mirror of
https://github.com/icsharpcode/ILSpy.git
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Change InferType() to an abstract method and implement for every ILInstruction. With this change, we now always have enough information to create a variable of an appropriate type to store the result of evaluating the instruction. This previously was not the case for instructions producing "other value type", for which the stacktype-based fallback incorrectly produced `object`.
461 lines
14 KiB
C#
461 lines
14 KiB
C#
#nullable enable
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// Copyright (c) 2014 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using ICSharpCode.Decompiler.IL.Transforms;
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using ICSharpCode.Decompiler.TypeSystem;
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using ICSharpCode.Decompiler.Util;
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namespace ICSharpCode.Decompiler.IL
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{
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/// <summary>
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/// A container of IL blocks.
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/// Each block is an extended basic block (branches may only jump to the beginning of blocks, not into the middle),
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/// and only branches within this container may reference the blocks in this container.
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/// That means that viewed from the outside, the block container has a single entry point (but possibly multiple exit points),
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/// and the same holds for every block within the container.
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///
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/// All blocks in the container must perform unconditional control flow (falling through to the block end is not allowed).
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/// To exit the block container, use the 'leave' instruction.
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/// </summary>
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partial class BlockContainer : ILInstruction
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{
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public static readonly SlotInfo BlockSlot = new SlotInfo("Block", isCollection: true);
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public readonly InstructionCollection<Block> Blocks;
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public ContainerKind Kind { get; set; }
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IType? expectedResultType; // null means void
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public IType? ExpectedResultType {
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get => expectedResultType;
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set => expectedResultType = value;
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}
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int leaveCount;
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/// <summary>
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/// Gets the number of 'leave' instructions that target this BlockContainer.
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/// </summary>
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public int LeaveCount {
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get => leaveCount;
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internal set {
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leaveCount = value;
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InvalidateFlags();
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}
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}
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Block? entryPoint;
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/// <summary>
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/// Gets the container's entry point. This is the first block in the Blocks collection.
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/// </summary>
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public Block EntryPoint {
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get {
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// HACK: While it's possible to have BlockContainers without entry point,
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// normally every container must have an entry point according to its invariant.
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// Thus it's easier on the transforms if this property returns a non-nullable EntryPoint.
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return entryPoint!;
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}
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private set {
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if (entryPoint != null && IsConnected)
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entryPoint.IncomingEdgeCount--;
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entryPoint = value;
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if (entryPoint != null && IsConnected)
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entryPoint.IncomingEdgeCount++;
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}
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}
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public BlockContainer(ContainerKind kind = ContainerKind.Normal, IType? expectedResultType = null) : base(OpCode.BlockContainer)
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{
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this.Kind = kind;
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this.Blocks = new InstructionCollection<Block>(this, 0);
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this.expectedResultType = expectedResultType;
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}
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public override ILInstruction Clone()
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{
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BlockContainer clone = new BlockContainer(this.Kind, this.expectedResultType);
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clone.AddILRange(this);
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clone.Blocks.AddRange(this.Blocks.Select(block => (Block)block.Clone()));
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// Adjust branch instructions to point to the new container
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foreach (var branch in clone.Descendants.OfType<Branch>())
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{
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if (branch.TargetBlock != null && branch.TargetBlock.Parent == this)
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branch.TargetBlock = clone.Blocks[branch.TargetBlock.ChildIndex];
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}
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foreach (var leave in clone.Descendants.OfType<Leave>())
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{
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if (leave.TargetContainer == this)
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leave.TargetContainer = clone;
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}
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return clone;
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}
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protected internal override void InstructionCollectionUpdateComplete()
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{
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base.InstructionCollectionUpdateComplete();
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this.EntryPoint = this.Blocks.FirstOrDefault()!;
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}
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protected override void Connected()
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{
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base.Connected();
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if (entryPoint != null)
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entryPoint.IncomingEdgeCount++;
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}
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protected override void Disconnected()
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{
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base.Disconnected();
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if (entryPoint != null)
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entryPoint.IncomingEdgeCount--;
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}
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protected override void WriteToCore(ITextOutput output, ILAstWritingOptions options)
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{
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WriteILRange(output, options);
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output.WriteLocalReference("BlockContainer", this, isDefinition: true);
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output.Write(' ');
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switch (Kind)
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{
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case ContainerKind.Loop:
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output.Write("(while-true) ");
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break;
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case ContainerKind.Switch:
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output.Write("(switch) ");
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break;
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case ContainerKind.While:
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output.Write("(while) ");
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break;
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case ContainerKind.DoWhile:
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output.Write("(do-while) ");
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break;
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case ContainerKind.For:
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output.Write("(for) ");
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break;
