Files
horizon/tools/test_recipe_parity.py
Ludovic MarieandClaude Sonnet 5.5 69c7fd925e Port every crafting recipe type and test recipes against vanilla
The crafting module now matches shapeless recipes with a full bipartite assignment, shrinks shaped patterns like ShapedRecipePattern, keeps result components (suspicious stew effects), and implements the transmute, dye, imbue (tipped arrow), book cloning, firework rocket/star/fade, decorated pot, repair item, map extending, banner duplicate and shield decoration recipes with vanilla's matching and assembly. Crafting remainders now follow Item.craftRemainder only and are placed on the grid by recipe, so cloned books and duplicated banners stay. Stacks gain dyed colour, firework explosion, pot decorations, bundle contents, stew effects and map post-processing components, and their NBT now matches the codecs (defaults omitted, templates without count 1). A banner whose first layer was a rhombus was mistaken for the raid banner; that is fixed.

tools/test_recipe_parity.py drives vanilla's RecipeManager (new VanillaRecipeOracle) and the Rust recipe_fixture over 50k generated crafting, cooking, stonecutting and smithing cases and compares matches, results and remainders as canonical NBT; all match.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-09 14:04:56 +02:00

304 lines
16 KiB
Python

#!/usr/bin/env python3
"""Compare crafting, cooking, stonecutting and smithing with vanilla's RecipeManager.
The Java oracle (VanillaRecipeOracle) loads the data pack's recipe registry and
answers craft/cook/stonecut/smith commands; the Rust example (recipe_fixture)
answers the same commands from horizon_client::crafting and ::stations.
Crafting cases are built from every recipe's own ingredients (placed at random
offsets, mirrored, perturbed) plus focused generators for the special recipes
(banners, books, fireworks, dyeing, repair, pots, tipped arrows, maps) and
random grids. Results are compared as canonical ItemStack NBT, with the
matched recipe id and the crafting remainders.
"""
import argparse
import json
import random
try:
from . import interaction_lab as lib, lab
except ImportError:
import interaction_lab as lib
import lab
DYES = ['white', 'orange', 'magenta', 'light_blue', 'yellow', 'lime', 'pink', 'gray', 'light_gray', 'cyan', 'purple',
'blue', 'brown', 'green', 'red', 'black']
POTIONS = ['minecraft:healing', 'minecraft:swiftness', 'minecraft:water', 'minecraft:night_vision']
SHAPES = ['small_ball', 'large_ball', 'star', 'creeper', 'burst']
def quote(text):
return '"' + text.replace('\\', '\\\\').replace('"', '\\"') + '"'
def stack(item, count=1, **components):
"""SNBT of an ItemStack.CODEC compound; component values are SNBT text."""
body = ','.join(f'{quote("minecraft:" + key)}:{value}' for key, value in sorted(components.items()))
comp = f',components:{{{body}}}' if body else ''
return f'{{id:{quote(item)},count:{count}{comp}}}'
def colors(rng, n=None):
n = rng.randrange(0, 4) if n is None else n
return '[I;' + ','.join(str(rng.randrange(1 << 24)) for _ in range(n)) + ']'
def explosion(rng):
return ('{shape:%s,colors:%s,fade_colors:%s,has_trail:%db,has_twinkle:%db}'
% (quote(rng.choice(SHAPES)), colors(rng), colors(rng), rng.randrange(2), rng.randrange(2)))
class Gen:
def __init__(self, rng, items, recipes, patterns):
self.rng = rng
self.items = items
self.recipes = recipes
self.patterns = patterns
self.durable = [k for k, v in items.items() if v.get('minecraft:max_damage')]
def layers(self, n=None):
n = self.rng.choice([0, 0, 1, 2, 6, 7]) if n is None else n
return '[' + ','.join('{pattern:%s,color:%s}' % (quote(self.rng.choice(self.patterns)), quote(self.rng.choice(DYES))) for _ in range(n)) + ']'
def book(self, generation=None):
g = self.rng.randrange(4) if generation is None else generation
return stack('minecraft:written_book', written_book_content='{title:{raw:"T"},author:"A",generation:%d,pages:[{raw:"p1"},{raw:"p2"}]}' % g)
def stack(self, item, count=None, rich=0.5):
"""A stack of the item, with the components that apply to it."""
