mirror of
https://github.com/ihhub/fheroes2.git
synced 2026-10-12 02:16:11 +00:00
44 lines
1.2 KiB
Objective-C
44 lines
1.2 KiB
Objective-C
//
|
|
// ShaderTypes.h
|
|
// fheroes2
|
|
//
|
|
// Created by Drew Bratcher on 4/29/23.
|
|
//
|
|
|
|
//
|
|
// Header containing types and enum constants shared between Metal shaders and Swift/ObjC source
|
|
//
|
|
#ifndef ShaderTypes_h
|
|
#define ShaderTypes_h
|
|
|
|
#ifdef __METAL_VERSION__
|
|
#define NS_ENUM( _type, _name ) \
|
|
enum _name : _type _name; \
|
|
enum _name : _type
|
|
typedef metal::int32_t EnumBackingType;
|
|
#else
|
|
#import <Foundation/Foundation.h>
|
|
typedef NSInteger EnumBackingType;
|
|
#endif
|
|
|
|
#include <simd/simd.h>
|
|
|
|
typedef NS_ENUM( EnumBackingType, BufferIndex ) { BufferIndexMeshPositions = 0, BufferIndexMeshGenerics = 1, BufferIndexUniforms = 2 };
|
|
|
|
typedef NS_ENUM( EnumBackingType, VertexAttribute ) {
|
|
VertexAttributePosition = 0,
|
|
VertexAttributeTexcoord = 1,
|
|
};
|
|
|
|
typedef NS_ENUM( EnumBackingType, TextureIndex ) {
|
|
TextureIndexColor = 0,
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
matrix_float4x4 projectionMatrix;
|
|
matrix_float4x4 modelViewMatrix;
|
|
} Uniforms;
|
|
|
|
#endif /* ShaderTypes_h */
|