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}
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output.MarkFoldStart("{...}");
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output.WriteLine("{");
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output.Indent();
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foreach (var inst in Blocks)
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{
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if (inst.Parent == this)
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{
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inst.WriteTo(output, options);
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}
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else
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{
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output.Write("stale reference to ");
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output.WriteLocalReference(inst.Label, inst);
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}
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output.WriteLine();
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output.WriteLine();
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}
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output.Unindent();
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output.Write("}");
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output.MarkFoldEnd();
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}
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protected override int GetChildCount()
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{
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return Blocks.Count;
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}
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protected override ILInstruction GetChild(int index)
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{
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return Blocks[index];
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}
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protected override void SetChild(int index, ILInstruction? value)
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{
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if (Blocks[index] != value)
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throw new InvalidOperationException("Cannot replace blocks in BlockContainer");
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}
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protected override SlotInfo GetChildSlot(int index)
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{
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return BlockSlot;
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}
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internal override void CheckInvariant(ILPhase phase, ICompilation compilation)
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{
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base.CheckInvariant(phase, compilation);
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Debug.Assert(Blocks.Count > 0 && EntryPoint == Blocks[0]);
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Debug.Assert(!IsConnected || EntryPoint.IncomingEdgeCount >= 1);
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Debug.Assert(Parent is ILFunction || !ILRangeIsEmpty);
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Debug.Assert(Blocks.All(b => b.HasFlag(InstructionFlags.EndPointUnreachable)));
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Debug.Assert(Blocks.All(b => b.Kind == BlockKind.ControlFlow)); // this also implies that the blocks don't use FinalInstruction
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Debug.Assert(TopologicalSort(deleteUnreachableBlocks: true).Count == Blocks.Count, "Container should not have any unreachable blocks");
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Block? bodyStartBlock;
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switch (Kind)
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{
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case ContainerKind.Normal:
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break;
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case ContainerKind.Loop:
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Debug.Assert(EntryPoint.IncomingEdgeCount > 1);
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break;
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case ContainerKind.Switch:
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Debug.Assert(EntryPoint.Instructions.Count == 1);
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Debug.Assert(EntryPoint.Instructions[0] is SwitchInstruction);
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Debug.Assert(EntryPoint.IncomingEdgeCount == 1);
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break;
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case ContainerKind.While:
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Debug.Assert(EntryPoint.IncomingEdgeCount > 1);
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Debug.Assert(Blocks.Count >= 2);
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Debug.Assert(MatchConditionBlock(EntryPoint, out _, out bodyStartBlock));
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Debug.Assert(bodyStartBlock == Blocks[1]);
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break;
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case ContainerKind.DoWhile:
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Debug.Assert(EntryPoint.IncomingEdgeCount > 1);
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Debug.Assert(Blocks.Count >= 2);
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Debug.Assert(MatchConditionBlock(Blocks.Last(), out _, out bodyStartBlock));
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Debug.Assert(bodyStartBlock == EntryPoint);
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break;
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case ContainerKind.For:
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Debug.Assert(EntryPoint.IncomingEdgeCount == 2);
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Debug.Assert(Blocks.Count >= 3);
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Debug.Assert(MatchConditionBlock(EntryPoint, out _, out bodyStartBlock));
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Debug.Assert(MatchIncrementBlock(Blocks.Last()));
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Debug.Assert(bodyStartBlock == Blocks[1]);
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break;
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}
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}
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public override StackType ResultType {
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get {
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if (expectedResultType != null)
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return expectedResultType.GetStackType();
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else
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return StackType.Void;
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}
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}
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public override IType InferType(ICompilation compilation)
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{
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return expectedResultType ?? compilation.FindType(StackType.Void);
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}
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protected override InstructionFlags ComputeFlags()
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{
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InstructionFlags flags = InstructionFlags.ControlFlow;
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foreach (var block in Blocks)
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{
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flags |= block.Flags;
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}
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// The end point of the BlockContainer is only reachable if there's a leave instruction
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if (LeaveCount == 0)
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flags |= InstructionFlags.EndPointUnreachable;
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else
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flags &= ~InstructionFlags.EndPointUnreachable;
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return flags;
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}
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public override InstructionFlags DirectFlags {
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get {
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return InstructionFlags.ControlFlow;
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}
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}
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internal override bool CanInlineIntoSlot(int childIndex, ILInstruction expressionBeingMoved)
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{
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// Inlining into the entry-point is allowed as long as we're not moving code into a loop.
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// This is used to inline into the switch expression.
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return childIndex == 0 && this.EntryPoint.IncomingEdgeCount == 1;
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}
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internal override bool PrepareExtract(int childIndex, ExtractionContext ctx)
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{
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// Un-inlining from the entry-point is allowed as long as we're not moving code out of a loop
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return childIndex == 0 && this.EntryPoint.IncomingEdgeCount == 1;
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}
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/// <summary>
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/// Topologically sort the blocks.
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/// The new order is returned without modifying the BlockContainer.
