mirror of
https://github.com/icsharpcode/ILSpy.git
synced 2026-10-12 02:15:58 +00:00
54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
#nullable enable
|
|
// Copyright (c) 2014 Daniel Grunwald
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
|
// software and associated documentation files (the "Software"), to deal in the Software
|
|
// without restriction, including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
|
|
// to whom the Software is furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all copies or
|
|
// substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
// DEALINGS IN THE SOFTWARE.
|
|
|
|
using System.Reflection.Metadata;
|
|
|
|
namespace ICSharpCode.Decompiler.IL
|
|
{
|
|
public enum PrimitiveType : byte
|
|
{
|
|
None,
|
|
I1 = PrimitiveTypeCode.SByte,
|
|
I2 = PrimitiveTypeCode.Int16,
|
|
I4 = PrimitiveTypeCode.Int32,
|
|
I8 = PrimitiveTypeCode.Int64,
|
|
R4 = PrimitiveTypeCode.Single,
|
|
R8 = PrimitiveTypeCode.Double,
|
|
U1 = PrimitiveTypeCode.Byte,
|
|
U2 = PrimitiveTypeCode.UInt16,
|
|
U4 = PrimitiveTypeCode.UInt32,
|
|
U8 = PrimitiveTypeCode.UInt64,
|
|
I = PrimitiveTypeCode.IntPtr,
|
|
U = PrimitiveTypeCode.UIntPtr,
|
|
/// <summary>Managed reference</summary>
|
|
Ref = 16,
|
|
/// <summary>Floating point type of unspecified size:
|
|
/// usually 80 bits on x86 (when the runtime uses x87 instructions);
|
|
/// but only 64-bit on x64.
|
|
/// This only occurs for "conv.r.un" instructions. The C# compiler usually follows those
|
|
/// with a "conv.r4" or "conv.r8" instruction to indicate the desired float type, so
|
|
/// we only use this as conversion target type and don't bother tracking it as its own stack type:
|
|
/// basically everything treats R identical to R8, except for the (conv.r.un + conv.r[48] => conv.r[48].un)
|
|
/// combining logic which should not combine (conv.r.un + conv.r8 + conv.r4) into a single conv.r4.un.
|
|
/// </summary>
|
|
R = 254,
|
|
Unknown = 255
|
|
}
|
|
}
|