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159 lines
6.5 KiB
C#
159 lines
6.5 KiB
C#
#nullable enable
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// Copyright (c) 2018 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System.Diagnostics;
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using System.Linq;
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using ICSharpCode.Decompiler.IL.Transforms;
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using ICSharpCode.Decompiler.TypeSystem;
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namespace ICSharpCode.Decompiler.IL
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{
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/// <summary>
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/// For a nullable input, gets the underlying value.
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///
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/// There are three possible input types:
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/// * reference type: if input!=null, evaluates to the input
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/// * nullable value type: if input.Has_Value, evaluates to input.GetValueOrDefault()
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/// * generic type: behavior depends on the type at runtime.
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/// If non-nullable value type, unconditionally evaluates to the input.
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///
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/// If the input is null, control-flow is tranferred to the nearest surrounding nullable.rewrap
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/// instruction.
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/// </summary>
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partial class NullableUnwrap
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{
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/// <summary>
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/// Whether the argument is dereferenced before checking for a null input.
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/// If true, the argument must be a managed reference to a valid input type.
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/// </summary>
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/// <remarks>
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/// This mode exists because the C# compiler sometimes avoids copying the whole Nullable{T} struct
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/// before the null-check.
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/// The underlying struct T is still copied by the GetValueOrDefault() call, but only in the non-null case.
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/// </remarks>
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public readonly bool RefInput;
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/// <summary>
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/// Consider the following code generated for <code>t?.Method()</code> on a generic t:
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/// <code>if (comp(box ``0(ldloc t) != ldnull)) newobj Nullable..ctor(constrained[``0].callvirt Method(ldloca t)) else default.value Nullable</code>
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/// Here, the method is called on the original reference, and any mutations performed by the method will be visible in the original variable.
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///
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/// To represent this, we use a nullable.unwrap with ResultType==Ref: instead of returning the input value,
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/// the input reference is returned in the non-null case.
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/// Note that in case the generic type ends up being <c>Nullable{T}</c>, this means methods will end up being called on
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/// the nullable type, not on the underlying type. However, this ends up making no difference, because the only methods
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/// that can be called that way are those on System.Object. All the virtual methods are overridden in <c>Nullable{T}</c>
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/// and end up forwarding to <c>T</c>; and the non-virtual methods cause boxing which strips the <c>Nullable{T}</c> wrapper.
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///
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/// RefOutput can only be used if RefInput is also used.
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/// </summary>
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public bool RefOutput { get => ResultType == StackType.Ref; }
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public IType Type { get; }
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public NullableUnwrap(IType type, StackType unwrappedType, ILInstruction argument, bool refInput = false)
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: base(OpCode.NullableUnwrap, argument)
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{
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this.Type = type;
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this.ResultType = unwrappedType;
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this.RefInput = refInput;
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Debug.Assert(type.GetStackType() == this.ResultType);
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if (unwrappedType == StackType.Ref)
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{
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Debug.Assert(refInput);
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}
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}
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internal override void CheckInvariant(ILPhase phase, ICompilation compilation)
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{
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base.CheckInvariant(phase, compilation);
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Debug.Assert(!RefOutput || RefInput, "RefOutput can only be used if RefInput is also used");
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if (this.RefInput)
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{
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Debug.Assert(Argument.ResultType == StackType.Ref, "nullable.unwrap expects reference to nullable type as input");
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}
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else
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{
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Debug.Assert(Argument.ResultType is StackType.Obj or StackType.VT, "nullable.unwrap expects nullable type as input");
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}
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Debug.Assert(Ancestors.Any(a => a is NullableRewrap));
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}
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protected override void WriteToCore(ITextOutput output, ILAstWritingOptions options)
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{
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output.Write("nullable.unwrap.");
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if (RefInput)
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{
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output.Write("refinput.");
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}
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output.Write(ResultType);
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output.Write('(');
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Argument.WriteTo(output, options);
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output.Write(')');
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}
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public override StackType ResultType { get; }
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public override IType InferType(ICompilation compilation) => Type;
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}
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partial class NullableRewrap
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{
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internal override void CheckInvariant(ILPhase phase, ICompilation compilation)
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{
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base.CheckInvariant(phase, compilation);
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Debug.Assert(Argument.HasFlag(InstructionFlags.MayUnwrapNull));
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}
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public override InstructionFlags DirectFlags => InstructionFlags.ControlFlow;
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protected override InstructionFlags ComputeFlags()
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{
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// Convert MayUnwrapNull flag to ControlFlow flag.
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// Also, remove EndpointUnreachable flag, because the end-point is reachable through
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// the implicit nullable.unwrap branch.
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const InstructionFlags flagsToRemove = InstructionFlags.MayUnwrapNull | InstructionFlags.EndPointUnreachable;
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return (Argument.Flags & ~flagsToRemove) | InstructionFlags.ControlFlow;
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}
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public override StackType ResultType {
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get {
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if (Argument.ResultType == StackType.Void)
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return StackType.Void;
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else
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return Type.GetStackType(); // Obj or VT
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}
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}
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public override IType InferType(ICompilation compilation) => Type;
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internal override bool PrepareExtract(int childIndex, ExtractionContext ctx)
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{
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return base.PrepareExtract(childIndex, ctx)
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&& (ctx.FlagsBeingMoved & InstructionFlags.MayUnwrapNull) == 0;
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}
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internal override bool CanInlineIntoSlot(int childIndex, ILInstruction expressionBeingMoved)
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{
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// Inlining into nullable.rewrap is OK unless the expression being inlined
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// contains a nullable.wrap that isn't being re-wrapped within the expression being inlined.
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return base.CanInlineIntoSlot(childIndex, expressionBeingMoved)
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&& !expressionBeingMoved.HasFlag(InstructionFlags.MayUnwrapNull);
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}
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}
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}
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