Files
ILSpy/ICSharpCode.Decompiler/CSharp/Transforms/TransformContext.cs
T
Siegfried Pammer 8e50cadcc7 Make debug step recording opt in
Non-UI decompilation runs do not consume debug steps, but debug builds still allocated steppers and step nodes unless each context opted out manually. Keep step contexts empty unless the caller enables RecordSteps, while preserving the shared stepper path for the UI debug-step view.

Assisted-by: OpenCode:openai/gpt-5.5:OpenCode
2026-10-10 21:18:52 +02:00

142 lines
5.2 KiB
C#

// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Threading;
using ICSharpCode.Decompiler.CSharp.Syntax;
using ICSharpCode.Decompiler.DebugSteps;
using ICSharpCode.Decompiler.TypeSystem;
namespace ICSharpCode.Decompiler.CSharp.Transforms
{
/// <summary>
/// Parameters for IAstTransform.
/// </summary>
public class TransformContext
{
public readonly IDecompilerTypeSystem TypeSystem;
public readonly CancellationToken CancellationToken;
public readonly TypeSystemAstBuilder TypeSystemAstBuilder;
public readonly DecompilerSettings Settings;
internal readonly DecompileRun DecompileRun;
public Stepper? Stepper { get; set; }
readonly ITypeResolveContext decompilationContext;
/// <summary>
/// Returns the current member; or null if a whole type or module is being decompiled.
/// </summary>
public IMember? CurrentMember => decompilationContext.CurrentMember;
/// <summary>
/// Returns the current type definition; or null if a module is being decompiled.
/// </summary>
public ITypeDefinition? CurrentTypeDefinition => decompilationContext.CurrentTypeDefinition;
/// <summary>
/// Returns the module that is being decompiled.
/// </summary>
public IModule? CurrentModule => decompilationContext.CurrentModule;
/// <summary>
/// Returns the max possible set of namespaces that will be used during decompilation.
/// </summary>
public IImmutableSet<string> RequiredNamespacesSuperset => DecompileRun.Namespaces.ToImmutableHashSet();
internal TransformContext(IDecompilerTypeSystem typeSystem, DecompileRun decompileRun, ITypeResolveContext decompilationContext, TypeSystemAstBuilder typeSystemAstBuilder)
{
this.TypeSystem = typeSystem;
this.DecompileRun = decompileRun;
this.decompilationContext = decompilationContext;
this.TypeSystemAstBuilder = typeSystemAstBuilder;
this.CancellationToken = decompileRun.CancellationToken;
this.Settings = decompileRun.Settings;
}
/// <summary>
/// Call this method immediately before performing a transform step.
/// Unlike <c>context.Stepper.Step()</c>, calls to this method are only compiled in debug builds.
/// </summary>
[Conditional("STEP")]
[DebuggerStepThrough]
internal void Step(string description, AstNode? near = null)
{
Stepper?.Step(description, CreateNodeInfo(near));
}
[Conditional("STEP")]
[DebuggerStepThrough]
internal void StepStartGroup(string description, AstNode? near = null)
{
Stepper?.StartGroup(description, CreateNodeInfo(near));
}
[Conditional("STEP")]
internal void StepEndGroup(bool keepIfEmpty = false)
{
Stepper?.EndGroup(keepIfEmpty);
}
/// <summary>
/// Points the most recently recorded step at the node its mutation produced.
/// Call this after a <see cref="Step"/> whose modified node only comes into existence
/// during the mutation (e.g. the result of a ReplaceWith or a freshly inserted node).
/// </summary>
[Conditional("STEP")]
internal void EndStep(AstNode? modifiedNode)
{
if (Stepper?.LastStep != null && modifiedNode != null)
{
var marker = new DebugStepMarker();
modifiedNode.AddAnnotation(marker);
Stepper.LastStep.ModifiedNode = modifiedNode;
Stepper.LastStep.RecordModifiedNode(modifiedNode, extraIdentity: marker, insertFirst: true);
}
}
static DebugStepNodeInfo? CreateNodeInfo(AstNode? modifiedNode)
{
if (modifiedNode == null)
return null;
// The marker rides CopyAnnotationsFrom so a replaced node's step still resolves to the
// emitted text; it is recorded as a second identity for the changed node. The seam
// neighbors and ancestor chain are captured from the original node before mutation.
var marker = new DebugStepMarker();
modifiedNode.AddAnnotation(marker);
return new DebugStepNodeInfo(
modifiedNode,
modifiedNode.NextSibling,
modifiedNode.PrevSibling,
Ancestors(modifiedNode),
extraIdentity: marker);
static IEnumerable<object> Ancestors(AstNode node)
{
for (var parent = node.Parent; parent != null; parent = parent.Parent)
yield return parent;
}
}
}
}