Files
horizon/tests/test_entity_obstruction_parity.py
Ludovic Marie cb19660fbe Build Horizon Rust parity foundations and differential validation
Add version-bound core, world data, geometry, generation and feature implementations with native client/server comparison tools and scoped evidence reports. Apply Horizon project branding.

Workspace tests, Clippy and 147 Python tests passed. Full 51-family survival and expanded provider comparisons are still running; complete gameplay parity and a playable Rust client remain unfinished. Private game artifacts and the isolated simple-block placement work are excluded.
2026-10-06 11:24:51 +02:00

20 lines
900 B
Python

import unittest
from tools import test_entity_obstruction_parity as obstruction
class EntityObstructionCorpusTests(unittest.TestCase):
def test_shapes_flags_vehicle_chains_and_world_failures(self):
fixtures=list(obstruction.corpus())
self.assertEqual(fixtures,list(obstruction.corpus()))
self.assertTrue(any(not f['shape'] and f['fail'] for f in fixtures))
self.assertTrue(any(len(f['shape'])>1 for f in fixtures))
self.assertTrue(any(f['exclude']>=0 for f in fixtures))
flags={(e['building'],e['removed'],e['spectator']) for f in fixtures for e in f['entities']}
self.assertEqual(len(flags),8)
self.assertTrue(any(any(e['parent']>=0 for e in f['entities']) for f in fixtures))
for f in fixtures:
for i,e in enumerate(f['entities']):self.assertTrue(-1<=e['parent']<i)
if __name__=='__main__':unittest.main()