rng = self.rng
info = self.items.get(item, {})
count = rng.choice([1, 1, 1, 2, 3]) if count is None else count
c = {}
if rng.random() < rich:
if info.get('minecraft:max_damage') and rng.random() < 0.7:
c['damage'] = str(rng.randrange(0, info['minecraft:max_damage'] + 1))
if info.get('minecraft:max_damage') and rng.random() < 0.3:
c['enchantments'] = '{%s:1}' % quote(rng.choice(['minecraft:binding_curse', 'minecraft:vanishing_curse', 'minecraft:mending', 'minecraft:unbreaking']))
if item.endswith('_banner'):
c['banner_patterns'] = self.layers()
if item == 'minecraft:shield':
if rng.random() < 0.3:
c['banner_patterns'] = self.layers(rng.randrange(1, 3))
c['base_color'] = quote(rng.choice(DYES))
if item == 'minecraft:written_book':
return self.book()
if item == 'minecraft:firework_star':
c['firework_explosion'] = explosion(rng)
if item == 'minecraft:firework_rocket':
c['fireworks'] = '{flight_duration:%db,explosions:[%s]}' % (rng.randrange(1, 4), explosion(rng))
if item in ('minecraft:lingering_potion', 'minecraft:potion', 'minecraft:splash_potion'):
c['potion_contents'] = '{potion:%s}' % quote(rng.choice(POTIONS))
if item.startswith('minecraft:leather_') or item in ('minecraft:wolf_armor',):
if rng.random() < 0.6:
c['dyed_color'] = str(rng.randrange(1 << 24))
if item.endswith('shulker_box'):
c['container'] = '[{slot:0,item:{id:"minecraft:stone",count:%d}}]' % rng.randrange(1, 64)
if item.endswith('_bundle') or item == 'minecraft:bundle':
c['bundle_contents'] = '[{id:"minecraft:stone",count:%d}]' % rng.randrange(1, 64)
if item == 'minecraft:filled_map':
c['map_id'] = str(rng.randrange(1, 5))
return stack(item, count, **c)
def plain(self, item):
return self.stack(item, rich=0.3)
def place(rng, cells, size):
"""Cells (stack list) at random free positions of a size x size grid."""
grid = ['-'] * (size * size)
spots = rng.sample(range(size * size), len(cells))
for spot, cell in zip(spots, cells):
grid[spot] = cell
return grid
def place_box(rng, width, height, cells, size):
"""A width x height pattern at a random offset of the grid."""
x0 = rng.randrange(size - width + 1)
y0 = rng.randrange(size - height + 1)
grid = ['-'] * (size * size)
for i, cell in enumerate(cells):
grid[(y0 + i // width) * size + x0 + i % width] = cell
return grid
def craft_case(grid, size):
return 'craft\t%d\t%s' % (size, '\t'.join(grid))
def recipe_cases(g, count_per):
rng = g.rng
for recipe in g.recipes:
if 'slots' not in recipe or not recipe['ingredients']:
continue
ingredients = recipe['ingredients']
slots = recipe['slots']
shaped = recipe['kind'] == 'ShapedRecipe'
if shaped:
width = recipe['width']
height = len(slots) // width
for variant in range(count_per):
pick = [g.plain(rng.choice(i)) if i else '-' for i in ingredients]
if shaped:
cells = ['-' if s < 0 else pick[s] for s in slots]
if variant % 3 == 1: # mirrored
cells = [cells[y * width + width - 1 - x] for y in range(height) for x in range(width)]
size = rng.choice([s for s in (2, 3) if s >= max(width, height)])
grid = place_box(rng, width, height, cells, size)
else:
size = 3 if len(pick) > 4 else rng.choice([2, 3])
grid = place(rng, pick, size)
yield craft_case(grid, size)
