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findOrCreateDragon passes over a dying dragon (ServerLevel.getDragons takes living ones). scanState makes a living dragon the fight's, and removes it for a new one when there is no active exit portal. The harness now runs with a player too: arriving in the End beside a dying dragon, and after the fight is won. Co-Authored-By: Claude Opus 5.5 <[email protected]>
210 lines
11 KiB
Python
210 lines
11 KiB
Python
#!/usr/bin/env python3
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"""Ender dragons that are not the End fight's own, dying in the End, against vanilla's dedicated server.
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EnderDragonFight.setDragonKilled builds the exit portal, a gateway and the egg only for the fight's own dragon
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(dragon.getUUID().equals(dragonUUID)); EnderDragon.aiStep joins a dragon to the fight only when its UUID is the
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fight's, and tickDeath gives the first kill's 12000 experience only with a fight. The fight takes a dragon
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(findOrCreateDragon) only while a player stands in it, only a living one (ServerLevel.getDragons), and never
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once it is won. A vanilla dedicated server and Horizon's each serve a fresh world; a vanilla-codec client
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(VanillaProtocolClient, level-events mode, only to be a player) joins in the overworld. With the ticks frozen the
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console summons a dying dragon (Health 0, NoAI: LivingEntity.baseTick runs tickDeath while isDeadOrDying) in the
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End and steps past its 200 death ticks, three times:
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- alone: nobody is in the End, so there is no fight to join;
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- arriving: the player is sent to the End with it, so the fight begins, passes over the dying dragon and makes its
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own;
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- won: the fight's dragon is killed (/kill: setDragonKilled, a gateway and the egg), then the dying one is summoned.
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After each, the dragon egg and end portal blocks around 0 0, the End gateways at the 20 places a fight puts them,
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the experience its orbs hold and the living dragons must match vanilla's.
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"""
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import argparse
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import atexit
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import json
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import math
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import os
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from pathlib import Path
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import re
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import shutil
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import subprocess
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import time
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try:
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from . import lab, test_rust_parity as base
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from .test_dedicated_server_parity import Server, free_port, game_time
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from .test_server_world_gen_parity import escape
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except ImportError:
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import lab
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import test_rust_parity as base
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from test_dedicated_server_parity import Server, free_port, game_time
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from test_server_world_gen_parity import escape
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PLAYER = 'Tester'
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MESSAGE = re.compile(r'\[Server thread/INFO\]: (?:System chat: )?(.*)$')
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END = 'execute in minecraft:the_end run '
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# Where setDragonKilled builds the exit portal and its egg: the column at 0 0 of the End.
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BOX = '-4 0 -4 4 120 4'
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BLOCKS = ['dragon_egg', 'end_portal']
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# spawnNewGateway: gateway i of the 20 is 96 blocks out at y 75.
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GATEWAYS = [(math.floor(96 * math.cos(a)), math.floor(96 * math.sin(a)))
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for a in (2 * (-math.pi + math.pi / 20 * i) for i in range(20))]
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DYING = 'summon minecraft:ender_dragon 8.5 100 3.5 {NoAI:1b,Health:0.0f}'
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STEPS = 240
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FILLED = re.compile(r'Successfully filled (\d+) block')
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VALUE = re.compile(r'has the following entity data: (-?\d+)')
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COUNT = re.compile(r'Test passed, count: (\d+)|Test passed. Count: (\d+)', re.IGNORECASE)
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def run_side(label, command, client_command, out):
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directory = out / label
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if directory.exists():
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shutil.rmtree(directory)
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directory.mkdir(parents=True)
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port = free_port()
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props = {'server-ip': '127.0.0.1', 'server-port': str(port), 'online-mode': 'false', 'white-list': 'false',
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'generate-structures': 'false', 'level-seed': '42', 'gamemode': 'creative', 'force-gamemode': 'true',
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'allow-flight': 'true', 'view-distance': '2', 'simulation-distance': '2', 'spawn-protection': '0',
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'pause-when-empty-seconds': '-1', 'max-tick-time': '-1'}
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(directory / 'server.properties').write_text(
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''.join(f'{k}={escape(v)}\n' for k, v in props.items()), encoding='iso-8859-1')
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(directory / 'eula.txt').write_text('eula=true\n')
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transcript = out / f'{label}-packets.txt'
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server = Server(command, directory, label)
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atexit.register(lambda: server.process.poll() is None and server.process.kill())
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client = None
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serial = 0
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def reply(text):
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nonlocal serial
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serial += 1
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marker = f'dragon_fight_barrier_{serial}'
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start = len(server.lines)
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server.console(text)
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server.console(f'say {marker}')
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server.wait_for(re.escape(f'[Server] {marker}') + '$', timeout=180)
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return [m.group(1) for line in server.lines[start:] if (m := MESSAGE.search(line))
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and not m.group(1).endswith(f'[Server] {marker}')]
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def passed(text):
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return any('Test passed' in line for line in reply(text))
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def advance(ticks):
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start = game_time(server)
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reply(f'tick step {ticks}')
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deadline = time.monotonic() + 300
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while game_time(server) < start + ticks:
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assert time.monotonic() < deadline, f'{label}: tick step stalled'
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def measure():
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blocks = {}
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for block in BLOCKS:
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filled = [m for line in reply(END + f'fill {BOX} minecraft:air replace minecraft:{block}')
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if (m := FILLED.search(line))]
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blocks[block] = int(filled[0].group(1)) if filled else 0
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blocks['end_gateway'] = sum(passed(END + f'execute if block {x} 75 {z} minecraft:end_gateway')
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for x, z in GATEWAYS)
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orb = '@e[type=minecraft:experience_orb,limit=1]'
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experience = 0
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for _ in range(500):
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value = [m for line in reply(END + f'data get entity {orb} Value') if (m := VALUE.search(line))]
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if not value:
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break
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count = [m for line in reply(END + f'data get entity {orb} Count') if (m := VALUE.search(line))]
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experience += int(value[0].group(1)) * (int(count[0].group(1)) if count else 1)
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reply(END + f'kill {orb}')
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else:
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raise AssertionError(f'{label}: more than 500 experience orbs')
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dragons = [m for line in reply(END + 'execute if entity @e[type=minecraft:ender_dragon]')
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if (m := COUNT.search(line))]
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return {'blocks': blocks, 'experience': experience,
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'living dragons': int(next(g for g in dragons[0].groups() if g)) if dragons else 0}
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results = {}
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try:
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server.wait_for(r'Done \(')
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with (out / f'{label}-client.log').open('w') as log:
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client = subprocess.Popen([*map(str, client_command), '127.0.0.1', str(port), PLAYER,
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str(transcript), 'level-events'], cwd=lab.ROOT,
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stdout=log, stderr=subprocess.STDOUT)
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server.wait_for(rf'<{PLAYER}> summon the scene', timeout=180)
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reply('tick freeze')
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reply('gamerule minecraft:spawn_mobs false')
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# The exit portal's column, every gateway's place and where the player stands.
