(ty);
for _ in 0..8 {
let r = self.particles.level_random();
let x = f64::from(pos.x) + r.next_double();
let z = f64::from(pos.z) + r.next_double();
self.particles
.add(&options, [x, f64::from(pos.y) + 1.2, z], [0.0; 3]);
}
}
/// `LevelEventHandler` 1502 (a redstone torch burning out): five smoke
/// puffs inside the block, drawn after the sound.
pub(super) fn torch_burnout_smoke(&mut self, pos: BlockPos) {
let options = ParticleOptions::simple(ParticleType::Smoke);
for _ in 0..5 {
let r = self.particles.level_random();
let x = f64::from(pos.x) + r.next_double() * 0.6 + 0.2;
let y = f64::from(pos.y) + r.next_double() * 0.6 + 0.2;
let z = f64::from(pos.z) + r.next_double() * 0.6 + 0.2;
self.particles.add(&options, [x, y, z], [0.0; 3]);
}
}
/// `LevelEventHandler` 2006 (`DragonFireball.onHit`): 200 dragon breath
/// particles thrown outwards, then the explosion sound when `data` is 1.
pub(super) fn dragon_fireball_burst(&mut self, pos: BlockPos, data: i32) {
for _ in 0..200 {
let r = self.particles.level_random();
let dist = r.next_float() * 4.0;
let angle = r.next_float() * std::f32::consts::TAU;
let vx = f64::from(trig::cos(f64::from(angle)) * dist);
let vy = 0.01 + r.next_double() * 0.5;
let vz = f64::from(trig::sin(f64::from(angle)) * dist);
let options = ParticleOptions {
scale: dist,
..ParticleOptions::simple(ParticleType::DragonBreath)
};
self.particles.add(
&options,
[
f64::from(pos.x) + vx * 0.1,
f64::from(pos.y) + 0.3,
f64::from(pos.z) + vz * 0.1,
],
[vx, vy, vz],
);
}
if data == 1 {
let at = [pos.x, pos.y, pos.z].map(|v| f64::from(v) + 0.5);
let pitch = self.world.random.next_float() * 0.1 + 0.9;
self.audio.play(
"minecraft:entity.dragon_fireball.explode",
Some(at),
1.0,
pitch,
);
}
}
/// `SpeleothemBlock.isStalactite`: a speleothem whose tip points down.
fn is_stalactite(&self, state: BlockStateId) -> bool {
self.res.facts().get(state).has_class("SpeleothemBlock")
&& self
.pack
.assets
.registry
.state(state)
.and_then(|s| s.properties.get("vertical_direction"))
.is_some_and(|d| d == "down")
}
/// `LevelEventHandler` 1504: `PointedDripstoneBlock.spawnDripParticle` at
/// the tip `pos`. The fluid above the stalactite's root picks the drip;
/// with none, the dimension's default (lava in the Nether).
pub(super) fn dripstone_drip_particle(&mut self, pos: BlockPos) {
let tip_state = self.world.block(pos.x, pos.y, pos.z);
if !self.is_stalactite(tip_state) {
return;
}
// findRootBlock: up through the same stalactite, at most 11 steps.
let tip_name = self.res.facts().get(tip_state).name.clone();
let mut root = None;
for step in 1..11 {
let y = pos.y + step;
if !(horizon_client::chunk::MIN_Y
..horizon_client::chunk::MIN_Y + horizon_client::chunk::HEIGHT)
.contains(&y)
{
break;
}
let state = self.world.block(pos.x, y, pos.z);
if self.res.facts().get(state).name != tip_name {
root = Some(y);
break;
}
if !self.is_stalactite(state) {
break;
}
}
let Some(root_y) = root else {
return;
};
let above = self.world.block(pos.x, root_y + 1, pos.z);
let above_facts = self.res.facts().get(above);
let nether = self.dim == super::Dim::Nether;
let fluid = if &*above_facts.name == "minecraft:mud" && !nether {
horizon_client::blocks::Fluid::Water
} else {
above_facts.fluid
};
let ty = match fluid {
horizon_client::blocks::Fluid::Water => ParticleType::DrippingDripstoneWater,
horizon_client::blocks::Fluid::Lava => ParticleType::DrippingDripstoneLava,
horizon_client::blocks::Fluid::None if nether => ParticleType::DrippingDripstoneLava,
horizon_client::blocks::Fluid::None => ParticleType::DrippingDripstoneWater,
};
let offset = self
.pack
.context
.tables
.offset(tip_state, pos.x, pos.z)
.unwrap_or([0.0; 3]);
// The tip shape starts 5/16 up; the particle sits a pixel below that.
self.particles.add(
&ParticleOptions::simple(ty),
[
f64::from(pos.x) + 0.5 + offset[0],
f64::from(pos.y) + 5.0 / 16.0 - 0.0625,
f64::from(pos.z) + 0.5 + offset[2],
],
[0.0; 3],
);
}
/// `ServerLevel.globalLevelEvent`: heard by every player on the server
/// (an end portal opening, the dragon's death roar): here, and sent to
/// every guest whatever their dimension.
+12 -1
View File
@@ -16,7 +16,7 @@ pub(super) struct Bolt {
flashes: i32,
seed: i64,
visual_only: bool,
/// Mooshrooms switch colour once per bolt.
/// Mooshrooms and copper golems change once per bolt.
converted: Vec<u32>,
}
impl Game<'_> {
@@ -393,6 +393,17 @@ impl Game<'_> {
continue;
}
Species::Creeper => m.extra.charged = true,
// CopperGolem.thunderHit (after Entity.thunderHit's fire and
// damage): once per bolt, an oxidized golem goes back one step
// and its weathering timer (or wax, -2) is reset to -1.
Species::CopperGolem if !b.converted.contains(&m.id) => {
b.converted.push(m.id);
if m.extra.variant > 0 {
m.extra.vector[0] = -1.0;
m.extra.variant =
horizon_client::mobs::copper_golem::weather_previous(m.extra.variant);
}
}
_ => {}
}
// Entity.thunderHit: burning (8 seconds) and 5 lightning damage.
+48 -15
View File
@@ -9,7 +9,7 @@ use horizon_client::{
blocks::Fluid,
collisions::SceneCollisions,
containers::BlockEntity,
items::ItemStack,
items::{ItemStack, Items},
mesher::Vertex,
mobs::{Part, anim::Poses},
particles::{ParticleOptions, ParticleType},
@@ -201,6 +201,17 @@ impl Minecart {
fn horizontal(&self) -> f64 {
self.velocity.x.hypot(self.velocity.z)
}
/// `AbstractContainerMenu.getRedstoneSignalFromContainer` of `slots`.
fn container_signal(slots: &[Option<ItemStack>], items: &Items) -> i32 {
let mut total = 0.0f32;
for s in slots.iter().flatten() {
let max = items.get(&s.item).map_or(64, |i| i.max_stack).min(64);
total += s.count as f32 / max as f32;
}
total /= slots.len().max(1) as f32;
// Mth.lerpDiscrete(total, 0, 15)
(total * 14.0).floor() as i32 + i32::from(total > 0.0)
}
}
pub(super) struct CartModels {
pub models: HashMap<CartKind, Part>,
@@ -945,7 +956,7 @@ impl Game<'_> {
}
true
}
/// `getDismountLocationForPassenger`: beside the cart (across its motion), else on top.
/// `getDismountLocationForPassenger`: beside the cart (across its facing), else on top.
pub(super) fn dismount_cart(&mut self, i: usize) {
self.riding = None;
let c = &self.carts[i];
@@ -955,17 +966,25 @@ impl Game<'_> {
c.position.z.floor() as i32,
);
let mut target = None;
// DismountHelper.offsetsForDirection of the cart's facing
// (Direction.fromYRot of its yaw): right, left, back right, back left,
// forward right, forward left, back, forward.
let step = |q: i32| [(0, 1), (-1, 0), (0, -1), (1, 0)][(q & 3) as usize];
let facing = (f64::from(c.yaw) / 90.0 + 0.5).floor() as i32;
let (fx, fz) = step(facing);
let (rx, rz) = (-fz, fx);
let offsets = [
(rx, rz),
(-rx, -rz),
(rx - fx, rz - fz),
(-rx - fx, -rz - fz),
(fx + rx, fz + rz),
(fx - rx, fz - rz),
(-fx, -fz),
(fx, fz),
];
'search: for dy in [0, 1, -1] {
for (dx, dz) in [
(1, 0),
(-1, 0),
(0, 1),
(0, -1),
(1, 1),
(-1, -1),
(1, -1),
(-1, 1),
] {
for (dx, dz) in offsets {
let (x, y, z) = (bx + dx, by + dy, bz + dz);
let below = self.res.facts().get(self.world.block(x, y - 1, z));
let here = self.res.facts().get(self.world.block(x, y, z));
@@ -1049,6 +1068,22 @@ impl Game<'_> {
}
best
}
/// Each cart's kind and comparator signal, for the detector rail
/// (`DetectorRailBlock.getAnalogOutputSignal`). A cart whose menu is open
/// counts the items in that menu.
pub(super) fn cart_signals(&self) -> Vec<(CartKind, i32)> {
self.carts
.iter()
.map(|c| {
let key = (i32::MAX - 15, CART_KEY_Y, c.id as i32);
let slots = match self.world.block_entities.get(&key) {
Some(BlockEntity::Chest(open)) => open,
_ => &c.items,
};
(c.kind, Minecart::container_signal(slots, self.res.items()))
})
.collect()
}
/// `interact`: ride, open, fuel or ignite the cart under the crosshair.
pub(super) fn interact_cart(&mut self) -> bool {
let Some((i, d)) = self.cart_hit() else {
@@ -1066,10 +1101,8 @@ impl Game<'_> {
}
self.riding = Some(self.carts[i].id);
}
// AbstractMinecartContainer.interact: no sneak check.
