mirror of
https://github.com/icsharpcode/ILSpy.git
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173 lines
6.0 KiB
C#
173 lines
6.0 KiB
C#
#nullable enable
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// Copyright (c) 2014 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System.Diagnostics;
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using ICSharpCode.Decompiler.TypeSystem;
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namespace ICSharpCode.Decompiler.IL
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{
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/// <summary>If statement / conditional expression. <c>if (condition) trueExpr else falseExpr</c></summary>
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/// <remarks>
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/// The condition must return StackType.I4, use comparison instructions like Ceq to check if other types are non-zero.
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///
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/// If the condition evaluates to non-zero, the TrueInst is executed.
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/// If the condition evaluates to zero, the FalseInst is executed.
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/// The return value of the IfInstruction is the return value of the TrueInst or FalseInst.
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///
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/// IfInstruction is also used to represent logical operators:
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/// "a || b" ==> if (a) (ldc.i4 1) else (b)
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/// "a && b" ==> if (a) (b) else (ldc.i4 0)
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/// "a ? b : c" ==> if (a) (b) else (c)
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/// </remarks>
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partial class IfInstruction : ILInstruction
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{
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// null means void
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IType? csharpType;
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public IType? CSharpType {
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get => csharpType;
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set {
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Debug.Assert(this.ResultType == (value?.GetStackType() ?? StackType.Void));
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csharpType = value;
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}
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}
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public IfInstruction(ILInstruction condition, ILInstruction trueInst,
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ILInstruction? falseInst = null, IType? resultType = null) : base(OpCode.IfInstruction)
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{
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this.Condition = condition;
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this.TrueInst = trueInst;
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falseInst ??= new Nop();
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this.FalseInst = falseInst;
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this.csharpType = resultType;
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Debug.Assert(condition.ResultType == StackType.I4);
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Debug.Assert(trueInst.ResultType == this.ResultType
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|| trueInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
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Debug.Assert(falseInst.ResultType == this.ResultType
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|| falseInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
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}
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public static IfInstruction LogicAnd(ILInstruction lhs, ILInstruction rhs, ICompilation compilation)
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{
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Debug.Assert(lhs.ResultType == StackType.I4);
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Debug.Assert(rhs.ResultType == StackType.I4);
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return new IfInstruction(lhs, rhs, new LdcI4(0), rhs.InferType(compilation));
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}
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public static IfInstruction LogicOr(ILInstruction lhs, ILInstruction rhs, ICompilation compilation)
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{
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return new IfInstruction(lhs, new LdcI4(1), rhs, rhs.InferType(compilation));
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}
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internal override void CheckInvariant(ILPhase phase, ICompilation compilation)
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{
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base.CheckInvariant(phase, compilation);
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Debug.Assert(condition.ResultType == StackType.I4);
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Debug.Assert(trueInst.ResultType == this.ResultType
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|| trueInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
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Debug.Assert(falseInst.ResultType == this.ResultType
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|| falseInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
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}
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public override StackType ResultType {
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get {
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if (csharpType != null)
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return csharpType.GetStackType();
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return StackType.Void;
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}
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}
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public override IType InferType(ICompilation compilation)
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{
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if (csharpType != null)
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return csharpType;
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return compilation.FindType(KnownTypeCode.Void);
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}
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public override InstructionFlags DirectFlags => InstructionFlags.ControlFlow;
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protected override InstructionFlags ComputeFlags()
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{
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return InstructionFlags.ControlFlow | condition.Flags | SemanticHelper.CombineBranches(trueInst.Flags, falseInst.Flags);
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}
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protected override void WriteToCore(ITextOutput output, ILAstWritingOptions options)
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{
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WriteILRange(output, options);
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if (options.UseLogicOperationSugar
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&& csharpType != null && csharpType.IsKnownType(KnownTypeCode.Boolean))
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{
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if (MatchLogicAnd(out var lhs, out var rhs))
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{
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output.Write("logic.and(");
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lhs.WriteTo(output, options);
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output.Write(", ");
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rhs.WriteTo(output, options);
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output.Write(')');
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return;
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}
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if (MatchLogicOr(out lhs, out rhs))
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{
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output.Write("logic.or(");
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lhs.WriteTo(output, options);
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output.Write(", ");
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rhs.WriteTo(output, options);
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output.Write(')');
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return;
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}
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}
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output.Write(OpCode);
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if (csharpType != null)
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{
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output.Write(" [");
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output.Write(csharpType.ReflectionName);
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output.Write(']');
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}
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output.Write(" (");
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condition.WriteTo(output, options);
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output.Write(") ");
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trueInst.WriteTo(output, options);
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if (falseInst.OpCode != OpCode.Nop)
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{
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output.Write(" else ");
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falseInst.WriteTo(output, options);
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}
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}
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/// <summary>
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/// Gets whether the input instruction occurs in a context where it is being compared with 0.
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/// </summary>
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internal static bool IsInConditionSlot(ILInstruction inst)
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{
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var slot = inst.SlotInfo;
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if (slot == IfInstruction.ConditionSlot)
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return true;
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if (slot == IfInstruction.TrueInstSlot || slot == IfInstruction.FalseInstSlot || slot == NullCoalescingInstruction.FallbackInstSlot)
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return IsInConditionSlot(inst.Parent!);
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if (inst.Parent is Comp comp)
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{
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if (comp.Left == inst && comp.Right.MatchLdcI4(0))
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return true;
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if (comp.Right == inst && comp.Left.MatchLdcI4(0))
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return true;
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}
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return false;
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}
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}
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}
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