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81 lines
3.1 KiB
C#
81 lines
3.1 KiB
C#
// Copyright (c) 2014 Daniel Grunwald
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#nullable enable
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namespace ICSharpCode.Decompiler.IL
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{
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/// <summary>
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/// A type for the purpose of stack analysis.
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/// </summary>
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public enum StackType : byte
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{
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// Note: the numeric of these enum members is relevant for ILReader.MergeStacks:
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// when two branches meet where a stack slot has different types, the type after
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// the branch is the one with the higher numeric value.
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/// <summary>
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/// The stack type is unknown; for example a call returning an unknown type
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/// because an assembly reference isn't loaded.
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/// Can also occur with invalid IL.
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/// </summary>
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Unknown,
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/// <summary>32-bit integer</summary>
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/// <remarks>
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/// Used for C# <c>int</c>, <c>uint</c>,
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/// C# small integer types <c>byte</c>, <c>sbyte</c>, <c>short</c>, <c>ushort</c>,
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/// <c>bool</c> and <c>char</c>,
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/// and any enums with one of the above as underlying type.
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/// </remarks>
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I4,
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/// <summary>native-size integer, or unmanaged pointer</summary>
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/// <remarks>
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/// Used for C# <c>IntPtr</c>, <c>UIntPtr</c> and any native pointer types (<c>void*</c> etc.)
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/// Also used for IL function pointer types.
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/// </remarks>
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I,
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/// <summary>64-bit integer</summary>
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/// <remarks>
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/// Used for C# <c>long</c>, <c>ulong</c>,
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/// and any enums with one of the above as underlying type.
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/// </remarks>
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I8,
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/// <summary>32-bit floating point number</summary>
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/// <remarks>
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/// Used for C# <c>float</c>.
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/// </remarks>
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F4,
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/// <summary>64-bit floating point number</summary>
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/// <remarks>
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/// Used for C# <c>double</c>.
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/// </remarks>
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F8,
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/// <summary>Reference type: class type, boxed value type, etc.</summary>
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Obj,
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/// <summary>
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/// A value type other than the primitive types listed above.
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/// This includes unconstrained generic types which might be value types at runtime.
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/// </summary>
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VT,
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/// <summary>A managed pointer (C# `ref T`, C++/CLI `interior_ptr<T>`)</summary>
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Ref,
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/// <summary>Represents the lack of a stack slot</summary>
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Void,
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}
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}
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