CartKind::Chest | CartKind::Hopper => {
if sneaking {
return false;
}
let c = self.carts[i].clone();
let key = (i32::MAX - 15, CART_KEY_Y, c.id as i32);
self.world
+117 -35
View File
@@ -1,14 +1,23 @@
//! Resource pack selection bound to the game: the pack screen lists, and a
//! full resource reload after a change, while playing.
use super::Game;
use super::{
Game, PackResources, Resources, UiResources, build_renderer, prepare_renderer_textures,
};
use horizon_client::{
assets::Assets,
gfx::PreparedTextures,
hud::HudAtlas,
lang,
pack_screen::{self, Compat, PackInfo, Source as PackSource},
packs::{self, Pack, Position},
streaming::WorkerContext,
text::{Style, Text},
};
use std::path::{Path, PathBuf};
use std::{
collections::BTreeSet,
path::{Path, PathBuf},
sync::Arc,
};
/// Where overlay roots are built (beside options.txt).
pub fn cache_dir() -> PathBuf {
@@ -98,7 +107,7 @@ pub(super) fn pack_infos(vanilla: &Path) -> Vec<PackInfo> {
infos
}
impl Game<'_> {
fn vanilla_root(&self) -> PathBuf {
pub(super) fn vanilla_root(&self) -> PathBuf {
if self.ui.vanilla_root.as_os_str().is_empty() {
self.options.resources.clone()
} else {
@@ -138,35 +147,36 @@ impl Game<'_> {
self.ui.options.resource_error = Some(e.to_string());
}
}
/// Reload from the selected packs and the server's.
pub(super) fn reload_selected_packs(&mut self) -> horizon_client::Result<()> {
/// The CPU half of the reload, safe on a worker (`PackReload` runs it):
/// `apply_staged_pack` finishes the GPU half and the swap.
pub(super) fn stage_selected_packs(&mut self) -> horizon_client::Result<StagedPack> {
let vanilla = self.vanilla_root();
if self.ui.vanilla_root.as_os_str().is_empty() {
self.ui.vanilla_root = vanilla.clone();
}
let server = &self.server_packs.active;
let root = startup_root(&vanilla, &self.settings.resource_packs, server)?;
let root =
super::mods::content_root(&root, &self.settings.mods.enabled, &self.options.dev_mods);
self.reload_resources(&root)
stage_pack(
&vanilla,
&self.settings.resource_packs,
&self.server_packs.active,
&self.settings.mods.enabled,
&self.options.dev_mods,
&self.pack.assets,
&self.res,
&self.pack.context,
self.settings.force_unicode,
self.settings.japanese_glyphs,
&super::Progress::new(),
)
}
fn reload_resources(&mut self, root: &Path) -> horizon_client::Result<()> {
let render = std::sync::Arc::new(self.pack.assets.reload(root)?);
let mut atlas = HudAtlas::build_over(root, &self.vanilla_root())?;
atlas.font.uniform = self.settings.force_unicode;
atlas.font.japanese = self.settings.japanese_glyphs;
let gui = super::UiResources {
atlas,
panorama: std::sync::Arc::new(horizon_client::gfx::panorama::Faces::load(root)),
};
let pack = super::PackResources::load(
/// The render-thread half: the renderer on the new pack's textures, then
/// the swap (`ReloadInstance`'s application listeners).
pub(super) fn apply_staged_pack(&mut self, staged: StagedPack) -> horizon_client::Result<()> {
let StagedPack {
root,
self.pack.assets.clone(),
render,
self.res.facts(),
self.pack.context.biomes.clone(),
self.pack.context.light.clone(),
)?;
gui,
pack,
textures,
} = staged;
// Keep the working GPU resources, and hand its window surface over.
if let Some(renderer) = &mut self.renderer {
renderer.release_surface();
@@ -174,7 +184,17 @@ impl Game<'_> {
let renderer = match self
.window
.clone()
.map(|window| self.renderer_for(window, &pack, &gui))
.map(|window| {
build_renderer(
window,
self.options.offscreen,
&pack,
&gui,
self.renderer.as_ref(),
Some(textures),
self.settings.horizon.api,
)
})
.transpose()
{
Ok(renderer) => renderer,
@@ -190,18 +210,18 @@ impl Game<'_> {
}
};
// Everything loaded: switch over.
self.waypoint_styles = horizon_client::locator_bar::WaypointStyles::load(root);
self.armor_stand_assets.reload_trims(root);
self.waypoint_styles = horizon_client::locator_bar::WaypointStyles::load(&root);
self.armor_stand_assets.reload_trims(&root);
self.random_tick_sections.clear();
self.portals.sections.clear();
self.options.resources = root.to_path_buf();
self.options.resources = root.clone();
let context = pack.context.clone();
self.pack = pack;
self.gui = gui;
// The atlas's sprites moved: the particle engine re-reads every rect
// and the packs' sprite sets, or every particle draws a stale region.
self.particles
.reload(root, &self.gui.atlas.sprites, &self.gui.atlas.translucent);
.reload(&root, &self.gui.atlas.sprites, &self.gui.atlas.translucent);
horizon_client::ui_theme::reset_atlas();
// Villager hats come from the pack's texture metadata (shared data, swapped in place).
*self
@@ -210,11 +230,11 @@ impl Game<'_> {
.villager_hats
.write()
.unwrap_or_else(std::sync::PoisonError::into_inner) =
horizon_client::mobs::villager_hats::VillagerHats::load(root);
horizon_client::ui::load_metadata(root);
lang::set(lang::Language::load(&[&root.to_path_buf()], &lang::code()));
horizon_client::mobs::villager_hats::VillagerHats::load(&root);
horizon_client::ui::load_metadata(&root);
lang::set(lang::Language::load(&[&root], &lang::code()));
self.refresh_remote_language();
self.audio.reload(root);
self.audio.reload(&root);
self.clear_lod();
self.streaming.reload_resources(&mut self.world, context);
self.pending_uploads.clear();
@@ -229,4 +249,66 @@ impl Game<'_> {
self.creative_screen.forget_items();
Ok(())
}
/// `Minecraft.reloadResourcePacks`: the reload staged on the spot, then
/// applied (`PackReload` runs the same two phases across frames).
pub(super) fn reload_selected_packs(&mut self) -> horizon_client::Result<()> {
let staged = self.stage_selected_packs()?;
self.apply_staged_pack(staged)
}
}
/// The CPU half of `reload_selected_packs` (`PackReload` runs it on a
/// worker; `apply_staged_pack` does the GPU half and the swap): the overlay
/// root, the models and sprites, the menu bundle, the pack's tables and its
/// CPU mip chains.
pub(super) fn stage_pack(
vanilla_root: &Path,
selected: &[String],
server: &[Pack],
mods_enabled: &BTreeSet<String>,
dev_mods: &[PathBuf],
assets: &Arc<Assets>,
res: &Resources,
context: &WorkerContext,
force_unicode: bool,
japanese: bool,
progress: &super::Progress,
) -> horizon_client::Result<StagedPack> {
let root = startup_root(vanilla_root, selected, server)?;
let root = super::mods::content_root(&root, mods_enabled, dev_mods);
progress.set(1);
let render = Arc::new(assets.reload(&root)?);
let mut atlas = HudAtlas::build_over(&root, vanilla_root)?;
atlas.font.uniform = force_unicode;
atlas.font.japanese = japanese;
let gui = UiResources {
atlas,
panorama: Arc::new(horizon_client::gfx::panorama::Faces::load(&root)),
};
progress.set(2);
let pack = PackResources::load(
&root,
assets.clone(),
render,
res.facts(),
context.biomes.clone(),
context.light.clone(),
)?;
let textures = prepare_renderer_textures(&pack);
progress.set(3);
Ok(StagedPack {
root,
gui,
pack,
textures,
})
}
/// Everything a pack reload builds on the CPU (`apply_staged_pack` finishes
/// it on the render thread).
pub(super) struct StagedPack {
pub root: PathBuf,
pub gui: UiResources,
pub pack: PackResources,
pub textures: PreparedTextures,
}
+11 -2
View File
@@ -218,11 +218,20 @@ impl Game<'_> {
_ => None,
})
});
// A living mount at the default scale and camera distance.
// Camera.setup: the living mount's scale and camera distance
// attributes (the happy ghast's is 8, the default 4).
let mount = self
.riding
.and_then(|id| self.mobs.iter().find(|m| m.id == id))
.map(|_| (1.0, 4.0));
.map(|m| {
let attribute = |name: &str, default: f64| {
m.kind.attributes.get(name).copied().unwrap_or(default)
};
(
attribute("minecraft:scale", 1.0) as f32,
attribute("minecraft:camera_distance", 4.0),
)
});
// AbstractBoat.positionRider turns a passenger by the boat's
// deltaRotation after its yRotO was saved, and LocalPlayer.getViewYRot
// interpolates a passenger's yaw: the boat's turn is spread over the
+286 -47
View File
@@ -2,7 +2,12 @@
//! `Consumable`), throwing splash/lingering potions (`ThrownSplashPotion`),
//! filling glass bottles (`BottleItem`), the per-tick effect application,
//! effect attribute modifiers and the HUD effect icons (`Hud.extractEffects`).
use super::{Game, Screen, item_draw::owner_at};
use super::{
Game, Screen,
dragon::{Breath, FightPlayer, FightWho},
item_draw::owner_at,
remote_projectiles::cloud_client_tick,
};
use horizon_assets::item_model::DisplayContext;
use horizon_client::{
block_entity_render::vertex_light,
@@ -12,9 +17,13 @@ use horizon_client::{
hud_layout, hud_overlays, inventory_effects,
items::ItemStack,
mesher::Vertex,
particles::{ParticleOptions, ParticleType},
text::Text,
};
use horizon_core::{geometry::Vec3, random::RandomSource};
use horizon_core::{
geometry::{Aabb, Vec3},
random::RandomSource,
};
/// A thrown splash or lingering potion in flight.
