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Completes the nullable migration for ICSharpCode.Decompiler/CSharp/Syntax: every hand-written file now carries #nullable enable. The pattern-matching API (INode/Pattern/PatternExtensions DoMatch/Match/IsMatch) takes a nullable 'other', since matching legitimately compares a pattern against a missing child. Members that genuinely return or accept null are annotated to match (AttributeSection's target token, IAnnotatable.Annotation<T>, Statement/Expression.ReplaceWith, SyntaxExtensions.GetNextStatement), and a latent null dereference in Backreference.DoMatch is fixed. Assisted-by: Claude:claude-opus-4-8:Claude Code
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
// Copyright (c) 2011-2013 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#nullable enable
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using System;
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namespace ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching
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{
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/// <summary>
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/// Represents a named node within a pattern.
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/// </summary>
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public class NamedNode : Pattern
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{
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readonly string groupName;
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readonly INode childNode;
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public string GroupName {
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get { return groupName; }
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}
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public INode ChildNode {
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get { return childNode; }
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}
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public NamedNode(string groupName, INode childNode)
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{
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if (childNode == null)
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throw new ArgumentNullException(nameof(childNode));
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this.groupName = groupName;
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this.childNode = childNode;
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}
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public override bool DoMatch(INode? other, Match match)
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{
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match.Add(this.groupName, other);
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return childNode.DoMatch(other, match);
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}
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}
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}
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