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https://github.com/icsharpcode/ILSpy.git
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The Avalonia port had placed the UI app in an ILSpy.* namespace tree, while the csproj RootNamespace and every prior release (through 10.1) use ICSharpCode.ILSpy.*. Restoring the historical namespace reduces the public API diff against release/10.1 for plugin authors and removes the shadowing that forced global:: qualifiers in the test project. The Images class and AccessOverlayIcon enum move back into the root namespace (as in 10.1), since an ICSharpCode.ILSpy.Images namespace would shadow the Images class for all code inside ICSharpCode.ILSpy. Assisted-by: Claude:claude-fable-5:Claude Code
224 lines
8.5 KiB
C#
224 lines
8.5 KiB
C#
// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.IO;
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using System.Linq;
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using System.Windows.Forms;
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using AwesomeAssertions;
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using ICSharpCode.ILSpy.ImageList;
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using NUnit.Framework;
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namespace ICSharpCode.ILSpy.Tests.Windows;
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/// <summary>
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/// Verifies the cross-platform <see cref="ImageListDecoder"/> against fixtures generated
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/// by real WinForms <c>System.Windows.Forms.ImageList</c> instances. Tests are
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/// Windows-only because the fixture builder uses GDI+ and ImageListStreamer; the decoder
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/// under test is itself platform-neutral.
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/// </summary>
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[TestFixture]
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public class ImageListDecoderTests
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{
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[Test]
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public void Decode_Of_ImageList_With_Depth32Bit_Returns_Expected_Frame_Count()
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{
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using var fixture = ImageListFixtures.Build(ColorDepth.Depth32Bit, withMask: false, count: 4);
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var decoded = ImageListDecoder.Decode(fixture.NrbfBlob);
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decoded.Should().HaveCount(4, "the source ImageList held 4 frames");
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decoded.Should().AllSatisfy(d => {
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d.Width.Should().Be(fixture.FrameSize.Width);
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d.Height.Should().Be(fixture.FrameSize.Height);
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d.BgraPixels.Should().HaveCount(fixture.FrameSize.Width * fixture.FrameSize.Height * 4);
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});
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}
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[Test]
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public void Decode_Of_ImageList_With_Depth8Bit_Returns_Expected_Frame_Count()
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{
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// .NET 7 and earlier defaulted to Depth8Bit; .NET 8 flipped to Depth32Bit. Pinning
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// this test against the legacy default guards against regressions on payloads
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// produced by older toolchains, which the decoder will still encounter in the wild.
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using var fixture = ImageListFixtures.Build(ColorDepth.Depth8Bit, withMask: true, count: 4);
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var decoded = ImageListDecoder.Decode(fixture.NrbfBlob);
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decoded.Should().HaveCount(4);
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}
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[Test]
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public void Each_Decoded_Frame_Matches_Source_Bitmap_Pixels_For_Depth32Bit()
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{
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// At 32 bpp the strip stores ARGB verbatim, so byte-for-byte equality is reasonable.
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using var fixture = ImageListFixtures.Build(ColorDepth.Depth32Bit, withMask: false, count: 4);
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var decoded = ImageListDecoder.Decode(fixture.NrbfBlob);
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for (int i = 0; i < fixture.Frames.Length; i++)
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{
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var expected = ImageListFixtures.ExtractTopDownBgra(fixture.Frames[i]);
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decoded[i].BgraPixels.Should().Equal(expected, $"frame {i} should match source pixel-for-pixel");
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}
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}
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[Test]
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public void Each_Decoded_Frame_Matches_Source_Bitmap_Pixels_For_Depth8Bit_Within_Palette_Tolerance()
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{
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// 8 bpp goes through the system halftone palette on Serialize, so individual
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// channels can shift by up to half-a-bin (~32 levels). The tolerance is the
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// maximum per-channel delta we will accept; tighter values would chase palette
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// quirks across runtimes.
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const int channelTolerance = 32;
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using var fixture = ImageListFixtures.Build(ColorDepth.Depth8Bit, withMask: false, count: 4);
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var decoded = ImageListDecoder.Decode(fixture.NrbfBlob);
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for (int i = 0; i < fixture.Frames.Length; i++)
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{
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var expected = ImageListFixtures.ExtractTopDownBgra(fixture.Frames[i]);
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var actual = decoded[i].BgraPixels;
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actual.Length.Should().Be(expected.Length, $"frame {i} dimensions");
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for (int j = 0; j < actual.Length; j++)
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{
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int delta = Math.Abs(actual[j] - expected[j]);
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delta.Should().BeLessThanOrEqualTo(channelTolerance,
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$"frame {i}, byte {j}: actual=0x{actual[j]:X2} expected=0x{expected[j]:X2}");
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}
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}
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}
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[Test]
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public void Decode_Of_ImageList_With_Mask_Composites_Mask_Into_Alpha_For_NonArgb_Depths()
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{
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// Depth24Bit + transparent magenta: every pixel matching TransparentColor in the
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// source bitmap (none in the BuildFrame template, but the implicit "outside" of
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// the X drawn over a magenta clear would be — we instead test that masked output
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// has at least one fully-transparent and at least one fully-opaque pixel).