#[derive(Clone, Debug)]
@@ -31,6 +40,35 @@ pub(super) struct ThrownPotion {
/// for a dispenser's).
owner: Option<Text>,
}
/// `AreaEffectCloud` wait time set by `ThrownLingeringPotion.onHitAsPotion`.
pub(super) const LINGERING_WAIT: i32 = 10;
/// `AreaEffectCloud.DEFAULT_REAPPLICATION_DELAY`.
const REAPPLICATION_DELAY: i32 = 20;
/// An entity a cloud has affected (`AreaEffectCloud.victims`).
#[derive(Clone, Copy, PartialEq)]
enum Victim {
Mob(u32),
Player(FightWho),
}
/// What a lingering potion's `AreaEffectCloud` applies: the potion's effects
/// (at the lingering item's 0.25 duration scale) and who it has affected.
pub(super) struct PotionCloud {
effects: &'static [(&'static str, i32, i32)],
/// The potion's colour (`PotionContents.getColor`).
color: u32,
/// Each victim and the tick it can be affected again.
victims: Vec<(Victim, i32)>,
/// Who its instant damage names (`indirectMagic(cloud, owner)`): the
/// thrower, else the cloud.
source: Text,
}
impl PotionCloud {
/// `AreaEffectCloud.updateParticle`: an entity effect in the potion's colour.
pub(super) fn particle(&self) -> ParticleOptions {
let c = |shift: u32| (self.color >> shift & 255) as f32 / 255.0;
ParticleOptions::colored(ParticleType::EntityEffect, [c(16), c(8), c(0), 1.0])
}
}
/// A mob's effect ids carry the `minecraft:` namespace.
fn mob_effect_id(id: &str) -> Option<&'static str> {
use std::{collections::HashMap, sync::OnceLock};
@@ -48,6 +86,39 @@ fn mob_effect_id(id: &str) -> Option<&'static str> {
.get(id)
.copied()
}
/// `LivingEntity.canBeAffected` with the mob overrides (`WitherBoss` and
/// `WitherSkeleton` shrug off wither, `Spider` and `AbstractNautilus` poison,
/// `Parched` weakness): the immune-to-infested and immune-to-oozing tags
/// decide first, then the tag of mobs that ignore poison and regeneration.
fn mob_can_be_affected(
tags: &std::collections::HashMap<String, std::collections::HashSet<String>>,
kind: &str,
effect: &str,
) -> bool {
let effect = effect.trim_start_matches("minecraft:");
let kind = kind.trim_start_matches("minecraft:");
let overridden = match kind {
"wither" | "wither_skeleton" => effect == "wither",
"spider" | "cave_spider" | "nautilus" | "zombie_nautilus" => effect == "poison",
"parched" => effect == "weakness",
_ => false,
};
if overridden {
return false;
}
let in_tag = |tag: &str| {
tags.get(tag)
.is_some_and(|t| t.contains(&format!("minecraft:{kind}")))
};
if in_tag("minecraft:immune_to_infested") {
effect != "infested"
} else if in_tag("minecraft:immune_to_oozing") {
effect != "oozing"
} else {
!in_tag("minecraft:ignores_poison_and_regen")
|| (effect != "regeneration" && effect != "poison")
}
}
impl Game<'_> {
/// A splash potion, lingering potion or experience bottle in flight (the
/// player's throws and dispensers both end up here).
@@ -391,6 +462,7 @@ impl Game<'_> {
self.tick_mob_effects();
if running {
self.tick_thrown_potions();
self.tick_potion_clouds();
}
}
/// `LivingEntity.tickEffects` (server side) for `self.player`, the local
@@ -406,8 +478,10 @@ impl Game<'_> {
}
// The omens act from inside the effect tick (BadOmenMobEffect,
// RaidOmenMobEffect).
let absorption_empty = player.health.absorption() <= 0.0;
let mut effects = std::mem::take(&mut self.potions.effects);
let (actions, raid_omen_added) = effects.tick_with(&mut |e| self.omen_tick(e));
let (actions, raid_omen_added) =
effects.tick_with(&mut |e| self.omen_tick(e), absorption_empty);
self.potions.effects = effects;
if raid_omen_added {
self.raid_omen_added();
@@ -548,29 +622,176 @@ impl Game<'_> {
let state =
self.world
.block(p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32);
if self.res.facts().get(state).full_collision
|| self.mobs.iter().any(|m| {
m.alive()
&& (m.position.x - p.x).abs() < m.kind.width / 2.0 + 0.125
&& (m.position.z - p.z).abs() < m.kind.width / 2.0 + 0.125
&& p.y >= m.position.y
&& p.y <= m.position.y + m.kind.height
})
{
hit = Some(p);
let mob = self.mobs.iter().find(|m| {
m.alive()
&& (m.position.x - p.x).abs() < m.kind.width / 2.0 + 0.125
&& (m.position.z - p.z).abs() < m.kind.width / 2.0 + 0.125
&& p.y >= m.position.y
&& p.y <= m.position.y + m.kind.height
});
if self.res.facts().get(state).full_collision || mob.is_some() {
hit = Some((p, mob.map(|m| m.position)));
break;
}
}
if let Some(p) = hit {
landed.push((t.stack.clone(), p, t.owner.clone()));
if let Some((p, mob)) = hit {
landed.push((t.stack.clone(), p, mob, t.owner.clone()));
return false;
}
t.position = next;
t.age < 1200 && t.position.y > -128.0
});
self.potions.thrown = thrown;
for (stack, at, owner) in landed {
self.splash(&stack, at, owner);
for (stack, at, mob, owner) in landed {
self.splash(&stack, at, mob, owner);
}
}
/// `AreaEffectCloud.tick` for the lingering potions' clouds: the client
/// tick's particles, then the server tick.
fn tick_potion_clouds(&mut self) {
if self.breath_clouds.iter().all(|c| c.potion.is_none()) {
return;
}
let players: Vec<FightPlayer> = self
.fight_players()
.into_iter()
.filter(|p| p.alive)
.collect();
let mut clouds = std::mem::take(&mut self.breath_clouds);
clouds.retain_mut(|c| c.potion.is_none() || self.tick_potion_cloud(c, &players));
self.breath_clouds.append(&mut clouds);
}
/// `AreaEffectCloud.serverTick` for a lingering potion's cloud: after its
/// wait it shrinks, and every 5 ticks it affects the living entities in
/// its box and radius that were not affected in the last 20 ticks, each
/// taking some of its radius. False once it is gone.
fn tick_potion_cloud(&mut self, c: &mut Breath, players: &[FightPlayer]) -> bool {
c.age += 1;
let Some(potion) = c.potion.as_mut() else {
return true;
};
if c.age - LINGERING_WAIT >= c.duration {
return false;
}
let waiting = c.age < LINGERING_WAIT;
cloud_client_tick(
&mut self.particles,
c.at,
c.radius,
waiting,
&potion.particle(),
);
if waiting {
return true;
}
// setRadiusPerTick(-radius / duration).
c.radius += -3.0 / 600.0;
if c.radius < 0.5 {
return false;
}
if c.age % 5 != 0 {
return true;
}
potion.victims.retain(|(_, until)| c.age < *until);
let r = f64::from(c.radius);
let area = Aabb::new(
Vec3::new(c.at[0] - r, c.at[1], c.at[2] - r),
Vec3::new(c.at[0] + r, c.at[1] + 0.5, c.at[2] + r),
);
let mut inside = Vec::new();
for p in players.iter().filter(|p| p.bounds.intersects(area)) {
inside.push((Victim::Player(p.who), p.position.x, p.position.z));
}
let effects = potion.effects;
let tags = &self.res.stations().enchantments.entity_tags;
// Only mobs that at least one of the cloud's effects can affect are
// taken (`allEffects.stream().anyMatch(entity::canBeAffected)`), so
// the others neither become victims nor use up its radius.
for m in self.mobs.iter().filter(|m| {
m.alive()
&& m.bounds().intersects(area)
&& effects
.iter()
.any(|(id, ..)| mob_can_be_affected(tags, &m.kind.id, id))
}) {
inside.push((Victim::Mob(m.id), m.position.x, m.position.z));
}
for (victim, x, z) in inside {
let (dx, dz) = (x - c.at[0], z - c.at[2]);
if potion.victims.iter().any(|(v, _)| *v == victim)
|| dx * dx + dz * dz > f64::from(c.radius * c.radius)
{
continue;
}
potion.victims.push((victim, c.age + REAPPLICATION_DELAY));
self.cloud_affect(victim, effects, c.at, &potion.source);
// setRadiusOnUse(-0.5).
c.radius -= 0.5;
if c.radius < 0.5 {
return false;
}
}
true
}
/// What a cloud puts on one entity: instant effects at half strength
/// (`applyInstantaneousEffect` with 0.5), the others for their duration
/// at the lingering item's 0.25 scale (`PotionContents.forEachEffect`).
fn cloud_affect(
&mut self,
victim: Victim,
effects: &'static [(&'static str, i32, i32)],
at: [f64; 3],
source: &Text,
) {
let scaled = |duration: i32| ((f64::from(duration) * 0.25) as i32).max(1);
match victim {
Victim::Player(who) => self.as_fight_player(who, |g| {
for (id, duration, amp) in effects {
let Some(e) = brewing::effect(id) else {
continue;
};
if e.instant {
if let Some(a) = horizon_client::effects::instant(id, *amp, 0.5) {
g.apply_indirect_effect_action(a, source);
}
} else {
g.add_player_effect(EffectInstance::new(e.id, scaled(*duration), *amp));
}
}
}),
Victim::Mob(mob) => {
let Some(i) = self.mobs.iter().position(|m| m.id == mob) else {
return;
};
// Undead invert healing and harming.