# Perturbations: drop one, swap one for a stranger, add one, shift a count.
if variant < 2:
filled = [i for i, c in enumerate(grid) if c != '-']
broken = list(grid)
broken[rng.choice(filled)] = '-'
yield craft_case(broken, size)
broken = list(grid)
broken[rng.choice(filled)] = g.plain(rng.choice([i for i in g.items if i != 'minecraft:air']))
yield craft_case(broken, size)
free = [i for i, c in enumerate(grid) if c == '-']
if free:
broken = list(grid)
broken[rng.choice(free)] = g.plain(rng.choice([i for i in g.items if i != 'minecraft:air']))
yield craft_case(broken, size)
def special_cases(g, n):
rng = g.rng
items = g.items
banners = [f'minecraft:{d}_banner' for d in DYES]
dyes = [f'minecraft:{d}_dye' for d in DYES]
armor = [k for k in items if k.startswith('minecraft:leather_') and k.count('_') == 2] + ['minecraft:wolf_armor']
boxes = [k for k in items if k.endswith('shulker_box')]
bundles = [k for k in items if k.endswith('bundle')]
skulls = [k for k in items if k.endswith('_head') or k.endswith('_skull')]
for _ in range(n):
size = rng.choice([2, 3])
# banner duplicate / shield decoration
a, b = rng.choice(banners), rng.choice(banners)
yield craft_case(place(rng, [g.stack(a, 1, 1.0), g.stack(b if rng.random() < 0.3 else a, 1, 0.5)], size), size)
yield craft_case(place(rng, [g.stack(rng.choice(banners), 1, 1.0), g.stack('minecraft:shield', 1, 0.5)], size), size)
# book cloning
books = [g.book(rng.choice([0, 0, 1, 2, 3]))] + [stack('minecraft:writable_book') for _ in range(rng.randrange(0, 4))]
if rng.random() < 0.2:
books.append(g.book())
yield craft_case(place(rng, books, 3), 3)
# fireworks
star = [stack(rng.choice(['minecraft:gunpowder'] + dyes[:2] + ['minecraft:gold_nugget', 'minecraft:feather', 'minecraft:fire_charge',
'minecraft:diamond', 'minecraft:glowstone_dust', rng.choice(skulls)]))
for _ in range(rng.randrange(1, 7))]
star += [stack('minecraft:gunpowder'), stack(rng.choice(dyes))]
yield craft_case(place(rng, star[:9], 3), 3)
fade = [g.stack('minecraft:firework_star', 1, 1.0)] + [stack(rng.choice(dyes)) for _ in range(rng.randrange(1, 4))]
yield craft_case(place(rng, fade, 3), 3)
rocket = [stack('minecraft:paper')] + [stack('minecraft:gunpowder') for _ in range(rng.randrange(0, 5))] + \
[g.stack('minecraft:firework_star', 1, 1.0) for _ in range(rng.randrange(0, 4))]
yield craft_case(place(rng, rocket[:9], 3), 3)
# armour dyeing, with leftovers
dye_cells = [g.stack(rng.choice(armor), 1, 0.7)] + [stack(rng.choice(dyes + ['minecraft:stick'] if rng.random() < 0.1 else dyes)) for _ in range(rng.randrange(1, 5))]
yield craft_case(place(rng, dye_cells[:9], 3), 3)
# repair
tool = rng.choice(g.durable)
pair = [g.stack(tool, 1, 1.0), g.stack(tool if rng.random() < 0.85 else rng.choice(g.durable), 1, 1.0)]
yield craft_case(place(rng, pair, size), size)
# shulker boxes and bundles
yield craft_case(place(rng, [g.stack(rng.choice(boxes + bundles), 1, 1.0), stack(rng.choice(dyes))], size), size)
multi = [g.stack(rng.choice(boxes + bundles), 1, 1.0)] + [stack(rng.choice(dyes)) for _ in range(rng.randrange(1, 4))]
yield craft_case(place(rng, multi, 3), 3)
# decorated pots
sherds = ['minecraft:brick', 'minecraft:angler_pottery_sherd', 'minecraft:archer_pottery_sherd', 'minecraft:stick', 'minecraft:blade_pottery_sherd']
pot = ['-', stack(rng.choice(sherds)), '-', stack(rng.choice(sherds)), '-', stack(rng.choice(sherds)), '-', stack(rng.choice(sherds)), '-']
if rng.random() < 0.2:
pot[rng.choice([0, 2, 6, 8, 4])] = stack('minecraft:brick')
yield craft_case(pot, 3)
yield craft_case([stack('minecraft:brick') if i in (1, 3, 5, 7) else '-' for i in range(9)], 3)
# tipped arrows
ring = [stack('minecraft:arrow', rng.choice([1, 2]))] * 9
ring[4] = g.stack('minecraft:lingering_potion', 1, 1.0 if rng.random() < 0.8 else 0.0)
yield craft_case(ring, 3)
# map cloning
maps = [g.stack('minecraft:filled_map', 1, 1.0)] + [stack('minecraft:map') for _ in range(rng.randrange(1, 9))]
yield craft_case(place(rng, maps, 3), 3)
# mixed junk of the interesting items
pool = banners + dyes + armor + boxes + bundles + ['minecraft:written_book', 'minecraft:writable_book', 'minecraft:firework_star',
'minecraft:paper', 'minecraft:gunpowder', 'minecraft:shield', 'minecraft:glass_bottle',
'minecraft:milk_bucket', 'minecraft:honey_bottle', 'minecraft:bowl', 'minecraft:stick']
junk = [g.stack(rng.choice(pool), None, 0.7) for _ in range(rng.randrange(1, 6))]
yield craft_case(place(rng, junk, 3), 3)
def smithing_cases(g):
rng = g.rng
for recipe in g.recipes:
if recipe['kind'].startswith('Smithing'):
for _ in range(24):
pick = lambda key: g.plain(rng.choice(recipe[key])) if recipe[key] else '-'
yield 'smith\t%s\t%s\t%s' % (pick('template'), pick('base'), pick('addition'))
yield 'smith\t%s\t%s\t%s' % (pick('template'), pick('base'), g.plain(rng.choice([i for i in g.items if i != 'minecraft:air'])))