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/// </summary>
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/// <param name="deleteUnreachableBlocks">If true, unreachable blocks are not included in the new order.</param>
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public List<Block> TopologicalSort(bool deleteUnreachableBlocks = false)
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{
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// Visit blocks in post-order
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BitSet visited = new BitSet(Blocks.Count);
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List<Block> postOrder = new List<Block>();
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GraphTraversal.DepthFirstSearch(new[] { EntryPoint }, MarkAsVisited, Successors, postOrder.Add, reverseSuccessors: true);
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postOrder.Reverse();
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if (!deleteUnreachableBlocks)
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{
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for (int i = 0; i < Blocks.Count; i++)
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{
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if (!visited[i])
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postOrder.Add(Blocks[i]);
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}
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}
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return postOrder;
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bool MarkAsVisited(Block block)
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{
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Debug.Assert(block.Parent == this);
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if (!visited[block.ChildIndex])
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{
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visited[block.ChildIndex] = true;
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return true;
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}
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else
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{
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return false;
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}
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}
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IEnumerable<Block> Successors(Block block)
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{
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foreach (var branch in block.Descendants.OfType<Branch>())
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{
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if (branch.TargetBlock.Parent == this)
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{
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yield return branch.TargetBlock;
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}
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}
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}
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}
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/// <summary>
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/// Topologically sort the blocks.
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/// </summary>
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/// <param name="deleteUnreachableBlocks">If true, delete unreachable blocks.</param>
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public void SortBlocks(bool deleteUnreachableBlocks = false)
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{
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if (Blocks.Count < 2)
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return;
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var newOrder = TopologicalSort(deleteUnreachableBlocks);
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Debug.Assert(newOrder[0] == Blocks[0]);
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Blocks.ReplaceList(newOrder);
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}
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public static BlockContainer? FindClosestContainer(ILInstruction? inst)
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{
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while (inst != null)
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{
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if (inst is BlockContainer bc)
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return bc;
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inst = inst.Parent;
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}
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return null;
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}
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public static BlockContainer? FindClosestSwitchContainer(ILInstruction? inst)
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{
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while (inst != null)
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{
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if (inst is BlockContainer { Kind: ContainerKind.Switch } bc)
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return bc;
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inst = inst.Parent;
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}
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return null;
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}
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public bool MatchConditionBlock(Block block, [NotNullWhen(true)] out ILInstruction? condition, [NotNullWhen(true)] out Block? bodyStartBlock)
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{
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condition = null;
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bodyStartBlock = null;
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if (block.Instructions.Count != 1)
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return false;
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if (!block.Instructions[0].MatchIfInstruction(out condition, out var trueInst, out var falseInst))
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return false;
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return falseInst.MatchLeave(this) && trueInst.MatchBranch(out bodyStartBlock);
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}
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public bool MatchIncrementBlock(Block block)
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{
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if (block.Instructions.Count == 0)
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return false;
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if (!block.Instructions.Last().MatchBranch(EntryPoint))
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return false;
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return true;
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}
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/// <summary>
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/// If the container consists of a single block with a single instruction,
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/// returns that instruction.
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/// Otherwise returns the block, or the container itself if it has multiple blocks.
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/// </summary>
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public ILInstruction SingleInstruction()
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{
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if (Blocks.Count != 1)
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return this;
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if (Blocks[0].Instructions.Count != 1)
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return Blocks[0];
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return Blocks[0].Instructions[0];
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}
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}
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public enum ContainerKind
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{
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/// <summary>
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/// Normal container that contains control-flow blocks.
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/// </summary>
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Normal,
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/// <summary>
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/// A while-true loop.
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/// Continue is represented as branch to entry-point.
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/// Return/break is represented as leave.
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/// </summary>
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Loop,
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/// <summary>
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/// Container that has a switch instruction as entry-point.
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/// Goto case is represented as branch.
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/// Break is represented as leave.
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/// </summary>
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Switch,
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/// <summary>
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/// while-loop.
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/// The entry-point is a block consisting of a single if instruction
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/// that if true: jumps to the head of the loop body,
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/// if false: leaves the block.
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/// Continue is a branch to the entry-point.
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/// Break is a leave.
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/// </summary>
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While,
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/// <summary>
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/// do-while-loop.
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/// The entry-point is a block that is the head of the loop body.
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/// The last block consists of a single if instruction
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/// that if true: jumps to the head of the loop body,
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/// if false: leaves the block.
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/// Only the last block is allowed to jump to the entry-point.
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/// Continue is a branch to the last block.
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/// Break is a leave.
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/// </summary>
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DoWhile,
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/// <summary>
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/// for-loop.
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/// The entry-point is a block consisting of a single if instruction
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/// that if true: jumps to the head of the loop body,
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/// if false: leaves the block.
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/// The last block is the increment block.
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/// Only the last block is allowed to jump to the entry-point.
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/// Continue is a branch to the last block.
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/// Break is a leave.
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/// </summary>
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For
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}
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}
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