let tags = &self.res.stations().enchantments.entity_tags;
let inverted = tags
.get("minecraft:inverted_healing_and_harm")
.is_some_and(|t| t.contains(&self.mobs[i].kind.id));
for (id, duration, amp) in effects {
let m = &mut self.mobs[i];
match *id {
"instant_damage" | "instant_health" => {
let amount =
|base: i32| (0.5 * f64::from(base << amp) + 0.5) as i32 as f32;
if (*id == "instant_damage") != inverted {
m.hurt(amount(6), Some(at), &mut self.world.random);
} else {
m.health = (m.health + amount(4)).min(m.kind.max_health);
}
}
_ => {
// `LivingEntity.addEffect` refuses what the mob
// cannot be affected by.
if mob_can_be_affected(tags, &m.kind.id, id)
&& let Some(name) = mob_effect_id(id)
{
m.add_effect(name, scaled(*duration), *amp);
}
}
}
}
}
}
}
/// `ThrowableProjectile.tick`'s `applyGravity` and `applyInertia`, which
@@ -672,12 +893,23 @@ impl Game<'_> {
self.submit_item_world(&state, pose, vertex_light(light), out);
}
}
/// `HealOrHarmMobEffect.applyInstantaneousEffect` with a source (a
/// potion or a cloud): indirectMagic, not plain magic.
fn apply_indirect_effect_action(&mut self, a: EffectAction, source: &Text) {
let a = match a {
EffectAction::Hurt("minecraft:magic", amount) => {
self.note_direct_entity("minecraft:indirect_magic", source.clone());
EffectAction::Hurt("minecraft:indirect_magic", amount)
}
a => a,
};
self.apply_effect_action(a);
}
/// A splash potion's effects on the player in place, by their distance.
fn splash_on_player(
&mut self,
effects: &'static [(&'static str, i32, i32)],
at: Vec3,
scale: f64,
source: &Text,
) {
if let Some(p) = self.player.as_ref() {
@@ -694,22 +926,10 @@ impl Game<'_> {
let instant = brewing::effect(id).is_some_and(|e| e.instant);
if instant {
if let Some(a) = horizon_client::effects::instant(id, *amp, intensity) {
// HealOrHarmMobEffect.applyInstantaneousEffect with
// a source: indirectMagic, not plain magic.
let a = match a {
EffectAction::Hurt("minecraft:magic", amount) => {
self.note_direct_entity(
"minecraft:indirect_magic",
source.clone(),
);
EffectAction::Hurt("minecraft:indirect_magic", amount)
}
a => a,
};
self.apply_effect_action(a);
self.apply_indirect_effect_action(a, source);
}
} else {
let d = (intensity * f64::from(*duration) * scale + 0.5) as i32;
let d = (intensity * f64::from(*duration) + 0.5) as i32;
if d > 20
&& let Some(e) = brewing::effect(id)
{
@@ -720,8 +940,9 @@ impl Game<'_> {
}
}
}
/// `ThrownSplashPotion.onHitAsPotion` (lingering clouds apply as a weaker splash).
fn splash(&mut self, stack: &ItemStack, at: Vec3, owner: Option<Text>) {
/// `ThrownSplashPotion.onHitAsPotion`, or `ThrownLingeringPotion.onHitAsPotion`
/// for a lingering potion; `mob` is where it hit a mob.
fn splash(&mut self, stack: &ItemStack, at: Vec3, mob: Option<Vec3>, owner: Option<Text>) {
let block = [at.x, at.y, at.z].map(|v| v.floor() as i32);
if &*stack.item == "minecraft:experience_bottle" {
// ThrownExperienceBottle.onHit: the water-coloured splash (level
@@ -745,23 +966,41 @@ impl Game<'_> {
let color = brewing::potion_color(stack.potion());
self.level_event_at(if instant { 2007 } else { 2002 }, block, color as i32);
self.level_event_at(if instant { 1054 } else { 1053 }, block, 0);
let scale = if lingering { 0.25 } else { 1.0 };
let Some(def) = potion else {
return;
};
if lingering {
// The cloud sits at the mob it hit (its feet), else the impact;
// radius 3, wait 10, 600 ticks, shrinking to nothing, and a
// potion with no effects leaves none.
if !def.effects.is_empty() {
let at = mob.unwrap_or(at);
self.breath_clouds.push(Breath {
id: 0,
at: [at.x, at.y, at.z],
radius: 3.0,
age: 0,
duration: 600,
from_dragon: false,
potion: Some(PotionCloud {
effects: def.effects,
color,
victims: Vec::new(),
source: owner.unwrap_or_else(|| {
Text::translate("entity.minecraft.area_effect_cloud", &[])
}),
}),
});
}
return;
}
// Every player in range (`ThrownSplashPotion.applySplash` over
// `LivingEntity`s, the players among them).
// Instant damage is indirectMagic(potion or cloud, owner), which the
// death message names by the owner, else by the potion or cloud.
let source = owner.unwrap_or_else(|| {
let entity = if lingering {
"entity.minecraft.area_effect_cloud"
} else {
"entity.minecraft.splash_potion"
};
Text::translate(entity, &[])
});
self.for_each_player(|g| g.splash_on_player(def.effects, at, scale, &source));
// Instant damage is indirectMagic(potion, owner), which the death
// message names by the owner, else by the potion.
let source =
owner.unwrap_or_else(|| Text::translate("entity.minecraft.splash_potion", &[]));
self.for_each_player(|g| g.splash_on_player(def.effects, at, &source));
// Mobs take the instant effects (undead invert healing and harming).
let undead = &self.res.stations().enchantments.entity_tags;
let mut hits = Vec::new();
@@ -784,7 +1023,7 @@ impl Game<'_> {
_ => {
// `Potion.applySplash`: timed effects last in
// proportion to how close the mob was.
let d = (intensity * f64::from(*duration) * scale + 0.5) as i32;
let d = (intensity * f64::from(*duration) + 0.5) as i32;
if d > 20
&& let Some(name) = mob_effect_id(id)
{
@@ -66,8 +66,11 @@ impl Game<'_> {
| Species::Salmon
| Species::TropicalFish
| Species::Pufferfish
| Species::Axolotl
| Species::Tadpole => item == "minecraft:water_bucket",
| Species::Axolotl => item == "minecraft:water_bucket",
// Tadpole.mobInteract: frog food, else the bucket.
Species::Tadpole => {
item == "minecraft:water_bucket" || m.kind.food.iter().any(|f| f.as_str() == item)
}
Species::Armadillo => item == "minecraft:brush",
// ZombieVillager.mobInteract: CONSUME for a golden apple.
Species::ZombieVillager => item == "minecraft:golden_apple",
@@ -23,6 +23,58 @@ fn default_cloud_particle() -> ParticleOptions {
ParticleOptions::colored(ParticleType::EntityEffect, [1.0; 4])
}
/// `AreaEffectCloud.clientTick`: while waiting, now and then two particles
/// near the middle; then about one per square block of the disc, drifting
/// (an entity effect stays still).
pub(super) fn cloud_client_tick(
particles: &mut horizon_client::particles::ParticleEngine,
at: [f64; 3],
radius: f32,
waiting: bool,
particle: &ParticleOptions,
) {
if waiting && particles.random().next_boolean() {
return;
}
let (count, spread) = if waiting {
(2, 0.2)
} else {
(
(std::f32::consts::PI * radius * radius).ceil() as i32,
radius,
)
};
for _ in 0..count {
let r = particles.random();
let angle = r.next_float() * std::f32::consts::TAU;
let distance = r.next_float().sqrt() * spread;
let at = [
at[0] + f64::from(angle.cos() * distance),
at[1],
at[2] + f64::from(angle.sin() * distance),
];
let (options, velocity) = if particle.ty == ParticleType::EntityEffect {
let default = waiting && r.next_boolean();
let options = if default {
default_cloud_particle()
} else {
particle.clone()
};
(options, [0.0; 3])
} else if waiting {
(particle.clone(), [0.0; 3])
} else {
let v = [
(0.5 - r.next_double()) * 0.15,
f64::from(0.01f32),
(0.5 - r.next_double()) * 0.15,
];
(particle.clone(), v)
};
particles.add(&options, at, velocity);
}
}
/// The projectile a type id names, as Horizon models it.
fn projectile_kind(kind: &str) -> Option<ProjectileKind> {
Some(match kind {
@@ -446,52 +498,10 @@ impl Game<'_> {
}
}
/// `AreaEffectCloud.clientTick`: while waiting, now and then two
/// particles near the middle; then about one per square block of the
/// disc, drifting (an entity effect stays still).