# Armour with a trim already on it.
trims = ['{material:"minecraft:iron",pattern:"minecraft:coast"}', '{material:"minecraft:gold",pattern:"minecraft:sentry"}']
for recipe in g.recipes:
if recipe['kind'] == 'SmithingTrimRecipe':
for trim in trims:
base = rng.choice(recipe['base'])
yield 'smith\t%s\t%s\t%s' % (stack(rng.choice(recipe['template'])), stack(base, 1, trim=trim), stack(rng.choice(recipe['addition'])))
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('--seed', type=int, default=7)
parser.add_argument('--variants', type=int, default=6)
parser.add_argument('--specials', type=int, default=1500)
parser.add_argument('--random', type=int, default=4000)
parser.add_argument('--limit', type=int, default=3)
args = parser.parse_args()
work = lib.work_dir('recipe-parity')
vanilla = lib.Vanilla(work)
vanilla.compile('ParityData', 'VanillaRecipeOracle')
vanilla.run('VanillaRecipeOracle', 'dump', work / 'recipes.jsonl')
recipes = [json.loads(line) for line in (work / 'recipes.jsonl').read_text().splitlines()]
# Shaped recipes: widths come from the data pack.
for recipe in recipes:
path = lib.RESOURCES / 'data/minecraft/recipe' / (recipe['id'] + '.json')
data = json.loads(path.read_text())
if recipe['kind'] == 'ShapedRecipe':
rows = [row.rstrip() for row in data['pattern']]
left = min(len(row) - len(row.lstrip()) for row in rows if row)
recipe['width'] = max(len(row) for row in rows) - left
items = json.loads((lib.RESOURCES / 'items.json').read_text())
patterns = sorted('minecraft:' + p.stem for p in (lib.RESOURCES / 'data/minecraft/banner_pattern').glob('*.json'))
rng = random.Random(args.seed)
g = Gen(rng, items, recipes, patterns)
cases = list(recipe_cases(g, args.variants))
cases += list(special_cases(g, args.specials))
pool = [k for k in items if not k.endswith('_spawn_egg') and k != 'minecraft:air']
interesting = [f'minecraft:{d}_dye' for d in DYES] + ['minecraft:paper', 'minecraft:gunpowder', 'minecraft:bowl', 'minecraft:stick',
'minecraft:milk_bucket', 'minecraft:honey_bottle', 'minecraft:water_bucket']
for _ in range(args.random):
size = rng.choice([2, 3])
cells = [g.stack(rng.choice(interesting if rng.random() < 0.6 else pool), None, 0.5) for _ in range(rng.randrange(1, size * size + 1))]
cases.append(craft_case(place(rng, cells, size), size))
for kind in ['smelting', 'blasting', 'smoking', 'campfire_cooking']:
for item in [i for i in items if i != 'minecraft:air']:
cases.append('cook\t%s\t%s' % (kind, stack(item)))
for item in [i for i in items if i != 'minecraft:air']:
cases.append('stonecut\t' + stack(item))
cases += list(smithing_cases(g))
(work / 'cases.txt').write_text(''.join(c + '\n' for c in cases))
vanilla.run('VanillaRecipeOracle', work / 'cases.txt', work / 'native.txt')
lib.cargo_example('horizon-client', 'recipe_fixture', lib.RESOURCES, work / 'cases.txt', work / 'rust.txt')
def key(case, native_line):
kind = case.split('\t')[0]
return kind if kind != 'craft' else 'craft ' + native_line.split('\t')[0]
def describe(case):
return case if len(case) < 1200 else case[:1200] + '...'
total = lib.compare(cases, work / 'native.txt', work / 'rust.txt', key, describe, args.limit)
raise SystemExit(1 if total else 0)
if __name__ == '__main__':
main()