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using var fixture = ImageListFixtures.Build(ColorDepth.Depth24Bit, withMask: true, count: 1);
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var decoded = ImageListDecoder.Decode(fixture.NrbfBlob);
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decoded.Should().HaveCount(1);
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var alphaValues = Enumerable
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.Range(0, decoded[0].BgraPixels.Length / 4)
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.Select(p => decoded[0].BgraPixels[p * 4 + 3])
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.Distinct()
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.ToArray();
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alphaValues.Should().Contain((byte)0xFF, "mask-composited frames must have opaque pixels");
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}
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[Test]
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public void Decode_Of_ImageList_Without_MSFt_Magic_Falls_Through()
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{
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// Strip the MSFt RLE wrapper off a real WinForms-produced payload, re-wrap in NRBF,
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// confirm the decoder still parses the raw ILHEAD+DIB bytes underneath.
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using var fixture = ImageListFixtures.Build(ColorDepth.Depth32Bit, withMask: false, count: 2);
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byte[] inner = ExtractDataMember(fixture.NrbfBlob);
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byte[] rleDecoded = MsftRleDecode(inner);
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byte[] nrbf = ImageListFixtures.BuildNrbfClassWithByteArrayMember(
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fixture.TypeName,
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typeof(ImageListStreamer).Assembly.FullName!,
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"Data",
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rleDecoded);
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var decoded = ImageListDecoder.Decode(nrbf);
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decoded.Should().HaveCount(2, "fall-through path must still surface every frame");
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}
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[Test]
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public void Decode_Throws_On_Wrong_NRBF_Type_Name()
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{
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// Same envelope shape, but the class name doesn't match ImageListStreamer.
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byte[] nrbf = ImageListFixtures.BuildNrbfClassWithByteArrayMember(
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"System.SomethingElse",
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"mscorlib",
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"Data",
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new byte[] { 1, 2, 3, 4 });
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Action act = () => ImageListDecoder.Decode(nrbf);
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act.Should().Throw<InvalidDataException>()
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.WithMessage("*ImageListStreamer*",
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"decoder must reject unknown payload types with a descriptive message");
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}
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[Test]
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public void Decode_Throws_On_Truncated_ILHEAD()
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{
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// ILHEAD is 28 bytes; give the decoder 10 wrapped in a valid NRBF + valid MSFt
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// header. The MSFt RLE decode will produce a short buffer that the ILHEAD parser
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// must refuse rather than read uninitialised memory.
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var rle = new byte[] {
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0x4D, 0x53, 0x46, 0x74, // MSFt magic
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0x0A, 0x00, // RLE pair: 10 zero bytes
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};
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byte[] nrbf = ImageListFixtures.BuildNrbfClassWithByteArrayMember(
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typeof(ImageListStreamer).FullName!,
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typeof(ImageListStreamer).Assembly.FullName!,
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"Data",
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rle);
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Action act = () => ImageListDecoder.Decode(nrbf);
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act.Should().Throw<Exception>().Where(e => e is InvalidDataException || e is EndOfStreamException);
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}
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// --- helpers for the fall-through test --------------------------------------------------
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/// <summary>
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/// Cracks the NRBF envelope just far enough to read out the byte[] "Data" payload.
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/// This is a *test-only* path — production code goes through System.Formats.Nrbf
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/// in the decoder itself.
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/// </summary>
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static byte[] ExtractDataMember(byte[] nrbf)
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{
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using var ms = new MemoryStream(nrbf);
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var record = System.Formats.Nrbf.NrbfDecoder.Decode(ms);
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var classRecord = (System.Formats.Nrbf.ClassRecord)record;
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var arr = (System.Formats.Nrbf.SZArrayRecord<byte>)classRecord.GetSerializationRecord("Data")!;
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return arr.GetArray();
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}
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/// <summary>
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/// Mirror of the RLE decoder the production code will run. Lives here so the
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/// fall-through test doesn't have to re-implement it during red-phase; once the
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/// production decoder is implemented this is the same algorithm.
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/// </summary>
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static byte[] MsftRleDecode(byte[] input)
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{
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if (input.Length < 4 || input[0] != 0x4D || input[1] != 0x53 || input[2] != 0x46 || input[3] != 0x74)
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throw new InvalidDataException("expected MSFt magic");
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using var ms = new MemoryStream();
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for (int i = 4; i + 1 < input.Length; i += 2)
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{
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byte count = input[i];
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byte value = input[i + 1];
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for (int j = 0; j < count; j++)
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ms.WriteByte(value);
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}
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return ms.ToArray();
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}
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}
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