/// `AreaEffectCloud.clientTick` for each cloud a server tracks.
fn tick_remote_clouds(&mut self) {
for c in &self.potions.clouds {
let r = self.particles.random();
if c.waiting && r.next_boolean() {
continue;
}
let (count, spread) = if c.waiting {
(2, 0.2)
} else {
(
(std::f32::consts::PI * c.radius * c.radius).ceil() as i32,
c.radius,
)
};
for _ in 0..count {
let r = self.particles.random();
let angle = r.next_float() * std::f32::consts::TAU;
let distance = r.next_float().sqrt() * spread;
let at = [
c.at[0] + f64::from(angle.cos() * distance),
c.at[1],
c.at[2] + f64::from(angle.sin() * distance),
];
let (options, velocity) = if c.particle.ty == ParticleType::EntityEffect {
let default = c.waiting && r.next_boolean();
let options = if default {
default_cloud_particle()
} else {
c.particle.clone()
};
(options, [0.0; 3])
} else if c.waiting {
(c.particle.clone(), [0.0; 3])
} else {
let v = [
(0.5 - r.next_double()) * 0.15,
f64::from(0.01f32),
(0.5 - r.next_double()) * 0.15,
];
(c.particle.clone(), v)
};
self.particles.add(&options, at, velocity);
}
cloud_client_tick(&mut self.particles, c.at, c.radius, c.waiting, &c.particle);
}
}
+96 -16
View File
@@ -3,7 +3,7 @@
//! and `DownloadedPackSource` as `Minecraft` drives it): the prompt, the
//! server list's setting, downloads into `downloads/`, and a resource reload
//! with the server's packs on top of the player's own.
use super::Game;
use super::{Game, Progress};
use horizon_client::{
Result,
confirm_screen::Confirm,
@@ -82,6 +82,9 @@ pub(super) struct ServerPackState {
pub(super) active: Vec<packs::Pack>,
/// The download batches' notifiers, oldest first.
notifiers: Vec<PackNotifier>,
/// A `tick`-asked reload staged on a worker (`LoadingOverlay`): the
/// frame draws its progress until `tick_server_packs` applies it.
pub(super) reload: Option<PackReload>,
}
/// `DownloadedPackSource.createDownloadNotifier`: one batch's progress in its
/// own `SystemToast`.
@@ -191,6 +194,21 @@ fn saves() -> PathBuf {
std::env::current_dir().unwrap_or_default().join("saves")
}
/// `LoadingOverlay`'s stage lines for a pack reload, indexed by `progress`.
const RELOAD_LINES: [&str; 4] = [
"Preparing resources",
"Loading assets",
"Loading pack tables",
"Applying resources",
];
/// A pack reload `ServerPacks::tick` asked for: the CPU half runs on a
/// worker while `progress` feeds the loading screen, then the apply lands
/// on the render thread.
pub(super) struct PackReload {
pub(super) progress: Progress,
handle: std::thread::JoinHandle<std::result::Result<super::packs::StagedPack, String>>,
}
impl Game<'_> {
/// `ConnectScreen`: the server's setting decides what its packs do
/// (`configureForServerControl`); single player's own server takes them
@@ -314,6 +332,7 @@ impl Game<'_> {
if self.rest_loader.is_some() || self.world_loader.is_some() {
return;
}
self.drive_pack_reload();
let finished = self
.server_packs
.queue
@@ -328,13 +347,8 @@ impl Game<'_> {
if !tick.download.is_empty() {
self.start_pack_downloads(tick.download);
}
if let Some(mut load) = tick.reload {
while let Some(recovery) = {
let ok = self.reload_server_packs(&load);
self.server_packs.packs.reloaded(ok)
} {
load = recovery;
}
if let Some(load) = tick.reload {
self.start_pack_reload(&load);
}
}
for (id, status) in self.server_packs.packs.take_replies() {
@@ -379,24 +393,90 @@ impl Game<'_> {
}
}
/// `DownloadedPackSource.startReload`: the packs on top of the player's
/// own, then `Minecraft.reloadResourcePacks`. False when a pack has no
/// readable `pack.mcmeta` or the reload failed.
fn reload_server_packs(&mut self, load: &[(u128, PathBuf)]) -> bool {
let packs: Option<Vec<_>> = load
/// own, staged on a worker (`Minecraft.reloadResourcePacks` under a
/// `LoadingOverlay`); `drive_pack_reload` applies it. A pack with no
/// readable `pack.mcmeta` fails the reload at once, as `onFailure`.
fn start_pack_reload(&mut self, load: &[(u128, PathBuf)]) {
let server: Option<Vec<_>> = load
.iter()
.map(|(id, path)| packs::server_pack(*id, path))
.collect();
let Some(packs) = packs else {
let Some(server) = server else {
log::warn!("Horizon: invalid pack metadata in a server pack, ignoring all");
return false;
self.finish_pack_reload(false);
return;
};
self.server_packs.active = packs;
match self.reload_selected_packs() {
self.server_packs.active = server.clone();
// The overlay swallows input until the apply (`LoadingOverlay`):
// release what is held so nothing keeps acting while it covers the
// frame (`KeyMapping.releaseAll` when a screen opens).
self.keys.clear();
self.physical_keys.clear();
self.left = false;
self.right = false;
let vanilla = self.vanilla_root();
if self.ui.vanilla_root.as_os_str().is_empty() {
self.ui.vanilla_root = vanilla.clone();
}
let (selected, mods, dev_mods) = (
self.settings.resource_packs.clone(),
self.settings.mods.enabled.clone(),
self.options.dev_mods.clone(),
);
let (assets, res, context) = (
self.pack.assets.clone(),
self.res.clone(),
self.pack.context.clone(),
);
let (unicode, japanese) = (self.settings.force_unicode, self.settings.japanese_glyphs);
let progress = Progress::with(&RELOAD_LINES);
let worker = progress.clone();
let handle = std::thread::Builder::new()
.name("server-pack-reload".into())
.spawn(move || {
super::packs::stage_pack(
&vanilla, &selected, &server, &mods, &dev_mods, &assets, &res, &context,
unicode, japanese, &worker,
)
.map_err(|e| e.to_string())
});
match handle {
Ok(handle) => self.server_packs.reload = Some(PackReload { progress, handle }),
Err(e) => {
log::error!("Horizon: could not start the pack reload worker: {e}");
self.finish_pack_reload(false);
}
}
}
/// `PackReloadConfig.Callbacks`: applies the staged reload once its
/// worker is done; on failure the packs active before reload again.
fn drive_pack_reload(&mut self) {
let Some(reload) = &self.server_packs.reload else {
return;
};
if !reload.handle.is_finished() {
return;
}
let reload = self.server_packs.reload.take().unwrap();
let staged = reload
.handle
.join()
.unwrap_or_else(|_| Err("the pack reload worker panicked".into()));
let ok = match staged
.and_then(|staged| self.apply_staged_pack(staged).map_err(|e| e.to_string()))
{
Ok(()) => true,
Err(e) => {
log::warn!("Horizon: server resource pack reload failed: {e}");
false
}
};
self.finish_pack_reload(ok);
}
/// `ServerPacks::reloaded` and the recovery reload it can ask for.
fn finish_pack_reload(&mut self, ok: bool) {
if let Some(recovery) = self.server_packs.packs.reloaded(ok) {
self.start_pack_reload(&recovery);
}
}
+153 -1
View File
@@ -5,7 +5,8 @@ use super::{Game, lan::LanHost};
use horizon_client::{
containers::BlockEntity,
hud::{HudBatch, rgba},
signs::wood_type,
items::ItemStack,
signs::{DYE_TEXT, wood_type},
ui::EditBox,
};
use horizon_protocol::packets::play::{self, Clientbound as C, Serverbound as S};
@@ -31,6 +32,157 @@ fn sign_box() -> EditBox {
}
impl Game<'_> {
/// `SignBlockEntity.getSlotPlayerIsFacing`: whether the player stands in
/// front of the sign's text (within 90 degrees of its facing).
fn facing_sign_front(&self, pos: (i32, i32, i32)) -> bool {
let Some(player) = self.player.as_ref() else {
return true;
};
let state = self.world.block(pos.0, pos.1, pos.2);
let Some(state) = self.pack.assets.registry.state(state) else {
return true;
};
let prop = |key: &str| state.properties.get(key).map(String::as_str);
// getYRotationDegrees: a wall sign's `Direction.toYRot`, a standing or
// ceiling sign's rotation segment.
let y_rot = if state.name.contains("_wall_") {
match prop("facing") {
Some("west") => 90.0,
Some("north") => 180.0,
Some("east") => 270.0,
_ => 0.0,
}
} else {
prop("rotation")
.and_then(|r| r.parse::<f32>().ok())
.unwrap_or(0.0)
* 22.5
};
// getSignHitboxCenterPosition: only a wall sign's board is off-centre,
// against the wall it hangs on.
let centre = if state.name.ends_with("_wall_sign") {
match y_rot as i32 {
90 => (0.9375, 0.5),
180 => (0.5, 0.9375),
270 => (0.0625, 0.5),
_ => (0.5, 0.0625),
}
} else {
(0.5, 0.5)
};
let xd = player.position.x - (f64::from(pos.0) + centre.0);
let zd = player.position.z - (f64::from(pos.2) + centre.1);
let player_y_rot = (zd.atan2(xd).to_degrees() - 90.0) as f32;
// Mth.degreesDifferenceAbs.
let diff = (player_y_rot - y_rot).rem_euclid(360.0);
let diff = if diff >= 180.0 { 360.0 - diff } else { diff };
diff <= 90.0
}
/// `SignBlock.useWithoutItem` (the block's `OpenMenu` effect): a waxed
/// sign plays the failed-interaction sound; otherwise a player who may
/// build edits the side they face.
pub(super) fn use_sign_empty_hand(&mut self, pos: [i32; 3]) {
let key = (pos[0], pos[1], pos[2]);
let Some(BlockEntity::Sign(sign)) = self.world.block_entities.get(&key) else {
return;
};
if sign.waxed {
// `getSignInteractionFailedSoundEvent`: a hanging sign has its own.
let sound = if sign.hanging {
"minecraft:block.hanging_sign.waxed_interact_fail"
} else {
"minecraft:block.sign.waxed_interact_fail"
};
self.audio
.play(sound, Some(pos.map(|v| f64::from(v) + 0.5)), 1.0, 1.0);
} else if self.may_build() {
let front = self.facing_sign_front(key);
self.open_sign_editor(key, front);
}
}
/// `SignBlock.useItemOn` with a `SignApplicator` in hand (dyes, ink sacs,
/// honeycomb): the item changes the side the player faces and is used up.
