diff --git a/docs/server-levels.md b/docs/server-levels.md index bba8048b33..14b78de9b0 100644 --- a/docs/server-levels.md +++ b/docs/server-levels.md @@ -5,6 +5,15 @@ Horizon's server does the same. That covers the dedicated server and single play (`Game::serving`, the default since #1114). So a LAN world's host and each guest can be in different dimensions at the same time. +## Contents + +- [How the single-level `Game` maps onto vanilla's levels](#how-the-single-level-game-maps-onto-vanillas-levels) +- [One code path for both](#one-code-path-for-both) +- [Cost of an extra level](#cost-of-an-extra-level) +- [Saving](#saving) +- [What's checked](#whats-checked) +- [Not done yet](#not-done-yet) + ## How the single-level `Game` maps onto vanilla's levels The game's tick code reads one level: the one held in `Game`'s own fields (the world, its streaming