mirror of
https://github.com/icsharpcode/ILSpy.git
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153 lines
5.0 KiB
C#
153 lines
5.0 KiB
C#
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace ICSharpCode.Decompiler.FlowAnalysis
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{
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/// <summary>
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/// Represents a block in the control flow graph.
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/// </summary>
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[DebuggerDisplay("CFG UserIndex={UserIndex}, UserData={UserData}")]
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public class ControlFlowNode
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{
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/// <summary>
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/// User index, can be used to look up additional information in an array.
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/// </summary>
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public int UserIndex;
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/// <summary>
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/// User data.
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/// </summary>
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public object UserData;
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/// <summary>
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/// Visited flag, used in various algorithms.
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/// </summary>
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public bool Visited;
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/// <summary>
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/// Gets the node index in a post-order traversal of the control flow graph, starting at the
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/// entry point. This field gets computed by dominance analysis.
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/// </summary>
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public int PostOrderNumber;
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/// <summary>
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/// Gets whether this node is reachable. Requires that dominance is computed!
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/// </summary>
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public bool IsReachable {
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get { return DominatorTreeChildren != null; }
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}
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/// <summary>
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/// Gets the immediate dominator (the parent in the dominator tree).
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/// Null if dominance has not been calculated; or if the node is unreachable.
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/// </summary>
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public ControlFlowNode ImmediateDominator { get; internal set; }
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/// <summary>
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/// List of children in the dominator tree.
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/// Null if dominance has not been calculated; or if the node is unreachable.
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/// </summary>
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public List<ControlFlowNode> DominatorTreeChildren { get; internal set; }
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/// <summary>
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/// List of incoming control flow edges.
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/// </summary>
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public readonly List<ControlFlowNode> Predecessors = new List<ControlFlowNode>();
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/// <summary>
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/// List of outgoing control flow edges.
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/// </summary>
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public readonly List<ControlFlowNode> Successors = new List<ControlFlowNode>();
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public void AddEdgeTo(ControlFlowNode target)
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{
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this.Successors.Add(target);
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target.Predecessors.Add(this);
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}
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public void TraversePreOrder(Func<ControlFlowNode, IEnumerable<ControlFlowNode>> children, Action<ControlFlowNode> visitAction)
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{
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if (Visited)
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return;
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Visited = true;
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visitAction(this);
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foreach (ControlFlowNode t in children(this))
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t.TraversePreOrder(children, visitAction);
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}
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public void TraversePostOrder(Func<ControlFlowNode, IEnumerable<ControlFlowNode>> children, Action<ControlFlowNode> visitAction)
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{
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if (Visited)
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return;
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Visited = true;
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foreach (ControlFlowNode t in children(this))
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t.TraversePostOrder(children, visitAction);
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visitAction(this);
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}
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/// <summary>
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/// Gets whether <c>this</c> dominates <paramref name="node"/>.
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/// </summary>
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public bool Dominates(ControlFlowNode node)
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{
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// TODO: this can be made O(1) by numbering the dominator tree
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ControlFlowNode tmp = node;
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while (tmp != null) {
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if (tmp == this)
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return true;
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tmp = tmp.ImmediateDominator;
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}
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return false;
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}
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//public static GraphVizGraph ExportGraph(IReadOnlyList<ControlFlowNode> nodes, Func<ControlFlowNode, string> labelFunc = null)
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//{
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// if (labelFunc == null) {
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// labelFunc = node => {
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// var block = node.UserData as IL.Block;
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// return block != null ? block.Label : node.UserData?.ToString();
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// };
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// }
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// GraphVizGraph g = new GraphVizGraph();
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// GraphVizNode[] n = new GraphVizNode[nodes.Count];
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// for (int i = 0; i < n.Length; i++) {
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// n[i] = new GraphVizNode(nodes[i].UserIndex);
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// n[i].shape = "box";
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// n[i].label = labelFunc(nodes[i]);
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// g.AddNode(n[i]);
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// }
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// foreach (var source in nodes) {
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// foreach (var target in source.Successors) {
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// g.AddEdge(new GraphVizEdge(source.UserIndex, target.UserIndex));
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// }
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// if (source.ImmediateDominator != null) {
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// g.AddEdge(
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// new GraphVizEdge(source.ImmediateDominator.UserIndex, source.UserIndex) {
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// color = "green"
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// });
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// }
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// }
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// return g;
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//}
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}
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}
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