/// Whether it did; a sign it does not apply to goes on to the empty hand.
pub(super) fn use_sign_applicator(&mut self, pos: [i32; 3], held: Option<&ItemStack>) -> bool {
let Some(stack) = held else {
return false;
};
let key = (pos[0], pos[1], pos[2]);
let Some(BlockEntity::Sign(sign)) = self.world.block_entities.get(&key) else {
return false;
};
if sign.waxed || !self.may_build() {
return false;
}
let item = &*stack.item;
let dye = if item.ends_with("_dye") {
self.res
.items()
.get(&stack.item)
.and_then(|i| i.dye.clone())
} else {
None
};
let colour = dye.and_then(|d| DYE_TEXT.iter().position(|(n, _)| *n == d));
if !matches!(
item,
"minecraft:honeycomb" | "minecraft:glow_ink_sac" | "minecraft:ink_sac"
) && colour.is_none()
{
return false;
}
let front = self.facing_sign_front(key);
let Some(BlockEntity::Sign(sign)) = self.world.block_entities.get_mut(&key) else {
return false;
};
let centre = pos.map(|v| f64::from(v) + 0.5);
let sound = if item == "minecraft:honeycomb" {
// HoneycombItem.tryApplyToSign: waxes any sign, empty or not.
sign.waxed = true;
"minecraft:item.honeycomb.wax_on"
} else {
let side = if front {
&mut sign.front
} else {
&mut sign.back
};
// SignApplicator.canApplyToSign: the side must have text.
if side.is_empty() {
return false;
}
match colour {
Some(c) if side.color != c as u8 => {
side.color = c as u8;
"minecraft:item.dye.use"
}
None if item == "minecraft:glow_ink_sac" && !side.glowing => {
side.glowing = true;
"minecraft:item.glow_ink_sac.use"
}
None if item == "minecraft:ink_sac" && side.glowing => {
side.glowing = false;
"minecraft:item.ink_sac.use"
}
_ => return false,
}
};
if item == "minecraft:honeycomb" {
self.level_event_at(3003, pos, 0);
}
self.audio.play(sound, Some(centre), 1.0, 1.0);
self.mark_block_entity_updated(key);
let state = self.world.block(pos[0], pos[1], pos[2]);
self.post_block_game_event(
"minecraft:block_change",
pos,
self.sculk_actor(),
Some(state),
);
self.stats.add("used", &stack.item, 1);
self.consume_held();
self.trigger_block("minecraft:item_used_on_block", pos, stack);
true
}
/// `SignBlock.openTextEdit` for the front side after placement.
pub(super) fn open_sign_editor(&mut self, pos: (i32, i32, i32), front: bool) {
self.sign_edit = Some(SignEditor {
+1 -1
View File
@@ -253,7 +253,7 @@ impl Game<'_> {
self.world.modified.insert((key.0 >> 4, key.2 >> 4));
}
/// `LivingEntity.makePoofParticles` (entity event 20) for a mob.
fn mob_poof(&mut self, id: u32) {
pub(super) fn mob_poof(&mut self, id: u32) {
let Some(m) = self.mobs.iter().find(|m| m.id == id) else {
return;
};
+22 -10
View File
@@ -256,9 +256,8 @@ impl Game<'_> {
.fluid
== horizon_client::blocks::Fluid::Water;
let on_ground = p.ground.on_ground;
let (sprinting, flying, gliding, swimming) = (
let (sprinting, gliding, swimming) = (
p.sprinting,
p.flying,
p.fall_flying,
p.pose == horizon_client::pose::Pose::Swimming,
);
@@ -272,15 +271,27 @@ impl Game<'_> {
});
let s = &mut self.stats;
match riding {
Some(Ok(horizon_client::mobs::Species::Pig)) => s.custom("pig_one_cm", total),
Some(Ok(horizon_client::mobs::Species::Strider)) => s.custom("strider_one_cm", total),
Some(Ok(sp)) if horizon_client::mobs::equine::is_equine(sp) => {
s.custom("horse_one_cm", horizontal)
Some(Ok(sp)) => {
use horizon_client::mobs::Species;
// `checkRidingStatistics`: only these mounts count, the horse
// family by the full 3D distance; any other mount nothing.
match sp {
Species::Pig => s.custom("pig_one_cm", total),
Species::Strider => s.custom("strider_one_cm", total),
Species::HappyGhast => s.custom("happy_ghast_one_cm", total),
Species::Nautilus | Species::ZombieNautilus => {
s.custom("nautilus_one_cm", total)
}
sp if horizon_client::mobs::equine::is_equine(sp) => {
s.custom("horse_one_cm", total)
}
_ => {}
}
}
Some(_) => {
Some(Err(())) => {
if self.boats.iter().any(|b| Some(b.id) == self.riding) {
s.custom("boat_one_cm", total)
} else {
} else if self.carts.iter().any(|c| Some(c.id) == self.riding) {
s.custom("minecart_one_cm", total)
}
}
@@ -300,8 +311,9 @@ impl Game<'_> {
}
}
None if gliding => s.custom("aviate_one_cm", total),
None if flying => s.custom("fly_one_cm", horizontal),
None if d.y < 0.0 => s.custom("fall_one_cm", (-d.y * 100.0).round() as i32),
// Airborne and not gliding: more than 25 cm sideways per move
// (creative flight, or a long jump), not only flying.
None if horizontal > 25 => s.custom("fly_one_cm", horizontal),
None => {}
}
}
+24 -6
View File
@@ -245,7 +245,7 @@ impl Game<'_> {
self.handle_mob_events(events)?;
return Ok(true);
}
self.stats.custom("talk_to_villager", 1);
self.stats.custom("talked_to_villager", 1);
self.ensure_offers(index);
let m = &self.mobs[index];
let trade = m.extra.trade.as_deref().cloned().unwrap_or_default();
@@ -398,18 +398,21 @@ impl Game<'_> {
.as_ref()
.and_then(|s| s.merchant.as_ref())
.and_then(|m| m.mob);
let session = self.merchant_apply(session, mob);
let (session, traded) = self.merchant_apply(session, mob);
self.merchant_traded(mob, &traded);
if let Some(m) = self.station.as_mut().and_then(|s| s.merchant.as_mut()) {
m.session = session;
}
}
/// What a menu click's session did, applied to the world and its mob.
/// What a menu click's session did, applied to the world and its mob;
/// with the result of each trade made, for `merchant_traded`.
pub(super) fn merchant_apply(
&mut self,
session: Box<merchant::Session>,
mob: Option<u32>,
) -> Box<merchant::Session> {
) -> (Box<merchant::Session>, Vec<ItemStack>) {
let mut session = session;
let mut traded = Vec::new();
let events = std::mem::take(&mut session.events);
let (villager, origin) = (session.villager, session.origin);
if let Some(m) = mob.and_then(|id| self.mobs.iter_mut().find(|m| m.id == id)) {
@@ -438,11 +441,26 @@ impl Game<'_> {
};
self.audio.play(sound, Some(origin), 1.0, pitch);
}
merchant::Event::Traded(_) => self.stats.custom("traded_with_villager", 1),
merchant::Event::Traded(index) => {
traded.extend(session.offers.get(index).map(|o| o.result.clone()));
}
merchant::Event::TradeSound => {}
}
}
session
(session, traded)
}
/// `MerchantResultSlot.checkTakeAchievements` and `AbstractVillager.notifyTrade`
/// for each trade made: the statistic and the `villager_trade` trigger.
pub(super) fn merchant_traded(&mut self, mob: Option<u32>, results: &[ItemStack]) {
for result in results {
self.stats.custom("traded_with_villager", 1);
let villager = mob
.and_then(|id| self.mobs.iter().find(|m| m.id == id))
.map(|m| self.mob_entity(m));
if let Some(villager) = villager {
self.trigger_trade(&villager, result);
}
}
}
/// `Villager.customServerAiStep`: the TRADE reputation event of the last
/// trade, a tick later; the prices follow the new reputation.
+2
View File
@@ -169,6 +169,8 @@ impl Game<'_> {
self.consume_held();
}
}
// ServerPlayerGameMode.useItemOn: the action was consumed.
self.trigger_block("minecraft:item_used_on_block", pos, &stack);
Ok(true)
}
fn vault_events(&mut self, key: Pos, events: Vec<VaultEvent>) -> Result<()> {
+17 -2
View File
@@ -29,12 +29,22 @@ pub(crate) type State = HurtState<DamageTypeId>;
pub struct HealthRules {
pub difficulty: Difficulty,
pub natural_regeneration: bool,
/// The `drowning_damage`, `fall_damage`, `fire_damage` and
/// `freeze_damage` rules `Player.isInvulnerableTo` reads.
pub drowning_damage: bool,
pub fall_damage: bool,
pub fire_damage: bool,
pub freeze_damage: bool,
}
impl Default for HealthRules {
fn default() -> Self {
Self {
difficulty: Difficulty::Normal,
natural_regeneration: true,
drowning_damage: true,
fall_damage: true,
fire_damage: true,
freeze_damage: true,
}
}
}
@@ -633,8 +643,13 @@ impl ImmunityWorld for Environment<'_> {
fn enchantment_immunity(&mut self) -> io::Result<bool> {
Ok(false)
}
fn damage_rule(&mut self, _: DamageRule) -> io::Result<bool> {
Ok(true)
fn damage_rule(&mut self, rule: DamageRule) -> io::Result<bool> {
Ok(match rule {
DamageRule::Drowning => self.rules.drowning_damage,
DamageRule::Fall => self.rules.fall_damage,
DamageRule::Fire => self.rules.fire_damage,
DamageRule::Freeze => self.rules.freeze_damage,
})
}
fn changing_dimension(&mut self) -> io::Result<bool> {
Ok(false)
+16 -1
View File
@@ -1320,6 +1320,8 @@ pub struct Seen {
pub active_raid: bool,
/// A copper golem's `openedChestPos` (`ContainerUser.hasContainerOpen`).
pub opened_chest: Option<[i32; 3]>,
/// `isPassenger`.
pub passenger: bool,
/// A villager's reputation of the player (`getPlayerReputation`).
pub player_rep: i32,
/// `isPushable` and pushed by others (`Entity.push(Entity)` moves it).