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reply(END + 'forceload add -100 -100 99 99')
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deadline = time.monotonic() + 300
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while not all(passed(END + f'execute if loaded {x} 64 {z}')
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for x, z in [(-8, -8), (8, 8), (0, 90), *GATEWAYS]):
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assert time.monotonic() < deadline, f'{label}: scene chunks did not load'
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reply(END + 'kill @e[type=!minecraft:player]')
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reply(END + DYING)
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advance(STEPS)
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results['alone'] = measure()
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# Far from the orbs (a player picks them up), within 192 blocks of 0 128 0 (the fight's players).
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reply(END + DYING)
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reply(f'execute in minecraft:the_end run tp {PLAYER} 0.5 80 90.5')
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advance(STEPS)
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results['arriving'] = measure()
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reply(END + 'kill @e[type=minecraft:ender_dragon]')
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advance(1)
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reply(END + DYING)
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advance(STEPS)
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results['won'] = measure()
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server.console('say level_events_done')
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client.wait(timeout=180)
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finally:
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if client is not None and client.poll() is None:
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client.kill()
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client.wait()
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server.stop()
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lines = transcript.read_text().splitlines()
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assert not any(line.startswith('error ') for line in lines), lines[-10:]
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return results
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def main():
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parser = argparse.ArgumentParser(description=__doc__)
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parser.add_argument('--binary', type=Path, help='prebuilt Horizon game (otherwise build fast)')
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parser.add_argument('--out', type=Path, default=lab.LOCAL / 'dragon-not-the-fights-parity')
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args = parser.parse_args()
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lock, jars, libraries = base.verify_artifacts()
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if args.binary:
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binary = args.binary.resolve(strict=True)
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else:
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subprocess.run(['cargo', 'build', '--profile', 'fast', '-p', 'horizon-client',
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'--bin', 'horizon-client'], cwd=lab.ROOT, check=True)
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metadata = json.loads(subprocess.check_output(
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['cargo', 'metadata', '--no-deps', '--format-version', '1'], cwd=lab.ROOT, text=True))
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binary = Path(metadata['target_directory']) / 'fast' / (
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'horizon-client.exe' if os.name == 'nt' else 'horizon-client')
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out = args.out.resolve()
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out.mkdir(parents=True, exist_ok=True)
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classes = out / 'classes'
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classes.mkdir(exist_ok=True)
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source = lab.ROOT / 'mods/horizon/src/test/java'
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cp = os.pathsep.join(map(str, [jars['server'], *libraries]))
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subprocess.run(['javac', '--release', str(lock['minecraft']['java_major']), '-proc:none',
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'-sourcepath', source, '-cp', cp, '-d', classes,
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source / 'dev/horizonlab/parity/VanillaProtocolClient.java'], check=True)
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client = ['java', '-Xmx1g', '-cp', str(classes) + os.pathsep + cp,
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'dev.horizonlab.parity.VanillaProtocolClient']
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commands = {'vanilla': ['java', '-Xmx2g', '-cp', cp, 'net.minecraft.server.Main', 'nogui'],
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'horizon': [binary, '--resources', lab.RESOURCES.resolve(), '--dedicated', '--nogui']}
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results = {label: run_side(label, command, client, out) for label, command in commands.items()}
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lab.write_json(out / 'records.json', results)
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for label, result in results.items():
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for case, value in result.items():
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print(f'{label} {case}: {value}', flush=True)
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# The spec as read from setDragonKilled, findOrCreateDragon and tickDeath: no dying dragon is the fight's,
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# so each is worth 500 and builds nothing; the fight that began makes a dragon of its own, and its /kill
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# builds the exit portal, the egg and one gateway.
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nothing = dict.fromkeys([*BLOCKS, 'end_gateway'], 0)
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vanilla = results['vanilla']
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assert vanilla['alone'] == {'blocks': nothing, 'experience': 500, 'living dragons': 0}, vanilla['alone']
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assert vanilla['arriving'] == {'blocks': nothing, 'experience': 500, 'living dragons': 1}, vanilla['arriving']
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assert vanilla['won']['blocks']['end_gateway'] == 1 and vanilla['won']['blocks']['dragon_egg'] == 1, vanilla
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assert vanilla['won']['experience'] == 500 and vanilla['won']['living dragons'] == 0, vanilla['won']
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assert results['horizon'] == vanilla, f"the deaths of dragons not the fight's differ; see {out}"
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print("dragons not the fight's: matches vanilla", flush=True)
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if __name__ == '__main__':
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main()
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