@@ -1411,6 +1413,7 @@ impl Mob {
hurt_by: m.ai.last_hurt_by.map(|w| (w, m.ai.last_hurt_by_time)),
active_raid: raider::has_active_raid(m),
opened_chest: m.extra.opened_chest,
passenger: m.extra.mount.is_some(),
player_rep: match (villager, player) {
(true, Some(uuid)) => villager::ext(m).map_or(0, |e| e.gossips.reputation(uuid)),
_ => 0,
@@ -1590,6 +1593,8 @@ pub struct PlayerView {
/// A LAN guest: its own client moves it, and touching mobs push it there
/// (`EntitySelector.pushableBy` on the client).
pub remote: bool,
/// `isPassenger`.
pub passenger: bool,
}
impl PlayerView {
/// `LivingEntity.hasEffect`, by id without namespace.
@@ -1920,7 +1925,7 @@ impl Mob {
let dead = !self.alive();
let sound = ai::voice_sounds(self)[if dead { 2 } else { 1 }];
if !dead {
self.ambient_timer = -self.kind.ambient_interval;
self.ambient_timer = -self.ambient_interval();
}
if !sound.is_empty() {
let pitch = self.voice_pitch();
@@ -2030,6 +2035,16 @@ impl Mob {
let at = [self.position.x, self.eye_y(), self.position.z];
events.push(MobEvent::Sound(event, at, 1.0, 1.0));
}
/// `Mob.getAmbientSoundInterval`; `HappyGhast` waits six times as long
/// while it carries a passenger.
pub fn ambient_interval(&self) -> i32 {
let ridden = self.rider.is_some() || self.extra.rider.is_some();
if self.species() == Species::HappyGhast && ridden {
self.kind.ambient_interval * 6
} else {
self.kind.ambient_interval
}
}
/// LivingEntity.getVoicePitch.
pub fn voice_pitch(&mut self) -> f32 {
// HappyGhast.getVoicePitch: always 1.0, babies and all.
+27 -1
View File
@@ -185,6 +185,18 @@ pub fn register(m: &mut Mob) {
if m.species() == Species::Rabbit {
super::rabbit::register(m);
}
if m.species() == Species::Frog {
// `Frog()`: SmoothSwimmingMoveControl(85, 10, 0.02, 0.1, true).
// The speed attribute is 1.0, so the controller's scaling is
// what keeps a frog at a walking pace on land.
m.ai.mov.kind = super::control::MoveKind::SmoothSwimming {
max_turn_x: 85.0,
max_turn_y: 10.0,
in_water: 0.02,
outside: 0.1,
gravity: true,
};
}
if m.species() == Species::Turtle {
super::turtle::register(m);
}
@@ -321,6 +333,20 @@ fn generic(m: &mut Mob) {
m.ai.targets.add(1, HurtByTarget::new());
m.ai.targets.add(2, NearestTarget::player(true));
} else {
if m.kind.species == Species::Goat {
// GoatAi's idle and core behaviours (the ram and long jump
// activities are not here): panic 2.0, AnimalMakeLove, tempting
// with goat_food and baby follow at 1.25, then stroll.
g.add(0, Float);
g.add(1, Panic::new(2.0));
g.add(2, Breed::new(1.0));
g.add(3, Tempt::new(1.25, m.kind.food.clone(), false));
g.add(4, FollowParent::new(1.25));
g.add(5, Stroll::avoiding_water(1.0));
g.add(6, LookAtPlayer::new(6.0));
g.add(7, RandomLookAround::default());
return;
}
g.add(0, Float);
let rabbit = m.kind.species == Species::Rabbit;
g.add(1, Panic::new(if rabbit { 2.2 } else { 1.25 }));
@@ -609,7 +635,7 @@ fn base_tick(m: &mut Mob, w: &MobWorld, events: &mut Vec<MobEvent>) {
let t = m.ambient_timer;
m.ambient_timer += 1;
if roll < t {
m.ambient_timer = -m.kind.ambient_interval;
m.ambient_timer = -m.ambient_interval();
play_ambient(m, w, events);
}
}
+16 -9
View File
@@ -323,12 +323,19 @@ pub fn sting(m: &mut Mob, who: Who, cx: &mut Cx) {
match who {
Who::Player => {
cx.events.push(MobEvent::AttackPlayer(amount, from));
let seconds = if cx.w.difficulty.hard { 18 } else { 10 };
cx.events.push(MobEvent::EffectPlayer {
effect: "minecraft:poison",
ticks: seconds * 20,
amplifier: 0,
});
// Poison only on normal (10 s) and hard (18 s).
let seconds = match cx.w.difficulty.id {
2 => 10,
3 => 18,
_ => 0,
};
if seconds > 0 {
cx.events.push(MobEvent::EffectPlayer {
effect: "minecraft:poison",
ticks: seconds * 20,
amplifier: 0,
});
}
}
Who::Mob(id) => cx.events.push(MobEvent::AttackMob {
target: id,
@@ -421,10 +428,10 @@ pub fn drop_off_nectar(m: &mut Mob) {
set_has_nectar(m, false);
st(m).crops_grown = 0;
}
/// `Bee.setStayOutOfHiveCountdown`, which in 26.3 only resets the time
/// without nectar.
/// `Bee.setStayOutOfHiveCountdown`: the bee will not enter a hive for 400
/// ticks (the hive passes that when a sedated hive lets its bees out).
pub fn set_stay_out_of_hive_countdown(m: &mut Mob) {
st(m).ticks_without_nectar = 0;
st(m).stay_out_of_hive = 400;
}
fn drop_hive(m: &mut Mob) {
let b = st(m);
+22
View File
@@ -403,6 +403,15 @@ pub fn die(m: &mut Mob, d: &Death, sequences: &mut RandomSequences) -> (Vec<Drop
out.push(Drop::Item(stack));
clear_slot(m, "mainhand");
}
// Allay: what it carries (`ints[1]` of the held item) is its inventory.
let allay_load = (s == Species::Allay)
.then(|| {
m.extra
.main_hand
.clone()
.map(|item| (item, m.extra.ints[1]))
})
.flatten();
let drops_loot = d.mob_drops && (is_monster(s) || !m.is_baby());
if drops_loot {
let table = format!(
@@ -459,6 +468,19 @@ pub fn die(m: &mut Mob, d: &Death, sequences: &mut RandomSequences) -> (Vec<Drop
out.push(Drop::Item(loot_stack("minecraft:nether_star", 1)));
}
}
// Allay.dropEquipment: its inventory, then the main-hand item unless it
// prevents equipment drops.
if let Some((item, carried)) = allay_load {
if carried > 0 {
out.push(Drop::Item(loot_stack(&item, carried)));
}
if let Some(stack) = slot_item(m, "mainhand")
&& !d.loot.prevents_equipment_drop(&stack)
{
out.push(Drop::Item(stack));
clear_slot(m, "mainhand");
}
}
// Piglin.dropCustomDeathLoot: everything in its inventory.
if s == Species::Piglin {
for stack in m.extra.inventory.drain(..) {
+5 -1
View File
@@ -660,7 +660,11 @@ impl Mob {
return;
}
let power = self.fall_distance + 1.0e-6 - self.kind.safe_fall_distance;
let damage = (power * self.kind.fall_damage_multiplier).floor();
let mut damage = (power * self.kind.fall_damage_multiplier).floor();
// Frog.calculateFallDamage: five points less than the base damage.
if self.species() == super::Species::Frog {
damage -= 5.0;
}
if damage > 0.0 {
let at = [self.position.x, self.position.y, self.position.z];
let sound = if damage > 4.0 {
@@ -1137,6 +1137,7 @@ struct Quarry {
position: Vec3,
head_yaw: f32,
height: f64,
passenger: bool,
}
fn quarry(w: &MobWorld, who: Who) -> Option<Quarry> {
let t = w.target_info(who)?;
@@ -1148,6 +1149,7 @@ fn quarry(w: &MobWorld, who: Who) -> Option<Quarry> {
position: t.position,
head_yaw,
height: t.bounds.max_position().y - t.bounds.min_position().y,
passenger: t.passenger,
})
}
/// `BreezeUtil.randomPointBehindTarget`.
@@ -1233,7 +1235,8 @@ fn shoot_tick(m: &mut Mob, cx: &mut Bx) {
let firing = super::breeze::firing_y(m);
let (xd, yd, zd) = (
q.position.x - m.position.x,
q.position.y + q.height * 0.3 - firing,
// target.getY(target.isPassenger() ? 0.8 : 0.3).
q.position.y + q.height * if q.passenger { 0.8 } else { 0.3 } - firing,
q.position.z - m.position.z,
);
let start = Vec3::new(m.position.x, firing, m.position.z);
@@ -1242,14 +1245,19 @@ fn shoot_tick(m: &mut Mob, cx: &mut Bx) {
start,
Some(Who::Mob(m.id)),
);
// The new entity's own random spreads the shot (5 - difficulty * 4 at
// normal): not the breeze's.
// The new entity's own random spreads the shot (5 - difficulty id * 4):
// not the breeze's.
let mut own = LegacyRandom::new(
cx.now
.wrapping_mul(0x5DEE_CE66)
.wrapping_add(i64::from(m.id)),
);
p.shoot(&mut own, [xd, yd, zd], 0.7, -3.0);
p.shoot(
&mut own,
[xd, yd, zd],
0.7,
5.0 - f32::from(cx.w.difficulty.id) * 4.0,
);
cx.events.push(MobEvent::Projectile(p));
breeze_sound(m, cx, "entity.breeze.shoot", 1.5);
}
@@ -39,6 +39,8 @@ pub struct LocalDifficulty {
pub normal: bool,
/// The world difficulty is hard.
pub hard: bool,
/// `Difficulty.getId`: 0 peaceful to 3 hard.
pub id: u8,
}
/// `DimensionType.MOON_BRIGHTNESS_PER_PHASE`.
pub const MOON_BRIGHTNESS: [f32; 8] = [1.0, 0.75, 0.5, 0.25, 0.0, 0.25, 0.5, 0.75];
@@ -53,6 +55,7 @@ impl LocalDifficulty {
effective: 0.0,
normal,
hard,
id: base,
};
}
let global = ((total as f32 - 72000.0) / 1_440_000.0).clamp(0.0, 1.0) * 0.25;
@@ -66,6 +69,7 @@ impl LocalDifficulty {
effective: f32::from(base) * (0.75 + global + local),
normal,
hard,
id: base,
}
}
/// `getSpecialMultiplier`.
+7 -2
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@@ -1447,7 +1447,6 @@ impl Def {
| S::IronGolem
| S::Cat
| S::Ocelot
| S::Frog
| S::Slime
| S::MagmaCube
| S::Wither
@@ -1581,7 +1580,7 @@ impl Def {
S::Bee => "bee_food",
S::Turtle => "turtle_food",
S::Armadillo => "armadillo_food",
S::Frog => "frog_food",
S::Frog | S::Tadpole => "frog_food",
S::Axolotl => "axolotl_food",
S::Hoglin => "hoglin_food",
S::Strider => "strider_food",
@@ -1662,6 +1661,12 @@ impl Def {
| S::Camel
| S::CamelHusk => 400,
S::Ocelot => 900,
// Guardian.getAmbientSoundInterval (the elder too).
S::Guardian | S::ElderGuardian => 160,
// Hoglin extends Animal; Shulker extends AbstractGolem.
S::Hoglin | S::Shulker => 120,
// Allay is a PathfinderMob: the Mob default.
S::Allay => 80,
S::Squid
| S::GlowSquid
| S::Cod
+4
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@@ -25,6 +25,8 @@ pub struct TargetInfo {
pub can_be_seen_as_enemy: bool,
pub is_player: bool,
pub creative: bool,
/// `isPassenger`.
pub passenger: bool,
}
impl MobWorld<'_> {
/// The biome's base temperature at a position.
@@ -249,6 +251,7 @@ impl MobWorld<'_> {
can_be_seen_as_enemy: true,
is_player: true,
creative: p.creative,
passenger: p.passenger,
}),
Who::Mob(id) => self.seen(id).map(|s| TargetInfo {
position: s.position,
@@ -258,6 +261,7 @@ impl MobWorld<'_> {
can_be_seen_as_enemy: !s.playing_dead,
is_player: false,
creative: false,
passenger: s.passenger,
}),
}
}
+12 -1
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@@ -546,6 +546,17 @@ fn next_double_between(random: &mut impl RandomSource, min: f64, max: f64) -> f6
pub fn on_block_faces(
random: &mut impl RandomSource,
pos: [i32; 3],
emit: impl FnMut([f64; 3], [f64; 3]),
) {
on_block_faces_between(random, pos, 3, 5, emit);
}
/// `ParticleUtils.spawnParticlesOnBlockFaces` with `UniformInt.of(min, max)`
/// particles per face (3009 sniffer egg cracks use 3 to 6).
pub fn on_block_faces_between(
random: &mut impl RandomSource,
pos: [i32; 3],
min: i32,
max: i32,
mut emit: impl FnMut([f64; 3], [f64; 3]),
) {
const FACES: [[i32; 3]; 6] = [
@@ -557,7 +568,7 @@ pub fn on_block_faces(
[1, 0, 0],
];
for face in FACES {
let count = random.next_int_bound(5 - 3 + 1).unwrap_or(0) + 3;
let count = random.next_int_bound(max - min + 1).unwrap_or(0) + min;
for _ in 0..count {
// getRandomSpeedRanges, then spawnParticleOnFace with step factor 0.55.
let speed: [f64; 3] = std::array::from_fn(|_| next_double_between(random, -0.5, 0.5));
+4
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@@ -109,6 +109,9 @@ pub struct Projectile {
pub arrow: Option<Box<crate::arrows::ArrowState>>,
/// `AbstractHurtingProjectile.accelerationPower`.
pub acceleration: f64,
/// `Entity.needsSync`: a server tells its clients about the change this
/// tick instead of at the next update interval.
pub needs_sync: bool,
}
/// What a projectile struck this tick.
#[derive(Clone, Copy, Debug, PartialEq)]
@@ -173,6 +176,7 @@ impl Projectile {
left_owner: false,
bonus: Default::default(),
acceleration: 0.1,
needs_sync: false,
arrow: kind_is_arrow.then(|| {
// Entity.random: seeded unpredictably, the position stands in.
Box::new(crate::arrows::ArrowState::new(
+32
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@@ -163,6 +163,38 @@ fn idle() -> bool {
false
}
/// How many stop requests (Ctrl-C, SIGTERM, SIGHUP) arrived since `catch_stop_signals`.
pub fn stop_requests() -> u32 {
STOP_REQUESTS.load(std::sync::atomic::Ordering::SeqCst)
}
static STOP_REQUESTS: std::sync::atomic::AtomicU32 = std::sync::atomic::AtomicU32::new(0);
/// Count stop requests from outside instead of dying on them: vanilla's "Client Shutdown Thread"
/// (`Main.java`) halts the integrated server when the JVM shuts down, and the JVM does that on
/// these signals, so a killed game still saves. The caller's event loop turns the first request
/// into a normal quit; a second one (the save is stuck) ends the process at once.
#[cfg(any(target_vendor = "apple", target_os = "linux", target_os = "android"))]
pub fn catch_stop_signals() {
extern "C" fn handle(_: libc::c_int) {
if STOP_REQUESTS.fetch_add(1, Ordering::SeqCst) >= 1 {
// SAFETY: _exit is async-signal-safe; 130 is the shell's code for a Ctrl-C death.
unsafe { libc::_exit(130) }
}
}
let handler = handle as extern "C" fn(libc::c_int);
for signal in [libc::SIGINT, libc::SIGTERM, libc::SIGHUP] {
// SAFETY: the handler only touches an atomic and calls _exit, both async-signal-safe.
unsafe {
libc::signal(signal, handler as libc::sighandler_t);
}
}
}
/// Windows and the other systems keep their default: a closed window is a `CloseRequested`.
#[cfg(not(any(target_vendor = "apple", target_os = "linux", target_os = "android")))]
pub fn catch_stop_signals() {}
/// Give back to the OS the memory the allocator holds free, after something
/// large was dropped: glibc keeps freed pages in the arena of the thread that
/// allocated them, and macOS in its zones until memory runs short. Nothing
+1 -2
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@@ -33,7 +33,7 @@ harness named checks that loader against vanilla).
| Overlays per format | `pack.mcmeta` `overlays` | works | `test_resource_pack_parity` (an overlay for 26.3 applied, an older one not) |
| Filters | `pack.mcmeta` `filter` | works | `test_resource_pack_parity` (`packs/pattern.rs` regex subset) |
| Folder and zip packs, order, built-in packs | `resourcepacks/` | works | `test_resource_pack_parity`, `test_pack_selection_parity` |
| Server resource packs: the prompt, the server list's Server Resource Packs setting, download (250 MiB, SHA-1, `downloads/` keeps 20), applied on top of the player's packs, removed on leaving | the server's `resource_pack_push`/`_pop` | works, no download toasts | `tools/server_pack_e2e.py` (against vanilla's server and Horizon's), unit tests in `server_packs.rs`; `test_server_resource_pack_parity` for Horizon's server |
| Server resource packs: the prompt, the server list's Server Resource Packs setting, download (250 MiB, SHA-1, `downloads/` keeps 20), download toasts, a progress screen while the packs reload, applied on top of the player's packs, removed on leaving | the server's `resource_pack_push`/`_pop` | works | `tools/server_pack_e2e.py` (against vanilla's server and Horizon's), unit tests in `server_packs.rs`; `test_server_resource_pack_parity` for Horizon's server |
| Other namespaces | `assets/<namespace>/` | works | `test_resource_pack_parity` |
| Block states: variants, multipart, weights, rotations, uvlock | `blockstates/` | works | `test_blockstate_model_parity`, `test_model_choice_parity`, `test_blockstate_transform_parity` |
| Block models: parents, elements, rotations, faces, cullface, tint, shade, light emission, ambient occlusion | `models/block/` | works | `test_model_resolution_parity`, `test_model_baking_parity`, `test_section_mesh_parity` |
@@ -84,7 +84,6 @@ shaders, the missing pieces are missing vanilla features too, and each vanilla p
| Gap | Size | Where |
| --- | --- | --- |
| Animation `interpolate` | small | fix PR (`gfx.rs` `animate_sprites`) |
| Server pack download toasts (`download.pack.*`) | small | `game/server_packs.rs` |
| GUI scaling `width`/`height`, `stretch_inner`, `tile`, `stretch` | small | next fix PR (`ui.rs`) |
| Villager hats | small | [#334](https://github.com/ludovic111/horizon/issues/334) |
| `blur`/`clamp` from packs | small | [#335](https://github.com/ludovic111/horizon/issues/335) |